Awww poo poo y'all it's motherfuckin' horse time Toady posted:Riding the 'H' horsies around is fun. Mount the horse, dismount the horse or jump from the horse, lead the horse like a merchant (through doors so it doesn't get trapped on one side, because the horse can't open doors on its own.) Use horses and other pack animals to carry the extra weight, packing items on to the animals, friendly and functional critters. All of that seems to be working correctly.
|
|
# ? Jul 29, 2018 05:16 |
|
|
# ? Jun 9, 2024 01:00 |
reignofevil posted:I just turn it all into rock blocks and build big rear end smoothed walls outside.
|
|
# ? Jul 29, 2018 05:26 |
bug #1 of new version: coming out of fast travel while riding a steed with your party spawns you atop a random party member instead
|
|
# ? Jul 29, 2018 05:32 |
Was this planned, or did Toady randomly add a huge new feature again?
|
|
# ? Jul 29, 2018 05:39 |
|
He's talked about mounts before, in the vague terms he uses about wanting to do boats, but still figuring out how to do multi-tile pieces of the map that can move independently from the rest of the map. Welcome to Dwarf Fortress. Wagons are pack animals. Everyone in your starting party has the brain of a horse. If that's too much to think about, look at this chair six times.
|
# ? Jul 29, 2018 05:46 |
|
PublicOpinion posted:Awww poo poo y'all it's motherfuckin' horse time repeat after me giant elephant Calvary
|
# ? Jul 29, 2018 06:12 |
|
So Math posted:Welcome to Dwarf Fortress. Wagons are pack animals. Everyone in your starting party has the brain of a horse. If that's too much to think about, look at this chair six times. Poor Urist, thought of ants and died.
|
# ? Jul 29, 2018 06:20 |
|
That's kind of an exciting development. It's going to be fun figuring that out; I look forward to engineering weird scenarios like creating intelligent flying vampirable mounts and just letting Armok take the wheel, or figuring out the fastest possible mount in order to make jousting blenders. Obviously getting emu and ostrich cavalry going will be a top priority if/when this makes it to fortress-level play.
|
# ? Jul 29, 2018 09:20 |
|
Hopefully it will only be a few edits to the raws to go from mounts to stacking mounts to three dogs in a trenchcoat.
|
# ? Jul 29, 2018 13:43 |
|
"I went with a command system that transfers your intention into the mount's head when you press a movement key" is the most Dwarf Fortress way of implementing mounted movement.
|
# ? Jul 29, 2018 14:05 |
So Math posted:Hopefully it will only be a few edits to the raws to go from mounts to stacking mounts to three dogs in a trenchcoat. this made me realize a fatal lack in the creature engine: the ability to chop creatures into independent, autonomous parts there's no realistic way to make a caste of dwarf that is basically the same except made up of a bunch of smaller, angrier dwarves
|
|
# ? Jul 29, 2018 14:09 |
|
oh whoa but couldn't you do that by completely perverting the raws?
|
# ? Jul 29, 2018 14:20 |
|
scamtank posted:this made me realize a fatal lack in the creature engine: the ability to chop creatures into independent, autonomous parts I think you could make that work with the butcher shop
|
# ? Jul 29, 2018 18:46 |
|
Can't wait until dwarves end up with a riding skill to correctly impart their intention to their mount, while mounts end up with a being ridden skill to correctly interpret their rider's intention.
|
# ? Jul 29, 2018 19:50 |
|
There's so many ways that all of this could result in pandemonium. I love it.
|
# ? Jul 29, 2018 21:15 |
|
Now he just needs to add [SEE_INVISIBLE] to the horse raws and populate the game with invisible hostiles.
|
# ? Jul 29, 2018 22:33 |
|
So Math posted:Now he just needs to add [SEE_INVISIBLE] to the horse raws and populate the game with invisible hostiles. Or skeleton horses your dwarves can't see or use unless they've witnessed death.
|
# ? Jul 30, 2018 00:46 |
|
Tenebrais posted:"I went with a command system that transfers your intention into the mount's head when you press a movement key" is the most Dwarf Fortress way of implementing mounted movement. Not only this, but in the FotF thread, he clarifies that implementing it this way means that it is currently impossible to mount and ride any undead creature, including undead horses. Because they don't have souls. So your commands have nothing into which to enter.
|
# ? Aug 3, 2018 10:20 |
|
Iunnrais posted:Not only this, but in the FotF thread, he clarifies that implementing it this way means that it is currently impossible to mount and ride any undead creature, including undead horses. Because they don't have souls. So your commands have nothing into which to enter. It's only a matter of time until someone writes some kind of shell for DF for a quantum computer and it becomes a hotbed of new compsci research.
|
# ? Aug 3, 2018 10:41 |
|
Iunnrais posted:Not only this, but in the FotF thread, he clarifies that implementing it this way means that it is currently impossible to mount and ride any undead creature, including undead horses. Because they don't have souls. So your commands have nothing into which to enter. Well, if the issue is souls, does this mean you can ride a ghost horse?
|
# ? Aug 3, 2018 14:22 |
Tuxedo Catfish posted:Well, if the issue is souls, does this mean you can ride a ghost horse? Issue orders in that fashion, sure. Intangibility might throw a spanner into the whole riding thing.
|
|
# ? Aug 3, 2018 14:50 |
|
Not if the dwarf is also a ghost!
|
# ? Aug 3, 2018 15:09 |
You can ride a ghost horse, but only if you put a saddle on it first.
|
|
# ? Aug 3, 2018 22:50 |
|
Polio Vax Scene posted:You can ride a ghost horse, but only if you put a saddle on it first. Your av is tremendous
|
# ? Aug 3, 2018 23:14 |
|
Polio Vax Scene posted:You can ride a ghost horse, but only if you put a saddle on it first. Where do I get a saddle with a soul bonded to it?
|
# ? Aug 5, 2018 15:58 |
|
I ran across this; Adventurers never stop crying. Not sure if that's actually a bug.
|
# ? Aug 6, 2018 17:52 |
So Math posted:Where do I get a saddle with a soul bonded to it? I think a dwarf will craft one in a fey mood sometimes, but you need to have a soul stockpile available.
|
|
# ? Aug 6, 2018 18:44 |
|
I just know this is going to generate a bug where dwarf moms ride their own babies around
|
# ? Aug 6, 2018 19:17 |
|
Nosfereefer posted:I ran across this; Adventurers never stop crying. That was explained by Toady once right? In like the most nitemarishly explanation ever. It popped up during a personality rewrite a few years ago. Basically if I remember correctly, an adventurer still has their basic desires and interests and personality just like any other person in Dwarf Fortress, but they being directly possessed and manipulated by an outside force (the player). They're still fully aware of their surroundings and actions but have no ability to control them. So they're a passive witness to all the horror the player unleashes, and most of the time it leads to uncontrollable sobbing.
|
# ? Aug 6, 2018 19:25 |
|
dragon_pamcake posted:I just know this is going to generate a bug where dwarf moms ride their own babies around That is definitely not a bug.
|
# ? Aug 6, 2018 19:26 |
dragon_pamcake posted:I just know this is going to generate a bug where dwarf moms ride their own babies around The opposite, with the babies imparting their thoughts into the mother and controlling her that way. Dwarven parasite babies, controlling the host.
|
|
# ? Aug 6, 2018 19:26 |
|
counterfeitsaint posted:That was explained by Toady once right? In like the most nitemarishly explanation ever. Yeah, at some point I think df might actually become unethical.
|
# ? Aug 6, 2018 19:27 |
|
Bad Munki posted:The opposite, with the babies imparting their thoughts into the mother and controlling her that way. Dwarven parasite babies, controlling the host. That is just very good simulation.
|
# ? Aug 6, 2018 19:28 |
|
counterfeitsaint posted:That was explained by Toady once right? In like the most nitemarishly explanation ever. Not quite the same bug, though that's still one of my favourite devlogs. The bug there is that once an adventurer starts crying, they never stop.
|
# ? Aug 7, 2018 00:10 |
|
Bad Munki posted:The opposite, with the babies imparting their thoughts into the mother and controlling her that way. Dwarven parasite babies, controlling the host. Pregnant dwarves don't just get food cravings, they have the whole set of preferences for two.
|
# ? Aug 7, 2018 02:24 |
|
hey, dwarfs. i've decided to record some adventuring. what you think? https://www.youtube.com/watch?v=l9iQBKsQsHQ
|
# ? Aug 9, 2018 16:36 |
|
Oh shoot. I missed the Dwarf Fortress anniversary on the 8th. It was on my calendar and everything. Happy 12 years.
|
# ? Aug 13, 2018 20:22 |
I have a hard time believing Dwarf Fortress is only twelve years old and hasn't been in development since the dawn of video games. Haven't played since DF2012; did they ever fix healthcare, military, crossbow bolts hitting with the mass of a telephone pole, etc? I started on 40d and loved it, and I really liked the improvements of post-2012 developments, but the dozen or so added systems never worked well enough for me to get the hang of 'em.
|
|
# ? Aug 14, 2018 03:14 |
Appoda posted:I have a hard time believing Dwarf Fortress is only twelve years old and hasn't been in development since the dawn of video games. The most egregious hospital poo poo got worked out during that arc, yeah. Crossbows make more sense now too, that's a whole story about what caused the problem (bolt mass was not contained as a floating point but a rounded down integer, so anything lighter than precious metals would have a mass of zero and thus fly at Mach gently caress and shatter breastplates like bullets). Military is just as clunky as ever. There's been so much new stuff, though. Our current flavor of the season is off-site shittery like sending off raids.
|
|
# ? Aug 14, 2018 03:45 |
|
|
# ? Jun 9, 2024 01:00 |
|
I’m waiting on that myth generator before I do my annual 3 day DF session.
|
# ? Aug 14, 2018 03:52 |