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ZiegeDame posted:Last I heard people outside your party don't get xp I have no idea why developers still do this in 2018
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# ? Jul 10, 2018 15:48 |
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# ? Jun 6, 2024 03:06 |
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irlZaphod posted:I got €5 off for pre-ordering, plus I don't have to pay until I pick it up. And if I change my mind I just don't pick it up and don't get charged. So that's a reason for me to pre-order, with literally no downside to doing so. Is 5 pound not a reason??
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# ? Jul 10, 2018 15:56 |
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Zaphod42 posted:Is 5 pound not a reason??
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# ? Jul 10, 2018 15:58 |
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Andrast posted:I have no idea why developers still do this in 2018 Otherwise why have party limits? It adds to choice and replay value. You don't really need xp diversion because lower level chars will level much faster anyways. But just really pick 4 to focus on and play the game 2 times, OR play with all 8 just rotate them around. No big? I think having a char you've ignored all game magically be level 100 is worse, it removes player agency.
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# ? Jul 10, 2018 15:59 |
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irlZaphod posted:Yes, I said it was a reason to pre-order. You're weird. "Please gamestop take my money, its a burden to have it in my pocket!"
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# ? Jul 10, 2018 15:59 |
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Zaphod42 posted:You're weird.
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# ? Jul 10, 2018 16:01 |
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Zaphod42 posted:Otherwise why have party limits? It adds to choice and replay value. I disagree with everything in this.
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# ? Jul 10, 2018 16:01 |
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Andrast posted:I disagree with everything in this.
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# ? Jul 10, 2018 16:03 |
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It's actually way cooler to be able to shuffle my party at will without having to grind then up to speed, even if that process is somewhat quick.
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# ? Jul 10, 2018 16:09 |
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My heart can't take two Zaphods arguing like this.
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# ? Jul 10, 2018 16:16 |
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Locking the ability to mix and match party formations to try out new strategies behind grinding random combat does not increase player agency. All it does is pad out completion times—which appeals to people looking to get value for money by hours played, I guess, but cheapens the moment to moment experience by making players engage in unchallenging busywork.
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# ? Jul 10, 2018 16:17 |
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Mega64 posted:My heart can't take two Zaphods arguing like this.
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# ? Jul 10, 2018 16:17 |
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doingitwrong posted:Locking the ability to mix and match party formations to try out new strategies behind grinding random combat does not increase player agency. All it does is pad out completion times—which appeals to people looking to get value for money by hours played, I guess, but cheapens the moment to moment experience by making players engage in unchallenging busywork. There is another option and its just playing with whoever you want and sometimes they are underleveled and if you like them and use them enough eventually they'll catch up.
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# ? Jul 10, 2018 16:19 |
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I don't think the exp distribution is going to be as big of an issue as people are making it out to be. It looks like the natural way to play will be to travel in a circle, gather your 8 travelers, then start doing each person's Chapter 2. Since the level jump from Chapter 1 to Chapter 2 is so dramatic I think it'll make more sense to try and hit as many Chapter 2s as possible before moving on to your favorite character's Chapter 3. This could be wrong. Tressa's Chapter 2 had a recommended level of 22 while Olberic's had one of 27, so maybe different characters will be set up to do their chapter first or to do two chapters in a row, but I feel that you'll do a full curcuit of chapters before moving on to the next tier. Since you have to have the character whose chapter you're completing in your party, they'll always get some exp to bring them up to a baseline, and if you are smart about cycling your party when you need to bring someone new in for their chapter, I think that it'll be easy to keep a well-trained team of 8. Your first character will always be a little higher leveled than everyone else, but the game appears to be designed to force every character into your party for parts of it so no one should ever get truly left behind.
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# ? Jul 10, 2018 16:21 |
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doingitwrong posted:Locking the ability to mix and match party formations to try out new strategies behind grinding random combat does not increase player agency. All it does is pad out completion times—which appeals to people looking to get value for money by hours played, I guess, but cheapens the moment to moment experience by making players engage in unchallenging busywork. You only have to grind if you're a minmax sperg or if you seriously ignore a char for 40 hours and then decide you want them. Relax.
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# ? Jul 10, 2018 16:26 |
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MMF Freeway posted:There is another option and its just playing with whoever you want and sometimes they are underleveled and if you like them and use them enough eventually they'll catch up. Bingo
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# ? Jul 10, 2018 16:26 |
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Zaphod42 posted:You only have to grind if you're a minmax sperg
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# ? Jul 10, 2018 16:28 |
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Yeah just because it won't massively effect your ability to finish the game (we assume) doesn't mean that it's not an archaic throwback that the genre should drop.
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# ? Jul 10, 2018 16:31 |
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sometimes I like to relax by getting into battles and leveling a couple party members up. Sometimes I don't.
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# ? Jul 10, 2018 16:33 |
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Kotaku just dropped something that said that your Protag is only locked in the party until you finish their story. And they finished 4 of the stories so far.
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# ? Jul 10, 2018 18:31 |
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Aquasnake posted:Kotaku just dropped something that said that your Protag is only locked in the party until you finish their story. And they finished 4 of the stories so far. Yeah, I just read that myself: https://kotaku.com/how-octopath-travelers-structure-actually-works-1827478495 quote:There’s been a lot of confusion about the structure of the upcoming Switch role-playing game Octopath Traveler, namely surrounding the game’s eight main characters. Allow us to clear things up. In the comments: quote:
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# ? Jul 10, 2018 18:36 |
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Aquasnake posted:Kotaku just dropped something that said that your Protag is only locked in the party until you finish their story. And they finished 4 of the stories so far. When the thread was repeating the "your starting character is locked and can never be removed!" rumor, my BS detector was going off.
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# ? Jul 10, 2018 18:43 |
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The most annoying and confusing thing to me with H'aanit is that her Japanese dialogue, judging from the voice acting, is nothing like the weird, bad English dialogue. Her Japanese dialogue is very terse and to the point. Just a weird choice overall.
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# ? Jul 10, 2018 18:45 |
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Are you guys going to play with English or Japanese dialogue. From the first demo, I kinda enjoyed the English voice acting cause it was weird.
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# ? Jul 10, 2018 18:47 |
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Mordiceius posted:Want to try to solo the game as Ophilia? Probably a bad idea, but hey, you do you.
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# ? Jul 10, 2018 19:11 |
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Aquasnake posted:Kotaku just dropped something that said that your Protag is only locked in the party until you finish their story. And they finished 4 of the stories so far. Interesting.
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# ? Jul 10, 2018 19:11 |
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unimportantguy posted:The most annoying and confusing thing to me with H'aanit is that her Japanese dialogue, judging from the voice acting, is nothing like the weird, bad English dialogue. Her Japanese dialogue is very terse and to the point. Just a weird choice overall. Probably a reference to Frog's weird stilted translation in US Chrono Trigger that wasn't that way in the JP version. Some people like it some hate it. H'aanit's dialogue really cranks it up to 11 though.
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# ? Jul 10, 2018 19:12 |
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Housh posted:Are you guys going to play with English or Japanese dialogue. From the first demo, I kinda enjoyed the English voice acting cause it was weird. Japanese because Even if it's a bit annoying just like in Bravely Second, since the Japanese script is different so what they're saying and the text is sometimes completely different.
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# ? Jul 10, 2018 19:16 |
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Zaphod42 posted:Probably a reference to Frog's weird stilted translation in US Chrono Trigger that wasn't that way in the JP version. Some people like it some hate it. It's in Middle English. I wonder if the French localization for her is in Occitan.
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# ? Jul 10, 2018 19:20 |
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Nah, it's a reference to The Canterbury Tales, which Octopath certainly seems inspired by. https://www.slideshare.net/Carrielt1/chaucer-canterbury-tales-intro-lesson-presentation https://www.bartleby.com/40/0101.html e: Which, as Sunning says, is Middle English. Terper fucked around with this message at 19:31 on Jul 10, 2018 |
# ? Jul 10, 2018 19:23 |
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Sunning posted:It's in Middle English. I'm just used to seeing the "thou would'st knoweth" kind of faux archaic used in Dark Souls and the like.
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# ? Jul 10, 2018 19:24 |
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Zaphod42 posted:Probably a reference to Frog's weird stilted translation in US Chrono Trigger that wasn't that way in the JP version. Some people like it some hate it. If we're going by the "successor in some ways to FF6" thing, it's a reference to the Gau/Cyan/"Mr. Thou" exchanges I'd really like to know if the FF6 thing extends to the final dungeon being multiple parties you switch between, so I can decide how much to level my 2nd group of 4.
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# ? Jul 10, 2018 19:29 |
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Your Computer posted:Is it? I know nothing about Middle English but I've the-neveren seenen thisen the-kinden ofen the-Englishen beforen.
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# ? Jul 10, 2018 19:36 |
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Housh posted:Are you guys going to play with English or Japanese dialogue. From the first demo, I kinda enjoyed the English voice acting cause it was weird. Japanese for sure, pretty much entirely off of Olberic. They got the same guy who did Artanis for the english and it is just so off putting for me for some reason that I had to switch the language
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# ? Jul 10, 2018 19:37 |
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theshim posted:tell kotaku to stop loving doxxing me You better believe I'm going to do solo runs of this baby once I get my first one or two playthroughs done.
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# ? Jul 10, 2018 20:43 |
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Your Computer posted:Is it? I know nothing about Middle English but I've neveren seenen thisen kinden ofen Englishen beforen. pre:Whan that aprill with his shoures soote The droghte of march hath perced to the roote, And bathed every veyne in swich licour Of which vertu engendred is the flour; Whan zephirus eek with his sweete breeth Inspired hath in every holt and heeth Tendre croppes, and the yonge sonne Hath in the ram his halve cours yronne, And smale foweles maken melodye, That slepen al the nyght with open ye (so priketh hem nature in hir corages); Thanne longen folk to goon on pilgrimages, And palmeres for to seken straunge strondes, To ferne halwes, kowthe in sondry londes; And specially from every shires ende Of engelond to caunterbury they wende, The hooly blisful martir for to seke, That hem hath holpen whan that they were seeke. Panic! at Nabisco fucked around with this message at 20:51 on Jul 10, 2018 |
# ? Jul 10, 2018 20:48 |
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Relax Or DIE posted:Yeah just because it won't massively effect your ability to finish the game (we assume) doesn't mean that it's not an archaic throwback that the genre should drop. Reminder that out of combat experience has existed in RPGs since Final Fantasy 4 for the SNES (it's why people are a higher level if/when they rejoin you), and in Dragon Quest 4 non-combat party members in Chapter 5 gained XP as long as the wagon was present. The idea of having people not in your active party gain XP isn't even a new idea. Excluding scaling exp systems and/or massive rosters (like Suikoden), not having out of party experience only serves to punish people who want to use more party members, or pad out a game with grinding. And in Suikoden's case the leveling system is often too generous and it can be abused to blow past the level curve repeatedly in those games. It sounds like the scaling might be decent enough to where little-used characters won't be that badly left in the dust, but it would've been nice if they'd have designed for all party members to gain XP and just adjust the leveling system to work that way. Unless the subclassing setup is such that most people are never going to care about using more than 4 specific characters (or 3 and the story character for whomever's story they're running at the time). Mordiceius posted:In the comments: Was fine in SaGa Frontier, will be fine in this. Though I wouldn't object to the next game by this team to be structured with you recruiting everyone so that they can develop later stories with other characters in mind.
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# ? Jul 10, 2018 23:31 |
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If the early reviews/articles are right in that there is no sign of the eight stories connecting to a single story arc, I'll be a bit disappointed. I mean, they have to connect eventually somehow, right?
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# ? Jul 10, 2018 23:56 |
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They either don't connect at all, or there's one final boss fight after you complete each character's individual story.
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# ? Jul 11, 2018 00:03 |
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# ? Jun 6, 2024 03:06 |
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Books On Tape posted:If the early reviews/articles are right in that there is no sign of the eight stories connecting to a single story arc, I'll be a bit disappointed. I mean, they have to connect eventually somehow, right?
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# ? Jul 11, 2018 00:04 |