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Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Fuzz posted:

Whichever is that starting light mech with the one lrm our ML. So useless.

Locusts are very bad, yes

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Pornographic Memory
Dec 17, 2008
i remember going on my first assassination mission when i first played, and i only had three mechs because i hosed up on the first mission with your merc company and was short on cash. watching a stock locust and spider try to whittle down a shadowhawk by themselves is the saddest thing

Panfilo
Aug 27, 2011
Probation
Can't post for 13 days!
Why did they give autocannon recoil penalties? As if they weren't bad enough in terms of weight efficiency, you have to account for firing them every turn which hurts both ac2 (sniping from range) and ac20 (midrange hail Mary shots) alike.

Personally, they should've had them around working similarly to how Ultra Autocannon worked. You'd get a 'burst' mode exist fired one 'shot' and a 'sustained' mode which fired two, with damage and heat being rebalanced around being able to occasionally shoot twice. So in this case the second shot from sustained fire is the one that gets the recoil penalty, that mode generates 2.5x heat compared to burst, and you have an increased chance of getting an ammo explosion on a round you used this mode. But on the upside you potentially get two shots, and both shots would hit the same location.

Organ Fiend
May 21, 2007

custom title

Super 3 posted:

How is the LL Awesome boat? They did buff/change LL's so they're not trash anymore.

They reduced LL heat to 18 from 30. LLs are amazing now, and so is the awesome laser boat.

Taerkar
Dec 7, 2002

kind of into it, really

Captain Foo posted:

Locusts are very bad, yes

The -1M Locust is the thinnest-armored mech in Battletech. I think only the 3025 reprint Hussar is close.

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund

Captain Foo posted:

Locusts are very bad, yes

Not the Locust, you don't start with any of the 3 variants of that. The Spider was what I was thinking of.

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Fuzz posted:

Not the Locust, you don't start with any of the 3 variants of that. The Spider was what I was thinking of.

....yes you do? but ok. Spider's way better than a locust anyway, but still not good.

Panfilo posted:

Why did they give autocannon recoil penalties? As if they weren't bad enough in terms of weight efficiency, you have to account for firing them every turn which hurts both ac2 (sniping from range) and ac20 (midrange hail Mary shots) alike.

Personally, they should've had them around working similarly to how Ultra Autocannon worked. You'd get a 'burst' mode exist fired one 'shot' and a 'sustained' mode which fired two, with damage and heat being rebalanced around being able to occasionally shoot twice. So in this case the second shot from sustained fire is the one that gets the recoil penalty, that mode generates 2.5x heat compared to burst, and you have an increased chance of getting an ammo explosion on a round you used this mode. But on the upside you potentially get two shots, and both shots would hit the same location.

RAC/2, UAC/5, and LB10XAC should be "stock" in my opinion, with the ability to unjam UACs like RACs.

Panfilo
Aug 27, 2011
Probation
Can't post for 13 days!

Captain Foo posted:

....yes you do? but ok. Spider's way better than a locust anyway, but still not good.


RAC/2, UAC/5, and LB10XAC should be "stock" in my opinion, with the ability to unjam UACs like RACs.

Not yet rediscovered yet in this time. Though having regular autocannon work like worse versions of ultras would be a lot better.then the ultra version could have the same double tap option without recoil or heat penalties.

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Panfilo posted:

Not yet rediscovered yet in this time. Though having regular autocannon work like worse versions of ultras would be a lot better.then the ultra version could have the same double tap option without recoil or heat penalties.

I know, I'm saying that on a higher level rewrite of the systems (which won't happen) that's how it should be.

Panfilo
Aug 27, 2011
Probation
Can't post for 13 days!

Captain Foo posted:

I know, I'm saying that on a higher level rewrite of the systems (which won't happen) that's how it should be.

Agreed. Plus a JagerMech with 4 rac2 would be a lot of fun.

Rosoboronexport
Jun 14, 2006

Get in the bath, baby!
Ramrod XTreme

Super 3 posted:

How is the LL Awesome boat? They did buff/change LL's so they're not trash anymore.


Organ Fiend posted:

They reduced LL heat to 18 from 30. LLs are amazing now, and so is the awesome laser boat.

That's pretty much it, it's an awesome leg remover, best applied on a downed mech. Game appears to be somehow coded to time four LL shots in animation/sound because after four there is a brief pause and then it fires the last laser. The PPC carrier is still under consideration, most likely it would work better if I would install all my DHS from the two plot mechs. Currently after alpha strike I have to cool 2-3 rounds only firing one PPC at a time until I gan alpha again. It's good for knocking down mechs destabilised by my LRM80++ Stalker though and then I can get to work with the Lawesome.

mp5
Jan 1, 2005

Stroke of luck!

This is probably old news but this Liberation Panzyr mission is brutal (according to this thread the one after it is even worse?). I'm still just coring out mechs despite my best efforts to leg them or injure the pilots, which is pretty frustrating after like 30 hours played

tangy yet delightful
Sep 13, 2005



Do you basically just need to boost gunnery stat when levelling pilots to get good percentage chances vs. legs/head? Or are there modules to add to your mech in the bay also?

NatasDog
Feb 9, 2009

tangy yet delightful posted:

Do you basically just need to boost gunnery stat when levelling pilots to get good percentage chances vs. legs/head? Or are there modules to add to your mech in the bay also?

The tactics ones increase your percentage chance to target specific parts of the mech with called shots, gunnery just increases chance to hit.

Submarine Sandpaper
May 27, 2007


I believe you also get a flat to hit bonus with called shot with tactics.

NihilCredo
Jun 6, 2011

iram omni possibili modo preme:
plus una illa te diffamabit, quam multæ virtutes commendabunt

AAAAA! Real Muenster posted:

You can only sell when at a planet, and like you said being at a friendly planet is better.

This is not actually true, relationships only impact buy prices. Selling prices are the same everywhere.

It's a good design choice, so you can just sell stuff whenever you need it instead of being tempted to hoard it until you can get back to a Restoration planet for the bonus.

BeAuMaN
Feb 18, 2014

I'M A LEAD FARMER, MOTHERFUCKER!

ditty bout my clitty posted:

Game ate my 15 hour ironman save.

that's terrible and I feel for you. I was pretty mad that it ate one of my missions yesterday.

Organ Fiend
May 21, 2007

custom title

Rosoboronexport posted:

The PPC carrier is still under consideration, most likely it would work better if I would install all my DHS from the two plot mechs. Currently after alpha strike I have to cool 2-3 rounds only firing one PPC at a time until I gan alpha again. It's good for knocking down mechs destabilised by my LRM80++ Stalker though and then I can get to work with the Lawesome.

I think the PPC Awesome can work too. I drop armor to 1080 total, drop the small laser, and use the remaining tonnage to get in another 2 or 3 HS. It also really needs either the +30 stab or +10 damage versions to really shine. Put a bulwark pilot in it and keep it in the back lines, and it works great. Once the pilot gets up to tactics 9, its a really great finisher. On polar maps, it doesn't gain heat. On desert/martian maps, its manageable. I wouldn't bring it on lunar maps.

Pseudophile
Dec 25, 2007

On an LRM80 Stalker, how many tons of ammo/heatsinks do y'all usually run?

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

Pseudophile posted:

On an LRM80 Stalker, how many tons of ammo/heatsinks do y'all usually run?

Not enough.

No, for real, you want ~8 tons of ammo and along with the launchers that's 48 tons out of your max 57.5 ton budget, so you can't fit the heatsinks required for sustained fire alongside anything resembling armor, nevermind also packing in some JJs for mobility

Voyager I
Jun 29, 2012

This is how your posting feels.
🐥🐥🐥🐥🐥

Conspiratiorist posted:

Not enough.

No, for real, you want ~8 tons of ammo and along with the launchers that's 48 tons out of your max 57.5 ton budget, so you can't fit the heatsinks required for sustained fire alongside anything resembling armor, nevermind also packing in some JJs for mobility

You can probably skip the mobility jets on the ambulatory missile racks given that you've tremendous range and don't require LoS to fire.

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day
They still only take 1 ton on the Stalker, so the cap (3) is a good investment. Obviously not on a build that doesn't even has room for armor as-is, but you get my point.

In any case, my recommendation would be to mount 4 of the Delta LRM15++, since those have a hidden +3 stability damage bonus (instead of the listed +2 stability damage). That'll leave room for whatever else you might need.

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund
LRM80 is dumb.

For the damage: weight: heat ratio the LRM15 actually seems to be the best, so you could pretty easily make an LRM60 build with 6-8 tons of ammo, still have the jump jets, and actually wouldn't really need heatsinks except in vacuum or Martian environments, I'd think. You really wouldn't be sacrificing that much damage in the long run.

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord

Back Hack posted:

I just want a Crab and the Unseen.

The Crab is my favourite mech and it sucks that 'canon' restricts it to the space phone company for so long

NatasDog
Feb 9, 2009

Fuzz posted:

LRM80 is dumb.

For the damage: weight: heat ratio the LRM15 actually seems to be the best, so you could pretty easily make an LRM60 build with 6-8 tons of ammo, still have the jump jets, and actually wouldn't really need heatsinks except in vacuum or Martian environments, I'd think. You really wouldn't be sacrificing that much damage in the long run.

That's basically my philosophy on any LRM boat with more than two launchers. At the end of the day they're mostly used to get mechs into unstable so I can knock them down and finish them off, which 45/60 will do 95% of the time and boating an extra 15/20 LRMs isn't worth the tonnage just to handle those edge cases. Even moreso if you're boating any LRM15s that have +Stability damage.

The tonnage you save can be put into more armor just in case, mobility with JJs, extra ammo, and some lasers just in case you get caught with your pants down/run out of ammo. If the tonnage ratios for LRM15 vs LRM20 wasn't so bad I still wouldn't run with more than 60 total personally.

Rosoboronexport
Jun 14, 2006

Get in the bath, baby!
Ramrod XTreme

Fuzz posted:

LRM80 is dumb.

For the damage: weight: heat ratio the LRM15 actually seems to be the best, so you could pretty easily make an LRM60 build with 6-8 tons of ammo, still have the jump jets, and actually wouldn't really need heatsinks except in vacuum or Martian environments, I'd think. You really wouldn't be sacrificing that much damage in the long run.

LRM80 is a "i want thing x knocked out/destroyed" -button. Very handy for removing demolishers after you've detected/sensor locked them. Park the Stalker behind an obstacle with a breaching shot mechwarrior and you can put LRM20 salvo per guarded mech before the actual engagement and then destabilize to your hearts content. As per heat, load it up with all the DHS you get your hands on, it should be manageable except for martian maps where you just sleep every fourth or fifth round.

Ghost of Babyhead
Jun 28, 2008
Grimey Drawer

Improbable Lobster posted:

The Crab is my favourite mech and it sucks that 'canon' restricts it to the space phone company for so long

There are enough King Crabs running around the Periphery in HBS Battletech that seeing the Crab wouldn't feel too out of place. :v: I wonder if they'll go back and add in some of the period-appropriate MWO mechs (Vulcan, Javelin, Assassin). Perhaps as a DLC? Mech packs seem like an obvious way to go.

DeepThrobble
Sep 18, 2006
Thanks to the unseen, most of the TR2750 mechs got stripped down versions so there wouldn't be a lack of models for play in the era. The Kintaro, Black Knight, Highlander, and King Crab all come from the same source, and much like those the Crab's main lostech is ferro armor. The main non-legal issue reason a MWO mech that belongs in the era isn't in the game is because the mech came out after PGI and HBS inked their deal in... 2014-ish?

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

DeepThrobble posted:

The main non-legal issue reason a MWO mech that belongs in the era isn't in the game is because the mech came out after PGI and HBS inked their deal in... 2014-ish?
Do you have anything to legitimize this assertion? As far as we have seen, HBS and PGI have a great relationship and there was no indication that HBS using PGI's assets was a one-off deal.

Panfilo
Aug 27, 2011
Probation
Can't post for 13 days!

Ghost of Babyhead posted:

There are enough King Crabs running around the Periphery in HBS Battletech that seeing the Crab wouldn't feel too out of place. :v: I wonder if they'll go back and add in some of the period-appropriate MWO mechs (Vulcan, Javelin, Assassin). Perhaps as a DLC? Mech packs seem like an obvious way to go.

Vulcan is a trash mech but Javelin is good. Part of the problem is that most of the good medium mechs are already in the game.

peer
Jan 17, 2004

this is not what I wanted
good/interesting 3025-era mediums that aren't in the game:

- crab
- hatchetman
- i dunno, phoenix hawk?? wyvern?!?

Panfilo
Aug 27, 2011
Probation
Can't post for 13 days!
Dervish

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

I need the Dervish in my life.

Rhymenoserous
May 23, 2008
I actually went digging and there’s a good number of mechs that could have been included but seemingly weren’t because they’d have to model them themselves. Granted some would have been likely a “SL Cache only” item like the Thug.

Not that you’d want a thug because PPCs even post patch kinda feel “Eh”.

Note that when I say “Good Number” I mean like maybe 10. 3039 would really open the pool up.

I want a comedy Mackie.

This game would benefit from a quirks system I think.

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Panfilo posted:

Vulcan is a trash mech but Javelin is good. Part of the problem is that most of the good medium mechs are already in the game.

I mean, the shadow hawk is a trash mech. Can't necessarily draw that conclusion from the source.

Panfilo
Aug 27, 2011
Probation
Can't post for 13 days!
There's a reason that the Vulcan is among some of the lowest BV cost mechs in the tabletop game, because it is a walking stickman of fail. AC/2, flamer and machine gun? Come on!

I used to think the Urbanmech was a joke until I used it in Megamech scenarios. Anywhere with lots of buildings or dense forest is great for a jumping AC10 platform, and who cares if it's slow when you're using it in places faster mechs are getting bogged down anyway.

Another mech I'd like to see is the Guillotine, it looked pretty neat and aside from the Warhammer was one of the few mechs that actually had a searchlight modeled on it.

raverrn
Apr 5, 2005

Unidentified spacecraft inbound from delta line.

All Silpheed squadrons scramble now!


I'd want a Thug because Thugs rule and Warhammers drool.

raverrn
Apr 5, 2005

Unidentified spacecraft inbound from delta line.

All Silpheed squadrons scramble now!


Ack, double post for double PPCs.

Panfilo
Aug 27, 2011
Probation
Can't post for 13 days!
I want a Hussar so I can run up and slap an Atlas in the kmrecao with its cute little T Rex arms. Also it is even more fragile than the LRM locust and is basically this zippy little large laser platform.

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armchairyoda
Sep 17, 2008
Melman
Scorpion and Goliath. Just to see how 4-legged robot movement rules get worked in. It’d be rad if they replaced half the tanks with them but doubled the salvage needed to rebuild them.

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