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I feel like I'm missing something with House of the Dying Sun. The only tactic I can figure out is fly straight at them and fire the auto cannon.
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# ? Jul 3, 2018 01:26 |
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# ? May 19, 2024 01:11 |
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Neddy Seagoon posted:Guys, guys; Anyone remember Max Payne 2 and rear end in a top hat physics? This seems reminiscent, in that it's about using a new technological toy to be a dick to oblivious NPCs...
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# ? Jul 3, 2018 01:42 |
OctaviusBeaver posted:I feel like I'm missing something with House of the Dying Sun. The only tactic I can figure out is fly straight at them and fire the auto cannon. Eventually you switch to the tactic of warping behind them and firing the shotgun with the armor piercing mod at their butt. It's a fun game, but the combat never feels particularly deep, and your companion ships all combine to be about as effective as you by yourself, sometimes worse. The game is priced right for what it is, and is worth playing for those first few hours before the repetition gets to be a bit much.
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# ? Jul 3, 2018 02:10 |
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OctaviusBeaver posted:I feel like I'm missing something with House of the Dying Sun. The only tactic I can figure out is fly straight at them and fire the auto cannon. That's a bad tactic. Fly past them while drifting, keep pointing at them and get behind them. If you're using shields, you've made your first mistake.
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# ? Jul 3, 2018 02:27 |
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It remains insane how rare arcade style dogfight games are. Before House of the Dying Sun and other than Starfox, there was...Crimson Skies? Surely I’m missing some.
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# ? Jul 3, 2018 02:51 |
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Microsoft Freelancer Rebel Assault Rebel Assault 2 RA2 was supposedly legendary, especially in the 486 era, I'm watching an asteroid belt stage and it looks really good, 2004 era graphics almost Also there's Star Wars: Shadows of the Empire, which is awesome as it's probably the only video game made that builds upon the Timothy Zahn star Wars books, which until Rogue One came out was effectively Star Wars cannon Edit: gently caress, I'm old
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# ? Jul 3, 2018 04:03 |
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I don't know if i would consider RA1 or 2 arcade shooters like anything else mentioned, they were just 90s FMV games where you moved a cursor around on top of a video clip running. If you are looking for arcade shooters in space you could check out the Anshar games, or endspace. They're very arcadey.
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# ? Jul 3, 2018 04:33 |
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I’m enjoying House of the Dying Sun. I’m getting the hang of the map, giving commands, and the sense of progressions / difficulty of “you can always come back and handle bonus objectives with a bigger fleet and better weapons”. Plus it really is fun as poo poo to fly around in VR drifting and strafing big ships. Ultimately this is just going to make me instead FreeSpace 2 + FSO again and see how much I can mod that and play it yet again.
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# ? Jul 3, 2018 04:35 |
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Boxman posted:It remains insane how rare arcade style dogfight games are. Before House of the Dying Sun and other than Starfox, there was...Crimson Skies? Surely I’m missing some. Snoopy Flying Ace
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# ? Jul 3, 2018 06:48 |
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Not arcade style, but the best video game dogfights I experienced we're in Wing Commander 3 and 4. Maybe the old wc devs will make a new sci-fi game someday Aside, HTC is laying off a quarter of its workforce, so look forward to Valve releasing the future Vive products.
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# ? Jul 3, 2018 07:34 |
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Alpha Phoenix posted:look forward to Valve releasing Lmfao
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# ? Jul 3, 2018 07:37 |
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Lemming posted:Lmfao They are capable of releasing hardware at least, and they're clearly capable of mass-production for the Knuckles considering how many developers have apparently gotten them. Games-wise is another question altogether, though it's not unreasonable to guess the reason their vaunted "three full games" haven't been seen is because they use the knuckle controllers and aren't being shown till those are locked down.
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# ? Jul 3, 2018 08:00 |
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Alpha Phoenix posted:Not arcade style, but the best video game dogfights I experienced we're in Wing Commander 3 and 4. There has always seemed to be a bit of a catch 22 with valve releasing their own hardware for steamVR, besides smaller parts like controllers or the lighthouses. It's in their best interest to price as aggressively as possible to gain steam marketshare for VR, which they can do just fine with all their steam money. However the more aggressive they price their own hardware, the less any other company would want to jump on board making a steamVR headset. Who wants to compete with someone who owns the platform and makes all their money from software when you have to make every dime from hardware sales? I mean they could make an expensive reference sort of design to show off, sort of like Microsoft's surface line, but I can't see them charging more than HTC would, and it would probably piss off HTC because who would want to buy their hardware if its remotely priced like a competing headset directly from valve? It feels like they can either try to have a platform where other hardware vendors build for it, while they set a standardized input controller, or they can build their own and scare off a lot of potential companies from building for it.
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# ? Jul 3, 2018 08:09 |
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Colony Wars back in the ps1 days was a cool space shooter with a branching storyline I’m sure it’s held up like poo poo but I have fond memories
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# ? Jul 3, 2018 15:39 |
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Tom Guycot posted:I don't know if i would consider RA1 or 2 arcade shooters like anything else mentioned, they were just 90s FMV games where you moved a cursor around on top of a video clip running. Perhaps Rogue Squadron instead of Rebel Assault. Rogue Squadron were 3rd person arcade flight games iirc.
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# ? Jul 3, 2018 19:01 |
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I take it nobody has tried Overload on Steam? For us old bastards, it’s Descent, made by some of the ex Parallax devs, and it’s fully functional in VR with a gamepad or mouse.
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# ? Jul 4, 2018 00:04 |
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bobfather posted:I take it nobody has tried Overload on Steam? For us old bastards, it’s Descent, made by some of the ex Parallax devs, and it’s fully functional in VR with a gamepad or mouse. Wow watching that trailer definitely had some flashbacks to the shareware version I used to play on the PC. Looking back I'm stunned that Descent ran at all on a 386 SX 25
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# ? Jul 4, 2018 03:07 |
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Hadlock posted:Looking back I'm stunned that Descent ran at all on a 386 SX 25 And it also ran in VR on a 486
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# ? Jul 4, 2018 04:46 |
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mashed_penguin posted:Perhaps Rogue Squadron instead of Rebel Assault. Rogue Squadron were 3rd person arcade flight games iirc. Rogue Squadron 2: Rogue Leader works in VR via Dolphin VR. It's real jank as hell but goddamn is it cool. https://www.youtube.com/watch?v=JJxvScKuUXw
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# ? Jul 4, 2018 04:52 |
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Anyone play Obduction? I’m a fan of Myst and the ideas of a VR successor tickles my weenus.
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# ? Jul 4, 2018 08:02 |
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chaosapiant posted:Anyone play Obduction? I’m a fan of Myst and the ideas of a VR successor tickles my weenus. Loved Obduction, great atmosphere, great puzzles, good in VR. Has a great feel where most puzzles just feel like problem solving in an alien world, instead of walking A to B then doing a sliding block puzzle kind of thing (thats not to say there aren't a couple places in the game that feel a bit puzzlish). It had a good balance of getting stuck in places, but never so frustratingly so i had to look up a walkthrough. YMMV as with any game, but if you liked Myst, I think its a no brainer.
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# ? Jul 4, 2018 08:10 |
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I heard the VR version had severe performance/usability issues. Have they been fixed?
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# ? Jul 4, 2018 08:40 |
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I played it over a year ago, and with my 980ti I couldn't run it on the highest settings, but I didn't have any performance issues beyond bumping the settings down a notch. It's possible if there were some they got covered up by ASW for me, so I don't know if it would be any different with a vive.
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# ? Jul 4, 2018 08:42 |
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Songbearer posted:I heard the VR version had severe performance/usability issues. Have they been fixed?
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# ? Jul 4, 2018 08:52 |
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The performance issues of obduction got fixed in the same patch that they added touch support.
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# ? Jul 4, 2018 13:57 |
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Maybe I'll check out obduction again. I tried to play it in VR before, but it made my head hurt with how terribly it ran. Hopefully it's decent now.
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# ? Jul 4, 2018 14:39 |
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Oh lord, the H3VR July 4th update is insane . While the update video's well worth watching, I highly recommend just loading up Arizona Night ASAP and loading up an AA-12 shotgun with the Cannonball firework rounds. There's been some... improvements...
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# ? Jul 4, 2018 17:31 |
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I went and dropped $80 on that four-port Startech USB card since my 5-port Inantech was giving me endless headaches. The Startech card works great unless I plug in more than two devices, then I get a "Power surge on the USB port" error. So at the moment it's an $80 two-port card. We'll see what Startech tech support says about it. I do love my Rift but god drat this tracking system has its flaws
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# ? Jul 4, 2018 22:40 |
For what it's worth, my Rift tracks just fine with one sensor in 3.0 and two in 2.0.
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# ? Jul 4, 2018 23:01 |
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I just plug them into whatever ports have have no real issues. Though, I don't have a big area.
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# ? Jul 5, 2018 03:54 |
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bobfather posted:I take it nobody has tried Overload on Steam? For us old bastards, it’s Descent, made by some of the ex Parallax devs, and it’s fully functional in VR with a gamepad or mouse. I need this
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# ? Jul 5, 2018 06:20 |
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FBS posted:I went and dropped $80 on that four-port Startech USB card since my 5-port Inantech was giving me endless headaches. The Startech card works great unless I plug in more than two devices, then I get a "Power surge on the USB port" error. So at the moment it's an $80 two-port card. We'll see what Startech tech support says about it. Power plugged into the card right?
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# ? Jul 5, 2018 07:18 |
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I have vital information about H3VR that will change your lives forever! You can dual-wield the new .50 cal machineguns! .
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# ? Jul 5, 2018 13:18 |
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EbolaIvory posted:Power plugged into the card right? Yep, I tried both SATA and LP4 power.
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# ? Jul 5, 2018 13:21 |
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So my Lenovo Explorer stopped snapping/locking into place when you flip it up/down. Has anyone experienced this? I'm considering opening the thing up to try to figure out what's going on, as it feels slightly loose on my face now, especially when I look down.
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# ? Jul 5, 2018 14:32 |
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What's the draw of H3VR? It sounds like the shooting gallery tutorial section of any given FPS.
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# ? Jul 5, 2018 17:15 |
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Gort posted:What's the draw of H3VR? It sounds like the shooting gallery tutorial section of any given FPS. It has the most involved level of interaction and simulation of any VR guns, the widest variety of guns, and the most transparent early access dev I’ve ever seen. There’s always something new almost every week. Take & Hold is great fun over and over, Wurstworld is a hoot, plinking with a Mosin in the Snowglobe is also exciting.
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# ? Jul 5, 2018 17:22 |
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Taintrunner posted:It has the most involved level of interaction and simulation of any VR guns, the widest variety of guns, and the most transparent early access dev I’ve ever seen. There’s always something new almost every week. Not just guns, but functional accessories too. You can mount a sniper scope to anything with a tacrail, designate the precise zoom multiplier on the fly by fiddling with it, or just mount a handle to the underside of a machine pistol to make it easier to grab the off-hand spot for holding it. Or you can be... less than practical. The mini-blowtorch is for lighting dynamite and fireworks . edit: Behold; The majesty that is... The Yuletide 'Saw! Neddy Seagoon fucked around with this message at 18:12 on Jul 5, 2018 |
# ? Jul 5, 2018 18:09 |
It seemed like a game you'd enjoy if you're really into guns, which I am not so had no fun playing it. But, it did look really cool. If I cared about guns at all I'd play the hell out of it I'm sure
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# ? Jul 5, 2018 18:48 |
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# ? May 19, 2024 01:11 |
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Also the Gun-nasium level is good fun too. Basically using the hold controls to move through a space sort of like that ISS thingy, but without being able to toss yourself very far, and then you have targets to shoot at too.
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# ? Jul 5, 2018 19:45 |