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AlphaDog posted:Can someone sanity check a character for me and also answer a couple of questions that I'm kinda stuck on? I'm sleep deprived because of children. Slippers of Spider Climb can be fun when you get to pick "Any uncommon item I want". I'm sure there are more practical picks, but for a Bard that would allow you to dance/power slide on the ceiling. Maybe flavor a broom of flying as a fantasy mike stand? Section Z fucked around with this message at 03:19 on Jul 3, 2018 |
# ? Jul 3, 2018 03:16 |
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# ? May 14, 2024 17:42 |
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Warcaster/Resilient Constitution could be good options. I mean think of it, what if the leader of the band comes over to you with a live rat and shoves it into your face expecting you to chomp down? Can't be spewing while you're on stage.
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# ? Jul 3, 2018 03:20 |
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Just stumbled into a Belt of Fire Giant Strength (STR:25) with my Eldritch Knight. With that and my Sun Blade, I am now +13 to hit with 1d8/1d10 +9. I'm just giddy at the thought of my human packed with the strength of a Fire Giant. The straight ability score of +7 (+10 athletics) and actualy base rules of 5E I'm figuring don't really allow for you to just Superman stuff and throw people across the room, although I know some giants have had special abilities that can do those things of things. Anyone have some fun things they've done with ridiculous amounts of strength? Maybe I could find those Giant abilities and see if my DM would let me use one for an action.
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# ? Jul 3, 2018 08:45 |
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Im considering at this point to remove a lot of randomness from enemy damage and just have it be a flat number +/- a die roll. The flat number being at or under either a % of average party HP or a % of the second highest party HP, and the die roll would depend on creature role. 5e is too swingy against the players. Rigged Death Trap fucked around with this message at 12:53 on Jul 3, 2018 |
# ? Jul 3, 2018 12:50 |
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That seems like a lot of math to keep track of, I just use the average damage for most enemies.
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# ? Jul 3, 2018 13:46 |
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Toebone posted:That seems like a lot of math to keep track of, I just use the average damage for most enemies. Yeah, when I ran for 7 people I did this and it made things better
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# ? Jul 3, 2018 13:48 |
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Rigged Death Trap posted:Im considering at this point to remove a lot of randomness from enemy damage and just have it be a flat number +/- a die roll. 5e literally posts the static damage that everything does if you don't want to roll. You don't need to make up another number.
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# ? Jul 3, 2018 14:06 |
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Roll 1d12. Take the monster's attack's average damage, then make the damage that many d6s (if the d12 roll is even) or d8s (if the d12 roll is odd) unless the number of d6s (d8s) exceeds the average proficiency modifier of the party, and if it does then reduce it until it doesn't and change from d6s to d8s or vice versa. If the number of d6s (d8s) would be less than one, it is one. Roll those d6s (d8s), and add them. If the indicated damage is more than twice the original average damage, then the damage done is the original average damage +1d6 if the indicated damage is odd or 1d8 if the indicated damage roll is even. If the indicated damage is less than the minimum original minimum damage, then the damage done is the original average damage -1d6 if the original average damage is odd or 1d4 if the original average damage is even. If either of those could put the indicated damage more than one standard deviation away from the original average damage, reduce the die size one step ( For a d6, 1d5, then 1d4, 1d3, 1d2, 1d1. For a d8, 1d7, then 1d6 and so on) and re-roll until it couldn't. If, when you've arrived at your final formula (average damage +/- 1dx), the result is always within 1d8 of the average damage, simply use the average damage instead to avoid being pointlessly fiddly for a really unimportant difference in results.
Elector_Nerdlingen fucked around with this message at 14:19 on Jul 3, 2018 |
# ? Jul 3, 2018 14:14 |
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Take the average damage and then roll a Fate die and add that in. Then a 2d6 hit will do 6,7,or 8 damage and your players will never know the difference since you're still rolling a die
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# ? Jul 3, 2018 14:19 |
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Yo anyone got any resources for lore on Warlock Great Old One patrons? 'Cause I been playing Cultist Simulator and I think it's about time to read too many books and go insane.
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# ? Jul 3, 2018 14:47 |
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Grab a Lovecraft compilation and go to town
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# ? Jul 3, 2018 15:05 |
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Hellboy/BPRD comics are also good if you don't wanna go straight to the source and read books where cats named N***erman are a thing.
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# ? Jul 3, 2018 16:27 |
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Check out Silent Legions, which has generators for Outer Gods and all their assorted accouterments.
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# ? Jul 3, 2018 16:33 |
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DKWildz posted:Just stumbled into a Belt of Fire Giant Strength (STR:25) with my Eldritch Knight. With that and my Sun Blade, I am now +13 to hit with 1d8/1d10 +9. I'm just giddy at the thought of my human packed with the strength of a Fire Giant. The straight ability score of +7 (+10 athletics) and actualy base rules of 5E I'm figuring don't really allow for you to just Superman stuff and throw people across the room, although I know some giants have had special abilities that can do those things of things. Anyone have some fun things they've done with ridiculous amounts of strength? Maybe I could find those Giant abilities and see if my DM would let me use one for an action. Chucking boulders or throwing ballista are always fun. Anytime you can throw something do it, essentially. You're mobile siege equipment if you want to be
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# ? Jul 3, 2018 16:45 |
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Well I meant more official sources but those are pretty good ideas! Shouldn't lock myself down to D&D fluff because most of those don't do cosmic horror type critters well. I don't like the examples given in the section in the warlock pages in the PHB anyway because the ones they give are rarely strange alien beings that can't be understood but are usually just like "kind of obscure evil god". I kinda miss the Star pact stuff from 4e where a lot of them were just like, weird celestial bodies and poo poo.
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# ? Jul 3, 2018 16:47 |
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Glagha posted:Well I meant more official sources but those are pretty good ideas! Shouldn't lock myself down to D&D fluff because most of those don't do cosmic horror type critters well. I don't like the examples given in the section in the warlock pages in the PHB anyway because the ones they give are rarely strange alien beings that can't be understood but are usually just like "kind of obscure evil god". I kinda miss the Star pact stuff from 4e where a lot of them were just like, weird celestial bodies and poo poo. If you want to get real wacky you could check out Starfinder's setting material, they got some pretty cooky cosmic stuff like fire elementals living in stars and whatnot. Also, Spelljammer?
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# ? Jul 3, 2018 16:56 |
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Glagha posted:Well I meant more official sources but those are pretty good ideas! Shouldn't lock myself down to D&D fluff because most of those don't do cosmic horror type critters well. I don't like the examples given in the section in the warlock pages in the PHB anyway because the ones they give are rarely strange alien beings that can't be understood but are usually just like "kind of obscure evil god". I kinda miss the Star pact stuff from 4e where a lot of them were just like, weird celestial bodies and poo poo. I wasn't joking earlier when I mentioned making your archfey patron "That one guy who sells magical cookies". Some friends let me get away with that because gently caress it, why not? Though that particular game didn't last long enough for much to come of it, star pact examples would be much more dignified draw.
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# ? Jul 3, 2018 17:05 |
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I mean if we wanna be real with it Tinker Bell is an Archfey Patron. Grants her followers powers and protection. Is vain and capricious. Turns on her followers at least once. Can be brought back to life by simple belief. Edit: I would buy a book of Petty Patrons for ambitious fairies, deposed demon lords, and lil' Old Ones. Razorwired fucked around with this message at 17:11 on Jul 3, 2018 |
# ? Jul 3, 2018 17:09 |
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Ok so instead of zapp brannagin I was thinking of rolling up an old man. A successful retired innkeeper whose children have taken over the business. He's grown bored and decided to head out on an adventure like all the folk who have wandered into his tavern over the years. I just like the idea of grizzled old man with no tragedy in his backstory. Just preconceived notions of adventuring and making so much gold and helping people. He just knows tons of stories from all his years running the tavern. Aka bard His history skill to something like "I've heard of this before" Maybe he spent the last few years of retirement just learning to play instruments in the common room to not have to pay someone to do it. To help the family business. Going to have him as variant human knowing common, elvish, dwarvish, gnomish, and orcish via anthropologist background and the prodigy feat. Any other flavor ideas for old man bard?
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# ? Jul 3, 2018 18:53 |
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Glagha posted:Yo anyone got any resources for lore on Warlock Great Old One patrons? 'Cause I been playing Cultist Simulator and I think it's about time to read too many books and go insane. There isn’t really much lore about what the great old ones are, since d&d’s lovecraft influences in the early days were used in less powerful stuff like Aboleths. I remember an old aside that the creatures weren’t beyond the stars, they were the stars. I’d say just make it up; pick a motif (Lovecraft liked Fish and Geometry, Bloodborne uses Eyes) and let it pop up in strange places, like eye sockets. This is pretty player facing so go wild and let the gm sort it out. RC Cola posted:Ok so instead of zapp brannagin I was thinking of rolling up an old man. A successful retired innkeeper whose children have taken over the business. He's grown bored and decided to head out on an adventure like all the folk who have wandered into his tavern over the years. This guy’s pretty good, the other alternatives are washed-up rocker or crotchety old guy but having your guy not be a pain for other players to handle out of the gate is a good idea. Let everything else develop naturally, they’re about to enter the most important part of their life so let them grow in play.
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# ? Jul 4, 2018 05:28 |
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mastershakeman posted:Chucking boulders or throwing ballista are always fun. Anytime you can throw something do it, essentially. You're mobile siege equipment if you want to be And with the jump rules, you probably leap like 9 feet high or something. That's cool to do.
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# ? Jul 4, 2018 15:40 |
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RC Cola posted:Ok so instead of zapp brannagin I was thinking of rolling up an old man. A successful retired innkeeper whose children have taken over the business. He's grown bored and decided to head out on an adventure like all the folk who have wandered into his tavern over the years. Of you go this route you can ask your GM to let you swap out your instrument proficiencies for say brewing or cooking or a couple of bonus languages. Also your component pouch is your old lost property box.
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# ? Jul 4, 2018 16:45 |
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RC Cola posted:Ok so instead of zapp brannagin I was thinking of rolling up an old man. A successful retired innkeeper whose children have taken over the business. He's grown bored and decided to head out on an adventure like all the folk who have wandered into his tavern over the years. Can confirm, being the party dad owns with the right group. Sometimes when another player uses your bardic inspiration die, narrate a little flashback where you sat down with them and gave them some fatherly, down-to-earth advice. Sometimes when you cast Vicious Mockery or Hideous Laughter on a mook, make a terrible dad pun; when you cast it on a big bad, just lock eyes and then shake your head in silent dissapointment. Don't impress people with big speeches or clever rhetoric, just be honest and earnest and too old for that typical bullshit.Take proficiency in at least one kind of artisan's tools, because everyone needs a hobby. If you get high enough level for a Hero's Feast, be sure to conjure a barbecue and a cooler full of oldies. Edit: When another player screws up, tell them that you know that they'll do better next time. Don't make it clear whether you're talking in character or not. OutsideAngel fucked around with this message at 17:43 on Jul 4, 2018 |
# ? Jul 4, 2018 17:38 |
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Take Expertise: Athletics due to lugging kegs up from the basement all these years. Yell "You're outta here, bro!" Whenever you Grapple someone.
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# ? Jul 4, 2018 19:44 |
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I'm currently having the age old dilemma of picking a character option that is more optimal and an option that is more rad. Why must life be so cruel.
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# ? Jul 4, 2018 20:03 |
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Razorwired posted:Take Expertise: Athletics due to lugging kegs up from the basement all these years. Yell "You're outta here, bro!" Whenever you Grapple someone.
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# ? Jul 4, 2018 20:04 |
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Glagha posted:I'm currently having the age old dilemma of picking a character option that is more optimal and an option that is more rad. Why must life be so cruel. Always go for the more rad. Basically every DM I know scales encounters to match player power levels, so the power option usually doesn't do much but screw over your monks and archers etc.
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# ? Jul 4, 2018 20:19 |
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Glagha posted:I'm currently having the age old dilemma of picking a character option that is more optimal and an option that is more rad. Why must life be so cruel.
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# ? Jul 4, 2018 20:22 |
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Forever_Peace posted:Always go for the more rad. Basically every DM I know scales encounters to match player power levels, so the power option usually doesn't do much but screw over your monks and archers etc. You say that, but just yesterday I had the DM sprang on me "btw, I use flanking rules" as the sole melee character of the party was surrounded by goblins. We made it, but next fight was a TPK because low level modules are cancer and only made worse when it just "makes sense" for the enemies to get "surprise rounds" due to being prepared for intruders. ED: By the way, I loathe people that, upon becoming aware of the frailty of their characters, decide the best way to play out combat is to stand back as far away as possible, make no moves that would leave them exposed to attacks even if it means not attacking themselves, and run away upon things going sideways only to come back 2 rounds later between being shamed by the other players OOC and realizing that the rest of the party is still fighting and very much not dead yet. Conspiratiorist fucked around with this message at 20:39 on Jul 4, 2018 |
# ? Jul 4, 2018 20:34 |
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Conspiratiorist posted:You say that, but just yesterday I had the DM sprang on me "btw, I use flanking rules" as the sole melee character of the party was surrounded by goblins. We made it, but next fight was a TPK because low level modules are cancer and only made worse when it just "makes sense" for the enemies to get "surprise rounds" due to being prepared for intruders. Congratulations on having a bad dm
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# ? Jul 4, 2018 20:36 |
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My experience is that all DMs are bad, but some are worse than others.
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# ? Jul 4, 2018 20:41 |
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Conspiratiorist posted:ED: By the way, I loathe people that, upon becoming aware of the frailty of their characters, decide the best way to play out combat is to stand back as far away as possible, make no moves that would leave them exposed to attacks even if it means not attacking themselves, and run away upon things going sideways only to come back 2 rounds later between being shamed by the other players OOC and realizing that the rest of the party is still fighting and very much not dead yet.
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# ? Jul 4, 2018 21:07 |
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Conspiratiorist posted:My experience is that all DMs are bad, but some are worse than others. No wonder you're so bitter.
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# ? Jul 4, 2018 21:33 |
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Wrestlepig posted:There isn’t really much lore about what the great old ones are, since d&d’s lovecraft influences in the early days were used in less powerful stuff like Aboleths. I remember an old aside that the creatures weren’t beyond the stars, they were the stars. I’d say just make it up; pick a motif (Lovecraft liked Fish and Geometry, Bloodborne uses Eyes) and let it pop up in strange places, like eye sockets. This is pretty player facing so go wild and let the gm sort it out. The Elder Evils book may be a good resource for GOO ideas. One of them, Atropus, is literally a dead god in the form of a planetoid.
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# ? Jul 4, 2018 21:56 |
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Conspiratiorist posted:My experience is that all DMs are bad, but some are worse than others.
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# ? Jul 4, 2018 22:17 |
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Jeffrey of YOSPOS posted:your experiences have a common denominator Kindly gently caress off.
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# ? Jul 4, 2018 23:08 |
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Conspiratiorist posted:Kindly gently caress off. Why are you booing him? He's right.
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# ? Jul 4, 2018 23:34 |
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Are flanking rules not normal for 5e? We've been playing with flanking advantage.
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# ? Jul 4, 2018 23:38 |
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RC Cola posted:Ok so instead of zapp brannagin I was thinking of rolling up an old man. A successful retired innkeeper whose children have taken over the business. He's grown bored and decided to head out on an adventure like all the folk who have wandered into his tavern over the years. Seems like an interesting reversal of the "retired adventurer opens an inn" cliche. Instead he's a retired innkeeper becoming an adventurer. You could even go the route of the double twist; the retired adventurer who opened an inn, and years later decides to get back on the wagon. Complete with ranting how kids these days have it too easy, and back in your day bards only got six spell levels and they liked it.
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# ? Jul 4, 2018 23:40 |
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# ? May 14, 2024 17:42 |
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Ignite Memories posted:Are flanking rules not normal for 5e? We've been playing with flanking advantage. It’s an optional rule in the DM book. I think it balances better without.
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# ? Jul 4, 2018 23:50 |