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FFT looks great on PSX. it’s only half 3D but whatever.
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# ? Aug 13, 2018 23:45 |
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# ? Jun 6, 2024 13:59 |
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Jonny_Rocket posted:I had no idea that exists - is it a full proper sequel? I played maybe an hour of it and I couldn't tell you. It was impressive what they were able to pump out with the rudimentary game maker tool thing, but it just wasn't good to play. And it just rehashed scenes from the original game. I just had no patience for it.
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# ? Aug 13, 2018 23:45 |
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lelandjs posted:All 3D PS1 games all look like poo poo, none of the N46’s games are as good as you remember, and while Sega technically released a console I don’t know why they bothered. Seriously a trash generation. Once 3D cards started to hit the gap between PC and consoles during those years was loving nuts, too. I remember playing the PS1 version of World Cup 98 after playing the PC version and it was like a generational gap, and this was years before the PS2 hit.
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# ? Aug 13, 2018 23:45 |
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Sakurazuka posted:In general PS1 graphics have aged way better than the foggy blurry mess that most N64 games are Yeah They're both terrible, but the PS1 is less terrible.
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# ? Aug 13, 2018 23:45 |
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I've said it before and I'll say it again, 3D came too early for consoles. Sega initially had it right with the original philosophy of the Saturn being a 2D powerhouse, while only using 3D for simpler games like arcade games. 3D graphics prior the Model 3 look like rear end.
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# ? Aug 13, 2018 23:47 |
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Guy Goodbody posted:Yeah I'll take Door #2 PS1's only real advantage was storage space - the age of licensed music started a generation earlier on the PlayStation side. I still remember that wack as poo poo N64 version of THPS.
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# ? Aug 13, 2018 23:47 |
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Super Mario 64 is a very ugly game. God bless em they did the best they could, but it's not good to look at
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# ? Aug 13, 2018 23:48 |
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Guy Goodbody posted:Super Mario 64 is a very ugly game. God bless em they did the best they could, but it's not good to look at
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# ? Aug 13, 2018 23:50 |
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Visually they’ve aged terribly but I think a lot of the good N64 games play pretty good still, especially on the actual N64 controller. They always felt off on Virtual Console and I think that’s where some of the modern backlash comes from. I agree that they haven’t aged nearly as well as SNES or even NES though.Guy Goodbody posted:Yeah The Mario screenshot looks better to me.
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# ? Aug 13, 2018 23:50 |
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They both had their strengths and weaknesses, but ultimately N64 handled 3D better. Still shots of PS1 games don't show off that weird floaty effect textures have whenever the camera moves. MGS sometimes looks like card stock that's about to fall apart.
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# ? Aug 13, 2018 23:53 |
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I think most early 3D games on all platforms aged pretty badly in terms of looks
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# ? Aug 13, 2018 23:54 |
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Detective No. 27 posted:They both had their strengths and weaknesses, but ultimately N64 handled 3D better. Still shots of PS1 games don't show off that weird floaty effect textures have whenever the camera moves. MGS sometimes looks like card stock that's about to fall apart. I love Metal Gear but I’ve always been unable to play original Solid 1 over Twin Snakes. It just looks like a hideous mess to me, especially in the scenes outside when it’s snowing.
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# ? Aug 13, 2018 23:55 |
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Guy Goodbody posted:Super Mario 64 is a very ugly game. God bless em they did the best they could, but it's not good to look at I'm sorry you feel this way
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# ? Aug 13, 2018 23:56 |
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The weird thing is the Saturn did pretty well in Japan all things considered. It just didn't do well in the West which is a drat same. Bunch of awesome games for that system and emulation has finally caught up. Also I can't loving stand the built in blur N64 games have god I hate that kind of filtering it just makes it look much worse.
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# ? Aug 13, 2018 23:56 |
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Guy Goodbody posted:Yeah You better get your eyes checked because Mario is the clear winner here, and not just because he's Mario.
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# ? Aug 13, 2018 23:59 |
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Art direction and stuff like that can cover up a lot of technical deficiencies. That's why Wind Waker still looks Super Mario 64's graphics are pretty simple, but they don't really stand out for me as much as games that tried more realistic looks, just because the tech gap was too jarring to make it work. The more cartoony/fantasy stuff like Mario, Crash, and Spyro aged a lot better for that gen. Mega64 fucked around with this message at 00:02 on Aug 14, 2018 |
# ? Aug 13, 2018 23:59 |
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If you watch the My Life In Gaming channel on youtube, they have a few great videos about N64's overblurring and how some neat new hacks and mods have figured out ways to reduce the blur, including combining mods to have a complete removal of blur so that you get crunchy PS1 style textures. https://www.youtube.com/watch?v=QDiHgKil8AQ
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# ? Aug 14, 2018 00:00 |
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SeANMcBAY posted:I love Metal Gear but I’ve always been unable to play original Solid 1 over Twin Snakes. It just looks like a hideous mess to me, especially in the scenes outside when it’s snowing. MGS looked okay when I played it last year, but that was on my Vita. It probably would look way worse if I threw it on my 55” HDTV. Also, while it’s still not great, I really prefer the look of the models in MGS compared to, say, FFVII. Snake may not have eyes, but at least his body looks like a human body. ChaseSP posted:Also I can't loving stand the built in blur N64 games have god I hate that kind of filtering it just makes it look much worse. Nevermind, I’m an idiot, the blur was there to hide the low quality of the assets/add some “anti-aliasing”. It’s a favorite strategy of Nintendo’s. I love BotW but the white fog they stuck over everything to “smooth” the graphics out annoys the crap out of me. asecondduck fucked around with this message at 00:22 on Aug 14, 2018 |
# ? Aug 14, 2018 00:01 |
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TheScott2K posted:This one is frustrating because they could render the need for it moot by just letting you put your save on an sdcard and back it up yourself. The Switch is a year and a half old, and barring some serious shakeup it'll be around in some form for the next decade or so. Sure some people are going to be unaware of the incoming subscription requirement for online play but it's a thing that has existed for well over a decade now and most people are used to it and used to it costing more than Nintendo's will.
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# ? Aug 14, 2018 00:01 |
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Blur is also a way to fix jagged appearances for stuff farther way. Basically a form of antialasing afaik with some games like Quake offering a way to disable it.
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# ? Aug 14, 2018 00:03 |
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lelandjs posted:Isn’t the blur because a bunch of games were coded at, like, half the resolution that the N64 actually output and they were trying to hide it? Texture blurring appeared to be a platform-wide thing Nintendo asked developers to do to hide the limitations of the console (texture storage limitations). On top of that there was a secondary horizontal blur effect that the N64 would apply before spitting it out to video. The video I posted up mentions that Quake was the rare game that gave you the option to turn off all the blurring, giving you a peek into what could have been in the world of crunchy graphics on the N64 edit: look at what could have been on the N64: Steve Yun fucked around with this message at 00:10 on Aug 14, 2018 |
# ? Aug 14, 2018 00:05 |
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Guy Goodbody posted:Yeah This is a terrible example
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# ? Aug 14, 2018 00:06 |
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which is worse, grey on grey on grey on grey on brown or the worst Mario 64 screenshot ever
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# ? Aug 14, 2018 00:11 |
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The other thing about old 3D games is that, besides the graphics sucking, for the most part the controls sucked because devs didn't know how to make good controls for 3D games for a long time. Megaman Legends on the PS1 is actually one of the few games that aged well in terms of its graphics because it went with a very pleasing cartoony style that still looks good today. Unfortunately I hate playing it because it has tank controls on a 3rd person shooter. It doesn't even support analog sticks! Even if you consider Metal Gear Solid's graphics ahead of their time (which they were, to be fair), the controls are hard to get back into after being so used to later game controls and how much more natural they felt. Bucking the trend, Mario 64 actually had decent controls. Steve Yun fucked around with this message at 00:19 on Aug 14, 2018 |
# ? Aug 14, 2018 00:15 |
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That guy's whole head could fit up Mario's nose.
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# ? Aug 14, 2018 00:15 |
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Steve Yun posted:Texture blurring appeared to be a platform-wide thing Nintendo asked developers to do to hide the limitations of the console (texture storage limitations). On top of that there was a secondary horizontal blur effect that the N64 would apply before spitting it out to video. I realized like, a second after I posted that I was misremembering. You put it better than I did though! Personally I like the sharper graphics, even if they betray the overall quality of them. Maybe I’m overly sensitive to blur in games or something but it pretty much always bothers me when it shows up. I understand why Nintendo went with the filtering in the N64–it’s not like you were getting sharp images on a CRT anyway, so might as well smooth blockiness out while you’re at it.
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# ? Aug 14, 2018 00:19 |
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Steve Yun posted:Even if you consider Metal Gear Solid's graphics ahead of their time (which they were, to be fair), the controls are hard to get back into after being so used to later game controls and how much more natural they felt. MGS controls are absolutely the product of a madman. I love MGS3 but holy gently caress the first 3 MGS games were clunky. MGS3 in particular was kind of a nightmare to navigate before the Subsistence revision; I don't know how I managed to play it with those fixed camera views.
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# ? Aug 14, 2018 00:28 |
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DLC Inc posted:MGS controls are absolutely the product of a madman. I love MGS3 but holy gently caress the first 3 MGS games were clunky. MGS3 in particular was kind of a nightmare to navigate before the Subsistence revision; I don't know how I managed to play it with those fixed camera views. I recently started a third playthrough of MGS2 after 15 years and hooooly poo poo those controls are bonkers nowadays
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# ? Aug 14, 2018 00:32 |
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Steve Yun posted:The other thing about old 3D games is that, besides the graphics sucking, for the most part the controls sucked because devs didn't know how to make good controls for 3D games for a long time. Legends 2 has much better controls from what I remember
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# ? Aug 14, 2018 00:36 |
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I didn’t have any issue with MGS’ controls once I understood them. Took a little bit, though.
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# ? Aug 14, 2018 00:36 |
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Policenaut posted:Tokyo Game Show is next month and is also the first time ever that Nintendo is exhibiting at it.
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# ? Aug 14, 2018 00:41 |
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lelandjs posted:I didn’t have any issue with MGS’ controls once I understood them. Took a little bit, though. Yeah, just think of them as a super advanced version of Pac-Man.
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# ? Aug 14, 2018 00:44 |
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SeANMcBAY posted:Yeah, just think of them as a super advanced version of Pac-Man. Holy poo poo
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# ? Aug 14, 2018 00:45 |
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Does Hollow Knight have an obvious point of no return? Or does it ever lock you out of stuff ? I've just unchained the Hollow Knight
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# ? Aug 14, 2018 00:47 |
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SeANMcBAY posted:Yeah, just think of them as a super advanced version of Pac-Man. That was one of the complaints about the soliton radar in 1, 2, and PW when you built it, that it reduced the game to looking at dots and vision cones on the radar.
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# ? Aug 14, 2018 00:47 |
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Midjack posted:That was one of the complaints about the soliton radar in 1, 2, and PW when you built it, that it reduced the game to looking at dots and vision cones on the radar. This is why mgsv is a masterclass in stealth design. The rethinking on how cover is designed, from single foot high to camera blocking high walls, really sets it a part from all others. Just the ground zeroes initial area is better designed than the rest of the series.
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# ? Aug 14, 2018 00:52 |
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Steve Yun posted:If you watch the My Life In Gaming channel on youtube, they have a few great videos about N64's overblurring and how some neat new hacks and mods have figured out ways to reduce the blur, including combining mods to have a complete removal of blur so that you get crunchy PS1 style textures. This is terrible, why would you want to do this?
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# ? Aug 14, 2018 00:56 |
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Steve Yun posted:Texture blurring appeared to be a platform-wide thing Nintendo asked developers to do to hide the limitations of the console (texture storage limitations). On top of that there was a secondary horizontal blur effect that the N64 would apply before spitting it out to video. i uh, kinda prefer the blurring tbh
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# ? Aug 14, 2018 00:58 |
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Quantum of Phallus posted:Does Hollow Knight have an obvious point of no return? Or does it ever lock you out of stuff ? I've just unchained the Hollow Knight Nope! You won't ever get locked into an end game sequence at all so feel free to save as much as you want there, go do other stuff, etc.
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# ? Aug 14, 2018 00:59 |
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# ? Jun 6, 2024 13:59 |
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Endymion FRS MK1 posted:Legends 2 has much better controls from what I remember Yeah it has an option for more or less modern dual analog controls using the triggers to fire
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# ? Aug 14, 2018 01:02 |