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Oxygen Deficiency posted:I actually really love H'aanits battle dialogue, it always put a smile on my face. Same. She's cool and this thread doesn't desrrve her.
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# ? Jul 19, 2018 01:31 |
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# ? Jun 1, 2024 06:03 |
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Oxygen Deficiency posted:I actually really love H'aanits battle dialogue, it always put a smile on my face.
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# ? Jul 19, 2018 01:38 |
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not enough -en's honestly that's literally the only thing bothering me about her dialogue. Maybe it's because I'm Scandinavian but it just feels super duper jarring
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# ? Jul 19, 2018 01:41 |
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I admit it bugs me a little bit that they went with fake archaic when they definitely knew what they were doing well enough to have gone with real archaic instead.
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# ? Jul 19, 2018 01:47 |
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Needs to be a Ctrl Alt Del esque word bubble.
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# ? Jul 19, 2018 02:01 |
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Turns out that Mario Rabbids + Tennis + $0.47 = Octopath. I'm hyped to play without a looming time limit. Therion and I are gonna go recruit some fellow travelers now.
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# ? Jul 19, 2018 02:03 |
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I had Bewildering Grace trigger JP x2 and JP x100 on a boss and uhhhh...
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# ? Jul 19, 2018 02:05 |
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YoshiOfYellow posted:I had Bewildering Grace trigger JP x2 and JP x100 on a boss and uhhhh...
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# ? Jul 19, 2018 02:06 |
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YoshiOfYellow posted:I had Bewildering Grace trigger JP x2 and JP x100 on a boss and uhhhh... Bewildering Grace just should not exist
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# ? Jul 19, 2018 02:14 |
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I really want to know the odds on that dance, it could be ridiculous to stack them with all the BP/SP fuel abilities and items.
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# ? Jul 19, 2018 02:16 |
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The EXP and JP modifiers don’t stack (it just keeps the largest one), but yeah, hitting the x100 on either of them can easily break the game in half.
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# ? Jul 19, 2018 02:19 |
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Wrestlepig posted:I really want to know the odds on that dance, it could be ridiculous to stack them with all the BP/SP fuel abilities and items. Eh, it'd be tough. A fairly common dance result is losing access to your item command/concoct for the rest of the battle so it'd get tedious real quick since you'd be relying on passive SP/BP generation through equipment and abilities.
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# ? Jul 19, 2018 02:19 |
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I can imagine on the last boss of a chapter dragging primrose and a thief/merchant to keep stacking bewildering dance as much as possible while the other characters lock down the boss. The speedruns must get strange
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# ? Jul 19, 2018 02:24 |
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https://i.imgur.com/3VSFxam.gifv
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# ? Jul 19, 2018 02:27 |
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what's in the side dungeons that aren't sub-class temples, just treasure and bosses? ps tressa owns
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# ? Jul 19, 2018 02:28 |
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Princeps32 posted:what's in the side dungeons that aren't sub-class temples, just treasure and bosses? Yeah. Though not all have bosses. Some also have things you need to fulfill sidequests. Like there's a graveyard this one history buff wants to be escorted to, and the boss of one is a Jotunn who's horn you steal to prove to some dude they're real etc.
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# ? Jul 19, 2018 02:29 |
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# ? Jul 19, 2018 02:29 |
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Detective No. 27 posted:Would it be if someone were to post the PDF of all of them? Well, the front side is just the character splash art, so you can download it off the official website and cut it out yourself.
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# ? Jul 19, 2018 02:33 |
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What chapter is this in? Also, what order is every party scene in? I want to see as many of these as possible and I don't want to have to stumble around finding the right party combinations all the time.
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# ? Jul 19, 2018 03:00 |
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Is there a guide on how to get good use out of Runelord? I guess the damage is based on mag attack? It seems really unwieldy, and the support skills don't make a bunch of sense.
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# ? Jul 19, 2018 03:11 |
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Jimmy Hats posted:Is there a guide on how to get good use out of Runelord? I guess the damage is based on mag attack? It seems really unwieldy, and the support skills don't make a bunch of sense. I'm told transfer rune works with the merchant skills Rest and Sidestep so if you want Tressa to make your party nigh immortal..
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# ? Jul 19, 2018 03:48 |
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Okay yeah, a party of levels 31/25/29/28 is more than capable of taking on the optional boss I was trying to tackle before: the Runelord. They leveld up to 33/28/31/29 in the process. The battle took awhile but I was never in much danger of losing control. It would also be plenty doable at even lower levels if I had known about the Cleric's fourth passive beforehand and also put more thought into how potent a combo Merchant/Warrior is. If anyone is curious, I can post my setup and the general gameplan of the fight tomorrow night after work.
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# ? Jul 19, 2018 03:49 |
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Mega64 posted:
The best part comes after he says that. Jimmy Hats posted:Is there a guide on how to get good use out of Runelord? I guess the damage is based on mag attack? It seems really unwieldy, and the support skills don't make a bunch of sense. Yeah. The damage is based on magic attack... or in this case, Elemental Attack. Unlike other similiar attacks their particular brand of elemental attack (except for the Divine Skill) use the elemental attack of the equipped weapon, so weapons that give loads of Elemental Attack is key. Done right, the Runelord dishes out extremely powerful attacks for very little BP cost, but the Transfer Rune also let's certain characters use the class to play a Support role beyond confering Runes to other people.
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# ? Jul 19, 2018 03:53 |
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Shadow Ninja 64 posted:Okay yeah, a party of levels 31/25/29/28 is more than capable of taking on the optional boss I was trying to tackle before: the Runelord. They leveld up to 33/28/31/29 in the process. The battle took awhile but I was never in much danger of losing control. It would also be plenty doable at even lower levels if I had known about the Cleric's fourth passive beforehand and also put more thought into how potent a combo Merchant/Warrior is. If anyone is curious, I can post my setup and the general gameplan of the fight tomorrow night after work. I'm definitely down, I've been torn on merchant / warrior vs merchant / thief for tressa
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# ? Jul 19, 2018 04:02 |
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Is it possible to Target the H'aanit's moss monster's heal? It seems random to me.
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# ? Jul 19, 2018 04:04 |
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MMF Freeway posted:Just checking but there is no way to target party members with attacks to break sleep right? You break sleep by using a cheap consumable on them. Bongo Bill posted:I admit it bugs me a little bit that they went with fake archaic when they definitely knew what they were doing well enough to have gone with real archaic instead. Fake archaic is readable to fluent/native English speakers. Real archaic would've been utter hell for 90% or more of English speakers. Zore posted:Eh, it'd be tough. A fairly common dance result is losing access to your item command/concoct for the rest of the battle so it'd get tedious real quick since you'd be relying on passive SP/BP generation through equipment and abilities. Or you have a Cleric/Merchant combo with access to the Rest skill and AOE heal magic in case of emergencies. Has anyone gone and focused heavily on accuracy to try and make the multi-hit skills worth using? They seem like they could be incredibly devastating but they have ridiculously bad accuracy and it feels like you'd have to stack so much accuracy that if you'd have just focused on atk instead you'd probably hit harder with the warrior divine skill (or throw money at the problem with Merchant if you've got hundreds of thousands to burn). Shadow Ninja 64 posted:Okay yeah, a party of levels 31/25/29/28 is more than capable of taking on the optional boss I was trying to tackle before: the Runelord. They leveld up to 33/28/31/29 in the process. The battle took awhile but I was never in much danger of losing control. It would also be plenty doable at even lower levels if I had known about the Cleric's fourth passive beforehand and also put more thought into how potent a combo Merchant/Warrior is. If anyone is curious, I can post my setup and the general gameplan of the fight tomorrow night after work. What sort of setup did you use? I didn't have a particularly good setup when I tried it but the damage (and worse, status effects) made it just feel like hell. Warrior+Merchant is definitely strong, until the money runs out. e: For that fight is it a case of having a warrior+merchant use a combination of taunting to draw attacks and burning BP to stack a bunch of sidesteps so that the boss just whiffs constantly? It's a setup I've been meaning to try but haven't gotten around to yet but on paper it seems like it should neuter any threat that comes from single target, single hit bosses. Evil Fluffy fucked around with this message at 04:28 on Jul 19, 2018 |
# ? Jul 19, 2018 04:23 |
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Princeps32 posted:I'm definitely down, I've been torn on merchant / warrior vs merchant / thief for tressa Ok, I can't fall asleep yet so I'll just type out the basic plan here. The team I used is as follows (spoilered for people who want to figure stuff out on their own: Therion - Thief/Merchant Important skills: Shackle Foe, Share SP, Donate BP, Sidestep, Hire Allies kinda Passives: Saving Grace, Snatch, Second Wind, Eye for an Eye Tressa - Merchant/Warrior Important skills: Donate BP, Sidestep, Incite Passives: Saving Grace, Persistence, The Show Goes On, uhhh probably Endless Items because my Tressa didn't have much else learned Ophilia - Cleric/Apothecary Important skills: Holy Light, Rehabilitate, Empoison Passives: Saving Grace, Persistence, The Show Goes On, Resist Ailments Equip accessories that further lessen the chance of harsh ailments like sleep/confusion/silence/unconscious Alfyn - Apothecary/Hunter Important skills: Concoct, Rehabilitate, Empoison, Leghold Trap Passives: Saving Grace, Persistence, The Show Goes On, Resist Ailments Same as Ophilia, equip accessories to further lessen the chance of harsh ailments The general idea here is getting set up in a position where you can constantly and safely refresh various buffs on your people and key ailments on the boss. Therion and Tressa want to focus on getting Sidestep up ASAP and then helping the Apothecaries get Rehabilitate up on each other and Empoison up on the boss. Tressa using Incite once she has a healthy supply of Sidestep makes the first half of the fight absolutely free and easy. The Persistence/The Show Goes On combo helps lower BP expenditure on buffs since they combine to make each use have two extra duration. Saving Grace comes into play either with a super powered Concoct heal or letting a character die and using an Olive of Life L on them to put them up to 9999, though you understandably might only have a few of these at an early point (I only had 3). Leghold Trap and Empoison should be topped off whenever they are about to run out, and in the second half of the fight you also want to start loading Shackle Foe on him. Incite is still worth keeping up in the second half since the Runelord will occasionally do single target attacks still. In situations where nothing in particular needs to happen and you don't need to push for a Break, Donate BP or Concoct with the lowest tier healing dust and the Essence of Pomegranate is good for generating more BP and spreading it around. Also, sorta randomly, the boss can be Blinded, but exploiting that generally didn't feel necessary. Other than that, that's basically it, just a whole lot of surviving, poisoning, leghold trapping, breaking, etc.
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# ? Jul 19, 2018 04:29 |
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cool poo poo thanks
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# ? Jul 19, 2018 04:44 |
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hey guys really loving this game but I heard that there is misdable dialogue? How do I get party banter to trigger and are there any good ones I should shoot for?
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# ? Jul 19, 2018 04:52 |
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Smashing R1 and hearing your guy get hyped before you cast a maxed Divine spell is mwah *kisses fingers like a chef*
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# ? Jul 19, 2018 04:52 |
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Grandport's news tomorrow morning: "Woman with wild cat mauls townsperson. Entire town robbed of all belongings."
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# ? Jul 19, 2018 04:52 |
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Evil Fluffy posted:Has anyone gone and focused heavily on accuracy to try and make the multi-hit skills worth using? These skills don't check accuracy and hit 50% of the time, but will always hit at least three times.
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# ? Jul 19, 2018 05:57 |
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Kobogartimer posted:These skills don't check accuracy and hit 50% of the time, but will always hit at least three times. What! Well, that explains it.
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# ? Jul 19, 2018 06:01 |
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poo poo, really? So I've been wasting turns buffing my accuracy for nothing?
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# ? Jul 19, 2018 06:02 |
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Cyrus is 100% Wizard Miles Edgeworth and it owns. I started his chapter 2 saying "geez I hope all the characters take a chance to dunk on him" and I was not disappointed He's been doing around 7k to bosses for a while, too. Although my single favorite thing so far has been him with a Dancer subclass. The peacock will STRUT!
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# ? Jul 19, 2018 06:05 |
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15 hours in now and my only complaint is that I picked Cyrus as my main character and he's so absurdly powerful that he kind of trumps the entire Weakness system, and hits bosses for 15k+ through their shield Also outside of quests what's the point of provoking/challenging people? They don't seem to drop their stealable items (though sometimes they drop consumables?), they barely give any exp and it only goes to one party member. I still love this game but I feel like a lot of its systems are bouncing off me. I don't really "get" most of the side-quests so I've just been ignoring them, sometimes I complete one by accident but a lot of them are just some NPC who says "Whoa I'm scared of the water level!" and a quest begins, and then I go find some other NPC who's labeled as a water level researcher who has a bio about how they study the water level to make sure people aren't scared by it, and they seem to be the solution except they can't be Guided and have nothing quest-related to steal or say (also it doesn't help that most side quests seem to reward about 2-3 battles worth of gold and nothing else). I can't even imagine how tedious it would be to play through all eight stories in one playthrough with all of the party switching, leveling alternate party members, etc (I'm just sticking to the four I chose at first) and I feel like you'd vastly outlevel everything - I was accidentally level 35 by the time I started the chapter 2 quests that are recommended for level 22-24. How does Elemental Atk on weapons work? Does it only work when I have that weapon selected prior to casting a spell? My character (visually) puts their weapon away when I select to use a skill and I haven't been able to figure this out exactly - if that's the case than am I correctly assuming that there's never any need to have more than one weapon equipped per character that's boosting Elemental Atk, since you'd only use it for casting spells and not for doing damage with the actual weapon, and the selected weapon type is irrelevant for spells? deep dish peat moss fucked around with this message at 06:42 on Jul 19, 2018 |
# ? Jul 19, 2018 06:27 |
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deep dish peat moss posted:Also outside of quests what's the point of provoking/challenging people? They don't seem to drop their stealable items (though sometimes they drop consumables?), they barely give any exp and it only goes to one party member. If they're standing in front of a house, challenging them and winning lets you go inside. Within the house you might find good loot (it may need to be activated as a hidden item through Inquire/Scrutinize first) or additional sidequest elements.
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# ? Jul 19, 2018 06:31 |
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Oh man, tomorrow I start chapter 2. My party I'm rolling with is: Therion/Warrior Haan'ti/Apothecary Ophelia/Dancer Tressa/Scholar Therion and Haan'ti do the lion's share of the damage while Ophelia keeps people buffed and topped off and tressa chips away at groups' shields using magic and 3 different weapon types. I may trade apothecary out for something else as the only real nice thing is revivfy. Tressa running scholar is fine, but her damage tends to be low. Not awful, but certainly nothing crazy. I'd trade her out for Olberic but.... I just can't.
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# ? Jul 19, 2018 06:45 |
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Jimmy Hats posted:Is there a guide on how to get good use out of Runelord? I guess the damage is based on mag attack? It seems really unwieldy, and the support skills don't make a bunch of sense. Get the Hunter Patience and Second Strike skills. I don't know what the damage scales off of, but my Tessa/Runelord, who has no damage potentiality at all (literally hits for like 100 damage at 51 on a broken enemy), will drop a 7k magic blasts after each hit. 50% chance to do that twice per turn, and a 25% chance to do it another 1 or 2 times. Adds up real quick. Plus you can then devote your own BP to keeping Transfer Rune and a rune of your choice up which will affect the entire party and reserve your spare BP for Merchant stuff like collect or donate. nessin fucked around with this message at 07:02 on Jul 19, 2018 |
# ? Jul 19, 2018 07:00 |
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# ? Jun 1, 2024 06:03 |
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I think the game expects you to swap out characters all the time, I see so many people mad about their party being overleveled, but I have been swapping everyone in and out to try and keep their levels balanced and my team is exactly around where the recommended levels are for Chapter 2. Maybe that changes later, but so far it has stayed pretty balanced.
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# ? Jul 19, 2018 08:08 |