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How do you update to 1.0 on steam?
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# ? Aug 9, 2018 20:34 |
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# ? May 22, 2024 10:51 |
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dogsupremacy posted:How do you update to 1.0 on steam? If you right click on the game and go to properties, on the betas tab you should be able to click on play unstable betas and Steam should technically download the update to 1.0. It worked for me.
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# ? Aug 9, 2018 20:37 |
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Taerkar posted:You didn't ask the most important (worst) question: This was my wonder. If it is implemented as a disease, is it possible that it can be contracted in an event? What is the incubation time of rectal coring?
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# ? Aug 9, 2018 20:41 |
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Immunity to rectal coring: no longer able to catch it from a toilet seat.
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# ? Aug 9, 2018 20:43 |
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When you're browsing mods on the workshop for use with the dev/unstable build, note that some modsare tagged 1.0, and some are tagged 0.19
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# ? Aug 9, 2018 21:24 |
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In case you're like me and never thought to actually look, Jecrell has already updated his Cthulhu and other mods to 1.0, they just arent on the workshop yet tragically no vampires yet
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# ? Aug 9, 2018 21:29 |
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Lover's Lab is basically the Hellmouth of the internet.
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# ? Aug 9, 2018 23:51 |
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Facebook Aunt posted:How is it that future people have discovered bionic eyes but not hearing aids? late to the party, but cochlear implants -> bionic ears are in vanilla 1.0 (unstable branch, .19, whatever)
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# ? Aug 10, 2018 00:15 |
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Cup Runneth Over posted:lol tynan literally thinks chocolate grows on trees he also thinks beer is just fermented hops Future Space Plants are some weird poo poo
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# ? Aug 10, 2018 00:57 |
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Archenteron posted:he also thinks beer is just fermented hops My pet peeve is the lack of water mechanics. It just seems loving weird for a space western base building sim to abstract away, at least have a thirst need, wells, and the like.
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# ? Aug 10, 2018 01:23 |
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Archenteron posted:he also thinks beer is just fermented hops Tynan's commented about this before as a deliberate abstraction rather than implementing features for low value toil tasks like spinning, processing, and so on. Such features (he believes) do not add much to the game compared with other work he can do.
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# ? Aug 10, 2018 01:24 |
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There was a mod that added cotton spinning and it just meant your crafter was too busy spinning cotton to do anything cool. Abstraction is good
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# ? Aug 10, 2018 01:33 |
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ShadowHawk posted:And cloth is just harvested cotton. I have nothing against abstraction, but there is an entire two part workstation barrel combination dedicated to turning said hops into beer, with a specific temperature requirement as well, so it's kind of weird that he'd be ok with that level of complexity, but chocolate is just "pick it off the trees, I guess. " There could at least be a cooking recipe to turn coco beans into chocolate.
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# ? Aug 10, 2018 01:44 |
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Keeshhound posted:I have nothing against abstraction, but there is an entire two part workstation barrel combination dedicated to turning said hops into beer, with a specific temperature requirement as well, so it's kind of weird that he'd be ok with that level of complexity, but chocolate is just "pick it off the trees, I guess. " There could at least be a cooking recipe to turn coco beans into chocolate. He probably learned his lesson from that, but decided to leave it in the game.
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# ? Aug 10, 2018 03:50 |
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I think using kegs to turn cocoa beans into chocolate wouldn't actually be too far off from the real thing, because the beans have to ferment a bit IIRC? It would at least be a similar level of abstraction as beer production.
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# ? Aug 10, 2018 04:04 |
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Man, I want chocolate now
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# ? Aug 10, 2018 05:57 |
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Put a few Kisses in some ground that gets good light and isn't near any diabetics and in 1-2 months and three easy payments enjoy the sweet taste of Hershy's. The only non-non-GMO chocolate plant legally purchasable.
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# ? Aug 10, 2018 06:03 |
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Grimoire posted:My pet peeve is the lack of water mechanics. It just seems loving weird for a space western base building sim to abstract away, at least have a thirst need, wells, and the like. Same here. Water seems like an odd thing to ignore in a game focused on survival.
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# ? Aug 10, 2018 16:15 |
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Water could be a good addition certainly, even just a simple system where you can either take it from rivers or have to build condensers in a desert, it'd fit well with the environment management side of the game. Caves etc could generate water pools in otherwise arid regions, seasonal effects where water sources dry up in summer.
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# ? Aug 10, 2018 16:39 |
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Terrain modification for a channel that allows you to make pools from rain.
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# ? Aug 10, 2018 17:13 |
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McGiggins posted:Terrain modification for a channel that allows you to make pools from rain. This and boats/fishing would really round the game out nicely for me.
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# ? Aug 10, 2018 18:25 |
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So if I'm hearing it correctly, there's a mod to rape prisoners and get rectal cored but not one that adds a balanced, functioning water system?
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# ? Aug 11, 2018 00:33 |
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Kiranamos posted:So if I'm hearing it correctly, there's a mod to rape prisoners and get rectal cored but not one that adds a balanced, functioning water system? Rape mods are horrifying but fun to make fun of. Water mods exist. Like, they're great, but just not that many jokes you can make. I don't see plumbing theory getting anyone wet, anyway.
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# ? Aug 11, 2018 00:58 |
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Warmachine posted:Water mods exist. Like, they're great, but just not that many jokes you can make. I don't see plumbing theory getting anyone wet, anyway. It might if you're standing next to a faulty pipe when it bursts
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# ? Aug 11, 2018 02:53 |
How well does rimworld run with the multiple cores? My games keep slowing down and crashing.
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# ? Aug 11, 2018 04:42 |
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maybe you need more extreme cores
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# ? Aug 11, 2018 04:50 |
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Perhaps some sort of rectal computer? https://www.youtube.com/watch?v=y-bYSC6OT6s
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# ? Aug 11, 2018 05:12 |
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Kiranamos posted:So if I'm hearing it correctly, there's a mod to rape prisoners and get rectal cored but not one that adds a balanced, functioning water system? There's at least one fairly well made mod for water: https://steamcommunity.com/sharedfiles/filedetails/?id=1284196239
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# ? Aug 11, 2018 05:55 |
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Flesh Forge posted:There's at least one fairly well made mod for water: That mod is just "additional tedious, uninteresting labor" that becomes effectively pointless once one makes a water filter and filling station. It's pretty accurate to real life, but not really that good for a game.
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# ? Aug 11, 2018 06:53 |
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Yeah, water had been left out becuase theres no real engaging gameplay mechanics that can't be done away with in the first 20 mins of gameplay. Also, having to force caravans to carry water would drive nerds crazy, but would give dromedaries a niche spot in desert gameplay.
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# ? Aug 11, 2018 08:09 |
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Donkringel posted:How well does rimworld run with the multiple cores? My games keep slowing down and crashing. Kiranamos posted:So if I'm hearing it correctly, there's a mod to rape prisoners and get rectal cored but not one that adds a balanced, functioning water system? Complications fucked around with this message at 21:54 on Aug 11, 2018 |
# ? Aug 11, 2018 21:51 |
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Can we just have a moment to appreciate the fact that Rimworld has multiple multi threading mods? How many other games even have the possibility of such let alone get one working? Imagine a DF multi threading mod For all his faults Tynan really has created something incredible here.
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# ? Aug 12, 2018 00:03 |
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Dumb question, ever sense I installed windows 10 I cannot seem to play rimworld anymore. It launches in the background, I can hear the music but nothing. I tried reinstalling with steam and it still isn't happy. Any suggestions, I really want to get my rimworld fix back,
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# ? Aug 12, 2018 00:13 |
Complications posted:Rimworld is single threaded, thus only one core matters. There's a multi-thread mod that gives plant growth its own thread which works drat well and helps the game run a bit better especially on jungle maps (B18 anyway, no idea on current patch), but other multithread mods all create the sort of interesting bugs that showcase why multithreading needs to be in the design from the word go. Unless I misunderstood v1.0 has does have multitthreading which is why I was asking. I thought they rolled a mod into it?
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# ? Aug 12, 2018 04:08 |
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Donkringel posted:Unless I misunderstood v1.0 has does have multitthreading which is why I was asking. I thought they rolled a mod into it?
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# ? Aug 12, 2018 05:46 |
Complications posted:Nope, the big change for 1.0 is 64 bit memory handling unlike the beta's 32 bit. It basically means you can have more than two Ludeonicrous grade maps in a session without suffering an out of memory crash, as well as working better late game as pawn relationships and such bloom (less need for Runtime GC mod). Increased performance also came from some backend calculation optimization of some variety. Oh thanks that was what I was thinking, but I translated it to multicore in my head.
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# ? Aug 12, 2018 15:10 |
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GotDonuts posted:Dumb question, ever sense I installed windows 10 I cannot seem to play rimworld anymore. It launches in the background, I can hear the music but nothing. I tried reinstalling with steam and it still isn't happy. Any suggestions, I really want to get my rimworld fix back, Not sure but this is probably something like an orphaned configuration file giving out wrong X-Y coordinates for where to draw the game window. When the game's running click its icon in the task bar and try WindowsKey + Left Arrow (or right) a few taps to see if you can get it visible.
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# ? Aug 12, 2018 17:56 |
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Does anyone know of any way to better manage medicines base on severity other than to just micro manage it manually every time? Like if a guy has a bruise because he got into a fight I'd rather limit him to herbal, but if that same guy gets shredded in an explosion he needs to get the good stuff.
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# ? Aug 12, 2018 18:10 |
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Theres a mod called Pharmacist or something like that which does it, but I dont think it's on 1.0 yet
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# ? Aug 12, 2018 18:15 |
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# ? May 22, 2024 10:51 |
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counterfeitsaint posted:Does anyone know of any way to better manage medicines base on severity other than to just micro manage it manually every time? Like if a guy has a bruise because he got into a fight I'd rather limit him to herbal, but if that same guy gets shredded in an explosion he needs to get the good stuff. Fluffy has a Pharmacist mod that basically does this.
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# ? Aug 12, 2018 18:22 |