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EponymousMrYar posted:Yes. If the dps pulls when the healer is in the boss cutscene because they're new to the dungeon No one's talking about mid-cutscene pulling, dude, come on. You've never had a tank who just dawdled between pulls for no reason?
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# ? Jul 19, 2018 23:44 |
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# ? May 12, 2024 11:34 |
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Oxyclean posted:found the bad tank
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# ? Jul 19, 2018 23:46 |
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Hobgoblin2099 posted:A friend of mine just finished Ultima Weapon tonight. Praetorium is so looooooong, you guys. The Ultima Weapon part of the Ultima fight is really good. Unfortunately, Garuda, Ifrit, and Titan are all really loving boring. So is the 1:30 minute wait until you can do anything in the middle.
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# ? Jul 19, 2018 23:49 |
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Thundarr posted:Regrettably I've stopped even putting goad on my bars because people actually use their tp so rarely in rando groups. I'd waste more TP if I got goad more often/at all. Since I dont, I dont Overpower quite as much since I dont want to just sit around between pulls. Its a vicious cycle.
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# ? Jul 19, 2018 23:54 |
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I will use goad a lot more in 4.4 when I no longer have to remember to change my role actions at the start of dungeons
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# ? Jul 19, 2018 23:59 |
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Next expansion they should just give us more passives for existing skills. DRG's Lance Mastery was a nice surprise.
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# ? Jul 19, 2018 23:59 |
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Going through the Crystal Braves part of the post ARR story on my alt dude Very sly, Yoshi P Leal fucked around with this message at 00:15 on Jul 20, 2018 |
# ? Jul 20, 2018 00:13 |
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Die Sexmonster! posted:No one's talking about mid-cutscene pulling, dude, come on. my uncle at nintendo tells me if you stare at pulls they leave and then mew shows up and you can catch him hes level 100
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# ? Jul 20, 2018 00:35 |
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Remember when every tank would ready check and then 20-second countdown every dungeon boss
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# ? Jul 20, 2018 00:39 |
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when i started out as a marauder and found the little targeting number tags under the party menu i used them on every pull until a dps told me to cut it out
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# ? Jul 20, 2018 00:42 |
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That used to be standard tank practice back in ARR. It's still technically optimal in dungeons where the dps don't have their aoes yet
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# ? Jul 20, 2018 00:44 |
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cheetah7071 posted:Remember when every tank would ready check and then 20-second countdown every dungeon boss What do you mean "remember when", I had a DRK do that on the Floor 10 boss of HOH on Wednesday. I ignored it.
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# ? Jul 20, 2018 00:52 |
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Leal posted:Going through the Crystal Braves part of the post ARR story on my alt dude Honestly, this made me think Ilberd was the traitor from the outset and I was suspicious of him the whole story as a result.
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# ? Jul 20, 2018 01:15 |
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SwissArmyDruid posted:When I heard that news, I immediately went through several phases of "Oh cool! Oh wait. ....oh poo poo." because of all the buttons that MCH has. Of course they're all good buttons. They were already good buttons when they took them from MCH to form the Ranged DPS role actions. Even with their damage gone, they'll still be good actions when we can access them all again. That said, I don't think shoving the arm back onto the stump stops the wound from bleeding, FFXIV dev team.
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# ? Jul 20, 2018 01:40 |
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SwissArmyDruid posted:When I heard that news, I immediately went through several phases of "Oh cool! Oh wait. ....oh poo poo." because of all the buttons that MCH has. Ah yes, now I don't have to decide between the wonderful actions of uh, a bind, a stun, a silence, and a heavy. Ranged DPS's role actions aren't going to look any different because there's already only 4 role actions actually worth using.
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# ? Jul 20, 2018 01:50 |
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Die Sexmonster! posted:No one's talking about mid-cutscene pulling, dude, come on. Less than the DPS who pulls ahead and doesn't get away with it. Including mid-cutscene pulling. My tanks have been very good about not dawdling for the past couple months.
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# ? Jul 20, 2018 01:55 |
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What are the BLM actions right now anyway? I'm using diversion refresh surecast swiftcast and manashift. Refresh just to drop aggro.
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# ? Jul 20, 2018 02:01 |
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Karasu Tengu posted:Ah yes, now I don't have to decide between the wonderful actions of uh, a bind, a stun, a silence, and a heavy. Ranged DPS's role actions aren't going to look any different because there's already only 4 role actions actually worth using. Okay, fine, yes, the bind and heavy are the weakest of the lot, but still not like, oh, I don't know, Drain or Crutch.
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# ? Jul 20, 2018 02:01 |
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I look forward to having erase on my rdm
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# ? Jul 20, 2018 02:06 |
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itskage posted:What are the BLM actions right now anyway? I'm using diversion refresh surecast swiftcast and manashift. Same here, but now we get to actually use Addle and Apocatatisatitasisicasis, which is kinda neat.
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# ? Jul 20, 2018 02:10 |
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I did the first dungeon from the level 15 story quest and tanking doesn't seem to so bad at low levels. Pull, overpower a few times, rotate around threat combos as needed if you see other enemy health bars dropping due to aoe damage. I'm assuming it gets more complicated, but is that basically the gist of it?
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# ? Jul 20, 2018 02:20 |
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NeurosisHead posted:I did the first dungeon from the level 15 story quest and tanking doesn't seem to so bad at low levels. Pull, overpower a few times, rotate around threat combos as needed if you see other enemy health bars dropping due to aoe damage. I'm assuming it gets more complicated, but is that basically the gist of it? It never gets any more complicated, you just have more fun buttons to push.
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# ? Jul 20, 2018 02:28 |
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EponymousMrYar posted:Less than the DPS who pulls ahead and doesn't get away with it. Including mid-cutscene pulling. As someone who plays all 3 roles at times, I understand the DPS that want to have the next pull ready so they don't lose their cooldowns and try to tank accordingly. Don't drag the dregs of a pack to the next one, but hustle! You're the tour guide, give 'em a show.
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# ? Jul 20, 2018 02:37 |
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NeurosisHead posted:I did the first dungeon from the level 15 story quest and tanking doesn't seem to so bad at low levels. Pull, overpower a few times, rotate around threat combos as needed if you see other enemy health bars dropping due to aoe damage. I'm assuming it gets more complicated, but is that basically the gist of it? You can also see if somebody is catching up to you in hate via the tiny bars under the class/job icons in the party list, and and use that to inform you when you need to throw in another Overpower or enmity combo. But otherwise yes, tanking trash pulls in this game works exactly as described aside from getting more buttons to push for damage or mitigation. Boss pulls are slightly different but mostly involve getting an early hate lead with tank stance / enmity combos, then switching to dpsing once you are comfortably in the lead and using cooldowns to mitigate tank busters. Normally I'd recommend newbie tanks stay in their tank stance until they know what's what but if you figured out how this works in the first dungeon you're already ahead of the game compared to the average tank player .
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# ? Jul 20, 2018 04:03 |
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I have not played PLD or WAR, but DRK's AOE makes for nice enmity generation on trash. If I want to speed-level a job using DR, what's the order in which I should do stuff? My FC usually does Leveling -> Trial -> Alliance Raid. On nights that I have time I would also do MSQ, but too often and I'd probably burn out. Asking because I'm 56 on my DRK and want to get to 60 to finish the Job quest line.
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# ? Jul 20, 2018 04:19 |
Schneider Heim posted:I have not played PLD or WAR, but DRK's AOE makes for nice enmity generation on trash. I always tend to do MSQ first because even if it's long it's got a pretty good XP chunk, and then do the order you posted. That's me, though.
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# ? Jul 20, 2018 04:22 |
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NeurosisHead posted:I did the first dungeon from the level 15 story quest and tanking doesn't seem to so bad at low levels. Pull, overpower a few times, rotate around threat combos as needed if you see other enemy health bars dropping due to aoe damage. I'm assuming it gets more complicated, but is that basically the gist of it? The higher your level goes the less you have to care about any of that tbh. Tanking is hardest in the middle of ARR leveling or so and is basically braindead in dungeons past level 50 unless your healer is complete trash
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# ? Jul 20, 2018 04:30 |
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Ok I've been wondering this for awhile but is your avatar from something specific? The character looks familiar as hell but I can't figure out what it is
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# ? Jul 20, 2018 04:51 |
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Xun posted:Ok I've been wondering this for awhile but is your avatar from something specific? The character looks familiar as hell but I can't figure out what it is it's monster prom
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# ? Jul 20, 2018 04:51 |
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Thundarr posted:You can also see if somebody is catching up to you in hate via the tiny bars under the class/job icons in the party list, and and use that to inform you when you need to throw in another Overpower or enmity combo. But otherwise yes, tanking trash pulls in this game works exactly as described aside from getting more buttons to push for damage or mitigation. I'm guessing stances come later, yeah? I've only got a mitigation cooldown and another that increases healing received right now.
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# ? Jul 20, 2018 04:51 |
NeurosisHead posted:I'm guessing stances come later, yeah? I've only got a mitigation cooldown and another that increases healing received right now. i think pretty much everyone gets their tank stance at either 30 or 40.
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# ? Jul 20, 2018 04:53 |
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you get your tank stance when you get your Job crystal basically
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# ? Jul 20, 2018 05:49 |
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Monathin posted:I always tend to do MSQ first because even if it's long it's got a pretty good XP chunk, and then do the order you posted. That's me, though. Hmm, sounds right. It's just that MSQ is a large time commitment and I usually play an hour a day. Is it worth completing all guildleves?
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# ? Jul 20, 2018 07:45 |
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You don't have to pull fast if you pull everything
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# ? Jul 20, 2018 07:52 |
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I feel like pulling threat in aoe situations is kinda hard to do, presuming everyone's using their GCDs. With the exception of PLD I suppose. Like, both WAR and DRK's aoe rotations use enmity generating moves. Maybe WAR a little less than DRK at 70, but over power and abyssal drain are just really strong. PLD is in a rougher boat because they should be spinning like a top after a couple flashes, but I feel like flash has an inordinately strong fake potency anyway. I admit I don't dungeon much on my PLD. Unless the dps is single targeting, in which case they're the rear end in a top hat. Or they're BLMs with saved fouls and flares, in which case they entered that pact of their own free will and should be willing to accept the consequences. That said you don't have to mess too much with the tiny enmity bars if you're worried about losing threat on a mob. If they're getting targeted that hard, their hp should be dropping a lot faster than the rest. A shield lob/tomahawk/unmend should keep its attention until its dead or nearly so.
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# ? Jul 20, 2018 08:03 |
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NeurosisHead posted:I'm guessing stances come later, yeah? I've only got a mitigation cooldown and another that increases healing received right now. Paladin, Warrior, and Dark Knight all get their tank stance at level 30. When dealing with trash pulls, stay in tank stance, because either there's enough crap around you that you really want the mitigation, or the last few stragglers clinging to life are so close to dead that it's not worth the time to switch. If you're super pro or have good coordination or whatever, it can be worth it for a Warrior in the right circumstances, I think, but that's more effort than I'm willing to expend on trash pulls. Paladin gets its DPS stance at level 35. Once you have a threat lead on the boss, you can switch over to this. I tend to do it after two aggro combos, which is probably overkill, but better safe than sorry. Warrior doesn't get their DPS stance until 52, because gently caress you, that's why. It changes some of your skills, too, so that's something to keep an eye on. Note that you can turn it off, but then you lose your Beast Gauge, which you need to use Inner Beast and Steel Cyclone, so pick your poison, I guess. Dark Knight gets their DPS stance at 30, but it is not mutually exclusive with the tank stance. Turn on Darkside and never shut it off. Grit can be toggled as the situation demands. Blood Weapon (faster attack, absorb MP/blood gauge per hit) only works if Grit is off, and Blood Price (restore MP/blood gauge when you get hit) only works if Grit is on. These skills don't share a button the way Inner Beast and Fell Cleave or Steel Cyclone and Decimate do for Warriors because gently caress you, that's why. It is worth noting that Paladin stances take MP and a GCD to activate. Warriors can do it instantly, but switching stances has a ten second cooldown. Dark Knights can turn Grit off instantly and for free, but turning it on takes a GCD and chunk of MP. Schneider Heim posted:Is it worth completing all guildleves? I think there's some kind of achievement for doing them all, but basically, no. The devs didn't even bother making battle leves for Stormblood, to give an idea.
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# ? Jul 20, 2018 10:42 |
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Remember the days when PLD unlocked its DPS stance first, and had to wait to unlock its tank stance? Good times.
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# ? Jul 20, 2018 11:34 |
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I just encountered the next level of honest healing. An ACN took over healing from me (as CNJ) because I was "a bad healer" i.e., letting the tank drop to <40% HP before healing. Semi related, but man Conjurer has a bunch of awful loving spells. Banjo Kaczynski fucked around with this message at 14:36 on Jul 20, 2018 |
# ? Jul 20, 2018 14:33 |
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pupuru posted:I just encountered the next level of honest healing. An ACN took over healing from me (as CNJ) because I was "a bad healer" i.e., letting the tank drop to <40% HP before healing. But dropping heals when a tank goes to 50-40% is what CJN/WHM does???????
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# ? Jul 20, 2018 14:51 |
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# ? May 12, 2024 11:34 |
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Maybe if you're playing conservatively. (or are doing tougher content and know when the damage is coming) edit: I may have missed the sarcasm. Alakaiser fucked around with this message at 14:59 on Jul 20, 2018 |
# ? Jul 20, 2018 14:52 |