|
Oh yeah, this game. Count me in as one more guy that played it religiously when it came out and then... didn't. I probably will come back to it sometime, because I'm told the DLCs are worth it (mostly), but there really is just this insurmountable barrier between the things the game wants me to think and feel and what I actually think and feel. I still have the Pre-Sequel sitting there in my steam queue, still as yet unplayed... a shame too, as I quite like the aesthetic and art style and don't even mind what they are trying to go for, in story or tone. They just... can't quite get there. Quicksilver6 posted:I stopped playing for a long time after a certain mission with Tiny Tina that actually made me think "Jesus Christ I'm a loving war criminal" I'm surprised to hear her DLC is good, I hate the character and voice actor. Did manage to finish it but not the Pre-Sequel. The dichotomy between the violence and how we are supposed to react to it is definitely one of my sticking point too, but strangely enough, I've never minded Tina. I definitely see why other people wouldn't like her, believe me, but she actually has legitimate and semi-understandable reasons for being the way she is and doing what she does, that are actually addressed in the story*- something that can't really be said about, oh, 90% of the characters you meet, who just do what they do because "game says so" and/or "wacky." So I never really minded Tina's quest, as it offers her a measure of closure, terrible methods or not. Now the quest that is a very deliberate homage to the Hatfield- McCoy feud? That one makes me feel ill, as you're doing terrible things for no other reason than "Hey, we're an allusion to one of the worst gang conflicts in US history! Isn't that waaaacky?" ... Yeah, no. *if you, uh, are diligent with your item collection, which some people might not be. Yeah, that's not ideal either, story should not be dependent on gameplay. e: Oh, dern, update snipe. Yeah this area is... not very good: Kaubocks posted:Borderlands 2 is a well made game that absolutely does not break if you look at it funny. resurgam40 fucked around with this message at 17:34 on Aug 10, 2018 |
# ? Aug 10, 2018 17:26 |
|
|
# ? May 19, 2024 16:22 |
|
resurgam40 posted:"Isn't that waaaacky?" ... Yeah, no. That's pretty much 90% of the series' "humor" in a nutshell.
|
# ? Aug 10, 2018 17:41 |
|
I was up for 11 to 6am last night playing this, send help First legendary was an infinite ammo machine pistol that sets people on fire. It's only about 30 damage a hit but being able to just hose down enemies has me holding onto it for trash mobs. Like those dive bombing flyer assholes. RickVoid fucked around with this message at 20:42 on Aug 10, 2018 |
# ? Aug 10, 2018 19:21 |
|
People expecting the pathos of Tales will be brutally surprised.
|
# ? Aug 10, 2018 20:36 |
|
Got to watch Ep 2, this game is beautifully programmed, I dunno what your issue was. I certainly haven't had issues with the game spawning quest items outside of level geometry or anything like that. Twice.
|
# ? Aug 10, 2018 20:44 |
|
Klaus88 posted:People expecting the pathos of Tales will be brutally surprised. Honestly, I think playing the Borderlands games before Tales (hell, playing base B2 before the D&D DLC) just makes both experiences much better. The Lolwhacky™ humour of the base games contrasts very well with the later pathos, if you ask me. However, it's entirely possible that that's my love for this game at least coming to the fore, so feel free to disregard. EDIT: Say, I was wondering- why don't you let PanzerGaige have the shotgun? Gaige + shootguns = FUN TIMES CommissarMega fucked around with this message at 21:11 on Aug 10, 2018 |
# ? Aug 10, 2018 21:01 |
|
Crabtree posted:I mean, the only card Gearbox seems to have up its sleeve at this point is the supposed rush to Borderlands 3 they had back in 2016 when Battleborn died a pathetic death and being the publisher for We Happy Few and apparently Fortnite? Like, they were supposed to have BL3, a hypothetical "new" Duke Nukem game and a Brothers in Arms. Is Randy now too scared to release anything these days or what? supposedly they've been working on borderlands 3 for some time now, but mannnnn every time they roll out on PAX stage or whatever and just sing about bigots or do a bad presidential debate skit i just die a little inside mastersord posted:The stuff about cheat engine only kicking in after Bewm Bewm is only because that fight unlocks the last equipment type and all rarities are allowed to drop. The only exception is The Hornet could drop from Knuckle Dragger interesting, hadn't thought about it like that. makes sense though? i just crank 'em up from the get-go and whatever happens happens. RBA Starblade posted:The only orange item that wasn't a level 5 shield or whatever I found in two playthroughs spawned off the final boss. It fell on it so we couldn't loot it. yeah this sure loving sounds like vanilla borderlands Rigged Death Trap posted:Why they make you suffer the grind to level 5 to get your action skill, then to 20 so you can actually start getting a skill loadout that matters I honestly cannot understand. pre-sequel is way better about this-- you get your skill at 3 and getting down the trees is much easier. shame about the rest of the game, but i'm sure panzer and i will cover that in due time :^) VolticSurge posted:That's pretty much 90% of the series' "humor" in a nutshell. i'm 12 and think it's funny RickVoid posted:I was up for 11 to 6am last night playing this, send help good CommissarMega posted:EDIT: Say, I was wondering- why don't you let PanzerGaige have the shotgun? Gaige + shootguns = FUN TIMES idk what you mean-- i let her have the first shotgun we found and skills at level 5-10 literally don't matter at all. gaige shotgun bullshit is definitely coming
|
# ? Aug 10, 2018 22:16 |
|
I wish borderlands was a good fun trash game instead of a bad sometimes fun trash game. The trash bit is important, but there are so many bafflingly stupid decisions and failures in design. Why does it start so slowly? Why are the loot tables built for people who want to poopsock and farm things a thousand times to get a gun that isn't poo poo? Why is the UI literally a crime? And I seem to remember a hell of a lot of getting stuck on invisible geometry throughout the games I played, but that may just have been me getting mad at a few early issues. I hope to see many future episodes of you having fun and occasionally yelling at borderlands 2.
|
# ? Aug 10, 2018 22:49 |
|
This is one of those series where I never got the appeal and am glad I never bought into it. But I'm still excited to see you guys play it.
|
# ? Aug 10, 2018 22:58 |
|
The real way to ignore the loot issue of Borderlands 2 is play Krieg because once you start getting down the tree that makes buzz-axe better you din’t need loot. Especially when you get the capstone.
|
# ? Aug 11, 2018 00:03 |
|
I got the first Borderlands for free from Games with Gold and then I bought the second one months later. Once I had Borderlands 2 I stopped trying with the first and eventually gave up because it seems kinda impossible to beat by yourself? Also the scavenger hunting for weapon parts in some sidequests was weird and I didn't care for it.
|
# ? Aug 11, 2018 15:45 |
|
CuwiKhons posted:Also Kaubocks I just remembered I actually made a gun write up post in the old Tales from the Borderlands thread if you just want me to copy/paste it so you don't have to explain them. oh yeah i missed this post earlier but yea i have no issue with post reusage
|
# ? Aug 11, 2018 17:21 |
|
Watching this since I literally just reinstalled TPS this week. (it's me, I'm the weirdo who like TPS)
|
# ? Aug 11, 2018 18:31 |
|
Kaubocks posted:oh yeah i missed this post earlier but yea i have no issue with post reusage i got you bro quote:Hyperion: Visually, Hyperion guns tend to be complex and futuristic looking. Their primary feature is their patented stabilizers - when you fire a Hyperion gun you not only don't get any recoil, you actually get more accurate. Hyperion guns tend to start out with mediocre accuracy and become more accurate the more you fire so a heavy trigger finger is encouraged. Hyperion weapons are named with corporate buzzwords such as Synergy, Crowd Sourcing, and Actualizer.
|
# ? Aug 11, 2018 23:20 |
|
I didn't think that solo play was that bad? Finished all three solo and had a blast. Heck, this thread being here is making me play 2 again. Also Gaige is the best because Deathtrap is the best.
|
# ? Aug 12, 2018 14:02 |
|
90s Cringe Rock posted:I wish borderlands was a good fun trash game instead of a bad sometimes fun trash game. The trash bit is important, but there are so many bafflingly stupid decisions and failures in design. Why does it start so slowly? Why are the loot tables built for people who want to poopsock and farm things a thousand times to get a gun that isn't poo poo? Why is the UI literally a crime? This game and TPS are fairly decent in Normal mode. You don't even need optimal gear. Normal mode enemies and gear cap at level 40 (50 if you include certain DLC). The problem is that further levels (in TVM and UVM) do not scale properly. Normally, developers balance out difficulties by adding better gear or new mechanics to exploit. Gearbox was made aware about how enemies HP scaled exponentially while player damage, shields, and HP scaled almost linearly, and decided to not only do very little to fix it, but to double-down on it in UVM and OP levels by capping the player at lvl 75 and increasing regen on enemies. Every fight becomes a massive boss-fight where you need to be perfect or you will die. With the exception of absorption shields, you will get to the point where your shield goes down in 1-2 shots and you die in 1-2 shots. There was a point where they had to patch in a "shield gate" so the player wouldn't die if damage from a bullet exceeded both the shield and HP, which happens at a certain point in TVM and all the time in UVM.
|
# ? Aug 13, 2018 03:52 |
|
Yeah I was hella into Borderlands 2, until I hit the new game plus I was excited for and--as a solo player--I was hosed. I still like the series though and the post-game stuff hits me right in the MMO flavor feels.
|
# ? Aug 13, 2018 07:29 |
|
We blew past level 7; that means CheatEngine is finally kicking in for realsies! Hope you guys like lots of eridium and hanging out in Sanctuary. Episode #03: I Love CheatEngine
|
# ? Aug 14, 2018 17:32 |
|
The Something Awful Forums > Discussion > Games > Let's Play! > MOIST SUNDAY! MOIST GUNDAY! MOIST FUNDAY! - Let's Play Moist Borderlands 2 E: Maybe get the Geemer fucked around with this message at 18:38 on Aug 14, 2018 |
# ? Aug 14, 2018 18:35 |
|
MOISTER TORGUE!!! and the Moist Explosions is my lovely band name.
|
# ? Aug 14, 2018 19:28 |
|
Dahl definitely isn't the best manufacturer for sniper rifles, but there are worse. I hate Hyperion snipers, because they rarely have the fire rate or clip size to justify the whole "stabilizes while shooting" Hyperion gimmick. Also, when you're trying to shoot at range, the first shot is the most important. I also feel Torgue snipers are pretty bad, because the slow-moving grenade/rocket/explosive whatevermabob makes it really hard to snipe. I feel like I'm back in Borderlands 1 where enemies would move away in between when I shot my sniper rifle and when the projectile would have hit. But yeah, if you really want a rapid-fire sniper, Jakobs is probably the best manufacturer. I personally prefer Maliwan. I totally agree with Kaubocks that Tediore is a garbage manufacturer and you should never use their guns (except that one shotgun that flies around and shoots people when you reload it) unless you're playing Gaige and thus never manually reload anyways.
|
# ? Aug 14, 2018 22:20 |
|
Commander Keene posted:Dahl definitely isn't the best manufacturer for sniper rifles, but there are worse. I hate Hyperion snipers, because they rarely have the fire rate or clip size to justify the whole "stabilizes while shooting" Hyperion gimmick. Also, when you're trying to shoot at range, the first shot is the most important. I also feel Torgue snipers are pretty bad, because the slow-moving grenade/rocket/explosive whatevermabob makes it really hard to snipe. I feel like I'm back in Borderlands 1 where enemies would move away in between when I shot my sniper rifle and when the projectile would have hit. But yeah, if you really want a rapid-fire sniper, Jakobs is probably the best manufacturer. I personally prefer Maliwan. Except if you're (properly) using Gaige there's no reason to ever not use TORGUE guns because, paradoxically, you're going to hit anyways!
|
# ? Aug 15, 2018 03:32 |
|
Yeah, Gaige + Torgue shotgun = Hell, Gaige + Torgue ANYTHING makes for fun times; my only regret is that Torgue doesn't make an SMG.
|
# ? Aug 15, 2018 10:44 |
|
Kibayasu posted:Except if you're (properly) using Gaige there's no reason to ever not use TORGUE guns because, paradoxically, you're going to hit anyways! My preference with Gaige were Jakobs Texas Scatterguns, the kinds with magazines of 3 (2 with smaller lighter faster) and insanely fast reload times. Builds stacks super quickly which is more important when you get to the point of having 400 or so as your cap if you don’t want to spend ten minutes each time you die or start a new session spooling up.
|
# ? Aug 15, 2018 12:29 |
|
What does having beyond -100% (something like -700% with 400 anarchy) even mean? Your bullets are essentially just randomly shot out anywhere, even with bullets just turning around and shooting out from your back?
|
# ? Aug 15, 2018 15:06 |
|
Alavaria posted:What does having beyond -100% (something like -700% with 400 anarchy) even mean? Your bullets are essentially just randomly shot out anywhere, even with bullets just turning around and shooting out from your back? Yeah pretty much this exactly. Rocket launchers are a dance with death cause the rocket can just turn around and hit you in the face instantly.
|
# ? Aug 15, 2018 16:37 |
|
Alavaria posted:What does having beyond -100% (something like -700% with 400 anarchy) even mean? Your bullets are essentially just randomly shot out anywhere, even with bullets just turning around and shooting out from your back? I don't know if they can literally go backwards but they can definitely leave the barrel and instantly take a 90 degree turn.
|
# ? Aug 15, 2018 16:57 |
|
Alavaria posted:What does having beyond -100% (something like -700% with 400 anarchy) even mean? Your bullets are essentially just randomly shot out anywhere, even with bullets just turning around and shooting out from your back? Past a certain point you actually learn to deliberately miss enemies because the only place you can be certain the bullets won't go is where you're aiming. With the ricochet ability you mostly aim at the floor and bounce your bullets into enemies.
|
# ? Aug 15, 2018 16:59 |
|
Alavaria posted:What does having beyond -100% (something like -700% with 400 anarchy) even mean? Your bullets are essentially just randomly shot out anywhere, even with bullets just turning around and shooting out from your back? CommissarMega posted:I remember I had 400 Anarchy once, fired my shotgun at a trash pile right in front of me, missed and stillkilled some monster I wasn't even aware of behind me
|
# ? Aug 15, 2018 17:24 |
|
I was thinking if it sprayed out in front of you then at least if you jammed the barrel of the gun, as it were, into the enemy's face it would still get them, but not since you can shoot backwards. Wonder what the distribution would look like, if you stood in an empty room and looked at the bullet holes or something when shooting. The difference between shooting backwards, or shooting sideways and ricocheting to kill something is ... I guess is you can't ricochet bullets off the sky, so if you were looking upwards you'd have to be able to shoot backwards in order to hit anyone. Alavaria fucked around with this message at 17:37 on Aug 15, 2018 |
# ? Aug 15, 2018 17:32 |
|
Alavaria posted:I was thinking if it sprayed out in front of you then at least if you jammed the barrel of the gun, as it were, into the enemy's face it would still get them, but not since you can shoot backwards. Wonder what the distribution would look like, if you stood in an empty room and looked at the bullet holes or something when shooting. If it works like most other FPS the 'accuracy' stat is related to a 'spread' value which determines the degree of deviation from where you are pointing the gun. A bigger spread number means a bigger area where the bullet is probable to go.
|
# ? Aug 15, 2018 17:39 |
|
Discussion of stats in action games frequently drives me mad. It's very important that games - especially games with RPG mechanics - explain stuff like this clearly, and very few do. What does -20% accuracy mean? It could mean almost goddamn anything, depending on how accuracy is implemented in your game. In the most technical sense it is more correct to talk about a videogame weapon's inaccuracy than its accuracy. 100% accuracy should obviously be taken to mean 0% inaccuracy; your bullet will be fired exactly upon the crosshairs. Obviously, introducing inaccuracy means that bullets will start venturing elsewhere. But how exactly is the direction of an inaccurate shot calculated? In an RPG you might have various stats that go into an equation that probably introduces a random number at some point to determine when an attack hits or misses. Fire Emblem, for example, has an accuracy stat, and an evasion stat. Your accuracy minus their evasion is your percentage chance to hit them. So when I equip a cool accessory that gives me +5 accuracy, I know exactly what it's doing and how dramatic the effect is going to be in any given encounter. (if I am a very stupid writer, I will say in the items description that it offers 5 percent more accuracy. This is a disaster of a phrase. Confusion between percentages and percentage points is one of the most common hurdles in statistical literacy.) In a shooter we can make a lot of good assumptions about how inaccuracy works but it's remarkably hard to nail anything down. We do know that somehow, a direction for our bullet to fly will be calculated that will be different to the one we chose with the crosshair. This probably will take the form of a number of degrees of pitch and yaw (but not roll) being added to the crosshair bearing to determine the final direction of the shot. But how much, exactly? As players we typically don't care. We will pick up a feel for the accuracy of this pistol, this rifle, this shotgun, this SMG, and we learn to work with it. But the second you start introducing numeric modifiers into this equation everything goes to hell. You give me a gun and you give me a power that, say, adds damage and subtracts 20% accuracy and I want to know, exactly what is getting changed by 20%? Is the radius of the circle that bounds the area at a given distance my shot will go going to increase by 20%? (That's a huge change!) Is its area going to increase by 20%? (That's not so huge a change!) Is there a hidden number that gets plugged into a hideous function with weird curvy scaling that would take a mathematician a few minutes to explain that is going to decrease by 20%? (Lord loving knows what that means.) Will it add more spread to a sniper than to a shotgun? Is there a 0% accuracy at which my shots can theoretically go directly behind me? (Holy poo poo, am I losing twenty percent or twenty percentage points, and what's the baseline for this weapon?!) Most of the time, players want to know in concrete terms what a thing is going to do. ...Fortunately, with Gaige, the answer to all of these questions is ultimately "lol who the gently caress cares, ricochet will oblige and that procs 50% of the time". Which is a lucky escape! But too many games with stats fall into these traps and I hate it. Videogames, man.
|
# ? Aug 15, 2018 19:29 |
|
Fedule posted:I hate ... Videogames, man. Who doesn't?
|
# ? Aug 15, 2018 21:38 |
|
Yay! Looking forward to this so, so, so, so much. I remember it was Saints Row 2 which got me to join these forums, if I recall correctly.
|
# ? Aug 15, 2018 21:38 |
|
dscruffy1 posted:Cheat Engine modding the drop rates is pretty much the only way I found this workable. I have never cheat engine a game. I may have to get to the right level for the Tiny Tina DLC. also I would be down to be one of these random assholes. good to have kauskank and panzerbocks lping again
|
# ? Aug 16, 2018 12:08 |
|
I've picked this back up (on the PS3) thanks to the LP and am trying out Krieg for a change of pace. And I'm already jealous of y'all being able to change the drop rates of stuff. I forgot how much of a slog it was.
|
# ? Aug 16, 2018 16:59 |
|
Herr Tog posted:I have never cheat engine a game. I may have to get to the right level for the Tiny Tina DLC. Like I've said before, the game is playable and beatable without cheat engine. You can find and use quest reward gear (OR GRIND TORGUE TOKENS!!) to get by. Legendaries can surpass normal guns and are far more interesting, but the drop rate is so abysmal and the leveling system means you're likely to surpass the legendary's level before you find it, making it useless (with some exceptions). After all the outcries and complaints, I'm still bitter that Mr. Pitchford thinks these numbers are perfectly fine.
|
# ? Aug 17, 2018 02:13 |
|
Boner jokes! rear end jokes! Panzer and I being bad at video games! All these things and more in the latest Borderlands 2 vid! ...well, maybe not more. That's about literally all you're going to get today. Episode #04: Unstuck in Time
|
# ? Aug 17, 2018 18:40 |
|
You can use the Loot Sploder mod in Cheat engine under Lua Scripts to make things drop more stuff. Also set player drop weights 1 and 2 to 1.0. This may slow down your game, so experiment with it before going nuts. Your low levels might also affect your loot pools in that some legendaries have a minimum level before they drop (I think). Critical hits are not random. Most enemies have weak points. Bandits' and psychos' weak point is the head. Same with bullymongs, and skags. If it has a head, usually that is the weak point. Elements: Electric is best for killing shields. Fire is best for living things. Corrosive is best for robots and machines. Explosive does extra damage and some splash damage. mastersord fucked around with this message at 21:51 on Aug 18, 2018 |
# ? Aug 18, 2018 01:35 |
|
|
# ? May 19, 2024 16:22 |
|
Kaubocks posted:Boner jokes! rear end jokes! Panzer and I being bad at video games! All these things and more in the latest Borderlands 2 vid! ...well, maybe not more. That's about literally all you're going to get today. Good vid. It's so weird to hear the low-tier anarchy quotes from Gaige after spending so long at the upper end in my last playthrough. It'll be fun to slowly witness the descent.
|
# ? Aug 18, 2018 03:25 |