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> Calls Vulcan trash > Wants Hussar in game Lol okay buddy.
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# ? Jul 14, 2018 00:46 |
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# ? May 30, 2024 06:39 |
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Needs more Bushwacker. Comedy option: Uziel Horace Kinch fucked around with this message at 01:57 on Jul 14, 2018 |
# ? Jul 14, 2018 01:53 |
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The Vulcan sounds like a good support weapon monster, if the hardpoint setup is good it'd pretty much work like an overgrown Firestarter. Mechs that could be ported over include the Javelin, Raven, Wolfhound, Assassin, Vulcan, Crab, Cyclops, Mauler, and Annihilator. The lot from HG are listed on sale. AAAAA! Real Muenster posted:Do you have anything to legitimize this assertion? As far as we have seen, HBS and PGI have a great relationship and there was no indication that HBS using PGI's assets was a one-off deal.
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# ? Jul 14, 2018 02:24 |
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As yes, the ironclad "you can't prove me wrong" defense, coincidentally devoid of any reason any of us should agree.
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# ? Jul 14, 2018 02:30 |
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Captain Foo posted:I mean, the shadow hawk is a trash mech. Dim fighting words right around here.
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# ? Jul 14, 2018 03:54 |
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Strobe posted:> Calls Vulcan trash Okay okay okay I see your point. Ostscout is probably better than both of them.
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# ? Jul 14, 2018 04:17 |
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Has anyone else run into a Thermal Exchanger? I haven't seen them mentioned in the thread and I've only ever run into one myself over one finished campaign and two half-campaigns. They're pretty OP, especially in big mechs with lots of guns:
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# ? Jul 14, 2018 08:37 |
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Eh, I'd hardly call them OP. In a neutral environment you need an alpha that generates at least 61 heat for it to provide any benefit, and that benefit strictly only applies to turns where you're firing your guns. Any heat generated from running, jumping or flamers won't be mitigated by the exchanger. It does get relatively more effective in hot/lunar environments, but conversely it becomes less effective in cold areas or when standing in water. I guess technically it's more space-efficient on your mech, but that's hardly ever a concern I think. Also I believe I read somewhere that they do not work additively but apply their reduction consecutively, so stacking multiple has diminishing returns (e.g. with two 10% exchangers and a 100 heat alpha, the first reduces the heat to 90 and the second one to 81, for a combined reduction of 19% instead of 20%).
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# ? Jul 14, 2018 11:11 |
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Back Hack posted:Dim fighting words right around here. the point was that on the table it's garbage but in the game it's very good
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# ? Jul 14, 2018 14:34 |
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BeAuMaN posted:that's terrible and I feel for you. I was pretty mad that it ate one of my missions yesterday. Thanks, but it was a blessing in disguise. I was getting a bit too caught up in this robot lego game.
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# ? Jul 14, 2018 14:40 |
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SirViver posted:Eh, I'd hardly call them OP. In a neutral environment you need an alpha that generates at least 61 heat for it to provide any benefit, and that benefit strictly only applies to turns where you're firing your guns. Any heat generated from running, jumping or flamers won't be mitigated by the exchanger. It does get relatively more effective in hot/lunar environments, but conversely it becomes less effective in cold areas or when standing in water. I guess technically it's more space-efficient on your mech, but that's hardly ever a concern I think. Maybe OP is a little strong, but imo they're still really good. 60 heat isn't at all hard to generate on an assault mech; the mech I have mine on alphas for around 120 heat. 12 heat dissipated for 2 tons is twice as efficient by weight as single heatsinks for a quarter of the slots. Admittedly the mech in question is the story Atlas, which has a lot of tonnage for weapons, but other assaults can still easily run enough firepower to make the Exchanger more efficient than singles. Sure they're relatively less efficient in cold conditions, but they really shine in hot conditions and that's when you need heat efficiency the most anyway.
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# ? Jul 14, 2018 15:02 |
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Arrghhh game crash after a perfect 30 min mission with a huge payout, two ++ weapons and 3 mech parts that filled out the last I needed. Incredibly frustrating, and I always manage to forget to save during missions.
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# ? Jul 14, 2018 15:55 |
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Has there been any word on upcoming expansions or dlc? A quick search only delivered some vague hints of one or two expansions from May.
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# ? Jul 14, 2018 16:25 |
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SirViver posted:Eh, I'd hardly call them OP. In a neutral environment you need an alpha that generates at least 61 heat for it to provide any benefit, and that benefit strictly only applies to turns where you're firing your guns. Any heat generated from running, jumping or flamers won't be mitigated by the exchanger. It does get relatively more effective in hot/lunar environments, but conversely it becomes less effective in cold areas or when standing in water. I guess technically it's more space-efficient on your mech, but that's hardly ever a concern I think. That's only the base model, though. There's a ++ thermal exchanger out there that gives -20% weapon heat. Even at 4 tons, that's pretty OP.
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# ? Jul 14, 2018 16:26 |
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Captain Foo posted:the point was that on the table it's garbage but in the game it's very good "Comstar, help. it's those loving Mercs again! " "What lostech did they find?" "Uh, no it was three AC5 on a Jagermech. And a Grasshopper with SIX MACHINEGUNS" ''Call us when there is an actual problem " Section Z fucked around with this message at 00:28 on Jul 15, 2018 |
# ? Jul 15, 2018 00:25 |
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Wafflecopper posted:Has anyone else run into a Thermal Exchanger? I haven't seen them mentioned in the thread and I've only ever run into one myself over one finished campaign and two half-campaigns. They're pretty OP, especially in big mechs with lots of guns: I found a 20% exchanger on a research world in one of three 1k+ day campaigns. They are exceptionally rare. The 20% exchanger made a 3x PPC awesome nearly hearty neutral at normal conditions and easily usable in desert/martian conditions before the patch.
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# ? Jul 15, 2018 01:29 |
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Sometimes I think: What if, like in Warframe where Stalker or various assassins have a chance to show up during normal missions trying to hunt you down... if in Battletech you pissed off
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# ? Jul 15, 2018 06:36 |
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BeAuMaN posted:Sometimes I think: The King of Atlases is here to hunt you
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# ? Jul 15, 2018 07:05 |
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BeAuMaN posted:Sometimes I think: The Star Wolves
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# ? Jul 15, 2018 07:27 |
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BeAuMaN posted:Sometimes I think: A rival unit would be too scared to do more than send you threatening letters, if wiping the floor with them meant you could earn more from your contract rather than less. So they would probably have the MRB on call to let the know the instant you take a full cash breather mission with your B team. Section Z fucked around with this message at 09:11 on Jul 15, 2018 |
# ? Jul 15, 2018 09:06 |
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Section Z posted:Stuff like this gives the wonderful mental image of a gimmick TT campaign where the player group doesn't have Lostech, they have HBS tech. haha a Jager A JAGER gently caress
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# ? Jul 15, 2018 09:26 |
New game with 8 mech parts to assemble and no gear from assembled mechs makes this feel more like the front missions where upgrades felt impactful. Without it i would have had a full 55 ton lineup pre Argo. Generous loot and money for sanity though.
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# ? Jul 15, 2018 14:40 |
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BeAuMaN posted:Sometimes I think: So, the XCOM2 DLC.
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# ? Jul 15, 2018 15:03 |
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Fuzz posted:So, the XCOM2 DLC. Dush the Enforcer. Traits: Fear of fire
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# ? Jul 15, 2018 15:05 |
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I lucked into an AC20+++ before Panzyr, but sadly was not able to luck into de-legging at least one of two enemy Orions during a mission, so it's still mounted on my Centurion. Watching that thing take out limbs is beautiful, though the ammo constraint sucks and I hope that dropping 2 MLs for an extra box and a SL instead won't be too bad.
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# ? Jul 15, 2018 19:08 |
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toasterwarrior posted:I lucked into an AC20+++ before Panzyr, but sadly was not able to luck into de-legging at least one of two enemy Orions during a mission, so it's still mounted on my Centurion. Watching that thing take out limbs is beautiful, though the ammo constraint sucks and I hope that dropping 2 MLs for an extra box and a SL instead won't be too bad. Congratulations, you now have a Hunchback
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# ? Jul 15, 2018 22:13 |
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Congratulations, you now have Yen-lo-Wang.
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# ? Jul 15, 2018 23:22 |
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no hatch no dice
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# ? Jul 15, 2018 23:30 |
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CAULDRON BORN WHEN
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# ? Jul 16, 2018 02:22 |
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Cling-Wrap Condom posted:CAULDRON BORN WHEN And Tyler Too! posted:Needs more Bushwacker. These 3 are my favorite mechs. I would drop an unfortunate amount of money to get them in game
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# ? Jul 16, 2018 02:44 |
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Belial when Kneecapping Atlases in Mechassault with that thing was hilarious. e: Looking up the name of that wtf there was a Mechassault on the DS? RBA Starblade fucked around with this message at 03:12 on Jul 16, 2018 |
# ? Jul 16, 2018 03:09 |
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Man I wasted so many hours on mechassault back in the day, that was good poo poo. For nostalgia's sake I tried finding the sound effect mechs made when they went nuclear. It was very...distinctive What is the canon on that btw why don't mechs explode in balls of nuclear fire anymore? I imagine it'd make salvaging things trickier
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# ? Jul 16, 2018 04:34 |
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IAmThatIs posted:Man I wasted so many hours on mechassault back in the day, that was good poo poo. For nostalgia's sake I tried finding the sound effect mechs made when they went nuclear. It was very...distinctive I believe this is colloquially called "stackpoling" after some dude named stackpole that wrote MW books where mechs would go hypernuclear on death, so meothing nobody else did that made salvaging parts not make any sense and killed a great many nerds. it is, how you say, not canon.
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# ? Jul 16, 2018 04:42 |
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Alright, just a few more missions and I'll finally have enough radioactive ash to build an Grasshopper
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# ? Jul 16, 2018 04:46 |
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Xarbala posted:Alright, just a few more missions and I'll finally have enough radioactive ash to build an Grasshopper thank you for using "an" properly. i am forever at ur service. i hope the next big thing in the game is some sort of more sandboxy experience, the contracts and stuff in the base game didn't feel compelling enough to be a good stadalone campaign. I'll play whatever is next regardless-this game is good as heck.
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# ? Jul 16, 2018 04:50 |
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god drat some of these convoy APCs are really loving brave (and/or stupid). I'm just trying to take down that last Jaegermech, ripped off its right arm and torso... and the APC just parks right in front of the drat thing and opens up medium lasers and MGs. Didn't kill it, but I was able to kill the Jaeger before it decided to HULK SMASH the APC.
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# ? Jul 16, 2018 08:49 |
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IAmThatIs posted:Man I wasted so many hours on mechassault back in the day, that was good poo poo. For nostalgia's sake I tried finding the sound effect mechs made when they went nuclear. It was very...distinctive The short version is that fusion reactors don’t work that way.
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# ? Jul 16, 2018 11:58 |
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Cling-Wrap Condom posted:I believe this is colloquially called "stackpoling" after some dude named stackpole that wrote MW books where mechs would go hypernuclear on death, so meothing nobody else did that made salvaging parts not make any sense and killed a great many nerds. it is, how you say, not canon. "Stackpoling" is blamed on Michael A Stackpole after he used a character intentionally disabling the engine safeties to blow up their 'Mech a single time. "Stackpoling" became a thing when Microsoft decided 'Mechs needed to blow up on death in Mechwarrior 4 and Mech Commander 2 to keep people from rushing into point blank range every fight. Some of the later authors, influenced by the computer games, started making 'Mechs detonate at the drop of a hat. We should really call it "Pardoeing" Edit: Either that, or we need to call "ejecting in clear view of 15 people but somehow not being noticed" Pardoeing. Double Edit: Or possibly "making unnecessary references to the American Civil War to pad the pagecount" PoptartsNinja fucked around with this message at 12:19 on Jul 16, 2018 |
# ? Jul 16, 2018 12:16 |
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I used to play a Battletech MUX and when two mechs accidentally wound up in the same hex and collided they called it a 'stackpole'
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# ? Jul 16, 2018 14:26 |
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# ? May 30, 2024 06:39 |
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Takuan posted:I used to play a Battletech MUX and when two mechs accidentally wound up in the same hex and collided they called it a 'stackpole' ....that's just a charge attack though
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# ? Jul 16, 2018 14:28 |