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Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

RBA Starblade posted:

At least they're not coring us, I guess

BTech 1.1.1 patch notes just now posted:

Fixed a bug that was causing attacks to hit 'Mech head locations more frequently than intended.

Heh

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ditty bout my clitty
May 28, 2011

by FactsAreUseless
Fun Shoe
Dekker's blood in my ironman game is on their hands. Two straight ppc headshots my rear end.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

My cockpit +++ :negative:

Super 3
Dec 31, 2007

Sometimes the powers you get are shit.

ditty bout my clitty posted:

Dekker's blood in my ironman game is on their hands. Two straight ppc headshots my rear end.

I lost Dekker and all the starting Mechwarriors in like the first mission. I might be on the 2nd or 3rd set of employees at this point.

"Yes, I highly suggest you check the supplemental life insurance box on your new hire paper work."

Super 3 fucked around with this message at 22:29 on Jun 27, 2018

Q_res
Oct 29, 2005

We're fucking built for this shit!
:psyduck: I have to assume you're exaggerating, because I don't see how that would even be possible unless you did it on purpose...

Gwaihir
Dec 8, 2009
Hair Elf

And Tyler Too! posted:

Did enemy headshot chance get buffed to 100% or something because my lances are getting their heads blown off left and right. This is some bullshit.



There was a post detailing it, but the pre-latest-patch headshot chance was 2.4%, and apparently unintended. (TT head hit chance is 2.77% for reference). They reduced it to about 1.25% chance.

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

Yeah I haven't been having anywhere near the kind of luck Starblade is claiming to, but I thought of him when I saw that note.

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund
Are they loving kidding with Smithon being 2 skulls? 4 turrets, an Orion, 2 Jenners, 2 Griffons, a Commando, a Locust, and a Panther, and oh yeah basically every round these crazy fast trucks that are totally far away from where you spawn will drive away with the objective unless you destroy them. I can't even take the truck down fast enough with 2 mechs, let alone fighting off the loving RIDICULOUS gangbang that starts right on top of you. What the hell?

Horace Kinch
Aug 15, 2007

Fuzz posted:

Are they loving kidding with Smithon being 2 skulls? 4 turrets, an Orion, 2 Jenners, 2 Griffons, a Commando, a Locust, and a Panther, and oh yeah basically every round these crazy fast trucks that are totally far away from where you spawn will drive away with the objective unless you destroy them. I can't even take the truck down fast enough with 2 mechs, let alone fighting off the loving RIDICULOUS gangbang that starts right on top of you. What the hell?

Is Smithon the one with the ammo crates? Take your beefiest light/medium and full-sprint them all the way to the truck spawns just north of the western turret (I recommend a Jenner). When the truck appears you'll be able to stomp it. There are two trucks so hang out there for a bit. This mech is also going to get prioritized so once you've pancaked the trucks get it the hell out of dodge and use it for fire support. As for the overwhelming odds stacked against you, abuse the ammo crates. Cat & mouse your foes into their blast radius, it's worth losing some of the bonus money. The explosion will flat out destroy turrets/lights/mediums and leave the heavy in a critical condition. This is a very good map to have some LRMs or AC5's for.

Horace Kinch fucked around with this message at 02:58 on Jun 28, 2018

VodeAndreas
Apr 30, 2009

Blow up a ammo crate to get the first truck in time, you get a couple of freebies before your reward starts going down and the enemy won't target them.

That mission was a huge difficulty spike for me.

JacksLibido
Jul 21, 2004

Fuzz posted:

Are they loving kidding with Smithon being 2 skulls? 4 turrets, an Orion, 2 Jenners, 2 Griffons, a Commando, a Locust, and a Panther, and oh yeah basically every round these crazy fast trucks that are totally far away from where you spawn will drive away with the objective unless you destroy them. I can't even take the truck down fast enough with 2 mechs, let alone fighting off the loving RIDICULOUS gangbang that starts right on top of you. What the hell?

What mechs do you have and how are they built?

This game really depends on you either being really good at strategy games (I’m not) or really good at building mechs (easier to do).

As of this patch you should be picking mechs that can boat:
SRMs
Med lasers
Large lasers
Pretty much in that order. Especially early/mid game SRMs give you the most damage potential per ton per heat in the game. As you break into 70+ tons you can look at PPCs and larger autocannons that sacrifice weight and best for high alpha.

Pornographic Memory
Dec 17, 2008

Fuzz posted:

Are they loving kidding with Smithon being 2 skulls? 4 turrets, an Orion, 2 Jenners, 2 Griffons, a Commando, a Locust, and a Panther, and oh yeah basically every round these crazy fast trucks that are totally far away from where you spawn will drive away with the objective unless you destroy them. I can't even take the truck down fast enough with 2 mechs, let alone fighting off the loving RIDICULOUS gangbang that starts right on top of you. What the hell?

yeah that mission was pretty bullshit, i pretty much cheesed it by bringing two LRM boats and then my other two mechs were just spotters/meat shields. i took one mech off to the left to spot the trucks when they spawned but then brought him back with everybody else after the trucks died, and mostly it was just using sensor lock or direct LoS with terrain cover to limit my exposure and raining down LRMs on whatever i spotted.

Ratzap
Jun 9, 2012

Let no pie go wasted
Soiled Meat
I haven't played for a while but I had time today so I loaded up my save. I had just gone into a 4.5 skulls mission - kill pirate lance, may have reinforcements. The usual 'show of force' one. Unfortunately the combination of older save plus new AI changes is pretty horrifying. All the pirate mechs had full armour instead of the usual half/quarter and I had a Victor, Banshee, Highlander and Dragon right in front of me. The reinforcements remained unseen but they were firing from turn 2 - more assaults.
I had no space to manauver since I was right in the corner of the map where I'd come in. Fish in a barrel time for the AI, I got stomped and even after I killed the Dragon it said withdrawl was in bad faith. I'll be looking for an older save I think.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

Fuzz posted:

Are they loving kidding with Smithon being 2 skulls? 4 turrets, an Orion, 2 Jenners, 2 Griffons, a Commando, a Locust, and a Panther, and oh yeah basically every round these crazy fast trucks that are totally far away from where you spawn will drive away with the objective unless you destroy them. I can't even take the truck down fast enough with 2 mechs, let alone fighting off the loving RIDICULOUS gangbang that starts right on top of you. What the hell?

Don't bother even trying for the two trucks. They're only bonus objectives, and it's totally not worth it. Ignore those, and instead kill the turret that's immediately to the left of the spawn point, and blow up the ammo crate directly north of you that's got the two turrets inside it's blast radius (if you get this one fast, you can also catch 1-2 lights inside the explosion).

After you kill those turrets, just sit at the spawn and kill everything as it wanders up one at a time. It's a poo poo mission with objectives that actively clash with each other in terms of what you need from your lance.

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

Fuzz posted:

Are they loving kidding with Smithon being 2 skulls? 4 turrets, an Orion, 2 Jenners, 2 Griffons, a Commando, a Locust, and a Panther, and oh yeah basically every round these crazy fast trucks that are totally far away from where you spawn will drive away with the objective unless you destroy them. I can't even take the truck down fast enough with 2 mechs, let alone fighting off the loving RIDICULOUS gangbang that starts right on top of you. What the hell?

Setting aside that a lot of the objectives are optional and you can blow up the ammo crates...

It's actually really easy to send a lone medium to kill the turret left of the spawn then have it push forward once more and hold there to kill the trucks as they spawn, while the rest of your lance holds on the water pool to keep their heat down as they deal with the rest of the enemies. It's the first legitimately difficult mission if you try to do all the objectives and didn't pick any heavier mechs along the way, but it's perfectly doable.

As others have mentioned, you might have a much easier time with some mech optimization.

ED: also, it's a poo poo Dragon not an Orion.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I just failed to do six damage to kill an srm carrier on Panzyr with 80 LRMs, 12 SRMs, a ppc, an AC20, and like six medium lasers. Twice.

They shot the Orion in the head again. :shepicide:

Runa
Feb 13, 2011

RBA Starblade posted:

I just failed to do six damage to kill an srm carrier on Panzyr with 80 LRMs, 12 SRMs, a ppc, an AC20, and like six medium lasers. Twice.

They shot the Orion in the head again. :shepicide:

Your campaign is cursed

BeAuMaN
Feb 18, 2014

I'M A LEAD FARMER, MOTHERFUCKER!

RBA Starblade posted:

I just failed to do six damage to kill an srm carrier on Panzyr with 80 LRMs, 12 SRMs, a ppc, an AC20, and like six medium lasers. Twice.

They shot the Orion in the head again. :shepicide:

I had a pretty hard mission where two of my medium mechs failed, back to back, to punch a legged commando. I was like "Nope" and closed the game and went off to do other things (I also had a guy headshotted so eh).

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Xarbala posted:

Your campaign is cursed

The Orion definitely is! I headshot it to get it, then its head blew off with the PC in it and its eaten half the headshots this campaign.

I got a chuckle out of the turrets headshotting the Centurion for me though

Panfilo
Aug 27, 2011
Probation
Can't post for 12 days!
I'm encountering a couple of issues so far:

Sometimes when a Firestarter torches one of my mechs the game just hangs indefinitely so now I try to save a lot more because the issue hosed me out of some good victories on hard missions.

Feels like you can get caught in some doldrums where the only missions you can reliably beat aren't giving you the equipment you need to take on harder missions. Along those lines, seems like salvage coughs up way more money than just getting paid straight up.

I get that the hard point system is meant to prevent a player from min/maxing but I still find it annoying because it seems to favor taking the heaviest weapon of the class; taking lighter weapons runs the risk of running out of things to do with leftover tonnage. I wish you could salvage engines to tweak your mechs speed; in the TT game engine ratings ranged from 10 to 400. Had they been something you could buy or salvage then when you refit mechs you could adjust them accordingly.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
The moment you can swap engines is the moment is the moment everything smaller than the maximum tonnage unit in a given weight class gets discarded like junk. The breakpoints for engine efficiency line up pretty drat well to the 35/55/75 ton splits between weight classes. An 8/12 equivalent 35 tonner has more available space than an 8/12 30 tonner. A 5/8 equivalent 55 tonner has more available space than a 5/8 40 tonner. A 4/6 equivalent 75 tonner has more available space than a 4/6 60 tonner, and so on and so forth. The only times higher tonnage gets you less total space are the weirdos like the 6/9 60 tonner (with standard engines) or 8/12 50 tonner that are bad ideas just on the face of it; i.e. things you wouldn't be running even if you could change engines.

Removing hardpoints on top of that makes your big collection of 'Mechs into an optional cosmetics layer of the game.

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

Panfilo posted:

Sometimes when a Firestarter torches one of my mechs the game just hangs indefinitely

I ran into this one too

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


All this bad luck and meanwhile I've had Glitch head shot pristine heavy and assault mechs like it wasn't a big deal, like three in the last mission alone

Panfilo
Aug 27, 2011
Probation
Can't post for 12 days!

Strobe posted:

The moment you can swap engines is the moment is the moment everything smaller than the maximum tonnage unit in a given weight class gets discarded like junk. The breakpoints for engine efficiency line up pretty drat well to the 35/55/75 ton splits between weight classes. An 8/12 equivalent 35 tonner has more available space than an 8/12 30 tonner. A 5/8 equivalent 55 tonner has more available space than a 5/8 40 tonner. A 4/6 equivalent 75 tonner has more available space than a 4/6 60 tonner, and so on and so forth. The only times higher tonnage gets you less total space are the weirdos like the 6/9 60 tonner (with standard engines) or 8/12 50 tonner that are bad ideas just on the face of it; i.e. things you wouldn't be running even if you could change engines.

Removing hardpoints on top of that makes your big collection of 'Mechs into an optional cosmetics layer of the game.

Again, if engines themselves needed to be salvaged or bought then being able to min/max like this won't be so easy because there'd be an inherent scarcity to them. We already have the flexibility to tweak armor values, why not movement?

And along the lines of customization, why isn't there any rear mounted option? Having it be tied to torso mounted support hardpoints would be useful on slower mechs.

JacksLibido
Jul 21, 2004

Panfilo posted:

Again, if engines themselves needed to be salvaged or bought then being able to min/max like this won't be so easy because there'd be an inherent scarcity to them. We already have the flexibility to tweak armor values, why not movement?

And along the lines of customization, why isn't there any rear mounted option? Having it be tied to torso mounted support hardpoints would be useful on slower mechs.

When you only need to field 4 mechs that salvage becomes a non issue. Keeping the engine sizes and hardpoints keeps the flavor and forces you to make actual decisions.

Horace Kinch
Aug 15, 2007

I can live with the fixed hardpoints since we don't have Omnimechs, but I think being to able to switch to LE or XL engines should be an option. Swapping to an XL carries a great deal of risk since you free up significantly more tonnage but if you lose either side torso it's counted as losing the center.

ditty bout my clitty
May 28, 2011

by FactsAreUseless
Fun Shoe
How do people build their cannon variant jagermechs?

Sharkopath
May 27, 2009

And Tyler Too! posted:

I can live with the fixed hardpoints since we don't have Omnimechs, but I think being to able to switch to LE or XL engines should be an option. Swapping to an XL carries a great deal of risk since you free up significantly more tonnage but if you lose either side torso it's counted as losing the center.

I like the idea that because the fusion engine is the heart and core of the robot and tied into all of its systems and powering the weaponry every single tech you asked to do an engine swap in under a year would outright mutiny unless you gave them insane amounts of resources.

Sharkopath
May 27, 2009

You want WHAT????

I've got like ten guys who barely know how to run cabling through the endoskeleton, how in all the hells am I supposed to rewrite the code for your battlecomputer to handle that extra load?

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

And Tyler Too! posted:

I can live with the fixed hardpoints since we don't have Omnimechs, but I think being to able to switch to LE or XL engines should be an option. Swapping to an XL carries a great deal of risk since you free up significantly more tonnage but if you lose either side torso it's counted as losing the center.

I believe XL engines haven't been invented in 3025.

Sharkopath
May 27, 2009

A yang centric campaign without combat where you are managing morale of the cramped and overworked mechtechs and figuring out how to stave off outright riots everytime the indecisive commander orders you to tweak the jagermech. Again.

Engineer Yang, the new techs have banded together and refuse to work anymore unless you launch dekker into space.

Sharkopath fucked around with this message at 13:19 on Jun 28, 2018

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

A Mechtech platespinner.

peer
Jan 17, 2004

this is not what I wanted
I think someone earlier in the thread stated very accurately that fans are always thrilled when a BT game is announced as set in 3025 because it means you avoid all the Clan bullshit and overpowered weapons/engines, but then a while after release everyone collectively remembers 3025 tech is awful and wishes you had some more effective gear

Sharkopath
May 27, 2009

peer posted:

I think someone earlier in the thread stated very accurately that fans are always thrilled when a BT game is announced as set in 3025 because it means you avoid all the Clan bullshit and overpowered weapons/engines, but then a while after release everyone collectively remembers 3025 tech is awful and wishes you had some more effective gear

Mech 2 starting in that era and gradually advancing forward was cool.

I think I have more an issue with the customization of this universe though in that the decisions you are making are rarely like, my large laser got blown up what can I replace it with, and more about minmaxing builds with the same weapon type that is the most optimal. Something that emphasized the cutthroat and juryrigged nature would be cool to me.

In older mechearrior games the total freedom also meant every robot was straight up determined by its hitboxes because they were entirely identical otherwise.

Horace Kinch
Aug 15, 2007

I know very little Battletech Lore so I don't have a firm grasp on what technologies exist in what era. All I know is I want Clanmechs and Ultra Autocannons.

BeAuMaN
Feb 18, 2014

I'M A LEAD FARMER, MOTHERFUCKER!

and swords and hatchets :colbert:

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I want rotary autocannons because holding the button down until either my mech overheated and shutdown or the autocannons jammed and then my mech overheated and shutdown was fun as hell.

RBA Starblade fucked around with this message at 15:11 on Jun 28, 2018

Runa
Feb 13, 2011

See? Y'all get it.


3025 purists just

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

RAC/2, UAC/5, LB10XAC should be baseline weaponry

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Rhymenoserous
May 23, 2008

And Tyler Too! posted:

I know very little Battletech Lore so I don't have a firm grasp on what technologies exist in what era. All I know is I want Clanmechs and Ultra Autocannons.

Don’t expect it til the 3rd XPack

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