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Lord Stimperor posted:Or put put otherwise, about 25% of the ships are 'done' by current standards - with no reason to believe that these standards won't change the next time Chris Roberts sees a cool movie. I was mulling the whole action figure market this morning. How a particular character would have a special gun, vehicle, wardrobe, etc. Here the character is the ship, and the ‘role’ grows up around it. I mean they appear to have more of a plan, but i’m seeing them repeating mistakes already made, and part of that is going to be gating this poo poo behind hundreds of dollars. It’s pay to play, let alone ‘win’.
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# ? Jul 22, 2018 14:44 |
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# ? May 28, 2024 04:53 |
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ewe2 posted:Deep-diving isn't my usual mode, but you can't help noticing that the really verbose guys are usually the ones who have this kind of bias bordering on a pathology. They embark on long screeds that talk down to you because maybe you can't quite see the magic. It's there, somewhere. Mate, I think you're giving undue credit to their intellect. When a person has to preface an argument with "insert my credentials here", they have lost their argument straight up. A persons point of view should stand on its merit/s alone. It always makes me laugh when someone says, 'But I'm a "insert profession here" ', as if there's never been anybody that is lovely at that profession, lol.
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# ? Jul 22, 2018 15:04 |
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Trilobite posted:Ooh, if you're going to do another video and really dig into what ships are "in the game," you should include a special category for the ships that are flyable but are missing core mechanics to fill their appointed "role." Like that Reclaimer salvaging ship that has all the grindy things and sparks but no actual salvaging mechanics or systems in place to do anything. I like that idea as a distinct information layer. “Asset in game, Mechanic TBD.” Source pic is telling for what it leaves out — the layers that represent future work / technical debt. AbstractNapper posted:It looks ok. If I may, I'd suggest losing the explosion effect and replacing it with a "blow white powder" effect that removes the non-implemented ships like someone blowing cocaine on a coffee table. Yeah, the boom was just a leftover from Pay to Live, not planned for whatever this becomes. An infographic in motion approach — something straight forward, like the 3.0 Infographic but animated — feels promising. Dense with missing info and serious / brief, so it can be digested fast. I picture something neutral in tone, built for easy sharing in online posts. It could have a few quick hit segments — Star Systems, Ships, Quotes, etc. Basically “Tech Debt” from a few different angles. I need to think on it a while.
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# ? Jul 22, 2018 15:07 |
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G0RF posted:I like that idea as a distinct information layer. “Asset in game, Mechanic TBD.” Source pic is telling for what it leaves out — the layers that represent future work / technical debt. Did they ever figure out how to get missiles to work yet? Wouldn't every ship fall under "mechanics missing"?
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# ? Jul 22, 2018 15:14 |
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G0RF posted:This is only a test. Late to comment here, but I'd say the explosion effect obscures the remaining ships, making it difficult to see exactly what was removed (especially as they're to-scale, so the gaps don't indicate how many were taking up the space). In fact, hitting 'replay' on the video reveals this better because the missing ones suddenly pop back into view). As someone wrote earlier, a cocaine-like 'wind effect' would be better, blowing the missing ships away (pixel-by-pixel). This would be more work though. Maybe the order the ships are removed could be correlated to something else for maximum info-provision. As a bonus, you could add CR opening his mouth to provide the hot air (wind).
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# ? Jul 22, 2018 15:19 |
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Rugganovich posted:Mate, I think you're giving undue credit to their intellect. When a person has to preface an argument with "insert my credentials here", they have lost their argument straight up. This is something I've always noticed. "I'm a professional *insert*." Dude, look around the world - there's broken and awful poo poo lining your vision, and almost all of it was made by professionals. Even people who are at the top of their fields make mistakes. The difference is that the people at the very top don't go on the internet to post about it, or tell people what their credentials are. They're too busy taking jobs to fix what others in their field broke.
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# ? Jul 22, 2018 15:22 |
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G0RF posted:Yeah, the boom was just a leftover from Pay to Live, not planned for whatever this becomes. Time to learn SVG and Javascript.
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# ? Jul 22, 2018 15:25 |
G0RF posted:I like that idea as a distinct information layer. “Asset in game, Mechanic TBD.” Source pic is telling for what it leaves out — the layers that represent future work / technical debt. I have a fun request. Can you make a parody of the Microsoft Clippy character only have it be a Crobbear and have it pop in every now and then for emphasis.
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# ? Jul 22, 2018 15:29 |
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New ship >
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# ? Jul 22, 2018 15:32 |
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Scruffpuff posted:This is something I've always noticed. "I'm a professional *insert*." Dude, look around the world - there's broken and awful poo poo lining your vision, and almost all of it was made by professionals. Even people who are at the top of their fields make mistakes. The difference is that the people at the very top don't go on the internet to post about it, or tell people what their credentials are. They're too busy taking jobs to fix what others in their field broke. are you THAT kazan though?
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# ? Jul 22, 2018 15:45 |
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Quavers posted:
gimme that drake duct tape
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# ? Jul 22, 2018 15:48 |
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G0RF posted:This is only a test. That's accurate. If you really want to put the effort into it, there are a lot of ways to visualize that data. Problem is that there are so many ships that the most impactful ones would be too zoomed out to see properly. Something like a timeline where you see when a ship was announced, that then tracks the progress of the ship across the years, with its color changing from green to red as it gets delayed (an a nice little *ping* if it gets released). The RSI site does include all the info, like in which patch was the ship ready to fly or available at the hangar. It is just a loving pain in the rear end to navigate because of course it is a pain in the rear end. If you want to do something fancy I can help with the data.
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# ? Jul 22, 2018 16:07 |
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Baxta posted:are you THAT kazan though? I can say that I literally earn a living due to the actions of the That Kazans who live among us.
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# ? Jul 22, 2018 16:08 |
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Scruffpuff posted:I can say that I literally earn a living due to the actions of the That Kazans who live among us. Ahh you repair edited config files? Nice!
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# ? Jul 22, 2018 16:13 |
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G0RF posted:I like that idea as a distinct information layer. “Asset in game, Mechanic TBD.” Source pic is telling for what it leaves out — the layers that represent future work / technical debt. This might be the most critical piece of missing information for the casual observer. It's the as-of-yet unreached center of CIG's infinite gobstopper of lies. When the average guy sees "mining and salvaging ship" on RSI's website, they're automatically going to assume that the concepts of salvage, mining, crafting, and economy are at least defined, else why release a ship? Same goes for farming, medical, bounty hunting, piracy, scouting, etc. CIG goes out of their way to attach a buzzword to every barely functional "ship" they claim are "in game" (which itself is a lie as there is no game) when in reality they are all lovely noclip garbage and nothing on them works. Condider the "Tier-0" implementation of what CIG is cynically calling "mining." Go over here and push a button. Crafting, refining, trading, not even a loving list of minerals exists. Never mind all that, go over here and push a button, and we'll make a number go up. Sometime before the heat death of the universe we might tie that button to something or maybe even design a game. But don't hold your breath.
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# ? Jul 22, 2018 16:13 |
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Beer4TheBeerGod posted:Glad to see nothing has changed. To be fair, that dude compared outrageously different games, kinda like trying to argue that Othello has a better white/black switching than Ikaruga.
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# ? Jul 22, 2018 16:19 |
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For some reason I just listened to all 1 hour of Derek Smart's video. What is that accent he has? I can't place it.
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# ? Jul 22, 2018 16:23 |
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Can I buy warbonds from the alien nations? I want to support them in the war. Those poor vanduuls can't even afford spaceships big enough to fit them, or for the copilot to not have his face in the pilot's rear end.
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# ? Jul 22, 2018 16:26 |
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Liquid Dinosaur posted:What is that accent he has? I can't place it. Triple-mixed — it has no place, except in the hearts and minds of all citizens.
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# ? Jul 22, 2018 16:27 |
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Liquid Dinosaur posted:For some reason I just listened to all 1 hour of Derek Smart's video. Warlockian Scruffpuff posted:This might be the most critical piece of missing information for the casual observer. It's the as-of-yet unreached center of CIG's infinite gobstopper of lies. When the average guy sees "mining and salvaging ship" on RSI's website, they're automatically going to assume that the concepts of salvage, mining, crafting, and economy are at least defined, else why release a ship? Same goes for farming, medical, bounty hunting, piracy, scouting, etc. CIG goes out of their way to attach a buzzword to every barely functional "ship" they claim are "in game" (which itself is a lie as there is no game) when in reality they are all lovely noclip garbage and nothing on them works. Man, the goddamn Endeavor would take like five minutes by itself. Not only are none of its mechanics implemented but neither are the mechanics to allow its mechanics (module swapping). That ship is a 10 million project (by a capable team) by itself.
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# ? Jul 22, 2018 16:29 |
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Liquid Dinosaur posted:What is that accent he has? I can't place it. Unlike his nemesis, he isn't snorting bucketfuls of cocaine bought from the proceeds of a thinly veiled ponzi scheme though.
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# ? Jul 22, 2018 16:32 |
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What does "science" or "research" even mean? This isn't an RTS. Same with "exploration." in the ideal world where the game exists in its full form, there's 100 star systems each with a bunch of poo poo. Within the first week every rock will be explored.
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# ? Jul 22, 2018 16:41 |
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Scruffpuff posted:This is something I've always noticed. "I'm a professional *insert*." Dude, look around the world - there's broken and awful poo poo lining your vision, and almost all of it was made by professionals. Even people who are at the top of their fields make mistakes. The difference is that the people at the very top don't go on the internet to post about it, or tell people what their credentials are. They're too busy taking jobs to fix what others in their field broke. This, oh god this. Every generation brings new fresh-faced talent that doesn’t learn from the hard won mistakes, because people look at success stories and forget that failure is a lesson learned by a bitch teacher. I’m a professional, but it means i distrust me more than i distrust other people, so i check. Even better, i build things that judge me, because i know my own level of poo poo. That’s experience, not knowing things, but knowing that you know so little that you can get things wrong without a specific test for success. Knowing that you’ll fool yourself, given half the chance.
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# ? Jul 22, 2018 16:44 |
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Liquid Dinosaur posted:What does "science" or "research" even mean? This isn't an RTS. Same with "exploration." in the ideal world where the game exists in its full form, there's 100 star systems each with a bunch of poo poo. Within the first week every rock will be explored. Not if you go by the theory-crafting threads in Spectrum that have been around since like 2015. People are dreaming about exploring the universe ala Star Trek with some people planning on spending the next 10+ years exploring the star systems and getting paid huge some of money by various factions in the game to discover new worlds, just like Columbus. These are the same people that believed Croberts when he stated that a random crater in a moon in Star Citizen will have more gameplay than Skyrim (still my top two quote from Croberts along with the CoD one). The theory-crafted gameplay loop for research is them finding undiscovered speices of animals and plants on distant planets (because there will be hundreds of millions of different species) and then cross-breeding them to form new species to sell to other players. They will also research and discover new metals and elements that will enhance the player economy and get plugged into the ship making industry, thus increasing the demand for those rare new elements. All of those have of course been confirmed by CIG staff chiming in as "in the plans", so they are solid topics to dream about for the cultists. Rad Russian fucked around with this message at 17:01 on Jul 22, 2018 |
# ? Jul 22, 2018 16:53 |
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Hav posted:This, oh god this. Every generation brings new fresh-faced talent that doesn’t learn from the hard won mistakes, because people look at success stories and forget that failure is a lesson learned by a bitch teacher. One of the lessons I drill into people (which means I'm constantly reminding myself as well) is to be hyper-aware of using the word "should." "Will this work?" "It should. I don't see why not. It worked the last time/every other time/systems are the same/reasons/reasons/reasons" ** thing breaks ** The correct approach: "Will this work?" "Let's find out." ** run tests that take a long time up front, but pay back that time in triple **
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# ? Jul 22, 2018 16:54 |
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lmao, just need two more studios added on.
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# ? Jul 22, 2018 17:05 |
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Scruffpuff posted:One of the lessons I drill into people (which means I'm constantly reminding myself as well) is to be hyper-aware of using the word "should." This is super important. 1. Know your poo poo 2. Know you're poo poo. I am prone to some amazingly dumb stuff so I always triple check and don't pat myself on the back until stuff passes tests and uat... and even then something can still gently caress up. There was a whole 6 months where I thought recursion was fun so I used it EVERYWHERE.
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# ? Jul 22, 2018 17:39 |
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Also along with the bullshitting of mechanics on the website, they bullshit the words and tense in order to imply things exist. "You can use this ship to perform medical duties" when it should be "You should be able to use this ship to perform medical duties when the game is completed" or "You will hopefully be able to use this ship to perform medical duties" The entire website is just fanfiction some writers have made up which isn't tied to game design and won't cleanly map to an actual game spec.
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# ? Jul 22, 2018 17:42 |
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https://twitter.com/Jorunn_SC/status/1020269838420373504 https://twitter.com/Jorunn_SC/status/1020300337213771776 https://twitter.com/Jorunn_SC/status/1020360724151971841
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# ? Jul 22, 2018 17:48 |
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There are several problems with the word "should". It basically shows a lack of understanding on several levels from management on down. In CS land we like to deal with discrete functionality. A few extra words would eliminate the word "should" and zero in on something finite for that they were trying to solve.
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# ? Jul 22, 2018 17:50 |
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https://twitter.com/giogetmoneyTV/status/1019677128168787968 https://twitter.com/PalontoSC/status/1019271207953358848
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# ? Jul 22, 2018 18:00 |
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Bargearse posted:So I found this at the pawn shop today. Only one dollar and I still feel ripped off. Do dumb poo poo like dunking it in water and using it as a coaster and things like that then tweet the pics to Ben
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# ? Jul 22, 2018 18:02 |
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They've been using that same excuse for like, 4? 5? years now. When is it actually going to be true? never
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# ? Jul 22, 2018 18:02 |
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Hobold posted:They've been using that same excuse for like, 4? 5? years now. When is it actually going to be true? never Look, the 2012 kickstarter said SQ42 would be ready in two years and it would cost around 20 million. Now, six years later and with almost 200 million, they are finally starting to lay the foundation for the game, as it should. Don't you know anything about game development?
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# ? Jul 22, 2018 18:22 |
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Mirificus posted:https://twitter.com/giogetmoneyTV/status/1019677128168787968 Definitely a good look, citizens... keep doin what ur doin
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# ? Jul 22, 2018 18:24 |
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Well I dunno, MS probably ranks lower than cancer.
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# ? Jul 22, 2018 18:28 |
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https://twitter.com/CliffordakaMiku/status/1019580148507664384 https://twitter.com/TheRealGremlich/status/1019683853835874305 https://twitter.com/CliffordakaMiku/status/1020704768715567104
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# ? Jul 22, 2018 18:36 |
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Mirificus posted:https://twitter.com/CliffordakaMiku/status/1019580148507664384 He said he has backed for 50k+ like 10 times in those replies Its seriously the only thing he lives for, to show off how much 50k is pocket change for him
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# ? Jul 22, 2018 18:43 |
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Taxman ship when? Better have a stock market variant too! quote:we're still on the early stages of sort of the whole banking account system but one of the points in the organization is to allow an organization a group of people to be able to sort of manage joint finances quote:I don't know if we're gonna have a stock market to the extent that you would potentially have a stock market here in the real world but we would probably have something that would be fairly similar
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# ? Jul 22, 2018 18:49 |
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# ? May 28, 2024 04:53 |
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There is an animal gnawing on CR's head. Do they form a symbiotic bond?
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# ? Jul 22, 2018 18:56 |