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I found rec room totally unplayable because of the teleporting and general lack of direction on how to play. It's a good idea for a game but goddamn I hate actually playing it.
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# ? Aug 27, 2018 08:46 |
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# ? May 28, 2024 16:21 |
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So I ordered a Monoculus Rift on Thursday and got it on Saturday. It was $60 and that's impulse buy territory, especially because the RTX2070 isn't out yet so I had nothing else to spend money on. Anyway, I figured out how to get it working with Steam and my Xbone controller and that's nifty. But what else can I do with this thing besides games? Can I watch Netflix on a simulated big screen or browse the internet like Tom Cruise in Minority Report? Or did I buy a $60 Trucksim accessory (worth it)?
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# ? Aug 27, 2018 12:37 |
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veni veni veni posted:I found rec room totally unplayable because of the teleporting and general lack of direction on how to play. It's a good idea for a game but goddamn I hate actually playing it. I always feel lost jumping in but charades is a ton of fun. At least, when you get a lobby with people who want to play and not just say racist poo poo.
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# ? Aug 27, 2018 12:48 |
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I had a good time with Rec Room going through the adventure modes, but the difficulty is surprisingly high given the amount of kids in their user base. I haven't been back since the Battle Royale came out, though.
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# ? Aug 27, 2018 13:37 |
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Humerus posted:So I ordered a Monoculus Rift on Thursday and got it on Saturday. It was $60 and that's impulse buy territory, especially because the RTX2070 isn't out yet so I had nothing else to spend money on. Anyway, I figured out how to get it working with Steam and my Xbone controller and that's nifty. But what else can I do with this thing besides games? Can I watch Netflix on a simulated big screen or browse the internet like Tom Cruise in Minority Report? Yes you can do both of those things You can watch video in DeoVR, and you can play Netflix/web browsing Minority Report in Bigscreen Beta. Both free on steam Mine is pretty much exclusively used for Elite Dangerous and iRacing
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# ? Aug 27, 2018 14:39 |
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nickhimself posted:Does the Z position in Beat Saber also shift the beat blocks, or does it only shift the graphics unrelated to beats? I've moved it pretty far forward but I still end up walking backwards to make the slices sync better with the blocks. I feel like the game needs an audio offset option unless it already exists somewhere that I haven't checked I'm not exactly sure what you're asking for, but it sounds like you using the debug mode and move the play space. Why are you moving the play space forward? What's wrong with standing in the middle of the default location? It seems perfect with Vive/Rift when you do.
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# ? Aug 27, 2018 14:54 |
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I found Rec Room to be both one of the best games and experiences out there. Obviously, as a social game, a lot of your enjoyment depends on other people's behavior, but I found the userbase pretty comparable and you can usually get rid of annoying kids very easily. I still wish they would have released the gokart gamemode
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# ? Aug 27, 2018 15:35 |
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Rec Room is good for a night on the weekend and you're up so late that people in other timezones are waking up and may not speak your language. Otherwise I just like working on my frisbee golf game
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# ? Aug 27, 2018 15:43 |
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Jim Silly-Balls posted:Yes you can do both of those things Oh cool, thanks. Follow up question: does SteamVR have any documentation anywhere? Thanks to a post in this thread, I learned that holding the back button on an Xbone controller pulls up the VR menu, and then through experimentation I figured out holding down the start button lets me access the other VR menu (sometimes), but there still seems to be some stuff that I can only do with motion controllers. I played a game in the VR theater and the options for like, changing screen size or recentering seemed to be inaccessible to me.
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# ? Aug 27, 2018 15:52 |
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The experience with an Xbone controller is so, so bad in SteamVR - it's like they've never even tried using it. There's also an Xbox One controller option in the menu but I think that actually just makes your Steam controller pretend to be an Xbox controller cause it sure doesn't change poo poo for me.
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# ? Aug 27, 2018 15:58 |
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Sigourney Cheevos posted:I tried an HP headset on integrated HD 5500,(8th gen versus your 9th gen), and it just straight up refused to do anything. Wouldn't even render a lag-filled environment, just said use a different PC. Nerdrock posted:Out of curiosity, I just did. Thanks both! I guess one generation makes a bit of a difference but it's a bummer it's still completely useless. I was hoping to be that rear end in a top hat with the VR headset on the plane
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# ? Aug 27, 2018 16:03 |
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The first time I played rec room my opponent wasn't using his racket and just started hitting the ball with his hand. I yelled at him and he called me the n word. Now I spend most of the time obliterating children in paintball. A+ game would recommend.
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# ? Aug 27, 2018 16:21 |
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Humerus posted:Oh cool, thanks. Follow up question: does SteamVR have any documentation anywhere? Thanks to a post in this thread, I learned that holding the back button on an Xbone controller pulls up the VR menu, and then through experimentation I figured out holding down the start button lets me access the other VR menu (sometimes), but there still seems to be some stuff that I can only do with motion controllers. I played a game in the VR theater and the options for like, changing screen size or recentering seemed to be inaccessible to me. Nope! Its a complete mess and yeah, some things can only be done with motion controllers. Monoculus Rift users, are better served staying out of SteamVR's construct and doing things through other apps like the ones I posted
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# ? Aug 27, 2018 17:06 |
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add me for rec royale shenanigans. https://rec.net/user/Walrus/rooms I should be on Tuesday and Wednesday nights
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# ? Aug 27, 2018 17:45 |
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EbolaIvory posted:I always feel lost jumping in but charades is a ton of fun. At least, when you get a lobby with people who want to play and not just say racist poo poo. Report those people, rec room is actually pretty great about banning those poo poo heads.
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# ? Aug 27, 2018 18:56 |
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OK, it's almost September 2018, any rumors about Vive or Rift 2 yet?
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# ? Aug 27, 2018 23:27 |
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XtraSmiley posted:OK, it's almost September 2018, any rumors about Vive or Rift 2 yet? Oculus Connect 5 is one month away, we're expecting to hear about the final information and release date for Santa Cruz, which is gonna basically be a full VR console (mobile hardware guts, but full 6dof tracking), and a good chance for more info on stuff that will be in Rift 2, but probably no announcement of any actual device.
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# ? Aug 27, 2018 23:30 |
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knifegrab peeing into a portal dot gif
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# ? Aug 27, 2018 23:53 |
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Lemming posted:Oculus Connect 5 is one month away, we're expecting to hear about the final information and release date for Santa Cruz, which is gonna basically be a full VR console (mobile hardware guts, but full 6dof tracking), and a good chance for more info on stuff that will be in Rift 2, but probably no announcement of any actual device. Hopefully they can squeeze versions of some of the more popular games onto it. They better be paying the Beat Saber people to have it on there day one.
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# ? Aug 28, 2018 00:09 |
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Republicans posted:Hopefully they can squeeze versions of some of the more popular games onto it. They better be paying the Beat Saber people to have it on there day one. I'm expecting a bunch of ports. I think it'll be enticing for devs too, since mobile/console style hardware encourages people to drop lots of cash in small amounts, and I think it'll be super accessible so it'll take off in a way nothing else has. But yeah I would bet my left arm Beat Saber will be a launch title. They'd have to be insane not to have that
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# ? Aug 28, 2018 00:13 |
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Speaking of Beat Saber, I finally have my office cleared out again so I picked that up tonight. That game is legit! Ran through the included songs once on normal and then about half on hard and I am already working up a sweat. I'm gonna figure out how to mod it now, but are most of the user made songs expert only or is there a selection at lower difficulties too?
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# ? Aug 28, 2018 02:29 |
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Enos Cabell posted:Speaking of Beat Saber, I finally have my office cleared out again so I picked that up tonight. That game is legit! Ran through the included songs once on normal and then about half on hard and I am already working up a sweat. Most are Expert or Expert+ which is where you will be without being bored out of your skull after about 2 weeks
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# ? Aug 28, 2018 02:48 |
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Lemming posted:I'm expecting a bunch of ports. I think it'll be enticing for devs too, since mobile/console style hardware encourages people to drop lots of cash in small amounts, and I think it'll be super accessible so it'll take off in a way nothing else has. Ask yourself this; if they can port existing Oculus games to it so easily, why aren't the minimum specs for most titles a lot lower than they currently are? VR is a niche market to start with, and they're basically asking devs to build games for either a single platform with lower specs or something they can shop around to ALL the major VR platforms. Granted, they could uprez after the fact like with Vita games on PS3/PS4, buuut the other VR platforms are still likely to be the greater market share in the end.
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# ? Aug 28, 2018 02:55 |
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Neddy Seagoon posted:Ask yourself this; if they can port existing Oculus games to it so easily, why aren't the minimum specs for most titles a lot lower than they currently are? I didn't say it was easy, but it's obviously worth doing because those are the games that are good. Also the min specs were chosen so that the games would look good, they didn't target toasters they targeted enthusiast level PC's because grandma wasn't going to buy a VR headset sight unseen anyway Also I think there's a very significant chance that Santa Cruz becomes the top platform very quickly
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# ? Aug 28, 2018 03:02 |
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I'm curious how they're going to market it. There's already so much confusion with lovely gas station phone holders. Then on to of that oculus go came out, and rift is out, I think you'll have a lot of people not knowing what the differences are and getting confused. I still think it has great potential, even the go, as "primitive" as it is gets used by me more than anything else just because of how easy it is. I just... I don't think it will be a breakout smash hit, even if they reach an insane price point like 399. PC users can buy a desktop set, PS4 users can get a psvr, so... Switch and X Box owners? People too cheap for a new video card, but willing to drop 500 on a stand alone?
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# ? Aug 28, 2018 03:23 |
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Tom Guycot posted:I'm curious how they're going to market it. There's already so much confusion with lovely gas station phone holders. Then on to of that oculus go came out, and rift is out, I think you'll have a lot of people not knowing what the differences are and getting confused. I think this is a bigger factor than you give it credit for. People went nuts over Beat Saber as a concept, but they don't have much of an opportunity to actually try it out besides going into someone's VR dungeon. If you can buy a Santa Cruz, walk around and just put it on peoples' heads like you can with the Go, but put them in something where they can actually reach out and interact with the world, I think that's the spark that VR needs. VR is something you gotta try to really get and Santa Cruz is both going to be easily accessible like the Go, but also sufficiently capable that you can evangelize 6dof headset and controller VR without abducting people.
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# ? Aug 28, 2018 03:44 |
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Has anyone used an Intel G3258 pentium to run a rift or vive? Considering the idea of kicking my 1080 down to the media center pc in the living room once the 2080 is out and getting a second headset.
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# ? Aug 28, 2018 04:02 |
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Except most of the potential playerbase almost certainly already own a PS4 or PC, so a VR headset for those is going to be their likely buy-in rather than a standalone device that can't play the games they actually want to try. 6DoF without advertised games doesn't mean much against Beat Saber, Job Simulator, Sprint Vector, Echo Arena, Rec Room, etc.
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# ? Aug 28, 2018 04:06 |
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I have a monoculus rift in SF if anyone is willing to trade me for it, could not get the drivers working with my laptop. Not gonna make an SAmart post as its way too niche.
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# ? Aug 28, 2018 04:13 |
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Neddy Seagoon posted:Except most of the potential playerbase almost certainly already own a PS4 or PC, so a VR headset for those is going to be their likely buy-in rather than a standalone device that can't play the games they actually want to try. 6DoF without advertised games doesn't mean much against Beat Saber, Job Simulator, Sprint Vector, Echo Arena, Rec Room, etc. ... that's why I think they're going to port games And again, the vast majority of people don't want VR because they haven't tried it and don't have an opportunity to try it. Something that has the portability of a Go but the full featured interaction like a Vive or Rift is the way you get people to actually be able to demo something, and then instead of the laundry list of requirements and tech stuff you have to deal with you can tell them to just buy a Santa Cruz and you have everything you need ready to go out of the box. We'll see in time but with how easy and convenient the Go has proven to be to use and demo and with how compelling 6dof VR is I'm pretty confident it's going to be a winner.
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# ? Aug 28, 2018 04:27 |
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I just think any ~500 dollar device is going to be a tough sell. Consoles are at least a known quantity, you can advertise a console and people know what it is and what its worth. SC though is going to be this sort of... thing... that suffers from the google cardboards of the last 4 years, with VR still being relatively obscure enough that normal people dont' know the stats or terms or anything about what to expect. I'm excited for SC, and I think it has a lot potential, but its totally going to rest on just how good games for it can be, the price, and how they can communicate it to the public. I really hope i'm overly pessimistic though, I really do. I'd love to see them on display in every best buy and flying off shelves.
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# ? Aug 28, 2018 04:48 |
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Enos Cabell posted:Speaking of Beat Saber, I finally have my office cleared out again so I picked that up tonight. That game is legit! Ran through the included songs once on normal and then about half on hard and I am already working up a sweat. There's stuff for everyone. Some nonsense exists, and the tryhards do dominate most of the map creation, but a lot should be possible still.
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# ? Aug 28, 2018 05:21 |
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Tom Guycot posted:I just think any ~500 dollar device is going to be a tough sell. Consoles are at least a known quantity, you can advertise a console and people know what it is and what its worth. SC though is going to be this sort of... thing... that suffers from the google cardboards of the last 4 years, with VR still being relatively obscure enough that normal people dont' know the stats or terms or anything about what to expect. That's pretty much my thought as well. I'd love to be proven wrong, I just don't see it getting developer interest over the big-boy VR platforms, and it's not exactly going to garner consumer interest with graphics and games almost certainly looking worse than what a PSVR can offer.
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# ? Aug 28, 2018 06:13 |
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Taintrunner posted:What's the best underwater experience available for Oculus Rift? I just spent a day at the local aquarium and am obsessed with undersea wildlife after staring at a giant tank full of sharks for nearly an hour. If you like sharks, but don't want to be underwater, have I got the VR game for you: https://www.sharknadovr.com/#trailer
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# ? Aug 28, 2018 08:00 |
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rage-saq posted:Most are Expert or Expert+ which is where you will be without being bored out of your skull after about 2 weeks Pretty much this. I'm always super bummed out when a map only goes up to Hard. Because most of the time, Not even dancing can save it its so slow. And trust me. I'm a fuckin dancing machine when it comes to beat saber. Most of the "tryhardzzz" maps, End up not being as try hard as you think once you "git gud". I'm pushing songs at levels I used to look at and just glaze over. Theres def some garbage out there but you'll come back to some stuff you figured was garbage and "get it". Heisenberg maps are like this. More so his latest stuff.
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# ? Aug 28, 2018 09:49 |
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Tom Guycot posted:I just think any ~500 dollar device is going to be a tough sell. Consoles are at least a known quantity, you can advertise a console and people know what it is and what its worth. SC though is going to be this sort of... thing... that suffers from the google cardboards of the last 4 years, with VR still being relatively obscure enough that normal people dont' know the stats or terms or anything about what to expect. I wonder how much storage the thing will have. Fully-fledged VR games take up a shitload of space.
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# ? Aug 28, 2018 13:27 |
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dang do I ever wish you would try my songs in soundboxing, evolaivory. pretty sure you would find the same thing- what was once oppressively fast is now speedy and makes you feel like a dancing ninja
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# ? Aug 28, 2018 13:40 |
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El Grillo posted:I wonder how much storage the thing will have. Fully-fledged VR games take up a shitload of space. Some do, Then killer apps people care about like Beat Saber end up being 300 megs.
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# ? Aug 28, 2018 13:46 |
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Hadlock posted:I have a monoculus rift in SF if anyone is willing to trade me for it, could not get the drivers working with my laptop. Not gonna make an SAmart post as its way too niche. Why can't you just return it?
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# ? Aug 28, 2018 14:46 |
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# ? May 28, 2024 16:21 |
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El Grillo posted:
Well the PS4 (non pro) does 1.8 Tflops and a SD 835 (the current rumored processor for SC) does .567 Tflops, and a GTX 960 (Rift min) does 2.3 Tflops. The SC will likely have ASW giving it a leg up on the PSVR. If someone is already working to port to PSVR I don't think getting down to Santa Cruz should really be all that hard. They'll likely have to cut some shaders and reoptimize some materials but I think it's doable esp. with ASW. I know when I was talking with people working for PSVR they said, don't think of scaling down a PCVR title, instead think about scaling up a Gear VR title (that was in the days of the Note 4). The much bigger problem IMO for PCVR titles is the single threaded performance for ARM CPU. The consoles have about 1.4 GHz CPUs with lower IPC so everyone used to a 4.4 GHZ 6700k is in a for a rude awaking trying to get the single-threaded code (Unity) running on a console. SC will likely suffer from the same issue that while the GPU is comparable the CPU likely will be much harder. Those fixes can't be changed by simple tweaks and require significant optimization. Sources: https://www.gsmarena.com/counterclockwise_consolequality_graphics_on_phones-news-28080.php https://www.google.com/search?q=glfops+ps4&rlz=1C1GGRV_enUS803US803&oq=glfops+ps4&aqs=chrome..69i57j0l5.4043j0j7&sourceid=chrome&ie=UTF-8 http://www.tomshardware.com/answers/id-3181069/gtx-960-strix-teraflops.html Stick100 fucked around with this message at 17:07 on Aug 28, 2018 |
# ? Aug 28, 2018 17:04 |