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is pepsi ok posted:Guacamelee 2 is not a sequel, it's Guacamelee 1 DLC. I cant tell if this is a good or bad thing. Guac 1 was really good.
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# ? Aug 31, 2018 07:11 |
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# ? May 28, 2024 15:27 |
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tango alpha delta posted:If I glance at the clock on the wall while I'm playing a game and hours have flown by, it's a good loving game. Weirdly of all the hundreds of games I've played (I wonder if ive reached a thousand? Probably actually) the one that did this the most was Outcast, that voxel game. I don't think it was super great, and I didn't even finish it, but I just remember starting to play it, then looking at the clock and it was basically night time?
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# ? Aug 31, 2018 08:23 |
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!Klams posted:Weirdly of all the hundreds of games I've played (I wonder if ive reached a thousand? Probably actually) the one that did this the most was Outcast, that voxel game. I don't think it was super great, and I didn't even finish it, but I just remember starting to play it, then looking at the clock and it was basically night time? That game was good as poo poo back in the day. They came out with some busted rear end remaster not too long ago.
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# ? Aug 31, 2018 08:25 |
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steinrokkan posted:I play games to make numbers go up
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# ? Aug 31, 2018 10:51 |
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Lufia II isn't the best SNES RPG but it has the most bang for buck because of the casino with real functioning poker AI and the built in roguelike.
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# ? Aug 31, 2018 10:53 |
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JebanyPedal posted:Videogame stories also largely loving suck because of pacing issues. How am I supposed to care about the characters in Mass Effect when 90% of their character development is them blubbering out their stupid rear end backstories to me because I reached some arbitrary point in the plot. Yep, this is exactly why the attempts to make games more like movies are always doomed to fail when you stitch them onto an action game or open-world game or anything like that. Because movie pacing doesn't work in video games, you need to do something else, but very few even try to. Uncharted is the series that I think gets the closest to movie pacing, but even it fails because, well, there are long stretches of exploration, walking, and fighting that, if they were in a movie, would grind everything to a halt. But when it's setpiece or cutscene time, now it's like a movie. If Uncharted cut out everything between its setpieces and cutscenes, it'd be a lot more like a movie, but it'd also be a way shittier game. The two media just aren't the same. Most Bioware games (or anything in the same vein) are garbage at pacing character development, especially, for exactly the reason you listed. There are good examples of games that use dialog options to tell character-driven stories (while also having gameplay segments, without being a full visual novel or anything), like Pyre, but they're rare, because a lot of people writing games just aren't very good at writing characters. And the writers who are good at writing characters are often writing for games like Uncharted, where the game's genre and pacing prevent the narrative from really shining, but at least there's still good dialog and character writing to enjoy along the way. Harrow fucked around with this message at 14:22 on Aug 31, 2018 |
# ? Aug 31, 2018 14:19 |
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tango alpha delta posted:If I glance at the clock on the wall while I'm playing a game and hours have flown by, it's a good loving game. This is me playing any fighter with friends. Also Resident Evil 5 mercs co-op. Can just dump hours and hours into it.
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# ? Aug 31, 2018 14:31 |
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I enjoyed going bowling with my cousin.
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# ? Aug 31, 2018 15:32 |
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I'm surprised at how quickly Half-Life dropped out of collective gamer consciousness because it's my go-to example of game that blended story and gameplay really well. that, and level 2 of Metal Slug 3 that manages to tell a whole sci-fi horror story without a single word, entirely through level design e: the music kicks rear end too: https://www.youtube.com/watch?v=-m83vMugiWY&t=226s you have the crashed plane, the civilian zombies, then the enemy encampment, the dig site, and the batshit boss fight hackbunny fucked around with this message at 00:26 on Sep 1, 2018 |
# ? Sep 1, 2018 00:15 |
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Helf-Life's focus on story-telling and scripted cinematic sequences gave birth to the generation of walking simulators and non-game games we are suffering through right now, it has been rightfully reevaluated as a terrible moment in gaming.
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# ? Sep 1, 2018 00:24 |
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steinrokkan posted:walking simulators first off lmao you must be a real delight and second that's not even the same genre, blame someone else. idk, women maybe? seems a popular scapegoat in your circle
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# ? Sep 1, 2018 00:31 |
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I've always maintained that games can only achieve greatness through pure gameplay, and the blatant storyism of Half-Life is an insult to the art-form that is video games.
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# ? Sep 1, 2018 00:33 |
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hackbunny posted:first off lmao you must be a real delight You know how that famous Muamoto quote goes "a delayed game is eventually good but a game with women and minorities is bad forever."
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# ? Sep 1, 2018 00:44 |
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A game must be like a Matrix simulation from movie Matrix - the purity of the Systems must flow through the code so you can see the ones and zeroes moving across the screen - literally. Add any sort of "story" to the mix (not to mention game stories are always bad), and the result is an unpredictable stream of information. Instead of being a Neo of your own universe, you become a slave to the machine. No fun in that!
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# ? Sep 1, 2018 00:48 |
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steinrokkan posted:Helf-Life's focus on story-telling and scripted cinematic sequences gave birth to the generation of walking simulators and non-game games we are suffering through right now, it has been rightfully reevaluated as a terrible moment in gaming. what kind of "suffering" are you experiencing as a result of the mere existence of a game you don't like
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# ? Sep 1, 2018 00:59 |
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steinrokkan posted:Helf-Life's focus on story-telling and scripted cinematic sequences gave birth to the generation of walking simulators and non-game games we are suffering through right now, it has been rightfully reevaluated as a terrible moment in gaming. source of half-life being re-evaluated as terrible please?
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# ? Sep 1, 2018 01:15 |
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Literally nobody is "rethinking" or whatever loving Half-Life
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# ? Sep 1, 2018 01:26 |
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walking simulator = game that has the audacity to make you spend any length of time not actively pursuing weapons/ammo/mans to shoot/level end switches
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# ? Sep 1, 2018 02:14 |
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Walking Simulator 2019
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# ? Sep 1, 2018 02:32 |
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steinrokkan posted:Helf-Life's focus on story-telling and scripted cinematic sequences gave birth to the generation of walking simulators and non-game games we are suffering through right now, it has been rightfully reevaluated as a terrible moment in gaming. What the gently caress is this bullshit? Yeah, the game that won literally every loving award possible and is the high water mark of pacing and story telling of the entire video game industry is being "reevaluated".
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# ? Sep 1, 2018 02:49 |
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steinrokkan posted:Helf-Life's focus on story-telling and scripted cinematic sequences gave birth to the generation of walking simulators and non-game games we are suffering through right now, it has been rightfully reevaluated as a terrible moment in gaming. Lmao who is saying this besides you?
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# ? Sep 1, 2018 03:11 |
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that post doesn't deserve to get dogpiled so harshly. the videogame industry's drive to ape the cinematic spectacle of hollywood has arguably been bad. the half-life games were good. but you can justifiably argue they gave credence to that larger priority which in sum has been bad.
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# ? Sep 1, 2018 03:17 |
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hackbunny posted:I'm surprised at how quickly Half-Life dropped out of collective gamer consciousness because it's my go-to example of game that blended story and gameplay really well. that, and level 2 of Metal Slug 3 that manages to tell a whole sci-fi horror story without a single word, entirely through level design Half-Life never suddenly dropped out of consciousness it was a extremely slow fading that occurred as people little by little began to except that the concluding game wouldn't come out. If it helps, the Half-Life (at least Half-Life 2) style of gameplay lives on through the Metro series.
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# ? Sep 1, 2018 03:17 |
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Zane posted:that post doesn't deserve to get dogpiled so harshly. the videogame industry's drive to ape the cinematic spectacle of hollywood has arguably been bad. the half-life games were good. but you can justifiably argue they gave credence to that larger priority which in sum has been bad. That's really not Half-life's fault, it's actually the failure of other developers trying to copy what they do not fully understand. That failure to understand what makes Half-life so good is also why stupid posts need to be called out.
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# ? Sep 1, 2018 03:33 |
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What are the scripted cinematic sequences in half life refresh my memory it's been a while lol
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# ? Sep 1, 2018 03:42 |
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Any game that wants to be "cinematic" is a red flag that its almost always gonna be bad. A cinematic game's story will always work better as a movie.
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# ? Sep 1, 2018 03:59 |
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the weird thing is, half life 1 has a shitload of scripted sequences but you basically just kinda see them happen in the game. whereas in other games the entire game would pause and control would be taken away and youd have to sit for a minute and watch a loving animation of an air vent breaking and a headcrab falling out
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# ? Sep 1, 2018 04:03 |
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sebmojo posted:What are the scripted cinematic sequences in half life refresh my memory it's been a while lol Isn’t “never take control away from the player” one of their guiding principals?
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# ? Sep 1, 2018 04:07 |
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jimmyjams posted:the weird thing is, half life 1 has a shitload of scripted sequences but you basically just kinda see them happen in the game. whereas in other games the entire game would pause and control would be taken away and youd have to sit for a minute and watch a loving animation of an air vent breaking and a headcrab falling out Yeah, it's almost as though Valve trusted their audience to explore the world Valve had built on the players own terms. Absolutely masterful storytelling. I'm completely baffled as to why this type of narrative isn't used more often.
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# ? Sep 1, 2018 04:13 |
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40-Degree Day posted:Any game that wants to be "cinematic" is a red flag that its almost always gonna be bad. A cinematic game's story will always work better as a movie. notable exception parasite eve, the "cinematic rpg" that was a sequel to a book that had a movie adaptation and was better than either
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# ? Sep 1, 2018 05:05 |
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Oh wait there's that 30 second one, when you trigger the event right at the beginning, my bad
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# ? Sep 1, 2018 05:15 |
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Half Life isnt a cinematic game, it has a few scripted sequences but nothing like the hoop jumping in the sequel
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# ? Sep 1, 2018 06:25 |
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Zane posted:that post doesn't deserve to get dogpiled so harshly. the videogame industry's drive to ape the cinematic spectacle of hollywood has arguably been bad. the half-life games were good. but you can justifiably argue they gave credence to that larger priority which in sum has been bad. while it is truly dumb to claim that half-life led developers to want to make video games more cinematic (seriously, that is untrue and and an unbelievably stupid thing to say) the other bad part of that post that you just glossed over was that half-life created an unholy affront to gamers everywhere in the form of walking simulators which is a dogshit opinion and deserves to be laughed at
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# ? Sep 1, 2018 06:38 |
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The soldier AI in HL is great and there's nothing cinematic about having to deal with those guys, there are no takedowns or anything. There's hardly any dialogue even when there is a scripted sequence, except for the beginning, but even in the beginning there's lots of little things you can do to mess with the environment and try things out. You had all kinds of cool tools to work with like the snarks and tripmines and whatnot, it's really the opposite of lovely modern takedown games.
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# ? Sep 1, 2018 07:04 |
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hackbunny posted:I'm surprised at how quickly Half-Life dropped out of collective gamer consciousness because it's my go-to example of game that blended story and gameplay really well. that, and level 2 of Metal Slug 3 that manages to tell a whole sci-fi horror story without a single word, entirely through level design The last mainline entry in the Half Life series came out eleven years ago. Half Life was forgotten because it fell into that hole of teasing people for years on end for a sequel that'll never come and people eventually soured on it. Plus, there's not nearly the same level of retro PC game crowd as there is for consoles so there's barely anyone even going back and playing the games, so there's no new blood coming in to make up for all the old people who stopped caring.
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# ? Sep 1, 2018 07:07 |
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There’s no defense for Xen though.
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# ? Sep 1, 2018 07:08 |
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Xen had the ballsack boss and those cool attack tree/tentacles. The jumping sucks. Xen is still more enjoyable than most of HL2's sequences.
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# ? Sep 1, 2018 07:11 |
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Xen isn't anywhere near as bad as people say it is.ishikabibble posted:The last mainline entry in the Half Life series came out eleven years ago. Seriously, it's been a while, and to be honest even today the series is referred to from time to time. What other series has been dormant for over a decade that still gets glances from the gaming community? It's more of a testament to the series than anything. It's difficult to overstate how much respect Half-Life and Valve had at that point. punk rebel ecks fucked around with this message at 08:56 on Sep 1, 2018 |
# ? Sep 1, 2018 08:53 |
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tango alpha delta posted:Yeah, it's almost as though Valve trusted their audience to explore the world Valve had built on the players own terms. Absolutely masterful storytelling. I'm completely baffled as to why this type of narrative isn't used more often. If you watch the dev commentary stuff, you quickly realise it's because they totally 'didn't' trust the audience, and rightly so. They would play test bits over and over with randoms, and if they walked into an area and looked left when the cinematic was to the right, they'd move the cinematic over to the left. It's a bit like supermarkets, and how there's a TON of research gone into the layout, so much so that you shouldn't ever notice. I think it's probably more work and effort than most teams have available to do it so well.
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# ? Sep 1, 2018 09:06 |
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# ? May 28, 2024 15:27 |
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QuarkJets posted:what kind of "suffering" are you experiencing as a result of the mere existence of a game you don't like Games are being denied the position as the peak art form they so richly deserve.
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# ? Sep 1, 2018 09:45 |