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How about cards that can begin the game already in your graveyard? Graveborn X (You may begin the game with this card in your graveyard. If you do, your starting life total is reduced by X.) look at me, i'm R&D
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# ? Aug 29, 2018 05:47 |
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# ? Jun 7, 2024 19:43 |
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The problem with abilities like that is that they make games play out very similarly (unless they are all completely unplayable, in which case what's the point?).
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# ? Aug 29, 2018 06:08 |
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AnEdgelord posted:https://www.youtube.com/watch?v=vanq_Wu1GKc I was really on board with this video until "It is straight-up revisionist history to call Innistrad-RTR standard good" and "any standard format with thoughtseize is pretty much exempt from being good". This guy can get right hosed.
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# ? Aug 29, 2018 06:34 |
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DangerDongs posted:https://www.mtggoldfish.com/archetype/modern-u-w-control-53624#paper Jace, Architect of Thought has seen play in Modern before. There are decks that just really want the FoF effect.
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# ? Aug 29, 2018 06:46 |
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ShadeofBlue posted:The problem with abilities like that is that they make games play out very similarly (unless they are all completely unplayable, in which case what's the point?). Yeah there was a CCG (on the edge maybe?) where you got to pick your starting hand and it sucked.
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# ? Aug 29, 2018 07:18 |
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Magi-Nation had you start with specific cards in your opener, depending on which character you ran. I barely played it, so I can’t confirm that it sucked, but the game didn’t last long. The GBC game was sweet though.
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# ? Aug 29, 2018 07:22 |
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C-Euro posted:Threshold owns and I don't understand why it's so high on the Storm scale in that article. Feelbads from having threshold and then losing it in some way? Keeping track of whether or not it's active? Issues with how easy it is to fill your graveyard these days? Lone Goat posted:Constant counting of graveyards, static abilities shutting on and off as cards leave. I feel like if they brought Threshold back they would do it like Ascend, where once you hit it with one of the appropriate cards out/cast you had it for the rest of the game.
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# ? Aug 29, 2018 07:53 |
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does the belgium ban on lootboxes apply to magic cards, which are made there it SHOULD
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# ? Aug 29, 2018 08:34 |
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Entropic posted:I thought I was the only one who liked skulk. I thought it would end up being an evergreen mechanic for dimir like menace ended up being for gruul. Apparently skulk has smaller design space than they thought it would have at first. At least that is what Maro has claimed in his blog.
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# ? Aug 29, 2018 11:24 |
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The Shortest Path posted:I was really on board with this video until "It is straight-up revisionist history to call Innistrad-RTR standard good" and "any standard format with thoughtseize is pretty much exempt from being good". This guy can get right hosed. I also like how these statements have absolutely nothing to do with the topic of the video but he still needs to devote a minute to throwing a temper tantrum over people liking Inn-Rtr more than his personal favorite of Kam-Rav. Plus he never articulates why Kam-Rav was good and just points out some mildly annoying archetypes in Inn-Rtr and expects his audience to nod along like sheep.
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# ? Aug 29, 2018 12:09 |
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AlternateNu posted:How is Graft an 8? It is simple and not nearly overpowered enough. And would probably go great with all the Merfolk counter shenanigans from Ixalan. It was pretty unpopular, apparently. I'm guessing because it's zero-sum. Similar mechanics they've done since then like Evolve give you a net increase in power. There wasn't a great payoff to it unless you happened to get a bunch of Cytoplast Root-kin or Doubling Season or something. It doesn't help the guys with Graft were pretty underwhelming. Five mana for a 3/3 that can fly for even more mana. Or it can make others fly if I move counters. Wow. Just looking up graft cards made it pretty clear why the mechanic wasn't that great, holy cow.
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# ? Aug 29, 2018 13:03 |
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AnEdgelord posted:So im trying to plan out flights and poo poo for a gp im planning on going to, and i cant find a straight answer online for when the main event ends on sunday. Generally Swiss rounds end around 3-4. You should easily make your 9:24 flight. If you make the actual finals and it’d been straight untimed UW control mirrors to get there, it might be tight. I generally plan so that I have enough time assuming I don’t make top 8, then I’ll rebook if I do (hasn’t hurt me yet, although I did have to concede the quarterfinals of an SCG Classic once to make my flight). Atlanta is a big airport though, so having TSA Pre/Clear etc will help quite a bit if you’re cutting it close due to making the finals.
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# ? Aug 29, 2018 13:35 |
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Orange Fluffy Sheep posted:
Should focus more on the island of doctor Moreau aspect. Is this where I say host would be cool as gently caress for Simic
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# ? Aug 29, 2018 14:14 |
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AnEdgelord posted:I also like how these statements have absolutely nothing to do with the topic of the video but he still needs to devote a minute to throwing a temper tantrum over people liking Inn-Rtr more than his personal favorite of Kam-Rav. Plus he never articulates why Kam-Rav was good and just points out some mildly annoying archetypes in Inn-Rtr and expects his audience to nod along like sheep. I haven't watched this video but even though Kam-Rav was also good, Eminent Domain was definitely an annoying archetype
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# ? Aug 29, 2018 14:45 |
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AnEdgelord posted:I also like how these statements have absolutely nothing to do with the topic of the video but he still needs to devote a minute to throwing a temper tantrum over people liking Inn-Rtr more than his personal favorite of Kam-Rav. Plus he never articulates why Kam-Rav was good and just points out some mildly annoying archetypes in Inn-Rtr and expects his audience to nod along like sheep. I mean hes not wrong that Kami-Rav is among the best standards of all time
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# ? Aug 29, 2018 14:47 |
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The Shortest Path posted:I mean hes not wrong that Kami-Rav is among the best standards of all time I should be clear that I take no issue with that, Im more taking issue with his characterization of inn-rtr DurdleDuck posted:Generally Swiss rounds end around 3-4. You should easily make your 9:24 flight. If you make the actual finals and it’d been straight untimed UW control mirrors to get there, it might be tight. I generally plan so that I have enough time assuming I don’t make top 8, then I’ll rebook if I do (hasn’t hurt me yet, although I did have to concede the quarterfinals of an SCG Classic once to make my flight). Thanks for the help, im gonna look into precheck options and plan accordingly. Of course im also planning to take UW Control there as well so lol.
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# ? Aug 29, 2018 15:08 |
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whydirt posted:Apparently skulk has smaller design space than they thought it would have at first. At least that is what Maro has claimed in his blog. I mean, it's really just one of four things- -Otherwise vanilla creature with Skulk -French Vanilla creature with Skulk and another keyword that works with it (ie, not Trample) -Skulk creature that does something when actually blocked -Skulk creature that does something when dealing combat damage to an opponent (since Skulk is an evasion mechanic) I guess there's a fifth -Character that has Skulk and does a thing that's otherwise completely unrelated to Skulk. It's an evasion keyword, and it has the design space of... an evasion keyword. Hell, maybe the most 'fair' evasion keyword ever printed. They could reprint everything they ever though was interesting enough to put Fear or Intimidate onto besides anything that cared about big power, and there's a bit of play in Skulk that, say, Fear never had (specificlly, pumping your opponent's power to get your dude through unblocked, something that DID win me a couple games in SoI Limited) but it's at the tradeoff of that anything with more then, like, 3 power with Skulk starts to look kind of stupid. They could Evergreen it and I'd only be given pause simply because it'd take a lot for a Skulk creature to ever be constructed-relevant entirely due to the built-in subclause of 'is small' but I'd be shocked if it came back as a set mechanic again. Orange Fluffy Sheep posted:It was pretty unpopular, apparently. I'm guessing because it's zero-sum. Similar mechanics they've done since then like Evolve give you a net increase in power. There wasn't a great payoff to it unless you happened to get a bunch of Cytoplast Root-kin or Doubling Season or something. It doesn't help the guys with Graft were pretty underwhelming. Five mana for a 3/3 that can fly for even more mana. Or it can make others fly if I move counters. Wow. Graft isn't a bad mechanic but it naturally doesn't lend itself to much since it basically involves making new stuff more powerful at the cost of an existing thing, and while there's design space to play it, it's both dangerous (think of a Graft deck in the same standard as Vine Mare and Carnage Tyrant and despair) and very hard not to do without overcosting the graft creature (because it's technically UNDERCOSTING the next creature or two that gets graft counters dumped on them.)
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# ? Aug 29, 2018 15:31 |
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There's a land in time spiral block (prob future sight but not sure) that has graft and I think that might actually be the most powerful card with it
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# ? Aug 29, 2018 15:38 |
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RUG was the best deck in full block Rav limited despite not including any set 1 guilds, in part because of the graft guys Admittedly, part of the reason was because they could send your bloodthirst Gruul dorks or whatever to the skies, and part of the reason was that the Izzet cards were insane
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# ? Aug 29, 2018 15:44 |
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Having a look at the storm scale, and it's interesting that Rosewater has discussed the return of a renamed Ninjitsu mechanic in the past. Slap that on your Dimir cards and call it Espionage, or whatever.
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# ? Aug 29, 2018 16:00 |
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I kinda get the feeling that Graft was designed around you having at least one Doubling Season out. That being said, Spikes did it better.
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# ? Aug 29, 2018 16:04 |
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AnEdgelord posted:So im trying to plan out flights and poo poo for a gp im planning on going to, and i cant find a straight answer online for when the main event ends on sunday. There's no end time because who the hell knows when a round ends let alone 6-7 of them plus an untimed top 8. If you win the GP you can afford a new flight.
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# ? Aug 29, 2018 16:13 |
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Mr. Locke posted:I mean, it's really just one of four things- There are 13 cards with skulk. The breakdown is: 1 otherwise vanilla creature. 3 french vanilla creatures. 0 that want to be blocked. 3 that do something on damage to an opponent. 3 that have something unrelated to skulk. 2 cards that give Skulk (that both fall into do something on damage to an opponent by technicality, I guess) 1 Ordic, Lunar Marshal that has Skulk in his giant list of keywords he shares. Of note are the 3 french vanilla creatures. Two have Lifelink and the third has Deathtouch which doesn't work with Skulk. It's amazing how hard it is to imagine making something that differs from one of the existing 10 skulk creatures. Wharf Infiltrator is 90% of skulk designs by itself.
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# ? Aug 29, 2018 16:45 |
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Ah, we finally have Vivien's character introduction story turns out that Ixalan's vampires are jerks, who'd have thought
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# ? Aug 29, 2018 17:07 |
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If anybody forgets how good isd rtr was peep the pro tour Gatecrash top 8. Isd-gtc specifically is my favourite standard format, not close.
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# ? Aug 29, 2018 17:53 |
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Maybe the could do a mechanic that does not involve putting +1+1 counters on creatures??
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# ? Aug 29, 2018 17:53 |
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I feel like charge counters are cool and underutilized and wouldn’t mind seeing a variant on creatures
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# ? Aug 29, 2018 17:57 |
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Simic should get the unstable meld mechanic. Make it like bestow maybe? Give me more frog lizards and human mutants.
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# ? Aug 29, 2018 18:35 |
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I was hoping selesnya would get more populate cards. Convoke doesn't seem as fun
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# ? Aug 29, 2018 18:57 |
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ilmucche posted:I was hoping selesnya would get more populate cards. Convoke doesn't seem as fun Convoke is awesome. I would love to see this in standard again.
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# ? Aug 29, 2018 19:05 |
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Orange Fluffy Sheep posted:There are 13 cards with skulk. The breakdown is: To me the problem with Skulk is that combat keywords generally have to provide some kind of extra value to a body but Skulk basically can't since by definition in order to work it requires your creature to suck worse than your opponents.
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# ? Aug 29, 2018 19:07 |
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Sickening posted:Convoke is awesome. Well if it's Selesnya's mechanic then you're out of luck!
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# ? Aug 29, 2018 19:10 |
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Populate had all of...what, one card that was good?
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# ? Aug 29, 2018 19:13 |
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TheKingofSprings posted:Populate had all of...what, one card that was good? Populate was pretty decent when it was used in MM2017, although a lot of that was because they picked the best populate cards and you could do bullshit like make a 3 color Splicer decks that were actually good. And sometimes you just got Wayfaring Temple as an uncommon .
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# ? Aug 29, 2018 19:24 |
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arena: does anyone else feel like the wildcard balance is way out of whack? you need so many more rares than mythics, especially since all the "enter tapped unless" dual lands are so important.
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# ? Aug 29, 2018 19:47 |
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Populate was also killed by ratchet bomb
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# ? Aug 29, 2018 19:56 |
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botany posted:arena: does anyone else feel like the wildcard balance is way out of whack? you need so many more rares than mythics, especially since all the "enter tapped unless" dual lands are so important. Yes but no one brings it up, because last time they did it was "fixed" by cutting the mythic rate in half and leaving rares the same.
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# ? Aug 29, 2018 20:03 |
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I keep feeling like a brain geneouisss playing this dumb mono blue fliers deck on arena. Play tempest djinns and protect them with janky inexpensive crap like siren stormtamer, hope of girhaptur and dive down, and win.
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# ? Aug 29, 2018 20:31 |
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Ive been looking on the official page but I cant find a yes or no but is Grand Prix Richmond being streamed this weekend?
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# ? Aug 29, 2018 20:31 |
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# ? Jun 7, 2024 19:43 |
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botany posted:arena: does anyone else feel like the wildcard balance is way out of whack? you need so many more rares than mythics, especially since all the "enter tapped unless" dual lands are so important. yeah it's pretty poorly balanced also, you're going to have a billion common wildcards because you need a common you don't have pretty rarely
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# ? Aug 29, 2018 20:35 |