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How does combining units from the same grand allegiance work. For example if I want to combine skeletons and nighthaunt, do they each need to be contained in something like a 40k detachment to avoid losing special rules?
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# ? Jul 4, 2018 03:21 |
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# ? Jun 6, 2024 18:40 |
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Booyah- posted:How does combining units from the same grand allegiance work. For example if I want to combine skeletons and nighthaunt, do they each need to be contained in something like a 40k detachment to avoid losing special rules? If you're playing Grand Allegiance: Death, that's its own army with its own allegiance abilities. If you want to run Nighthaunts or Legion of Nagash instead, you'd have to check which units go in which army and what the ally rules are like. edit: you can go play around with the warscroll builder and see what it'll let you do. https://www.warhammer-community.com/warscroll-builder/
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# ? Jul 4, 2018 03:32 |
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You can either be a Death army, a Nighthaunt army, or a Skeleton Army. Death army can just be whatever since they're all Death. In a 2000 point game you can have 400 points of allies, meaning in a Nighthaunt army you can add in 400 points of Skeletons but they don't get any special skeleton army rules beyond the unit warscrolls.
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# ? Jul 4, 2018 04:40 |
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I’m getting into Age of Sigmar after a long break from Warhammer Fantasy, how viable an army is just a shitload of skeletons? I was thinking of Arkhan the black and maybe some skeleton cavalry as well, do you still need periodic wizards to run skeleton blobs?
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# ? Jul 4, 2018 05:07 |
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Arkhan doesn’t do a lot to buff skeletons, so you’ll want to throw in wight kings to give them a billion attacks. Skeletons are a generic core unit so you don’t need anything special to run them. You will want wizards though, the new spell rules are a pretty big change to the game. Taking a shitload of skeletons and then some skeletons riding horses is a viable way to go, dunno how competitive it is or anything. With the new legion of nagash summoning rules you can potentially have a group of 40 skellies die and then summon a new one right back.
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# ? Jul 4, 2018 05:31 |
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long-rear end nips Diane posted:Arkhan doesn’t do a lot to buff skeletons, so you’ll want to throw in wight kings to give them a billion attacks. Skeletons are a generic core unit so you don’t need anything special to run them. You will want wizards though, the new spell rules are a pretty big change to the game. I was thinking of going Legions of Nagash, also toying with taking Nagash himself, but what point size is that viable at? I’m waiting for the new core book so I’m not sure how atmy building works quite yet. Are Necromancers the only wizards for LoN?
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# ? Jul 4, 2018 05:39 |
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Asphyxious posted:I was thinking of going Legions of Nagash, also toying with taking Nagash himself, but what point size is that viable at? I’m waiting for the new core book so I’m not sure how atmy building works quite yet. Nagash himself comes in at 800 points, so he’s a hefty investment. I think all of the big character models are wizards, and there are a few more spread out through the faction.
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# ? Jul 4, 2018 06:07 |
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Lord_Hambrose posted:But they look like trash though? So do the GW ones so its perfect.
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# ? Jul 4, 2018 14:27 |
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Lord_Hambrose posted:But they look like trash though? No, they look fine.
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# ? Jul 4, 2018 14:31 |
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Chaos Dwarves have always looked bad.
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# ? Jul 4, 2018 15:30 |
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Played 2.0 for the first time last night, kept it simple without using any endless spells etc. My Sylvaneth vs Daughters of Khaine at 1,500pts. So my list wasn't optimal (heavy on hunters, Durthu and Ancient General) but man is the disparity between new books and old books glaring. By turn three thanks to his cult rules and buffs he was basically rerolling every wound, 1s to hit, and rerolling his 6++. I lost heavily on objectives but managed to wreck some poo poo with the scythe hunters at least. The game was smooth though, I like the 2.0 rules overall but a critical double turn was, once again, too much to overcome and I generally hate that it's still a possibility. A 20-strong unit of Melusai with a Medusa and Cauldron supporting it is something there isn't an answer for in the Sylvaneth book, especially when they have 20 strong units of witch elves on the flanks and 15 bow Khinerai dropping in wiping out any backline support units.
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# ? Jul 4, 2018 15:57 |
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Aren't the Endless spells supposed to be the new mechanic that mitigates the double turn problem? Playing without them and getting screwed by a double turn seems pretty normal.
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# ? Jul 4, 2018 16:04 |
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For_Great_Justice posted:So do the GW ones so its perfect. No GW Chaos Dwarves are actually cool and interesting. Those are boring.
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# ? Jul 4, 2018 16:10 |
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TKIY posted:
That’s a decent DoK list for 1.5k but not that strong. Everything has a bad enough save that your Sylvaneth elite unit attacks should mostly just go straight to their 6+ wound save, and you should be able to focus on one-two units at a time to get heavy battleshock losses. Especially if you force them to fight in or near your wildwoods. I could see it being a big problem though if you went very elite and didn’t have any summoning.
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# ? Jul 4, 2018 16:20 |
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Danimo posted:That’s a decent DoK list for 1.5k but not that strong. Everything has a bad enough save that your Sylvaneth elite unit attacks should mostly just go straight to their 6+ wound save, and you should be able to focus on one-two units at a time to get heavy battleshock losses. Especially if you force them to fight in or near your wildwoods. With buffs he had his Bravery up to 9, and with 2 wounds per Melusai it's hard to chew through them. Didn't help that I rolled triple ones to wound with Durthu the turn he charged in on full health. TLA with Gnarled Warrior/Briarsheath is still hilariously hard to kill at least!
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# ? Jul 4, 2018 17:12 |
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The Deleter posted:Chaos Dwarves have always looked bad. The FW ones are ok, but the GW ones were always bad. If anyone is interested, I've got a brand new Maggotkin Battletome for $30 and a new Maggotkin Warscroll cards for $20 shipped in the USA. I take PayPal - email me at portablezombie at gmail.dotcom.
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# ? Jul 4, 2018 18:00 |
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These new Stormcasts have me wanting to convert some lady paladins because I love how paladins look.
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# ? Jul 4, 2018 18:55 |
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mango sentinel posted:You can either be a Death army, a Nighthaunt army, or a Skeleton Army. Death army can just be whatever since they're all Death. In a 2000 point game you can have 400 points of allies, meaning in a Nighthaunt army you can add in 400 points of Skeletons but they don't get any special skeleton army rules beyond the unit warscrolls. Well Skeleton Army is another type of Death Army. And the Nighthaunts for the most part can join in the big death army too. The Legions of Nagash are just good armies.
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# ? Jul 4, 2018 21:16 |
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mango sentinel posted:No GW Chaos Dwarves are actually cool and interesting. Those are boring. If you like goofy as hell fine but quality wise gw chaos dwarves are old an silly looking. They just are, they're more hat than anything else. The alternate ones are fine with more detail an quality. There are other options than gw, they can't hurt you anymore.
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# ? Jul 4, 2018 21:34 |
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TKIY posted:With buffs he had his Bravery up to 9, and with 2 wounds per Melusai it's hard to chew through them. Didn't help that I rolled triple ones to wound with Durthu the turn he charged in on full health. Kurnoth Hunters should be able to win a shootout with the snakes (granted I don't know if there is a huge points difference between them). The only trick there is what prayers they have on their cauldron, as the 6s to hit = 2 hits can pump out mortal wounds with a little bit of luck.
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# ? Jul 4, 2018 21:36 |
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For_Great_Justice posted:If you like goofy as hell fine but quality wise gw chaos dwarves are old an silly looking. They just are, they're more hat than anything else. The alternate ones are fine with more detail an quality. There are other options than gw, they can't hurt you anymore. Sorry I was thinking of the FW ones. Old Cossack looking Chaos Dwarves are great but in a very different way. The Mantic ones, like most Mantic models, are Fine but largely devoid of personality. mango sentinel fucked around with this message at 21:43 on Jul 4, 2018 |
# ? Jul 4, 2018 21:39 |
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It is utterly bizarre to me that the golden demon page serves you up a single low res image of winners, even for the slayer sword winning items
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# ? Jul 4, 2018 21:41 |
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Seldom Posts posted:No, they look fine.
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# ? Jul 4, 2018 22:00 |
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some people have low standards
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# ? Jul 4, 2018 22:53 |
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Fun fact aesthetics are pretty subjective. People can like things and people can not be lovely dick clowns about it. People can not like gw stuff an like mantic stuff an so can anyone else.
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# ? Jul 4, 2018 23:35 |
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So what the heck does an AoS army even look like? Gonna be making my first purchase to test out paint schemes on Saturday and idk what I should get (playing spoopy ghosts)
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# ? Jul 5, 2018 13:54 |
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Business Gorillas posted:So what the heck does an AoS army even look like? Usually one or two large models, some cav and some infantry. If you're playing the ghosts I'd pick up either of the new Easy to Build kits since they both compliment the new starter kit well.
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# ? Jul 5, 2018 14:03 |
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If you're just testing out paint schemes then I'd go with either of the push-fit kits. There's also a box of 10 reapers that's dropping Saturday, a push-fit kit of a spirit torment and two chainghasts, a box of five hexwraiths and of course Lady Olynder. A warning for the hexwraiths, since it's the same kit from 2011, they suck to build.
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# ? Jul 5, 2018 14:55 |
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I think I found a paint scheme I like, i saw this but I have no idea what paints these are. Any ideas? Edit: I figure the whispy stuff is that new tech paint and the skin (??) is the new hexflame thing, mostly looking at that dark rear end blue gray color for the hood Business Gorillas fucked around with this message at 15:08 on Jul 5, 2018 |
# ? Jul 5, 2018 15:02 |
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Business Gorillas posted:
The hood might be the new Nighthaunt Gloom. I have a pot and its a lot darker and solid than I was expecting it to be, especially compared to hexflame. Here's a comparison video: https://www.youtube.com/watch?v=4dTLRKLhd9c&t=51s
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# ? Jul 5, 2018 15:26 |
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Business Gorillas posted:I think I found a paint scheme I like, i saw this but I have no idea what paints these are. Any ideas? That green has a very Hatbox Ghost vibe and I really, really like it...
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# ? Jul 5, 2018 16:06 |
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# ? Jul 5, 2018 16:15 |
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Delightful!
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# ? Jul 5, 2018 16:16 |
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I never realized how loving huge that purple death ball was.
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# ? Jul 5, 2018 16:17 |
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How do the Endless Spells work?
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# ? Jul 5, 2018 16:30 |
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Clawtopsy posted:How do the Endless Spells work? You pay points to take them in your list, then cast them as a regular spell. Some of them move around, and players take turns picking spells and moving them starting with whoever has the second turn that round. So, if you cast an endless spell and it's the only one on the table, it's getting moved by whoever has second turn, either you or your opponent. They can be dispelled by a wizard if there's one close enough in the hero phase.
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# ? Jul 5, 2018 16:37 |
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long-rear end nips Diane posted:You pay points to take them in your list, then cast them as a regular spell. Some of them move around, and players take turns picking spells and moving them starting with whoever has the second turn that round. So, if you cast an endless spell and it's the only one on the table, it's getting moved by whoever has second turn, either you or your opponent. They can be dispelled by a wizard if there's one close enough in the hero phase. Which, since its 30" now for dispel range, seems to be often in the few games our group has played so far. I mean, to some degree I think it was just people being paranoid about this new thing they didn't have a lot of experience with. But the games we did this week it seemed like endless spells mostly just got dispelled off the board pretty quick, so there wasn't a whole lot of people fighting for control over them or trying to exploit the spells their enemies laid down or anything.
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# ? Jul 5, 2018 21:50 |
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Desiden posted:Which, since its 30" now for dispel range, seems to be often in the few games our group has played so far. Yeah seems like the Pendulum and the Cogs are the major Endless Spells that see use. The Pendulum because it's predictable, the cogs because they work in a way that means you can hide them out of enemy wizards' LOS.
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# ? Jul 6, 2018 01:24 |
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There are downsides to dispelling the Endless spells. Namely that you won't get to take control of them or that your opponent won't give up first turn to control them.
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# ? Jul 6, 2018 01:33 |
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# ? Jun 6, 2024 18:40 |
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Anyone got suggestions for where to get dumb brettonian helmets if I wanted to chop off some stormcast heads and make some questing knights?
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# ? Jul 6, 2018 01:45 |