Colossal bugfix update today. Changelist follows:quote:General
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# ? May 17, 2018 19:31 |
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# ? Jun 3, 2024 22:30 |
Also RAID is getting stealth lure throwable coins and a silenced pistol, the Welrod. These will make stealth easier, but they're unambiguously good changes.
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# ? May 17, 2018 19:32 |
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Discendo Vox posted:Panic Room Haha, timing. I just played a pub game last night on mayhem, and the snipers would keep showing up when Bile was trying to drop the c4 faster than we could kill them. Literally. It took us five straight minutes of all 4 of us on the roof killing snipers non-stop before they stopped coming.
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# ? May 17, 2018 20:18 |
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EimiYoshikawa posted:Haha, timing. I just played a pub game last night on mayhem, and the snipers would keep showing up when Bile was trying to drop the c4 faster than we could kill them. Literally. It took us five straight minutes of all 4 of us on the roof killing snipers non-stop before they stopped coming. That sounds correct. I'm having PDTH flashbacks of watching my sister play the booth demo at comic-con 2011, standing in place and popping snipers for what felt like a week.
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# ? May 17, 2018 20:30 |
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HebrewMagic posted:That sounds correct. I'm having PDTH flashbacks of watching my sister play the booth demo at comic-con 2011, standing in place and popping snipers for what felt like a week. Oh, it felt very authentic to the PDTH Panic Room experience, don't get me wrong. I still remember the first time my friends and I tried it back in october of '12 on the first free steam weekend...
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# ? May 19, 2018 08:05 |
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If someone is missing the Jacket DLC, Hotline Miami 2 is as low as $2,50 at https://www.chrono.gg for the next 8 hours as of writing this post.
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# ? May 22, 2018 09:13 |
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Help. Last one was henry's rock OD death sentence, salvaged only because a pub dropped in towards the end and gave me more medic bags and I had a spare concussion grenade. AMA
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# ? May 23, 2018 18:17 |
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EorayMel posted:Help. It was Archeology + Computer Room on the winning run, right? Was having those turret hacks actually count down to zero weird for you too? How did it feel to have your virginity handed back to you by a video game? ...how did it feel to lose it in the first place?
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# ? May 23, 2018 23:30 |
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maswastaken posted:Anything, you say? Winning run was archeology + biolab. Pubbie joined around biolab. Not really no, I was too busy getting shot at by the cops sliding under the left door in the entrance. Ok, I guess. Also ok. PS the immortal python skin looks really, really bad. The mask slightly less so.
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# ? May 24, 2018 00:14 |
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For anyone who still has problems with Henry's Rock, this is just the tonic. Makes the map actually fun and balanced rather than the bullet hell mess that it is in vanilla.
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# ? Jun 5, 2018 13:05 |
Huge bugfix update today! General Fixed an issue with some levels and difficulties granting completion of achievements that they shouldn't The auto-kick will now trigger on overuse of all throwables Pausing and unpausing will no longer break your jump momentum when playing in Offline mode Fixed an issue with clients being unable to interact with ECM Jammers properly The ECM feedback is no longer exclusively useable for the player that deployed the ECM Jammer Tradable hostages can now be killed Fixed an issue where assets bought after switching profile in the Job Overview would not spawn Fixed so the material Rosewood Pink use the correct texture Fixed a typo on the description for the Prospect in the Biker Perk Deck Fixed so the sound queue for the Trophies don’t play for already earned Trophies Removed the Payday 2 logotype from the preview screen The trophy “Ultimate Heister” no longer refers to the One Down difficulty Updated the Assault fade to avoid them being excessively long Spawn animations will no longer pre spawn a collision for the AI Achievements Added Henry’s Rock and Breakin’ Feds to the levels required for the difficulty achievements Fixed a typo on the achievement description for “Blood Diamond” Skins Fixed an issue where dead enemies would activate Underdog for clients Fixed a crash related to leaving a game when in custody with Stockholm Syndrome Aced Weapons Fixed a clipping issue with the Ergo Grip on the Chimano Custom Pistol Fixed an issue with the intimidate animation for Akimbo Micro Uzi Submachine Guns Fixed the glass material on the Tactical Flashlight melee weapon Fixed so the XL 5.56 Microgun is properly hidden if the player is downed by a Cloaker Level Alaskan Deal Fixed some briefcases clipping with other props Removed some planks that were clipping with the fuel tank Relocated a floating pile of debris Alesso Moved a plant that was clipping through a wall Removed a stack of boxes that spawned in the same location as another stack of boxes Moved a poster that caused a z-fighting with the wallpaint Fixed so that the achievement “gently caress it, we’re walking” can’t be obtained in Stealth Big Bank Fixed a gap in the wall by the entrance to the bank tellers area Big Oil Day 2 Fixed some seams on the walls Made the pool ladder climbable Added two missing windows by the exit to the terrace Brooklyn Bank Fixed z-fighting on the wall to the left of one of the ATM’s Escape: Overpass Fixed some VO giving misleading information related to the point of no return Fixed fire hurt area being enabled at the wrong time Disabled interaction on fence props near helicopter escape Go Bank Fixed so the correct interaction text is used for the car trunk interactions Golden Grin Casino Covered some holes in the walls around the reception area Henry’s Rock Added missing collisions in the cliffside in the helicopter pad area The batteries are no longer counting as additional loot Hotline Miami Day 1 Moved a car that was clipping with a building Raised the bag limit as it was set too low Hoxton Breakout Day 1 Fixed a z-fighting issue on one of the buildings Hoxton Breakout Day 2 Removed excessive hinges on a door Branch Bank Fixed the collision on the roof walkway railing Reservoir Dogs Day 2 Fixed a typo on the word “Nitrogen” Added two extra Liquid Nitrogen canisters Safe House Fixed the collisions on the lounge chairs as they were too big Fixed the collisions on the spray cans as they were too big Visually updated the animal masks that had broken textures Fixed some collisions around the shooting range Santa’s Workshop Team AI will now wait in their designated areas during Casing mode Fixed an issue where a table blocked the AI from going up the stairs Scarface Mansion Fixed a broken collision on the terrace wall Fixed an occluder issue with some carpets Shadow Raid The guard by the waterfront will no longer play a door breaching animation when he shouldn't Slaughterhouse Dozers will no longer get stuck behind the garage doors Dozers and Shields are now able to get down from all the containers White X-mas Removed misaligned graffiti The loot drop will now use the correct waypoint icon Discendo Vox fucked around with this message at 14:53 on Jun 14, 2018 |
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# ? Jun 14, 2018 14:38 |
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Discendo Vox posted:Huge bugfix update today! PAYDAY 2: Update 181.1 General Reverted the “auto-kick will now trigger on overuse of all throwables” change
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# ? Jun 15, 2018 18:29 |
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Lemme guess, they forgot to take into account all of the legitimate ways you can throw more than the base number of throwables?
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# ? Jun 15, 2018 21:14 |
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John Murdoch posted:Lemme guess, they forgot to take into account all of the legitimate ways you can throw more than the base number of throwables? I swear the last time they removed it was because of the introduction of regenerating throwables through Fully Loaded Aced.
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# ? Jun 15, 2018 21:17 |
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quote:Updated the Assault fade to avoid them being excessively long What does this mean? There are assault fades now?
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# ? Jun 16, 2018 04:35 |
Wastrel_ posted:What does this mean? There are assault fades now? The decompile's been delayed, so no one's entirely sure, but it...seems to be a net positive? John Murdoch posted:Lemme guess, they forgot to take into account all of the legitimate ways you can throw more than the base number of throwables? even better than spurious anticheat kicking, it somehow introduced a crash bug.
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# ? Jun 16, 2018 04:39 |
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Discendo Vox posted:The decompile's been delayed, so no one's entirely sure, but it...seems to be a net positive? I'm not optimistic, given that the main way to actually get things done in One Down (death sentence whatever, who plays one down outside of that) is to be acutely aware of when an assault fade has started and rush objectives while leaving the last few cops alone, because as soon as the assault properly breaks cops will immediately start spawning again. I'm guessing this change is going to severely reduce that window of objectives time, but hopefully I'm wrong.
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# ? Jun 16, 2018 06:15 |
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Assault fades are about 10 seconds long on DS, and the cops stick around to shoot you, which is ridiculous. This is why I don't understand what they mean. There haven't been any proper fades in the game for a long time and it'll be good balancing to add them back.ClonedPickle posted:I'm not optimistic, given that the main way to actually get things done in One Down (death sentence whatever, who plays one down outside of that) is to be acutely aware of when an assault fade has started and rush objectives while leaving the last few cops alone, because as soon as the assault properly breaks cops will immediately start spawning again. I'm guessing this change is going to severely reduce that window of objectives time, but hopefully I'm wrong. A sound plan except that in big open maps they can hit you with pinpoint accuracy from long distances with 225 damage. Again, Overkill should stop loving around and give us back proper assault fades where enemies actually leave the map and players have enough time to complete objectives. Because that's how the game was designed to be. Wastrel_ fucked around with this message at 08:42 on Jun 16, 2018 |
# ? Jun 16, 2018 08:39 |
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Discendo Vox posted:The decompile's been delayed, so no one's entirely sure, but it...seems to be a net positive? I don't know about that. Especially if there are no plans to reduce the spawncap or change any of the other assault mechanics like starting fades with 50 cops left on the map.
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# ? Jun 16, 2018 09:44 |
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Lists suck but: Transport Harbor Frames Dogs Dockyard Oil Remain top 5 heavy. Imo. Diamond Museum would be 6th.
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# ? Jun 23, 2018 05:04 |
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https://youtu.be/2VfykepqESo
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# ? Jun 25, 2018 05:58 |
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I realize this isn't a very helpful way to ask this question, but: I reinstalled yesterday and am getting occasional, brief, huge slowdowns. I forget what triggered it first, but this last time, I entered a screen watching a camera feed, and when I left, the game ran at like 8 fps for about a minute, then just suddenly cleared up and ran fine. Has anyone else experienced anything like this? (I'm sure this is already obvious but my pc can run payday at whatever conceivable frame rate with no problems most of the time; this is a new thing I've never had happen before.) ty goonfriends.
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# ? Jun 28, 2018 07:17 |
anime tupac posted:I realize this isn't a very helpful way to ask this question, but: I reinstalled yesterday and am getting occasional, brief, huge slowdowns. I forget what triggered it first, but this last time, I entered a screen watching a camera feed, and when I left, the game ran at like 8 fps for about a minute, then just suddenly cleared up and ran fine. Has anyone else experienced anything like this? That's a new one to me, sorry. Some things to check: 1. Got any mods running? There are a lot of potential sources there. 2. check that antivirus isn't triggering off of or blocking it.
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# ? Jun 28, 2018 07:31 |
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they finally fixed the zeal cloaker and gave the other cops a makeover
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# ? Jul 5, 2018 17:44 |
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And just a day after Vox showed off his team's stuff too.
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# ? Jul 5, 2018 18:15 |
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Console update tomorrow. https://steamcommunity.com/app/218620/discussions/12/1489992080518557038/?ctp=26#c1729828401693416302
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# ? Jul 6, 2018 02:00 |
"fixed". They're garbage top to bottom. Seriously, their solution for the zeal cloaker was "let's make it almost entirely matte black". Instead, install a mod that actually improves things. Death Vox is live, fully functional, extremely stable, and rapidly building in popularity! Discendo Vox fucked around with this message at 02:21 on Jul 6, 2018 |
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# ? Jul 6, 2018 02:03 |
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congratulations, vox, cant wait to see you officially replace jules
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# ? Jul 6, 2018 02:44 |
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Discendo Vox posted:"fixed". They're garbage top to bottom. Seriously, their solution for the zeal cloaker was "let's make it almost entirely matte black". This is a good and fun mod and I've yet to try out any actual Crackdown heists! I've ran through Watch Dogs and Nightclub with a friend so far and I'm loving it. Good job.
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# ? Jul 6, 2018 12:00 |
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I’m currently running the Restoration Mod using IPHLPAPI.dll, but the Crackdown installer apparently added WSOCK32.dll and now there’s a conflict message and the game crashes on startup, even when I remove IPHLPAPI.dll. Advice?
TheObserver fucked around with this message at 00:34 on Jul 7, 2018 |
# ? Jul 7, 2018 00:32 |
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Discendo Vox posted:"fixed". They're garbage top to bottom. Seriously, their solution for the zeal cloaker was "let's make it almost entirely matte black". That website, jesus christ. Hard pass due to that alone.
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# ? Jul 7, 2018 08:07 |
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Lol you're passing on this mod because they copied an official Overkill website?
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# ? Jul 7, 2018 12:17 |
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That or the https that oughtn't be there is spooking people. But if it is the FBI Files clone, you can always enjoy the extremely to-the-point GitHub releases page
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# ? Jul 7, 2018 12:40 |
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UnknownMercenary posted:Lol you're passing on this mod because they copied an official Overkill website? I am quite petty. But yeah I was referring to how ridiculously garish everything is. Websites should be simple. First thing it did was warn me it didn't have a security certificate or some poo poo. Half the poo poo I clicked on didn't do anything. SolidSnakesBandana fucked around with this message at 15:02 on Jul 7, 2018 |
# ? Jul 7, 2018 14:53 |
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SolidSnakesBandana posted:I am quite petty. But yeah I was referring to how ridiculously garish everything is. Websites should be simple. First thing it did was warn me it didn't have a security certificate or some poo poo. Half the poo poo I clicked on didn't do anything. I agree, double clicking on stuff on websites is a bit counter-intuitive. But other then that, it's well made.
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# ? Jul 7, 2018 15:03 |
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Kikas posted:I agree, double clicking on stuff on websites is a bit counter-intuitive. But other then that, it's well made. Oh I had to double click it?! Ok that explains it
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# ? Jul 7, 2018 15:05 |
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is that for real because i'm gonna suggest breaking the last literally 20 years of internet user experience is inexcusably dumb af if so or is this all a nefarious plot to root out people too lazy to click links, because that also describes me
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# ? Jul 7, 2018 21:48 |
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the double click poo poo was also on overkill's website where you 'hacked' into the fbi chief's computer it was really questionable then too
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# ? Jul 7, 2018 21:55 |
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Coolguye posted:the double click poo poo was also on overkill's website where you 'hacked' into the fbi chief's computer it's been so long since I've used FBI files that I didn't remember that, but regardless of who did it: that's not questionable, that's outright wrong in this instance i'd suggest a slightly less faithful rendition of Overkill's mistakes
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# ? Jul 7, 2018 21:57 |
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# ? Jun 3, 2024 22:30 |
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Psion posted:it's been so long since I've used FBI files that I didn't remember that, but regardless of who did it: that's not questionable, that's outright wrong
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# ? Jul 7, 2018 22:00 |