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Brother Tadger
Feb 15, 2012

I'm accidentally a suicide bomber!

is pepsi ok posted:

Guacamelee 2 is not a sequel, it's Guacamelee 1 DLC.

I cant tell if this is a good or bad thing. Guac 1 was really good.

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!Klams
Dec 25, 2005

Squid Squad

tango alpha delta posted:

If I glance at the clock on the wall while I'm playing a game and hours have flown by, it's a good loving game.

Weirdly of all the hundreds of games I've played (I wonder if ive reached a thousand? Probably actually) the one that did this the most was Outcast, that voxel game. I don't think it was super great, and I didn't even finish it, but I just remember starting to play it, then looking at the clock and it was basically night time?

Lil Swamp Booger Baby
Aug 1, 1981

!Klams posted:

Weirdly of all the hundreds of games I've played (I wonder if ive reached a thousand? Probably actually) the one that did this the most was Outcast, that voxel game. I don't think it was super great, and I didn't even finish it, but I just remember starting to play it, then looking at the clock and it was basically night time?

That game was good as poo poo back in the day. They came out with some busted rear end remaster not too long ago.

Bajaj
Sep 13, 2017

by FactsAreUseless

steinrokkan posted:

I play games to make numbers go up
TBH, I would personally enjoy many RPGs and strategy games more if there was digital dice rolling involved. It adds gambling to the mix and who doesn't love gambling?

Shibawanko
Feb 13, 2013

Lufia II isn't the best SNES RPG but it has the most bang for buck because of the casino with real functioning poker AI and the built in roguelike.

Harrow
Jun 30, 2012

JebanyPedal posted:

Videogame stories also largely loving suck because of pacing issues. How am I supposed to care about the characters in Mass Effect when 90% of their character development is them blubbering out their stupid rear end backstories to me because I reached some arbitrary point in the plot.
And how am I supposed to give a poo poo, or feel real heft to the narrative and its tensions if I'm free to go drive a dumb piece of poo poo tank around on a rock for two hours?
No movie is going to show you a dude tediously mining asteroids for several hours so he can buy a better gun.

RPGs have defacto some of the most dogshit stories for exactly this reason.

Yep, this is exactly why the attempts to make games more like movies are always doomed to fail when you stitch them onto an action game or open-world game or anything like that. Because movie pacing doesn't work in video games, you need to do something else, but very few even try to.

Uncharted is the series that I think gets the closest to movie pacing, but even it fails because, well, there are long stretches of exploration, walking, and fighting that, if they were in a movie, would grind everything to a halt. But when it's setpiece or cutscene time, now it's like a movie. If Uncharted cut out everything between its setpieces and cutscenes, it'd be a lot more like a movie, but it'd also be a way shittier game. The two media just aren't the same.

Most Bioware games (or anything in the same vein) are garbage at pacing character development, especially, for exactly the reason you listed.

There are good examples of games that use dialog options to tell character-driven stories (while also having gameplay segments, without being a full visual novel or anything), like Pyre, but they're rare, because a lot of people writing games just aren't very good at writing characters. And the writers who are good at writing characters are often writing for games like Uncharted, where the game's genre and pacing prevent the narrative from really shining, but at least there's still good dialog and character writing to enjoy along the way.

Harrow fucked around with this message at 14:22 on Aug 31, 2018

Twelve Batmans
Dec 24, 2009

by FactsAreUseless

tango alpha delta posted:

If I glance at the clock on the wall while I'm playing a game and hours have flown by, it's a good loving game.

This is me playing any fighter with friends. Also Resident Evil 5 mercs co-op. Can just dump hours and hours into it.

christmas boots
Oct 15, 2012

To these sing-alongs 🎤of siren 🧜🏻‍♀️songs
To oohs😮 to ahhs😱 to 👏big👏applause👏
With all of my 😡anger I scream🤬 and shout📢
🇺🇸America🦅, I love you 🥰but you're freaking 💦me 😳out
Biscuit Hider
I enjoyed going bowling with my cousin.

hackbunny
Jul 22, 2007

I haven't been on SA for years but the person who gave me my previous av as a joke felt guilty for doing so and decided to get me a non-shitty av
I'm surprised at how quickly Half-Life dropped out of collective gamer consciousness because it's my go-to example of game that blended story and gameplay really well. that, and level 2 of Metal Slug 3 that manages to tell a whole sci-fi horror story without a single word, entirely through level design

e: the music kicks rear end too:

https://www.youtube.com/watch?v=-m83vMugiWY&t=226s

you have the crashed plane, the civilian zombies, then the enemy encampment, the dig site, and the batshit boss fight

hackbunny fucked around with this message at 00:26 on Sep 1, 2018

steinrokkan
Apr 2, 2011



Soiled Meat
Helf-Life's focus on story-telling and scripted cinematic sequences gave birth to the generation of walking simulators and non-game games we are suffering through right now, it has been rightfully reevaluated as a terrible moment in gaming.

hackbunny
Jul 22, 2007

I haven't been on SA for years but the person who gave me my previous av as a joke felt guilty for doing so and decided to get me a non-shitty av

steinrokkan posted:

walking simulators
non-game games

first off lmao you must be a real delight

and second that's not even the same genre, blame someone else. idk, women maybe? seems a popular scapegoat in your circle

steinrokkan
Apr 2, 2011



Soiled Meat
I've always maintained that games can only achieve greatness through pure gameplay, and the blatant storyism of Half-Life is an insult to the art-form that is video games.

Jack Trades
Nov 30, 2010

hackbunny posted:

first off lmao you must be a real delight

and second that's not even the same genre, blame someone else. idk, women maybe? seems a popular scapegoat in your circle

You know how that famous Muamoto quote goes "a delayed game is eventually good but a game with women and minorities is bad forever."

steinrokkan
Apr 2, 2011



Soiled Meat
A game must be like a Matrix simulation from movie Matrix - the purity of the Systems must flow through the code so you can see the ones and zeroes moving across the screen - literally. Add any sort of "story" to the mix (not to mention game stories are always bad), and the result is an unpredictable stream of information. Instead of being a Neo of your own universe, you become a slave to the machine. No fun in that!

QuarkJets
Sep 8, 2008

steinrokkan posted:

Helf-Life's focus on story-telling and scripted cinematic sequences gave birth to the generation of walking simulators and non-game games we are suffering through right now, it has been rightfully reevaluated as a terrible moment in gaming.

what kind of "suffering" are you experiencing as a result of the mere existence of a game you don't like

razamataza
Jan 2, 2006

steinrokkan posted:

Helf-Life's focus on story-telling and scripted cinematic sequences gave birth to the generation of walking simulators and non-game games we are suffering through right now, it has been rightfully reevaluated as a terrible moment in gaming.

source of half-life being re-evaluated as terrible please?

TheScott2K
Oct 26, 2003

I'm just saying, there's a nonzero chance Trump has a really toad penis.
Literally nobody is "rethinking" or whatever loving Half-Life

olives black
Nov 24, 2017


LENIN.
STILL.
WON'T.
FUCK.
ME.
walking simulator = game that has the audacity to make you spend any length of time not actively pursuing weapons/ammo/mans to shoot/level end switches

jimmyjams
Jan 10, 2001


King Kong of Megadongs
Gobblin' them mega schlongs
Makin' sure they mega long
Stroke' 'em if they mega strong
Walking Simulator 2019

tango alpha delta
Sep 9, 2011

Ask me about my wealthy lifestyle and passive income! I love bragging about my wealth to my lessers! My opinions are more valid because I have more money than you! Stealing the fruits of the labor of the working class is okay, so long as you don't do it using crypto. More money = better than!

steinrokkan posted:

Helf-Life's focus on story-telling and scripted cinematic sequences gave birth to the generation of walking simulators and non-game games we are suffering through right now, it has been rightfully reevaluated as a terrible moment in gaming.

What the gently caress is this bullshit? Yeah, the game that won literally every loving award possible and is the high water mark of pacing and story telling of the entire video game industry is being "reevaluated".

christmas boots
Oct 15, 2012

To these sing-alongs 🎤of siren 🧜🏻‍♀️songs
To oohs😮 to ahhs😱 to 👏big👏applause👏
With all of my 😡anger I scream🤬 and shout📢
🇺🇸America🦅, I love you 🥰but you're freaking 💦me 😳out
Biscuit Hider

steinrokkan posted:

Helf-Life's focus on story-telling and scripted cinematic sequences gave birth to the generation of walking simulators and non-game games we are suffering through right now, it has been rightfully reevaluated as a terrible moment in gaming.

Lmao who is saying this besides you?

Zane
Nov 14, 2007
that post doesn't deserve to get dogpiled so harshly. the videogame industry's drive to ape the cinematic spectacle of hollywood has arguably been bad. the half-life games were good. but you can justifiably argue they gave credence to that larger priority which in sum has been bad.

punk rebel ecks
Dec 11, 2010

A shitty post? This calls for a dance of deduction.

hackbunny posted:

I'm surprised at how quickly Half-Life dropped out of collective gamer consciousness because it's my go-to example of game that blended story and gameplay really well. that, and level 2 of Metal Slug 3 that manages to tell a whole sci-fi horror story without a single word, entirely through level design

e: the music kicks rear end too:

https://www.youtube.com/watch?v=-m83vMugiWY&t=226s

you have the crashed plane, the civilian zombies, then the enemy encampment, the dig site, and the batshit boss fight

Half-Life never suddenly dropped out of consciousness it was a extremely slow fading that occurred as people little by little began to except that the concluding game wouldn't come out.

If it helps, the Half-Life (at least Half-Life 2) style of gameplay lives on through the Metro series.

tango alpha delta
Sep 9, 2011

Ask me about my wealthy lifestyle and passive income! I love bragging about my wealth to my lessers! My opinions are more valid because I have more money than you! Stealing the fruits of the labor of the working class is okay, so long as you don't do it using crypto. More money = better than!

Zane posted:

that post doesn't deserve to get dogpiled so harshly. the videogame industry's drive to ape the cinematic spectacle of hollywood has arguably been bad. the half-life games were good. but you can justifiably argue they gave credence to that larger priority which in sum has been bad.

That's really not Half-life's fault, it's actually the failure of other developers trying to copy what they do not fully understand. That failure to understand what makes Half-life so good is also why stupid posts need to be called out.

sebmojo
Oct 23, 2010


Legit Cyberpunk









What are the scripted cinematic sequences in half life refresh my memory it's been a while lol

40-Degree Day
Sep 24, 2012


Any game that wants to be "cinematic" is a red flag that its almost always gonna be bad. A cinematic game's story will always work better as a movie.

jimmyjams
Jan 10, 2001


King Kong of Megadongs
Gobblin' them mega schlongs
Makin' sure they mega long
Stroke' 'em if they mega strong
the weird thing is, half life 1 has a shitload of scripted sequences but you basically just kinda see them happen in the game. whereas in other games the entire game would pause and control would be taken away and youd have to sit for a minute and watch a loving animation of an air vent breaking and a headcrab falling out

christmas boots
Oct 15, 2012

To these sing-alongs 🎤of siren 🧜🏻‍♀️songs
To oohs😮 to ahhs😱 to 👏big👏applause👏
With all of my 😡anger I scream🤬 and shout📢
🇺🇸America🦅, I love you 🥰but you're freaking 💦me 😳out
Biscuit Hider

sebmojo posted:

What are the scripted cinematic sequences in half life refresh my memory it's been a while lol

Isn’t “never take control away from the player” one of their guiding principals?

tango alpha delta
Sep 9, 2011

Ask me about my wealthy lifestyle and passive income! I love bragging about my wealth to my lessers! My opinions are more valid because I have more money than you! Stealing the fruits of the labor of the working class is okay, so long as you don't do it using crypto. More money = better than!

jimmyjams posted:

the weird thing is, half life 1 has a shitload of scripted sequences but you basically just kinda see them happen in the game. whereas in other games the entire game would pause and control would be taken away and youd have to sit for a minute and watch a loving animation of an air vent breaking and a headcrab falling out

Yeah, it's almost as though Valve trusted their audience to explore the world Valve had built on the players own terms. Absolutely masterful storytelling. I'm completely baffled as to why this type of narrative isn't used more often.

Phantasium
Dec 27, 2012

40-Degree Day posted:

Any game that wants to be "cinematic" is a red flag that its almost always gonna be bad. A cinematic game's story will always work better as a movie.

notable exception parasite eve, the "cinematic rpg" that was a sequel to a book that had a movie adaptation and was better than either

sebmojo
Oct 23, 2010


Legit Cyberpunk









Oh wait there's that 30 second one, when you trigger the event right at the beginning, my bad

Shibawanko
Feb 13, 2013

Half Life isnt a cinematic game, it has a few scripted sequences but nothing like the hoop jumping in the sequel

QuarkJets
Sep 8, 2008

Zane posted:

that post doesn't deserve to get dogpiled so harshly. the videogame industry's drive to ape the cinematic spectacle of hollywood has arguably been bad. the half-life games were good. but you can justifiably argue they gave credence to that larger priority which in sum has been bad.

while it is truly dumb to claim that half-life led developers to want to make video games more cinematic (seriously, that is untrue and and an unbelievably stupid thing to say) the other bad part of that post that you just glossed over was that half-life created an unholy affront to gamers everywhere in the form of walking simulators which is a dogshit opinion and deserves to be laughed at

Shibawanko
Feb 13, 2013

The soldier AI in HL is great and there's nothing cinematic about having to deal with those guys, there are no takedowns or anything. There's hardly any dialogue even when there is a scripted sequence, except for the beginning, but even in the beginning there's lots of little things you can do to mess with the environment and try things out. You had all kinds of cool tools to work with like the snarks and tripmines and whatnot, it's really the opposite of lovely modern takedown games.

ishikabibble
Jan 21, 2012

hackbunny posted:

I'm surprised at how quickly Half-Life dropped out of collective gamer consciousness because it's my go-to example of game that blended story and gameplay really well. that, and level 2 of Metal Slug 3 that manages to tell a whole sci-fi horror story without a single word, entirely through level design

The last mainline entry in the Half Life series came out eleven years ago.

Half Life was forgotten because it fell into that hole of teasing people for years on end for a sequel that'll never come and people eventually soured on it. Plus, there's not nearly the same level of retro PC game crowd as there is for consoles so there's barely anyone even going back and playing the games, so there's no new blood coming in to make up for all the old people who stopped caring.

The Dennis System
Aug 4, 2014

Nothing in Jurassic World is natural, we have always filled gaps in the genome with the DNA of other animals. And if the genetic code was pure, many of them would look quite different. But you didn't ask for reality, you asked for more teeth.
There’s no defense for Xen though.

Shibawanko
Feb 13, 2013

Xen had the ballsack boss and those cool attack tree/tentacles. The jumping sucks. Xen is still more enjoyable than most of HL2's sequences.

punk rebel ecks
Dec 11, 2010

A shitty post? This calls for a dance of deduction.
Xen isn't anywhere near as bad as people say it is.

ishikabibble posted:

The last mainline entry in the Half Life series came out eleven years ago.

Seriously, it's been a while, and to be honest even today the series is referred to from time to time. What other series has been dormant for over a decade that still gets glances from the gaming community? It's more of a testament to the series than anything.

It's difficult to overstate how much respect Half-Life and Valve had at that point.

punk rebel ecks fucked around with this message at 08:56 on Sep 1, 2018

!Klams
Dec 25, 2005

Squid Squad

tango alpha delta posted:

Yeah, it's almost as though Valve trusted their audience to explore the world Valve had built on the players own terms. Absolutely masterful storytelling. I'm completely baffled as to why this type of narrative isn't used more often.

If you watch the dev commentary stuff, you quickly realise it's because they totally 'didn't' trust the audience, and rightly so. They would play test bits over and over with randoms, and if they walked into an area and looked left when the cinematic was to the right, they'd move the cinematic over to the left. It's a bit like supermarkets, and how there's a TON of research gone into the layout, so much so that you shouldn't ever notice. I think it's probably more work and effort than most teams have available to do it so well.

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steinrokkan
Apr 2, 2011



Soiled Meat

QuarkJets posted:

what kind of "suffering" are you experiencing as a result of the mere existence of a game you don't like

Games are being denied the position as the peak art form they so richly deserve.

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