|
Ilor posted:Holy blast from the past, Batman! I never played Prefect or Leviathan (the capital ship combat system), but we played the hell out of Renegade Legion: Interceptor and Renegade Legion: Centurion (grav tanks!), both of which were a ton of fun. The games were sort of designed as a spectrum where you could move from one game to another to play out various parts of a conflict. It shows its age in a number of ways, but it definitely had potential. Leviathan is pretty bad and imbalanced. It ends up being a slog or ends really soon, depending on how the missiles play out. The old Battlespace system for Battletech was basically a 2nd edition of Leviathan, and it's a much better experience if you can get a hold of the rules. I don't remember off the top of my head if the WarShip rules are part of the modern Battletech or not. I never played Prefect but I have it and it does look super interesting. I wonder if there's a vassal module...
|
# ? Jun 25, 2018 20:17 |
|
|
# ? May 21, 2024 00:58 |
|
Also on "Thunder", I think it was said that the Japanese, KMT, and the warlords would all be cube-based COIN factions, while the communists are the guerrillas. There is going to have to be some new mechanic for cube-v-cube battles beyond what we saw in FitL, or things will be pretty ahistorical and strange. Is there any new discussion of this game online, or was it only demoed at a con? Vivian Darkbloom fucked around with this message at 20:21 on Jun 25, 2018 |
# ? Jun 25, 2018 20:19 |
|
Vivian Darkbloom posted:What I found somewhat different from your experience is that the shift from Roman Rule to Autonomy to Fragmentation seems pretty much inevitable to me, no matter how coordinated the Romans are in defending the isle. I think of the Roman factions as pretty much self-interested by design. Also didn't find the bots too hard to implement; what kind trouble were you running into with them? I agree that the shift down feels inevitable, what's odd to me is that the shift away from Roman rule can make the game easier to win for Dux. That seems counterintuitive. Some tedious aspects of the bots: You have to check the chart and calculate the results of each assault before even deciding whether to attempt it, and you have to work out all of your possible assaults for the turn before deciding which Feat you'll use. The battle system has a lot more steps and variables compared to other COINs and I'd keep forgetting things like "Oh, the raiders didn't assault, but the defenders withdrew, so the raiders can still siege." Should raider/militia value be halved? Depends on which stage of the assault you're on, which type of stronghold is involved, and if certain events have been played. The flowchart preferences are harder to internalize because some of the steps require a condition + a dice roll. This adds up to more work and less fun than previous COINs.
|
# ? Jun 25, 2018 21:02 |
|
I'm learning Tenkatoitsu and right off the bat hire whoever wrote this rulebook because it's the single best rulebook I've seen for a wargame, let alone a board game, of this complexity. Full color, examples of everything, it's organized well, just bravo and this is coming from a French game.
|
# ? Jun 25, 2018 21:11 |
|
Vivian Darkbloom posted:Also on "Thunder", I think it was said that the Japanese, KMT, and the warlords would all be cube-based COIN factions, while the communists are the guerrillas. There is going to have to be some new mechanic for cube-v-cube battles beyond what we saw in FitL, or things will be pretty ahistorical and strange. I was initially quite hyped for cube v cube battles but IMO it was severely limited and ended up kinda boring in play- it never paid off to have the NVA player to historical smaller infiltrations- it was All Easter Offensive All the time, because cubes were easy to remove, particularly in small numbers. Historically the NVA could make division level incursions and this required an incredible US effort to deal with- it wasn't just an air strike away to blam six cubes out. The COIN activation system shows its creaks here.
|
# ? Jun 25, 2018 21:15 |
|
I'm looking into air wargames again and while the Downtown umbrella is pretty much perfect in that regard I'm still looking for more. It seems birds of prey and air war c21 are still the best options
|
# ? Jun 25, 2018 21:58 |
|
Ilor posted:Holy blast from the past, Batman! I never played Prefect or Leviathan (the capital ship combat system), but we played the hell out of Renegade Legion: Interceptor and Renegade Legion: Centurion (grav tanks!), both of which were a ton of fun. The games were sort of designed as a spectrum where you could move from one game to another to play out various parts of a conflict. It shows its age in a number of ways, but it definitely had potential. The sad thing about Centurion was the absurdly low lethality. If you fire the biggest gun in the game at the smallest, weakest vehicle in the game, you have zero chance of one-shooting the poor thing. Combat with actual AFVs in it was a slog. Interceptor was cool as hell; although my buddy got dice hosed every single game: after we started keeping track, I won initiative 28 of 30 turns. Phi230 posted:It seems birds of prey and air war c21 are still the best options My publisher puts out Birds of Prey, so I am obliged to say it's cool and good. Which it is. It's also a gateway drug to Squadron Strike.
|
# ? Jun 25, 2018 22:13 |
|
mllaneza posted:The sad thing about Centurion was the absurdly low lethality. If you fire the biggest gun in the game at the smallest, weakest vehicle in the game, you have zero chance of one-shooting the poor thing. Combat with actual AFVs in it was a slog. Interceptor was cool as hell; although my buddy got dice hosed every single game: after we started keeping track, I won initiative 28 of 30 turns. BoP only seems to do dogfights, no WVR or BVR, and no ground either which are all big minuses
|
# ? Jun 25, 2018 22:17 |
|
Y’all, Next War series has a complex air system with strikes, dogfights, AAA, SAMs, cruise missiles, you name it.
|
# ? Jun 25, 2018 22:24 |
|
To be honest, the only reason why I'm interested in Thunder is because it's being made by Brian Train, and he so far produced my two favourite COINs, so yeah, the chops for making good COINs are there IMO. Also wonder if the Bagration OCS will allow you to join it with Baltic Gap. Also OCS Italy when
|
# ? Jun 25, 2018 22:28 |
|
COOL CORN posted:Y’all, Next War series has a complex air system with strikes, dogfights, AAA, SAMs, cruise missiles, you name it. I launched 38 cruise missile strikes in one phase in NWT and did no damage. I think I got a strike 1 marker on an airfield It's still too abstract for what I'm looking for. I want tactical. I guess Downtown/Elusive Victory is all I got
|
# ? Jun 25, 2018 22:43 |
|
mllaneza posted:The sad thing about Centurion was the absurdly low lethality. If you fire the biggest gun in the game at the smallest, weakest vehicle in the game, you have zero chance of one-shooting the poor thing. Combat with actual AFVs in it was a slog. Interceptor was cool as hell; although my buddy got dice hosed every single game: after we started keeping track, I won initiative 28 of 30 turns. Sounds like my x-wing luck. Even in online matches, I routinely get hosed over by x-wing dice. Interceptor is espcially awesome if you have the version that comes with the little cardboard boxes. I loved the stacking rule that says if you knock over a stack of boxes, you take collision damage. The few times I played we never got stacks big enough for it to be an issue, but it's still one of my favorite strategy game rules.
|
# ? Jun 25, 2018 22:51 |
|
I'll through out a link to http://warbirdsgs.com/ It's in the vein of Fighting Wings and entirely downloadable. It hasn't gotten to the modern era yet though. It started as WWI add-on to FW then grew into it's own thing. Thought it was pretty well done and/or labor of love for the guy behind it.
|
# ? Jun 25, 2018 22:55 |
|
COOL CORN posted:What would I play?! Paths of Glory. God's Own Wargame.
|
# ? Jun 25, 2018 23:04 |
|
mllaneza posted:The sad thing about Centurion was the absurdly low lethality. If you fire the biggest gun in the game at the smallest, weakest vehicle in the game, you have zero chance of one-shooting the poor thing.
|
# ? Jun 25, 2018 23:08 |
|
COOL CORN posted:Speaking of which, there's 3 new OCS games being playtested at ConsimExpo right now. I think Forgotten Battles is the twin of Third Winter, covering the same Time period for Army Group Centre rather than South Bagration is the twin of Baltic Gap, covering Army Group Centre while Gap covers Army Group North. There's also obviously Hungarian Rhapsody (probably the next one to actually come out after Smolensk's release) - covering Hungary in the last year of the war, Tekopo posted:Also wonder if the Bagration OCS will allow you to join it with Baltic Gap. Also OCS Italy when and Italy, which is still way behind all the Ostfront games. From my stalking of the devloper on CSW, he's still loving about with scenario setups and end dates. Testing hasn't even properly started. tomdidiot fucked around with this message at 00:30 on Jun 26, 2018 |
# ? Jun 26, 2018 00:25 |
|
I would love OCS but the entire Pacific war
|
# ? Jun 26, 2018 00:40 |
|
Real talk if anyone wants to learn or play Next War, I will walk that Vassal journey with you
|
# ? Jun 26, 2018 02:11 |
|
COOL CORN posted:Real talk if anyone wants to learn or play Next War, I will walk that Vassal journey with you I'd be down to play any next war that isn't taiwan Not that I hate taiwan, it's super interesting. But it's more of an expac for Korea
|
# ? Jun 26, 2018 02:17 |
|
2ould you wanna use the supplementary rules
|
# ? Jun 26, 2018 02:23 |
|
I have Taiwan and Poland coming in the mail, but India-Pak is a lot of fun, we could do that. And I'd be down to throw in some supplement rules. edit-- I haven't even played a full game with advanced rules, but I'm always one for biting off too much.
|
# ? Jun 26, 2018 02:28 |
|
The first time I played with full rules it took 6 hours for turn 1. It's a huge process
|
# ? Jun 26, 2018 02:35 |
|
Phi230 posted:The first time I played with full rules it took 6 hours for turn 1. It's a huge process Take this journey with me, friend
|
# ? Jun 26, 2018 02:37 |
|
So i've played about 8 hours of sessions and i'm not done with vietnam summer 65 first turn, so, i kinda want to suffer with y'all at next war.
|
# ? Jun 26, 2018 02:59 |
|
Phi230 you don't have PMs, so if you (or anyone else) wants to set up a game sometime, shoot me an email at coolcornsa at gmail
|
# ? Jun 26, 2018 04:34 |
|
Any chance those of you going to play Next War over Vassal could be encouraged to record it for YouTube? I know I’d watch it.
|
# ? Jun 26, 2018 04:59 |
|
Tekopo posted:To be honest, the only reason why I'm interested in Thunder is because it's being made by Brian Train, and he so far produced my two favourite COINs, so yeah, the chops for making good COINs are there IMO. Yeah this is my feeling on it, Brian Train seems to really know what he's doing when it comes to the COIN system. On a similar subject I also played a solo game of Pendragon, but stopped around the third epoch round because it just got to be too much to keep track of - however, this was because of a capability card I drew in the first round, otherwise the bots were fairly easy to handle although the game does seem to have some serious flaws here and there. I imagine playing it with four people is a much different experience. The shift down from Roman Rule to Autonomy then Fragmentation is supposed to be inevitable, the sliding victory conditions is just one of those things to make it actually possible to win the game. Although there might be something said about just changing the victory conditions to something else because the sliding victory conditions consumed a great deal of my time trying to calculate what not to do so I didn't accidentally lose the game.
|
# ? Jun 26, 2018 17:14 |
|
Pendragon has one of the worst score-tracking problems in the entire genre, for a genre known for its boring and time consuming score-tracking.
|
# ? Jun 26, 2018 17:40 |
|
Tekopo posted:Pendragon has one of the worst score-tracking problems in the entire genre, for a genre known for its boring and time consuming score-tracking. I feel like making the Dux and Civitates the same until Fragmentation is a real problem in this regard. Maybe just cut down on the -prestige events and make Dux win a straight Control + Prestige. No idea for the Civitates though, that faction is just weird. In solitaire they mostly just sit around and take events with occasional Trade + Rule, but somehow that's still enough for them to win despite doing gently caress all. The only other real problem is that the Scotti are really reliant on one event card that completely changes how they play. The reason I had to stop was just because I drew Mariners capability early for Dux (Intercept can use one coastal move per command) and that just made things ... difficult. I forgot about it so often that I decided to simply scrap it. Otherwise, it was fun and I did enjoy it despite its issues and at the very least it feels thematic - which is my main complaint against some of the other COIN games. That being said I'm looking forward to Ariovistus.
|
# ? Jun 26, 2018 17:53 |
|
Those are basically my issues with it from the start. It's too thematic for its own good and the Civitates were really boring to play.
|
# ? Jun 26, 2018 17:55 |
|
Going on right now at CSW Expo - Death Ride Kursk: Southern Flank 23,000 counters
|
# ? Jun 26, 2018 18:04 |
|
wait wheres the hexes guys seriously where the gently caress are the hexes
|
# ? Jun 26, 2018 18:06 |
|
That board is beautiful for subtle hexes the same way NT has subtle positional lines.
|
# ? Jun 26, 2018 18:18 |
|
Tekopo posted:wait wheres the hexes they're quite faint btw i figured out Next War: IP, but i'm just waiting for the game to be delivered
|
# ? Jun 26, 2018 18:18 |
|
Panzeh posted:they're quite faint You can get every rulebook and play aid for all the NW games in a OneDrive folder the developer has shared... ...except for the CRT! Cheeky game companies, insuring that people actually BUY their products...
|
# ? Jun 26, 2018 18:46 |
|
COOL CORN posted:You can get every rulebook and play aid for all the NW games in a OneDrive folder the developer has shared... Yeah, that's why i'm getting it for real, haha. I had CSI store credit from being good at filthy casual trash like x-wing so it didnt cost me much.
|
# ? Jun 26, 2018 18:47 |
|
COOL CORN posted:Going on right now at CSW Expo - Death Ride Kursk: Southern Flank I think ADG's "World in Flames" with the expansion kits would lap this, especially if you hate yourself and start with WWI.
|
# ? Jun 26, 2018 18:47 |
|
Yeah that board is dwarfed by a lot of things I can think of. But maybe there's an asterisk on that for like "largest boardgame in one box" or something. I don't think WiF beats 23,000 counters, though. e:also they look corner-clipped!
|
# ? Jun 26, 2018 18:50 |
|
But yeah i'm down for a learning game of NWIP with whoever.
|
# ? Jun 26, 2018 18:51 |
|
|
# ? May 21, 2024 00:58 |
|
I also want to get into NW eventually. If y'all would be open to someone watching to learn alongside you, hit me up when you get a game started and I'll watch and keep my mouth shut.
|
# ? Jun 26, 2018 19:44 |