|
Also, unless they have a patent on Free-Flow combat, Warner Bros. doesn't own anything, since you can't copyright game mechanics.
|
# ? May 11, 2018 13:54 |
|
|
# ? May 16, 2024 17:32 |
|
Waffleman_ posted:Spider-Man PS4 is also looking to be free flow-y. The last multi-plat Spider-Man game or two also had that system. Spider-Sense makes more sense for the prompts than ??? though.
|
# ? May 11, 2018 14:09 |
|
Waffleman_ posted:Also, unless they have a patent on Free-Flow combat, Warner Bros. doesn't own anything, since you can't copyright game mechanics. That’s not entirely true. Namco owned the right to have mini games during loading screens for a long time, which is why ridge racer let you play Galaxian during loading in the early ps1 days but no one else could do that
|
# ? May 11, 2018 14:14 |
|
good day for a bris posted:That’s not entirely true. Namco owned the right to have mini games during loading screens for a long time, which is why ridge racer let you play Galaxian during loading in the early ps1 days but no one else could do that
|
# ? May 11, 2018 14:42 |
|
The Question IRL posted:I remembered there was a cancelled Superman game for the PS3 which had him fighting Doomsday through a building. I think one due on YouTube has a series about cancelled games. I remember watching his one about the Flash game which had an interesting idea for combat to assign a button to each enemy on the screen. Waffleman_ posted:Spider-Man PS4 is also looking to be free flow-y. With the air juggling and web moves I think it's going to feel mostly like Spider-Man 2.
|
# ? May 11, 2018 14:50 |
|
Endless Mike posted:No, it is true. It's why companies can legally make wholesale themed copies of Monopoly as long as they call them Farmopoly or whatever. What you are describing is not a mechanic. I stand corrected. Now the real questions is "has this lapsed?" and if so why wasn't I playing Crash Bandicoot while Uncharted 4 loaded.
|
# ? May 11, 2018 16:29 |
|
good day for a bris posted:I stand corrected. Now the real questions is "has this lapsed?" and if so why wasn't I playing Crash Bandicoot while Uncharted 4 loaded. It did as of 2015! Uncharted 4 was probably too far into development and also Crash Bandicoot is bad. https://www.eff.org/deeplinks/2015/12/loading-screen-game-patent-finally-expires
|
# ? May 11, 2018 16:32 |
|
Endless Mike posted:It did as of 2015! Uncharted 4 was probably too far into development and also Crash Bandicoot is bad. I'll forgive your Crash Bandicoot trash talking if somehow the new Spider-Man game lets me play Maximum Carnage between levels (it won't, and I blame you).
|
# ? May 11, 2018 16:34 |
|
good day for a bris posted:That’s not entirely true. Namco owned the right to have mini games during loading screens for a long time, which is why ridge racer let you play Galaxian during loading in the early ps1 days but no one else could do that That was a patent on loading an auxiliary game while loading the main game, not a copyright.
|
# ? May 11, 2018 16:43 |
|
If your loading screens require a mini-game your loading screens are too long.
|
# ? May 11, 2018 16:47 |
|
good day for a bris posted:I'll forgive your Crash Bandicoot trash talking if somehow the new Spider-Man game lets me play Maximum Carnage between levels (it won't, and I blame you). I think the new gimmick is hiding loading screens behind animations, like why you have to struggle to crawl through a tunnel in Tomb Raider every so often.
|
# ? May 11, 2018 20:18 |
|
Wanderer posted:I mean, they could still do it. The licensed PS3/360 game for the first MCU Captain America movie is basically Cap in Arkham minus gargoyles. Supposedly both Chris Evans and the Russos were fans of that Cap game and based some of his fighting moves in Winter Soldier off of it.
|
# ? May 11, 2018 20:21 |
|
Skwirl posted:I think the new gimmick is hiding loading screens behind animations, like why you have to struggle to crawl through a tunnel in Tomb Raider every so often. Nothing new there, there's a reason Symphony of the Night had so many corridors.
|
# ? May 11, 2018 20:22 |
|
Medullah posted:Nothing new there, there's a reason Symphony of the Night had so many corridors. Corridors with empty rooms and a CD logo carved into the marble.
|
# ? May 11, 2018 20:28 |
|
good day for a bris posted:Corridors with empty rooms and a CD logo carved into the marble. holy poo poo you're right
|
# ? May 11, 2018 20:32 |
|
good day for a bris posted:I'll forgive your Crash Bandicoot trash talking if somehow the new Spider-Man game lets me play Maximum Carnage between levels (it won't, and I blame you). that would make it a day 1 buy for me. my favorite part of maximum carnage is i didnt know how to use the morbius summon so i thought it was just a way to creep everyone out by having a pale dude slowly float across the screen while everyone watched
|
# ? May 12, 2018 21:39 |
|
Why did they follow Captain America and Iron Man movies with video games then just kinda stopped? Give me a GotG Final Fantasy knock off.
|
# ? May 16, 2018 05:42 |
Waffleman_ posted:Also, unless they have a patent on Free-Flow combat, Warner Bros. doesn't own anything, since you can't copyright game mechanics. I think they do own the name. Grem posted:Why did they follow Captain America and Iron Man movies with video games then just kinda stopped? Give me a GotG Final Fantasy knock off. Because the Cap game sold pretty poorly and the Iron Man game was so lovely Disney felt it damaged the brand. They did make that boring Lego Avengers game that follows the plot of the movies.
|
|
# ? May 16, 2018 05:49 |
|
Video game development is too expensive now for movie tie-ins.
|
# ? May 16, 2018 05:51 |
Roth posted:Video game development is too expensive now for movie tie-ins. That too. The budget is either gonna be so huge you need an unlikely amount of sales, or you need to make it a cheap budget title, which just kinda looks bad and isn't guaranteed to sell very well either.
|
|
# ? May 16, 2018 05:55 |
|
How did the Telltale Guardians game go? Have those games died off now?
|
# ? May 16, 2018 07:46 |
SonicRulez posted:How did the Telltale Guardians game go? Have those games died off now? The format relies on strong writing and Telltale keeps alienating all their creative talent so I can't imagine the model will remain sustainable for much longer.
|
|
# ? May 16, 2018 10:07 |
|
It still makes me laugh to this day that a barely remembered film cash-in game had a voice cast consisting of Morgan Freeman, Michael Caine, Christian Bale, Liam Neeson, Cillian Murphy, Ken Watanabe and Tom Wilkinson.
|
# ? May 16, 2018 10:15 |
Sentinel Red posted:It still makes me laugh to this day that a barely remembered film cash-in game had a voice cast consisting of Morgan Freeman, Michael Caine, Christian Bale, Liam Neeson, Cillian Murphy, Ken Watanabe and Tom Wilkinson. I think the money it cost the publisher to hire all those VAs is probably part of the reason that game is so forgettable.
|
|
# ? May 16, 2018 11:15 |
|
Celebrity voice talent isn't typically that expensive on an absolute scale. I've heard Samuel Jackson mention that his rate for a voice-over game role is around $10K and he can knock it out in an afternoon.
|
# ? May 16, 2018 11:21 |
|
SonicRulez posted:How did the Telltale Guardians game go? Have those games died off now? I picked it up when it was on sale and got too busy to play it immediately. I will say that as a movie guy, Hot Buff Starlord is weird.
|
# ? May 16, 2018 13:23 |
Waffleman_ posted:I picked it up when it was on sale and got too busy to play it immediately. I will say that as a movie guy, Hot Buff Starlord is weird. I mean Chris Pratt got pretty buff for the role.
|
|
# ? May 16, 2018 13:25 |
|
I mean yeah, but he didn't have like the chiseled face.
|
# ? May 16, 2018 13:27 |
|
Wanderer posted:Celebrity voice talent isn't typically that expensive on an absolute scale. I've heard Samuel Jackson mention that his rate for a voice-over game role is around $10K and he can knock it out in an afternoon. I think it depends on how large the role is, and a lot of games now go for performance capture so it's more akin to an actual movie or TV shoot. Jackson probably did rattle out his lines for GTA in a weekend, but that was nearly 15 years ago.
|
# ? May 16, 2018 15:24 |
|
good day for a bris posted:I'll forgive your Crash Bandicoot trash talking if somehow the new Spider-Man game lets me play Maximum Carnage between levels (it won't, and I blame you). Would you accept Spider-Man for the Atari 2600?
|
# ? May 21, 2018 18:34 |
|
Yvonmukluk posted:Would you accept Spider-Man for the Atari 2600? Jesus, there is no reason for this to be 16 minutes long.
|
# ? May 21, 2018 18:58 |
|
Lego DC Super-Villains trailer (CG, no gameplay): https://www.youtube.com/watch?v=B2gn1Qmf9eo Details here. Among other things, the story centers around a player-created character, which I don't believe have been playable in a Lego game outside Free Play mode before. Also, the plot is very loosely based on Forever Evil, which wasn't a great comic, but I can see how the "villains vs. evil Justice League" premise could work here. quote:For the first time, a Lego game will give players the ability to create and play as their own DC Super-Villain throughout the game. Their character becomes the center of the story, while teaming up with a variety of villains to adventure through the funny and original story written in collaboration with DC. quote:In Lego DC Super-Villains, the Justice League has disappeared, leaving Earth’s protection to a newcomer group of heroes from a parallel universe, proclaiming themselves as the ‘Justice Syndicate.’ Villains from the ‘Legion Of Doom’ discover Earth’s newest heroes may not be the heroes they claim to be. With each player’s completely customizable Super-Villain character in command, this team of misfit lawbreakers must join forces to discover and foil the evil plans the incognito strangers have in store. Barry Convex fucked around with this message at 21:37 on May 30, 2018 |
# ? May 30, 2018 19:35 |
|
Barry Convex posted:Lego DC Super-Villains trailer (CG, no gameplay): Lego usually is pretty good, so I have a bit of faith.
|
# ? May 30, 2018 21:34 |
|
Darkseid and Deathstroke also show up on the main screen. Interesting to see Grodd, Thawne and Livewire.
|
# ? May 30, 2018 22:54 |
|
So, like, any more news of the Spiderman ps4 game? I'm cautiously optimistic.
|
# ? Aug 17, 2018 19:31 |
|
Nothing too major since SDCC. There was a new trailer showing off some of the open world stuff a few days ago, but this close to release, we're not gonna get many bombshells. https://www.youtube.com/watch?v=yEBp_F67_DI
|
# ? Aug 17, 2018 19:38 |
|
Waffleman_ posted:Nothing too major since SDCC. There was a new trailer showing off some of the open world stuff a few days ago, but this close to release, we're not gonna get many bombshells. Not close enough! Everything I've seen makes it look like the best Spider-man game since SM2, plus the costumes you can unlock, and updated graphics/world etc.. I'm flipping out with anticipation.
|
# ? Aug 17, 2018 19:44 |
|
Snap. Love the shot of the Sanctum Santorum there.
|
# ? Aug 17, 2018 19:53 |
|
Some people at Marvel have said that if Spider-Man does well, they're not opposed to maybe the idea of a loosely connected game universe. Probably not like on the scale of the MCU, but Avengers Tower and the Sanctum Sanctorum being in Spidey are good seeds.
|
# ? Aug 17, 2018 19:58 |
|
|
# ? May 16, 2024 17:32 |
|
Waffleman_ posted:Some people at Marvel have said that if Spider-Man does well, they're not opposed to maybe the idea of a loosely connected game universe. Probably not like on the scale of the MCU, but Avengers Tower and the Sanctum Sanctorum being in Spidey are good seeds. If we don't get a new Ultimate Alliance game I'm going to be so lovely. Also, if Sony gets this potential game universe and not X-Box, I'll be even more lovely. So I'm probably going to be REALLY lovely soon.
|
# ? Aug 17, 2018 20:25 |