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McFrugal posted:Ah, thanks, I'll start working towards the 200-odd steel I need for one of these bad boys. In the mean time I suppose I'll just putz along with my lovely generator setup. If you just want to run a void miner you can also just make the steam dynamo part, not put a steam conversion upgrade on it, and slap some tier upgrades and maybe an augment on it. If you decide later you want to make something bigger it’s not too late. I freely admit my decision was overkill done for aesthetics. You can run it on Burnium, which as someone said you have way, way more of than you can ever use in Exoria. Also, the IE windmills aren’t half bad. I made six or so and threw sails on them and they still run all my processing equipment. Won’t keep up as I make higher tier thermex machines, but more than good enough to have an infrastructure to build big things on.
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# ? Jul 8, 2018 05:28 |
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# ? Jun 6, 2024 03:11 |
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Building cable / wire nightmares is half the fun of modded minecraft and I won't let anyone tell me otherwise. AE2 actually has a really nicely designed progression in a way that other mods don't and a decent part of that is the channel limitation, because all of it is designed to make you think about your network and build it out (sometimes recursively with goofy poo poo like sub networks) in an organized and deliberate way. Plus mods having things that require lots of space means you have neat stuff to build around. This is my mediocre server room from the last Progress server:
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# ? Jul 8, 2018 05:51 |
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Gwyneth Palpate posted:
All I see there is murder by cables everywhere Multiple steam engines are certainly overkill, though you'll appreciate the extra power when you've got your full RS system and multiple resonant upgraded TE machines and tier 4-6 void miners with speed upgrades all churning at once.
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# ? Jul 8, 2018 07:00 |
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Wait, what are those red wires and lasers?
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# ? Jul 8, 2018 07:45 |
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IE Redstone cables and Actually Additions power lasers I think.
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# ? Jul 8, 2018 08:13 |
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Black Pants posted:IE Redstone cables and Actually Additions power lasers I think. Correct. The lasers transport 100k RF/t, which is four times as much throughput as resonant fluxducts. IE redstone wire is amazing. I'm a huge vanilla redstone nerd and even I have to acknowledge their superiority. Super Jay Mann posted:All I see there is murder by cables everywhere By the end of my exoria playthrough I almost had to make a third to keep up with my power use.
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# ? Jul 8, 2018 11:51 |
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Gwyneth Palpate posted:Correct. The lasers transport 100k RF/t, which is four times as much throughput as resonant fluxducts. IE redstone wire is amazing. I'm a huge vanilla redstone nerd and even I have to acknowledge their superiority. Have you, by any chance, moved on to another interesting pack, bc your posts in this thread is literally how I find modpacks
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# ? Jul 8, 2018 16:07 |
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Hmm, no hostile monsters are spawning in the overworld for some reason, I wonder what the deal-- Remember, kids, don't chunkload a tainted chunk and then never go back to it. Elswyyr posted:Have you, by any chance, moved on to another interesting pack, bc your posts in this thread is literally how I find modpacks I got to the last quest of Exoria and it was an irritating combat quest, so I pretty much gave it up. Right now I'm playing the latest updated direwolf20 pack, because it has the new thaumcraft, thermal expansion, astral sorcery, and enderIO. It's a kitchen sink pack though, so if you're looking for quest progression poo poo then you're not gonna get it there. Here's the modpacks I currently have installed: For those who might not know all of these (not just the person I quoted) here's a rundown from left to right. * Direwolf20 pack: 1.12, kitchen sink. Has a custom mod, Meecreeps, that is fun to mess around with. It summons little helpers that can do rote tasks like cut down trees and dig around. * Exoria: 1.12, quest progression pack. Made by the same dude who did Age of Engineering. Has good pacing and is built around opening up new dimensions for progress. * SevTech Ages: 1.12, quest progression pack. Has a start that is very much like terrafirmacraft, and five separate stages. Quoted as a pack that would take "six months" to complete, but that was in the context of streamers and youtubers, who don't play as frequently. * Crimson Skies: 1.12, quest progression skyblock. Made by the same guy who did the Modern Skyblock series. Compared to MSB3, it's considered a more "expert" pack. Based around Astral Sorcery for progress. Fairly light mod loadout. * Infinity Evolved Skyblock: 1.7.10, progression skyblock. Dated, but a challenging expert progression map. Version 2.0 is notable for actually having a quest book! There are no quest rewards, though -- it's basically a tutorial on how to progress. Relies heavily on IC2 and Buildcraft. * FTB Pyramid Reborn: 1.12 expert quest progression skyblock. A spiritual successor to the old FTB Pyramid map. Uses in-world mechanisms for quest progression instead of a quest book. Very small mod layout, and quite short to complete.
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# ? Jul 8, 2018 16:24 |
We've been pushing through FTB Continuum as a group of 6 and man do I hate the efab. Things that are irritating about it in no particular order: 1 - It's loud as gently caress 2 - Muffling blocks don't work 3 - It's loud as gently caress 4 - If you have 2 in the same dimension the server explodes 5 - It's loud as gently caress 6 - You need to make thousands of repetitive things with it 7 - It's still loud as gently caress 8 - Automating it isn't fun or engaging at all 9 - It's louder as gently caress once you automate it In conclusion, I hate the EFab. *JACKHAMMER NOISES INTENSIFY*
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# ? Jul 8, 2018 16:55 |
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Yeah, I am giving FTB Continuum a wiiiide fuckin' berth. Even the FTB team itself can't stand it; their server for it lasted literally a day before everyone gave up playing it.
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# ? Jul 8, 2018 17:10 |
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I like the idea of a machine that gets bigger so you can build more things, it was an idea I had back in the day. But in practice its just a hinderance to normal gameplay that really interferes with the normal ease and flow of just using a normal crafting table.
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# ? Jul 8, 2018 19:05 |
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Ariong posted:Oh, okay! I hadn't heard of that before. I thought you just needed a drive/chest, an energy acceptor, and some sort of terminal. That worked. Thanks! Glad you fixed it. Now for the next problem: IIRC AE2 will try to form an ad hoc network off another ME drive in the system if you start branching out into two. I had that happen in Blightfall; I had another drive between me and the controller and was wondering why it was getting mad after connecting 8 devices.
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# ? Jul 8, 2018 20:04 |
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Rocko Bonaparte posted:Glad you fixed it. Now for the next problem: IIRC AE2 will try to form an ad hoc network off another ME drive in the system if you start branching out into two. I had that happen in Blightfall; I had another drive between me and the controller and was wondering why it was getting mad after connecting 8 devices. IIRC, ME drives aren't special like that. You can form an ad-hoc network out of any two channel-using devices. P2P tunnels often travel over an ad-hoc network, for example.
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# ? Jul 8, 2018 21:07 |
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I might preempt that by seperating my essentia and item systems. There’s really no reason they have to be together. So, you’re saying that if your system goes Terminal——————drive-drive-controller Then the terminal and left drive might become a second system to the right drive and controller?
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# ? Jul 8, 2018 21:14 |
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Gwyneth Palpate posted:IIRC, ME drives aren't special like that. You can form an ad-hoc network out of any two channel-using devices. P2P tunnels often travel over an ad-hoc network, for example. Which culminates in using a subnetwork to transfer all channels via P2P tunnels from a giant ME controller to control a giant AE2 system or pushing a dumb amount of channels through quantum entanglement to a chunk far away. You rarely need to do something like this, however, I only started when I hit post-scarcity and was doing Avaritia silliness. Ariong posted:So, you’re saying that if your system goes No. If a cable runs out of channels then you'll find your devices have gone off-line, not split into two separate networks. Sage Grimm fucked around with this message at 22:24 on Jul 8, 2018 |
# ? Jul 8, 2018 22:20 |
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The trick to channel management (other than disabling it in the config) is to use a lot of smart cable. It helps when you can actually see how many channels are in use.
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# ? Jul 8, 2018 22:30 |
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Because I'd never used it before, I screwed around with Deep Resonance for power. The process of refining a crystal is kinda fun, but man is the mod ever a buggy mess. The resonating crystal fluid is kinda weird, too -- it has NBT data, and only certain types of fluid pipes can transport it at all. EnderIO fluid conduits work, sometimes, but thermex fluiducts choke hard. The machines you use to purify and fortify the liquid frequently get stuck, and all parts have to be dismantled and reassembled in a specific order before they work again. (Fortunately, all machines retain their inventories, so this is mostly an inconvenience.) The power output is pretty good, though. I got a crystal to 100% purity and ~80% strength/efficiency, and it outputs 16,000 RF/t and lasts for about a billion RF total. Another drawback is that there is a radiation mechanic, but 100% purity crystals emit almost no radiation. I ended up sequestering the power generation to an empty spot in The End to be safe, though, and surrounded it with a bunch of the mod's anti-radiation blocks.
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# ? Jul 9, 2018 04:01 |
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Sage Grimm posted:Which culminates in using a subnetwork to transfer all channels via P2P tunnels from a giant ME controller to control a giant AE2 system or pushing a dumb amount of channels through quantum entanglement to a chunk far away. You rarely need to do something like this, however, I only started when I hit post-scarcity and was doing Avaritia silliness. Well that's how it's supposed to work but I'm saying with the 1.7.10 series--and I think I actually replaced the one in Blightfall with a newer version--I got bit by that in particular once. Ariong posted:I might preempt that by seperating my essentia and item systems. There's really no reason they have to be together.
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# ? Jul 9, 2018 05:21 |
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Well I wanted an immediate solution to my power problems and decided to do this: Gentlemen, BEHOLD. CANOLA! This how big the farm gets with a quartz range addon. I was originally going to max it out with emerald addons but I didn't have enough dirt since I had stopped using dense strainers and didn't set up any other passive dirt generation. The standard tin range addon doesn't keep up with a single oil generator, but this thing might just keep up with an oil generator and a mildly upgraded combustion dynamo.
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# ? Jul 9, 2018 07:35 |
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McFrugal posted:Well I wanted an immediate solution to my power problems and decided to do this: Dont you have a rod of earth (i forget the actualy name of it)already. All you need is a rune of earth, 6 living wood and 1 piece of dirt to craft and it's free dirt forever.
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# ? Jul 9, 2018 09:46 |
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Meskhenet posted:Dont you have a rod of earth (i forget the actualy name of it)already. All you need is a rune of earth, 6 living wood and 1 piece of dirt to craft and it's free dirt forever. Aaah, I forgot about that, dangit.
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# ? Jul 9, 2018 10:08 |
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Im still on 1.0 exoria. Is manafluxfield disabled in later patches? (is it meant to be disabled in this patch?)
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# ? Jul 9, 2018 10:23 |
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Meskhenet posted:Im still on 1.0 exoria. Yes, its disabled in later patches. It was a big oversight to leave that in since you have infinite mana.
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# ? Jul 9, 2018 10:39 |
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McFrugal posted:Yes, its disabled in later patches. It was a big oversight to leave that in since you have infinite mana. Yeah im pretty much runnign my entire base on 1 pool LOL.
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# ? Jul 9, 2018 13:09 |
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Meecreeps from the Direwolf pack update are pretty overpowered The item costs 6 gold, 2 diamonds, and a chest. Right click to spawn a Meecreep (styled after Mr Meeseeks from Rick and Morty) - he spawns in and opens a dialog where you choose what he does. Context depends on what you right clicked. Right click a tree, and you can have him chop down all the tree nearby - if you made a dense tree farm that grew for a while he'll chop down the whole thing with one command. Right click the ground, he can start digging a 3-wide staircase (with stairs) down to bedrock - requires some Cobble to get started with the stairs, but once he starts mining he mostly supplies his own. You might need to pick up some of the cobble he's mined and drop it back down for him. Right click the ground, he can start digging a shaft down to bedrock (requires ladders) Right click a wall, he can start digging a 3x3 tunnel, 32 blocks long Right click the ground, he can start building a platform, just supply the cobble (you can also use this to pave over liquid pools - if he burns up trying to build the platform just try again. He does have some trouble with lava/liquids - I think if you were relying on him to pick up the mining drops and he found lava you'd lose that wad of stuff. You can have multiple of them working at once - I had three digging tunnels, not sure what the upper limit is. It costs no resources to spawn him once you've built the box.
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# ? Jul 10, 2018 13:56 |
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Is there any disadvantage to using a colored lens in a void miner? Do the non-preferred resources get a penalty compared to a clear lens?
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# ? Jul 11, 2018 00:40 |
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Devor posted:Meecreeps from the Direwolf pack update are pretty overpowered Could you give him a ton of cobble in a skyblock map and have him just build the stairs down?
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# ? Jul 11, 2018 00:53 |
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Devor posted:Meecreeps from the Direwolf pack update are pretty overpowered He can also clear out a volume up to 15 x 15 x 5 high, which is probably the most useful option imo. And giving multiple meecreeps the same task will make them do it faster.
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# ? Jul 11, 2018 01:13 |
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McFrugal posted:Is there any disadvantage to using a colored lens in a void miner? Do the non-preferred resources get a penalty compared to a clear lens? Yeah, the other resources won't show up as often. In the config, items for the void miners are given in terms of weight. The lens appears to multiply the weight for the item, though it doesn't look particularly consistent. My guess is that after the lens effect is applied to the weights, the weights are summed, and percentages are drawn based on the total weight.
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# ? Jul 11, 2018 01:19 |
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I can't quite decide if I love the whole progression of Astral Sorcery, the way of crafting various things and some of the insane items, buffs, and abilities you can get at virtually no cost more than I hate Astral Sorcery for only being able to do anything half the time and being at the mercy of whichever constellations are visible on any given night.
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# ? Jul 11, 2018 02:15 |
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Super Jay Mann posted:I can't quite decide if I love the whole progression of Astral Sorcery, the way of crafting various things and some of the insane items, buffs, and abilities you can get at virtually no cost more than I hate Astral Sorcery for only being able to do anything half the time and being at the mercy of whichever constellations are visible on any given night. This is where abusing mod interactions is a good idea. Blood magic has a ritual that can instantly make nighttime come. Using it during the night turns back the clock, allowing you to keep the same constellations in the sky indefinitely as long as you remember to whack the ritual stone every once in a while. Draconic Evolution also has the celestial manipulator, though it can't turn back time. In Sevtech, I used the night time ritual and a bed to rapidly advance the day/night cycle so I could force the Horologium constellation out.
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# ? Jul 11, 2018 02:41 |
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Super Jay Mann posted:I can't quite decide if I love the whole progression of Astral Sorcery, the way of crafting various things and some of the insane items, buffs, and abilities you can get at virtually no cost more than I hate Astral Sorcery for only being able to do anything half the time and being at the mercy of whichever constellations are visible on any given night.
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# ? Jul 11, 2018 03:13 |
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Whalley posted:I hate it for relying on my bad mouse wheel to need to scroll twelve times to navigate a book
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# ? Jul 11, 2018 03:16 |
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Double clicking on a relevant section of the AS book will enter that section, as well.
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# ? Jul 11, 2018 03:28 |
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Any tips on cleaning flux in thaumcraft 6? I am generating a worring amount.
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# ? Jul 11, 2018 18:02 |
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Sexual Aluminum posted:Any tips on cleaning flux in thaumcraft 6? I am generating a worring amount. Flux in TC6 is self-cleaning - it'll stack until it makes a rift which spooges out Taint creatures until the Flux level is back within sanity. This has the benefit of making it a lot harder to cover the world in Taint.
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# ? Jul 11, 2018 19:51 |
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tell that to my chunkloaded taint chunk that spawned 256 wisps without meaningfully affecting the amount of flux in the atmosphere i may have dumped 400 stacks of coal ore into a crucible and vented that poo poo though
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# ? Jul 11, 2018 20:32 |
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Gwyneth Palpate posted:tell that to my chunkloaded taint chunk that spawned 256 wisps without meaningfully affecting the amount of flux in the atmosphere Aren't wisps just mob spawns that show up in magical biomes? Your tainted chunk needed to have land around it to spread and vent further flux, PLUS uh once there are enough tainted seeds spewing flux it's self-sustaining. You had like 20 in there, didn't you?
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# ? Jul 11, 2018 22:04 |
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McFrugal posted:Aren't wisps just mob spawns that show up in magical biomes? Your tainted chunk needed to have land around it to spread and vent further flux, PLUS uh once there are enough tainted seeds spewing flux it's self-sustaining. You had like 20 in there, didn't you? There were 8 taint seeds that the /cofh killall command took out, yeah. It was one loaded chunk far away from my base, so there were 256 wisps (that I never actually saw) clowning around inside that 16x16 area.
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# ? Jul 11, 2018 22:13 |
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# ? Jun 6, 2024 03:11 |
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In Blightfall, I now have a setup for automatically generating Herba, Praecantatio, and Sano. Now I just need a way of automatically generating Vitium. Any suggestions? My only idea is to find a way to automatically spawn and then kill tainted monsters. I could find a way to auto-kill them, but as for spawning them, I got nothing. EDIT: Tainted Soil is a good Vitium source, so if tehre's is a way to automatically generate and then harvest it, I'm all for that. Ariong fucked around with this message at 23:52 on Jul 12, 2018 |
# ? Jul 12, 2018 23:46 |