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Why not?
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# ? Jun 28, 2018 16:14 |
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# ? May 23, 2024 12:30 |
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BrightWing posted:My main problem with SMN is Bahamut randomly deciding to not do what you tell him to and missing out on an Ahk Morn. I get what they were going for with the wyrmwave mechanic, but it makes Bahamut so stupid if you start moving because since he has no regular auto-attack it seems #1 priority is STAY WITHIN 5 YARDS OF MASTER and will happily make sure he gets next to you before firing that Ahk Morn.
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# ? Jun 28, 2018 16:21 |
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Sharkopath posted:Why not? You really want those fast shots to happen during your wildfire so that you can get in as many GCDs (or really, as many clean shots) in as possible. You've correctly identified that you want to get all of your poo poo in during wildfires, but that means get all of your poo poo in. Hypercharge and turret overload technically don't count for this since their damage isn't added to wildfire, but you absolutely want hypercharge's debuff to be active the entire duration. That part is easy because of how long hypercharge's debuff lasts. I recommend this guide for machinist stuff. It's pretty good and isn't 75 pages long. It assumes you know the basics of the job.
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# ? Jun 28, 2018 16:26 |
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I think there's a minor issue of phrasing going on too. "Don't use Rapid Fire before Wildfire" means "make sure you have the ability available," not "activate Wildfire, then Rapid Fire." I shoot things with Hot Shot, then Reload -> Rapid Fire -> Wildfire, then on the first GCD it's Split Shot/Gauss Round, second GCD is Slug Shot/Ricochet, third is another Split Shot/Reassemble, then I fire my guaranteed critical Clean Shot and hit Quick Reload, then fire Slug Shot. Wildfire usually goes off before I can get in that last Clean Shot, but I'm still 66 and don't want to invest a ton of time and money into loving around for the right gear.
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# ? Jun 28, 2018 17:53 |
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MechaCrash posted:I think there's a minor issue of phrasing going on too. "Don't use Rapid Fire before Wildfire" means "make sure you have the ability available," not "activate Wildfire, then Rapid Fire." I shoot things with Hot Shot, then Reload -> Rapid Fire -> Wildfire, then on the first GCD it's Split Shot/Gauss Round, second GCD is Slug Shot/Ricochet, third is another Split Shot/Reassemble, then I fire my guaranteed critical Clean Shot and hit Quick Reload, then fire Slug Shot. Wildfire usually goes off before I can get in that last Clean Shot, but I'm still 66 and don't want to invest a ton of time and money into loving around for the right gear. You should avoid doing three oGCDs in a row. There's no chance you won't clip your GCD (it's hard enough with just two sometimes, or even one when you're using rapid fire). On every class in the game you do not want to clip your GCD if you can help it. And yeah, that'll change at 70 when you have flamethrower and can manipulate when you overheat.
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# ? Jun 28, 2018 18:11 |
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Oh yeah, I use rapid fire before I throw the wildfire because it lasts 10ish seconds but disappears when you use the 3rd skill. So I'm not using any of the ammo or rapid fire charges during that prep phase, and spend them all in the wildfire. I thought you meant to use the rapid skill in the middle of the wildfire combo which just sounded like it would slow it down.
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# ? Jun 28, 2018 18:11 |
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I do mean that. Check out the three ammo opener in the doc I linked - the magic is that by doing it that way you end up using quick reload and gauss round before your wildfire, and then you use them again during your wildfire. You're guaranteed two clean shots during wildfire this way. Hopefully two heated clean shots, but that is harsh depending on skill speed and latency. fake edits for phrasing
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# ? Jun 28, 2018 18:14 |
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Oh rad.
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# ? Jun 28, 2018 18:37 |
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You will definitely get two Heated Clean Shots in the 3 ammo opener (unless you completely flub Flamethrower and cancel it before at least 3 ticks have passed). The thing you might miss depending on latency/timing is the last boosted Cooldown and/or the Quick Reload Split Shot at the end of Wildfire.
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# ? Jun 28, 2018 18:42 |
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WrightOfWay posted:You will definitely get two Heated Clean Shots in the 3 ammo opener (unless you completely flub Flamethrower and cancel it before at least 3 ticks have passed). The thing you might miss depending on latency/timing is the last boosted Cooldown and/or the Quick Reload Split Shot at the end of Wildfire. It wasn't until this very moment I realized I've been doing that opener wrong/differently. I was actually trying to fit in a third clean shot by quick reloading after the second clean and using slug shot. Which is almost definitely a terrible idea assuming I recall the potency of each attack right in my head. Whoops!
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# ? Jun 28, 2018 18:54 |
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Alakaiser posted:On every class in the game you do not want to clip your GCD if you can help it. In this case for SMN, is it better to use your aether oGCDs after a ruin 3 or a ruin 2?
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# ? Jun 28, 2018 18:56 |
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Control Volume posted:In this case for SMN, is it better to use your aether oGCDs after a ruin 3 or a ruin 2? Ruin II (or IV ideally) every single time. While burning Aether stacks you want to go Ruin II/IV - Fester (or whatever) - Ruin III - Ruin II/IV - Fester - repeat.
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# ? Jun 28, 2018 19:15 |
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(80+ heat) Reload - 1 - Gauss Round - 2 - 1 - Wildfire - Flamethrower - 3 - Quick Reload - Rapid Fire - 2 - Reassemble - 3 - Ricochet - Cooldown - Gauss Round - Cooldown - (1/2/3) x2/3 - (3 seconds to Barrel reset) Hot shot - Gauss Barrel - Barrel Stabiliser - (1/2/3) - Reload All the 60 second and 30 second skills line up quite nicely. The Gauss Round timing can be pretty tricky when it comes to doing one just before wildfire and just before the end of it. Ibblebibble fucked around with this message at 19:29 on Jun 28, 2018 |
# ? Jun 28, 2018 19:24 |
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jalapeno_dude posted:Ruin II (or IV ideally) every single time. While burning Aether stacks you want to go Ruin II/IV - Fester (or whatever) - Ruin III - Ruin II/IV - Fester - repeat. Is there a place to check out the animation time for oGCDs? or do people just figure this poo poo out through sheer brute force testing?
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# ? Jun 28, 2018 20:02 |
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Control Volume posted:Is there a place to check out the animation time for oGCDs? or do people just figure this poo poo out through sheer brute force testing? No idea, but AFAIK single-weaving is never a problem and double-weaving is only a problem if you have high ping, which suggests animation time is a second or less.
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# ? Jun 28, 2018 20:31 |
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Control Volume posted:Is there a place to check out the animation time for oGCDs? or do people just figure this poo poo out through sheer brute force testing? Brute force but almost every OGCD animation lock is in the 0.7-0.75 seconds range. A handful of things are longer (DRG jumps and potions are the only thing I can think of that still lasts longer than usual) or shorter (NIN Mudra).
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# ? Jun 28, 2018 20:32 |
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Today I learned that Lalafell tank mounts look hilarious and that Lalafell are the size of minions. Also, the Wind-up Sadu and Wind-up Magnai fight each other.
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# ? Jun 28, 2018 20:51 |
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WrightOfWay posted:Brute force but almost every OGCD animation lock is in the 0.7-0.75 seconds range. A handful of things are longer (DRG jumps and potions are the only thing I can think of that still lasts longer than usual) or shorter (NIN Mudra). Yeah, the only time I worry about single weaving is during rapid fire, and even then it's mostly fine. I do get suspicious that Ricochet is a bit worse than average though.
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# ? Jun 28, 2018 21:02 |
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Had a fresh-faced 60 tank doing his first Thordan a few weeks ago request that he be allowed to main tank. He had 14k HP. I really really really wanted him to get obliterated by twin blade dance, but unfortunately the rest of our group had to be good and killed one of them before they were able to get it off.
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# ? Jun 28, 2018 22:57 |
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please understand that bahamut-egi has extreme separation anxiety, despite being derived from a world rending dragon
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# ? Jun 29, 2018 00:09 |
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I've been away for a while, and I just hit an ilevel block in the 4.3 story. I'm sitting at ~315, I think, I need about 330. Am I just supposed to do this Eureka business to grind up ilevels? I don't have a lot of interest in digging back into the Omega/Delta/whatever-else-escape train for gear.
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# ? Jun 29, 2018 00:12 |
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Alaemon posted:I've been away for a while, and I just hit an ilevel block in the 4.3 story. I'd just do dungeons myself. Do your highest dungeon which should also give you tomestones for 330/360 gear.
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# ? Jun 29, 2018 00:13 |
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KoB posted:I'd just do dungeons myself. Oh, I think I missed new dungeons because I was shotgunning MSQ. That's always a valid thing.
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# ? Jun 29, 2018 00:14 |
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Alaemon posted:Oh, I think I missed new dungeons because I was shotgunning MSQ. That's always a valid thing. at 310 you can do Hells' Lid and Fractal Hard which give 325 stuff i think. Theyre not very long dungeons and theyre fun. Both unlocked with sidequests. https://ffxiv.consolegameswiki.com/wiki/Dungeons#Stormblood_Light_Party
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# ? Jun 29, 2018 00:16 |
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Alaemon posted:I've been away for a while, and I just hit an ilevel block in the 4.3 story. If you have cash or friends, you can also buy i350 gear from the market board.
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# ? Jun 29, 2018 00:28 |
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If I had friends, I wouldn't be playing MMOs!
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# ? Jun 29, 2018 00:44 |
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Alaemon posted:I've been away for a while, and I just hit an ilevel block in the 4.3 story. Rabanastre (requires 305, drops 330) and Sigmascape (requires 325, drops 350) are the most efficient options other than dungeons and tomes. All the roulettes that give creation together are worth about 1000 tomes. e: One full day of roulettes, (lv70, leveling, alliance raids, trials, MSQ, normal raids), 4 runs of Deltascape 4, and 1 run of Rabanastre will get you a 340 weapon Sade fucked around with this message at 05:07 on Jun 29, 2018 |
# ? Jun 29, 2018 02:54 |
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rabbit season https://twitter.com/cat_redux/status/1012550710775468033
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# ? Jun 29, 2018 05:23 |
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So. My pc just poo poo the bed. To confirm, to play this on the ps4 I'd have to rebuy the game to be able to log in and play?
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# ? Jun 29, 2018 15:55 |
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Alaemon posted:I've been away for a while, and I just hit an ilevel block in the 4.3 story. A simple guide to catching up in ilvl: Step 1: Create a character in Final Fantasy XIV Online: A Realm Reborn, and unlock the Disciplines of Hand and Land of Carpenter, Blacksmith, Armorer, Leatherworker, Weaver, Goldsmith, Alchemist, Culinarian, Miner, Botanist, and Fisher. Step 2: Level each of those up to 70 and complete the Main Scenario Quest "Stormblood". You are now ready to create your own ilvl 350 gear!
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# ? Jun 29, 2018 15:56 |
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Alloran posted:So. My pc just poo poo the bed. To confirm, to play this on the ps4 I'd have to rebuy the game to be able to log in and play? Yes.
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# ? Jun 29, 2018 16:03 |
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Alaemon posted:I've been away for a while, and I just hit an ilevel block in the 4.3 story. Come do maps with us and you'll get a bunch of creation and mendacity tokens so you can buy gear. Also just run Sigmascape a bunch of times for 350 drops.
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# ? Jun 29, 2018 16:07 |
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What level should I start worrying about crafting my own HQ crafting gear, assuming I want to make my own HQ leve turn-ins? Right now at around level 25 I'm getting by just fine with unique crafts and grinding mats to put into those crafts, but that feels like its going to dry up real quick.
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# ? Jun 29, 2018 16:40 |
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What level are your various crafters? Your DoW/M? The real slog is 1-50, then you get Moogle beast tribes and Zhloe at 55 (also HW DoH was massively reworked fairly recently and they cranked up the quest rewards to lol%), then SB has Naago and the fishmans. The min/maxing for leave turn ins to boost up 30+ levels in the span of hours takes at least ~60 turn ins (all HQ). The slow and steady route includes doing GC turn ins every day (they give a lot of XP plus seals which can be turned into Ventures). I can help you out, I'm in DGKK and have farted out a few 15-50 WVR levekits when given the mats.
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# ? Jun 29, 2018 16:49 |
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Control Volume posted:What level should I start worrying about crafting my own HQ crafting gear, assuming I want to make my own HQ leve turn-ins? Right now at around level 25 I'm getting by just fine with unique crafts and grinding mats to put into those crafts, but that feels like its going to dry up real quick. You don't "need" to until level 70, but at level HQ gear is always helpful with crafting and gathering. I'd say the answer is "anytime you can". Not only do better stats have a very tangible effect on your crafting efficiency (more control = more quality = better chance of HQ and more EXP, but also more CP = better abilities for more of that as well as more craftsmanship = maybe one fewer synth ability = ten more durability = one more touch action = more quality and thus better chance of HQ and more EXP), but you'll probably want to craft those things eventually if just for the crafting log completion bonus. In short, not only does crafting your own HQ gear as you level get you bonus EXP just from the act of doing so and filling in those challenge log slots, there's also a cascading effect on the EXP you gain just from crafting other things, and all of that is above and beyond the EXP you get from turning in HQ items instead of NQ ones. Go and do it. When you do so, though, also check out the prices of some of the main pieces (tools and body especially) on the market board. You might be able to sell extra HQ ones at a profit in order to help finance purchasing of more obnoxious materials later. Actually, this also applies to leve turnins and any intermediate materials (threads, cloths, ingots, leathers, etc.) Mid level materials and products aren't the flashiest market but there's steady profit to be had if you're saving up for an apartment/cottage.
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# ? Jun 29, 2018 16:56 |
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i cant really remember exactly when it does start to get harder, but when you do care you can usually get there just making sure your MH, Chest, and OH are HQ and updated in that order
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# ? Jun 29, 2018 17:00 |
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Use levekits and gently caress respecting the content. 69 leves takes you from 15-50, another 15-20 or so are enough to get you to 60 which unlocks a ton of stuff. I'm pretty sure you can actually go 15-70 off an entire stack of 100 leves, or at least come damned close. 15-50 will usually run you about 150-200k on the MB using finished materials. I'm in DGKK and can do ALC/CRP/WVR/CUL levekits easily enough.
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# ? Jun 29, 2018 17:10 |
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Im focusing on leveling crafters so Id rather just craft my own stuff for the exp involved rather than wait 10 days for leves to recharge for the next class (also Im not on excal lol). Ill probably focus on BSM/WVR (or whoever makes most of the crafting clothes)/CRP/GSM immediately then and get a good set of equipment going from level 30, since I think I can still coast a bit more on unique crafts and Ixal quests.
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# ? Jun 29, 2018 17:33 |
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In that case, level CUL to 37(?) for Steady Hand 2, CRP to 50(?) for Byregot's Blessing. Do your GC turn ins every day (check vendors against the MB, half of the time people will list a 500 Gil item for 6k or something), do Ixals, and just power through. You're going to quickly run out of inventory space and/or go broke if you're not gathering mats yourself. Being self sufficient is sounds good on paper, but there is a real cost both time and money wise (including real money if you buy more retainers), especially considering that a good % of the intermediate mats are sold for less than the sum of their components because "this is free because I gathered the mats myself " types.
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# ? Jun 29, 2018 18:49 |
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# ? May 23, 2024 12:30 |
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I leveled up my miner/botanist before doing any serious (like 30+) crafting and it made the whole process like a million times easier.
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# ? Jun 29, 2018 19:09 |