|
Pierzak posted:is this bait I don't think so but the minority report / shocking story would be if he DID enjoy it given the background imo
|
# ? Jul 2, 2018 20:16 |
|
|
# ? May 30, 2024 13:23 |
|
quote:The format of the game, which is common among all of Alea’s “big box” games is similar to the Avalon Hill bookshelf games and there is a similar appeal to sophistication and a sense that the game is not one to be shelved along with your other board games, but rather to be put on a bookshelf alongside the works of Shakespeare, Plato, and Dante. Mister Sinewave posted:Gloomhaven is also 90-95% fantasy SWAT Team and like 5-10% RPG so that's another reason someone might legit bounce off of it if they think they're in it for the swordelf sim angle.
|
# ? Jul 2, 2018 20:39 |
|
My character in Gloomhaven ate so many pies in a pie-eating contest that he lost character progression from the stomach ache, to the raucous cheers of the rest of the group when we got the prize money and rep boost. So I'm pretty into it.
|
# ? Jul 2, 2018 20:41 |
|
I'm excited for the potential of a Gloomhaven-inspired video game. But since it took five years to go from 4th edition D&D to a 4E-inspired video game (new XCOM), I doubt it will appear anytime soon. EDIT: I mean video game. A board game inspired board game is just Inception. golden bubble fucked around with this message at 20:56 on Jul 2, 2018 |
# ? Jul 2, 2018 20:51 |
|
golden bubble posted:I'm excited for the potential of a Gloomhaven-inspired board game. But since it took five years to go from 4th edition D&D to a 4E-inspired video game (new XCOM), I doubt it will appear anytime soon. You mean aside from Founders of Gloomhaven?
|
# ? Jul 2, 2018 20:52 |
|
I assume they mean mechanically inspired
|
# ? Jul 2, 2018 20:54 |
|
golden bubble posted:I'm excited for the potential of a Gloomhaven-inspired video game. But since it took five years to go from 4th edition D&D to a 4E-inspired video game (new XCOM), I doubt it will appear anytime soon. Gloomhaven inspired videogame is literally Vermintide. The only thing it really needs is to add events that happen between the scenario and your home base.
|
# ? Jul 2, 2018 21:09 |
|
Lorini posted:$400 for a game topper??? As far as luxury items go, that company's table toppers are good work. In a hobby where people happily drop $10,000 and more on a custom piece of furniture they would be hesitant to use for anything other than its intended purpose (I refuse to believe anyone uses those things to eat off of), the table topper is practically indestructible, easy to maintain, and breaks into two pieces for portability in any hatchback or medium-sized sedan. I have to give that company props for their business chops. Nearly every booth at Origins rented one of the toppers and walking through the dealer hall felt like everyone had a Geek Chic even though this thing is resting on a Costco card table. And every one of those drat things sold by the end of the con. golden bubble posted:I'm excited for the potential of a Gloomhaven-inspired video game. But since it took five years to go from 4th edition D&D to a 4E-inspired video game (new XCOM), I doubt it will appear anytime soon. On the other end, Gloomhaven took ideas from Desktop Dungeons, Darkest Dungeon, and Grimrock. And while I don't know if Childress has played it, I'm positive he's played Card Hunter because the combat mechanisms are very closely related.
|
# ? Jul 2, 2018 21:13 |
|
For anyone interested in the beautiful beast that is Feudum, it's on sale today (like another 8 hours from this post) on Miniature Market for $45. Lots has been said about it in the thread before, but short version is it's got a lot of really clever & complex economic systems and actions, with some fiddliness, and some graphic design issues. With checking out at that price if you enjoy heavier stuff.
|
# ? Jul 2, 2018 21:20 |
|
One of my Gloomhaven group is convinced Isaac took a lot of inspiration from WoW, as he's said that a lot of the classes map 1 to 1 with WoW classes.
|
# ? Jul 2, 2018 21:41 |
|
Merauder posted:Feudum,short version is it's got a lot of really clever & complex economic systems and actions, with some fiddliness, and some graphic design issues. With checking out at that price if you enjoy heavier stuff. I haven't heard anyone say it's worth all that effort though. A lot of people agree it's got some clever systems like the guilds but that in the end it's just woefully overcooked and needed a few rounds of development.
|
# ? Jul 2, 2018 21:45 |
|
I would only play Feudum at 4. Any less and the guild system just stops working and that's the heart of the game right there.
|
# ? Jul 2, 2018 21:49 |
|
Bottom Liner posted:I haven't heard anyone say it's worth all that effort though. A lot of people agree it's got some clever systems like the guilds but that in the end it's just woefully overcooked and needed a few rounds of development. I've only had a chance to play it once but we all enjoyed it, despite agreeing that it could have probably benefited from a little more development. It's on our list to play again soon, before we all forget how to play it.
|
# ? Jul 2, 2018 21:52 |
|
pospysyl posted:Finally got Sidereal Confluence to the table! At eight players, it was not the ideal introductory game, but it went well regardless. Incredibly, despite everyone picking out races based only on the art and fluff (which everyone was a huge fan of), only two people seriously bounced off of their splats. Set up was a bear and people were intimidated by the initial rules explanation, but once we got going everyone got super into it. My group ranges from serious boardgamers to Catan fans to Parker Brothers players, but when it came to scoring everyone was within shooting distance of each other. Everyone ended up feeling like despite the cluttered presentation, it's not as complicated as it seems. On a basic surface level, there are two goals on any given turn: getting the cubes to run the converters you want and getting enough cubes to invent the technologies that will give you lots of victory points. As long as you're doing that, you'll score fairly well relative to everyone else. Beyond that, I think everyone felt that there was plenty of room to grow in skill, which I think is exactly what you're looking for in a board game. Glad you were able to get it to go with such a broad group. I agree that it's super hard to get set up and explained, but it's such a great game, plays very simply in practice and the skill ceiling is so high that I'm always happy to get it to the table.
|
# ? Jul 2, 2018 22:02 |
|
Some Numbers posted:One of my Gloomhaven group is convinced Isaac took a lot of inspiration from WoW, as he's said that a lot of the classes map 1 to 1 with WoW classes. I'd like to hear their opinion on 4ed DnD.
|
# ? Jul 2, 2018 22:20 |
|
and you see wow is literally evil so anything that resembles it is bad, fedoras or something
|
# ? Jul 2, 2018 22:21 |
|
Fellis posted:It was more that you dropped your opinion with no quote or context to the rest of the page, OK I hosed up. I shouldn't have Kramered into the thread with that hottest of takes without context. So, if you give a poo poo, here's context. I hadn't looked at this thread for ages, so I read 1200 posts in one go. There were a shitzillion pages of uninterrupted Gloomhaven praise and as far as I could tell, no criticism. Almost anyone who wandered in and asked "what game should I play?" was responded to with Gloomhaven. In my mind it made perfect sense for me to come in with a contrary opinion with the mentioned caveats as to why I didn't like the game. I even said: Oldstench posted:So, if you're the other person like me in this hobby, don't buy Gloomhaven. Meaning: if you don't like these particular elements in games either, don't go for Gloomhaven. So, yeah, sorry about the contextless threadshitting. Bottom Liner posted:"you cocksuckers KPC_Mammon posted:So people who like Gloomhaven are cocksuckers, no offense meant? But gently caress this. That's not what I said or even intimated and you know it.
|
# ? Jul 2, 2018 22:27 |
|
Holy moly remind me never to say Gloomhaven isn't great.
|
# ? Jul 2, 2018 22:35 |
|
Oldstench posted:
Oldstench posted:I'm just offering a counterpoint to the constant knob-slurping this thread gives the game.
|
# ? Jul 2, 2018 22:38 |
|
Oldstench posted:OK I hosed up. I shouldn't have Kramered into the thread with that hottest of takes without context. You're getting poo poo because your opinion isn't actually backed by anything except personal preference. It's just another "fun" argument, that a bad game can be enjoyable but that doesn't change the fact that it's a bad game. There have certainly been criticisms of Gloomhaven, usually targeting how much work you have to do behind the scenes to make it run smoothly, but the game's praise is well deserved. It's the best of its genre to the point that when people come in this thread saying "I want a 1-4 player fantasy dungeon crawler" the best answer is Gloomhaven. So yes, if you don't like fantasy dungeon crawls then Gloomhaven probably isn't for you. I say probably because the core tactical combat gameplay is satisfying enough for people who don't otherwise care about tabletop RPGs in the same way that Smash Bros. is both a good fighting game and a good casual party game.
|
# ? Jul 2, 2018 22:41 |
|
I played Game of Thrones for the first time yesterday. Half of us had never played it, and we were doing the 7 player variant, so it took the entire afternoon and evening, but I still enjoyed it throughout. The state of the board, player strengths, and alliances fluctuated enough throughout the game that I didn't feel it ever got stale, or at the point where anyone's victory or loss was inevitable. I played Lannister, had a truce with Baratheon and Tyrell which formed a buffer zone while they hammered it out with Arryn and Martell, and mostly fought with Greyjoy while everyone else tore each other down. I ended up eking out a win on a tiebreaker in the last round by backstabbing Tyrell and invading Highgarden, while their armies were off handling Martell. It was fun, would play again. The main problem is finding five other people who have enough free time for a game.
|
# ? Jul 2, 2018 23:13 |
|
I am in the middle of a move and found my GoT Feast of Crows expansion that makes it playable at 4. I should play that. edit: G L O O M H A V E N L O O M H A V E N
|
# ? Jul 2, 2018 23:23 |
|
I have a friend who loves Zombicide. I've never played it, but from what I understand (mainly from this thread), it's garbage. Can someone provide the quick bullet points of why it's so bad? I'm not trying to get in an argument with my friend, but I'm genuinely curious since the game and its expansions are so ubiquitous.
|
# ? Jul 2, 2018 23:28 |
|
So, apart from Gloomhaven, Food Chain Magnate, and Advanced Squad Leader, what would the thread's recommendation be for a game I could get a six year old to keep him from falling into the Yu-Gi-Oh! sinkhole?
|
# ? Jul 2, 2018 23:33 |
|
Hannibal Rex posted:So, apart from Gloomhaven, Food Chain Magnate, and Advanced Squad Leader, what would the thread's recommendation be for a game I could get a six year old to keep him from falling into the Yu-Gi-Oh! sinkhole? Magic: The Gathering.
|
# ? Jul 2, 2018 23:37 |
|
CaptainRightful posted:I have a friend who loves Zombicide. I've never played it, but from what I understand (mainly from this thread), it's garbage. It's not bad, it's just a very bog standard scenario based action game in an oversaturated market filled with far more interesting titles. It's basically a good version of the old game Zombies!!! but you're turning a horrible board game into something that is just playable. CMON are master marketers and Zombicide was one of their early successes. It's pretty easy to see what that game is still popular even though the zombie genre is pretty dead in pop culture.
|
# ? Jul 2, 2018 23:37 |
|
I found spirit island for like half the price I'd seen it anywhere, and then that site was having a discount. I love coop games, but mostly I love asymmetry, and the theme seemed cool AND you guys have been raving about it, so I picked it up. Looking through the rules, (and some of the reminders in the rules) it looks like it gets pretty complex once you get into it. Y'all had the hookups on info for gloomhaven and Robinson Crusoe (which I loving LOVE btw), anyone got any "Good to know in advance" tips for spirit island? Man, Robinson Crusoe, I love how brutal it is! We actually beat the first mission on our third attempt, but getting knocked down doesn't feel disparaging, it always feels like victory is in sight (even if it's probably sometimes technically impossible). When you lose its usually quite abrupt and CRUSHING, but you always think, "if I'd prepared better, I'd have been fine!". When you ARE prepared, and hell comes knocking, it's immensely gratifying weathering the storm.
|
# ? Jul 2, 2018 23:37 |
|
KPC_Mammon posted:I'd like to hear their opinion on 4ed DnD. He says it was the best version.
|
# ? Jul 2, 2018 23:38 |
|
Allow me to clarify. D&D 4e is the best D&D because D&D is a trash RPG so you might as well focus on it's strength as a tactical dungeon crawl.
|
# ? Jul 2, 2018 23:40 |
|
Hannibal Rex posted:So, apart from Gloomhaven, Food Chain Magnate, and Advanced Squad Leader, what would the thread's recommendation be for a game I could get a six year old to keep him from falling into the Yu-Gi-Oh! sinkhole? Indonesia. Bonus: also helps with multiplication and addition.
|
# ? Jul 2, 2018 23:46 |
|
I adore 2p co-ops and was really disappointed in Spirit Island. People complained the arc of the game is anti-climactic, and that really did it for me. The best part of Pandemic is getting down to the end of the game and realizing that if the next card is New York you lose and if it's anything else you win. Then lingering over flipping that last card. Turning the formula around made the game feel too overtly like a puzzle for what we wanted from that class of game. I did enjoy the production value and liked what the game was doing in theory, and I really loved that I sold it for about 50% more than I paid for it.
|
# ? Jul 2, 2018 23:46 |
|
Corbeau posted:Allow me to clarify. I thought I was the only one who liked the Blood-Bowl-ification of 4E. At the same point, holy gently caress they didn't playtest the numbers enough and absolutely everything takes way too long to kill.
|
# ? Jul 2, 2018 23:47 |
!Klams posted:Man, Robinson Crusoe, I love how brutal it is! We actually beat the first mission on our third attempt, but getting knocked down doesn't feel disparaging, it always feels like victory is in sight (even if it's probably sometimes technically impossible). When you lose its usually quite abrupt and CRUSHING, but you always think, "if I'd prepared better, I'd have been fine!". When you ARE prepared, and hell comes knocking, it's immensely gratifying weathering the storm. The problem I have with Robinson Crusoe, besides the terrible manual, is that victory or defeat felt like a matter of luck rather than strategy. I could have made every single choice correctly, of which there really aren't that many, and just got hosed over from RNG. Gonna go hunting for some food oops found a croc guess nobody eats. Gonna go draw from this pile that bafflingly has both good and bad events in it oops keep drawing bad events. Gonna go see if I can do these two things oops fubared both die rolls. Robinson Crusoe isn't a game where you strategize your way through poo poo, and the only decision is which RNG I wanted to subject myself to. Corbeau posted:D&D 4e is the best D&D because D&D is a trash RPG so you might as well focus on it's strength as a tactical dungeon crawl. D&D 4e also has the benefit of not being designed by a dude who supports toxic gamer personalities that drive people away from the hobby/internet.
|
|
# ? Jul 2, 2018 23:48 |
|
Pseudoscorpion posted:Magic: The Gathering.
|
# ? Jul 2, 2018 23:49 |
|
Hannibal Rex posted:So, apart from Gloomhaven, Food Chain Magnate, and Advanced Squad Leader, what would the thread's recommendation be for a game I could get a six year old to keep him from falling into the Yu-Gi-Oh! sinkhole? You can check out some living card games if you need to hit the ccg itch without the money pit aspect. I play VS 2pcg which is mostly Marvel stuff. They just released a set with pictures from the movies if the kid is into them.
|
# ? Jul 2, 2018 23:49 |
|
CaptainRightful posted:I have a friend who loves Zombicide. I've never played it, but from what I understand (mainly from this thread), it's garbage. The base game is just running through the map, searching through a single massive deck one card at a time for the card you need, and running to the exit. Combat is bog standard, roll a bunch of dice and hope you roll high enough to kill the zombies. But you can't reliably mitigate randomness with equipment, because all the equipment comes from the single random deck. Even the enemies aren't that interesting, because the stronger zombies are just grunt zombies with more hp or grunt zombies that can take two actions instead of one. Pretty much the only interesting decision is the noise mechanic, which changes where the zombies move on their turn.
|
# ? Jul 2, 2018 23:50 |
|
Oldstench posted:
I'm not aware of anybody who said they hated tactical combat, fantasy settings, etc who was recommended Gloomhaven tho...? Also, "I didn't like it" is kinda weak, if you wanted a good hot take you could talk about why you didn't like it.
|
# ? Jul 2, 2018 23:53 |
|
Why isn't :gloomhaven: a thing yet? apart from "because smilies have limited space that won't fit the enormous box"
|
# ? Jul 2, 2018 23:56 |
|
!Klams posted:I found spirit island for like half the price I'd seen it anywhere, and then that site was having a discount. I love coop games, but mostly I love asymmetry, and the theme seemed cool AND you guys have been raving about it, so I picked it up. Looking through the rules, (and some of the reminders in the rules) it looks like it gets pretty complex once you get into it. Y'all had the hookups on info for gloomhaven and Robinson Crusoe (which I loving LOVE btw), anyone got any "Good to know in advance" tips for spirit island? Doing good things occasionally is often better than doing bad things consistently, but the converse is also true. Slow powers can be better than fast at dealing with the explorers. You know they're coming, and there's only a few options for Invader cards drawn each turn. If you deal with those explorers, that can prevent a build and a ravage. You're going to feel like you're losing, until you realize you're actually about to win. The best thing about England is that once you stop, everything else feels so good and fair. The best thing about all the other adversaries is that they aren't England.
|
# ? Jul 2, 2018 23:57 |
|
|
# ? May 30, 2024 13:23 |
|
GrandpaPants posted:The problem I have with Robinson Crusoe is that victory or defeat felt like a matter of luck rather than strategy. Gonna go hunting for some food oops found a croc guess nobody eats. Huxley posted:The best part of Pandemic is getting down to the end of the game and realizing that if the next card is New York you lose and if it's anything else you win. I love that there's a game out there for everyone, lol. /edit: rchandra posted:Awesome spirit island tips Sick man, cheers! This sort of stuff is super useful, as I'm fully expecting my group to lean on me hard for strategy at first. !Klams fucked around with this message at 00:02 on Jul 3, 2018 |
# ? Jul 2, 2018 23:59 |