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these were the people helping to shape the game, it's systems and it's design just lol
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# ? Aug 13, 2018 21:27 |
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# ? May 27, 2024 02:59 |
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Man that looks like a textbook pyramid scheme event.
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# ? Aug 13, 2018 21:42 |
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I suppose becoming a pyramid scheme is actually an improvement for most Kickstarter MMOs.
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# ? Aug 13, 2018 22:58 |
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TheAgent posted:https://www.youtube.com/watch?v=susZrg0UDX4&t=7227s I literally can not watch this for multiple reasons
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# ? Aug 14, 2018 03:08 |
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I can't wait for this lovely game to fail so all these bank sitters are forced into LoU where I can steal their boat keys and fart emote at them
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# ? Aug 14, 2018 17:32 |
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http://ultimacodex.com/2018/08/sergorn-dragon-sota/ rather informative review that really demonstrates how profoundly broken the promised single player experience is, even if the author is absolutely desperate to find nice things to say quote:And how can I not mention companions? In Ultima tradition, Shroud of the Avatar offers three companions (that will only joins you if you play offline though), each being tied to a separate principle and representing a different “class”. They can make some comment during the adventure at specific places or events, sometimes (but rarely) intervene in dialogues and each offers their own quest. It’s pretty decent picture on the whole (though with still a lot of room for improvement) except it’s actually something that was added recently to the game: at launch two of the three companions only had for dialogue “This NPC is still in active development”. Which really feels like a bad joke. And considering the game isn’t really balanced for adventuring the world solo, depriving oneself of the companions isn’t a solution as they are pretty much required if you want to complete the game offline, while it’ll be recommended to team up with other players when playing online.
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# ? Aug 16, 2018 20:06 |
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quote:Same with the time of day which is based on real world time I'm sorry, what? In an MMO?
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# ? Aug 17, 2018 09:13 |
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Schubalts posted:I'm sorry, what? In an MMO? WoW was like this originally. Didn’t take them long to figure out it was a bad idea, so how this gets repeated a decade an a half later.....ya.
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# ? Aug 18, 2018 02:27 |
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Moo Moo Canoe posted:it was a bad idea, so how this gets repeated a decade an a half later Wildstar answered that question, and the answer is idiocy.
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# ? Aug 18, 2018 15:39 |
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how is wildstar still running
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# ? Aug 18, 2018 23:37 |
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Percelus posted:how is wildstar still running Each year, NCsoft flips a coin for each of it's MMOs to decide whether is gets shut down.
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# ? Aug 19, 2018 00:28 |
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wildstar hiphop
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# ? Aug 19, 2018 08:20 |
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Wildstar: Peak of 164 playing over the past 24 hour period. https://steamcharts.com/app/376570 Shroud: Peak of 205 playing over the past 24 hour period. https://steamcharts.com/app/326160 Talk about a couple of runaway success stories. Cliffy B's Radical Heights had 12 people playing over the past 24 hours
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# ? Aug 19, 2018 13:40 |
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apparently someone was selling polynesian outfits for cheap on the unity asset store
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# ? Aug 21, 2018 05:45 |
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Percelus posted:apparently someone was selling polynesian outfits for cheap on the unity asset store That lady looks pretty chill for having two broken arms.
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# ? Aug 21, 2018 10:37 |
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"forsaken virtues" is the most generic poo poo. They might as well have just called it "video game"
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# ? Aug 21, 2018 13:16 |
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I think G-rat was just desperate to cram as many Ultima references as possible into the title so he could claim spiritual successor.
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# ? Aug 21, 2018 14:28 |
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How are things like the overall graphical quality of this game not raising huge red flags? This poo poo looks halfway-acceptable in like maybe 2004 Are people really hungering this badly for a new Ultima clone?
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# ? Aug 22, 2018 12:18 |
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Chrysophylax posted:How are things like the overall graphical quality of this game not raising huge red flags? This poo poo looks halfway-acceptable in like maybe 2004 Did you skip the entirety of the thread or what
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# ? Aug 22, 2018 16:13 |
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Chrysophylax posted:Are people really hungering this badly for a new Ultima clone? Apparently not lol
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# ? Aug 22, 2018 17:16 |
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Chrysophylax posted:Are people really hungering this badly for a new Ultima clone? In all seriousness? No, not really. At least not enough people to crowd fund a new RPG to the point where it could be completed.
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# ? Aug 22, 2018 17:53 |
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Cool Buff Man posted:Did you skip the entirety of the thread or what I said come in! posted:In all seriousness? No, not really. At least not enough people to crowd fund a new RPG to the point where it could be completed. I did read the thread but I guess I asked a poor question. I'm just surprised it got as far as it did even though it looks like that (plus all the other problems).
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# ? Aug 23, 2018 01:05 |
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Arms_Akimbo posted:"forsaken virtues" is the most generic poo poo. They might as well have just called it "video game" I think it describes quite well what the game has become
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# ? Aug 23, 2018 06:47 |
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i wonder what kind of salary garriott drew for his efforts here. bet it was high. he did a lot of work.
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# ? Aug 23, 2018 07:31 |
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Chrysophylax posted:How are things like the overall graphical quality of this game not raising huge red flags? This poo poo looks halfway-acceptable in like maybe 2004 I've seen garbage graphics like this in alphas transform into delightful visuals later once the art team did their magic and so on. The first playable alpha of Divinity Original Sin looked loving terrible to the point it arguably looked worse than Divinity 1. Shroud never had an art team as such so everything looks like a unity asset flip. For a good reason in many cases because "placeholder" became permanent quite a bit.
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# ? Aug 23, 2018 12:12 |
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I know people that were on Shroud’s art team and oh wow were they excited and proud to uproot their families and move to to work with game dev legend Richard Garriot on his return to glory
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# ? Aug 23, 2018 17:03 |
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Capntastic posted:I know people that were on Shroud’s art team and oh wow were they excited and proud to uproot their families and move to to work with game dev legend Richard Garriot on his return to glory oops
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# ? Aug 23, 2018 17:35 |
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I would love to hear from Someone who worked there who is to blame for the whole mess. Did Garriott prefer everyone to listen to the whales or did he never care? Is Chris as insufferable to work with as he sounds?
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# ? Aug 23, 2018 18:24 |
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nobody listens to the whales. the business model for anything whale-friendly involves selling them a bill of goods (and doing so at a premium, to boot). only an idiot bitch would fall for it, and they can be trusted to fall in line with whatever you've got going on. they might grumble a bit like warhammer dwarfs, but they'll go along with it for sure. why would anyone ever listen to someone like that? whales are useless blubber barges with no place in the ecosystem. nuke the whales, in fact. garriott quite literally phoned it in, by way of that nanny cam on wheels. i think this could probably have been a neat little reboot of some of the earlier ultimas, and a fine way to build up a boutique dev studio (sort of like what harebrained did with shadowrun and btech), but it doesn't seem like he was ever really interested in that. some of the early concept art suggested that it might be going in an ultima 1-6 direction, but all the design work pointed to a copy/paste of ultima online. somehow this was going to be both? what? as a freshman offering? how? i think homeboy just saw the crazy success that croberts had, and knowing that guy to be a moron, figured that he himself could hardly do worse. but then he did. yikes...very embarrassing...
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# ? Aug 24, 2018 14:36 |
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I whale like a mofo providing the core underlying gameplay loop is good. I mean the ffxiv devs basically siphon money out of me. But I’m not buying cosmetic poo poo for reskinned ultimate online, sorry.
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# ? Aug 24, 2018 16:14 |
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The most charitable outlook is that Garriott set out to make a legit good MMO, but things went south during the production, so he said 'gently caress it, let's cut costs and push it out the door.' The least charitable is that Garriott is retiring, and decided to milk all the goodwill that he build up over the past 40 years into cash.
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# ? Aug 24, 2018 20:11 |
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Gynovore posted:The most charitable outlook is that Garriott set out to make a legit good MMO, but things went south during the production, so he said 'gently caress it, let's cut costs and push it out the door.' The least charitable is that Garriott is retiring, and decided to milk all the goodwill that he build up over the past 40 years into cash. Garriott's a narcissist; I firmly believe the sum total point of this project from end to end has been to get him back in the news and getting interview requests. And if he makes a few million more dollars from his exclusive rights to the Shroud of the Avatar license, kindly licensed to his own loving studio? Welllll, that's just fine too. Game design isn't an inherently public-facing position; the "celebrity" game devs from the 80s and 90s are huge presshounds.
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# ? Aug 25, 2018 03:51 |
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Im pretty sure Garriott started Portalarium because he wanted the French lady he was dating to think he was actually a successful entrepreneur doing big things rather than some washed up has been. Once they tied the knot he didnt even bother sticking around Austin to pretend to give a poo poo and instead spent most of his time trying to sell his castle and move to NYC. Hes still cashing those checks they send him though, no doubt about that.
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# ? Aug 25, 2018 04:47 |
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Adept Nightingale posted:Garriott's a narcissist; I firmly believe the sum total point of this project from end to end has been to get him back in the news and getting interview requests. And if he makes a few million more dollars from his exclusive rights to the Shroud of the Avatar license, kindly licensed to his own loving studio? Welllll, that's just fine too. It is time to repost this gem of an interview: I've met virtually no one in our industry who I think is close to as good a game designer as I am. I'm not saying that because I think I'm so brilliant. What I'm saying is, I think most game designers really just suck.
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# ? Aug 25, 2018 05:06 |
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I like how after they fired everyone the emails don't have as much art in them now. It's just bullet points.
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# ? Aug 29, 2018 18:27 |
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Capntastic posted:I know people that were on Shroud’s art team and oh wow were they excited and proud to uproot their families and move to to work with game dev legend Richard Garriot on his return to glory have you talked to them lately?
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# ? Aug 30, 2018 17:22 |
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Soup du Journey posted:nobody listens to the whales. if he had hired a legit good art team and had them crank out awesome looking dragons he could have sold limited time only dragon mounts for 10k each easy
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# ? Aug 30, 2018 17:25 |
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DID ANYONE GET THEIR BOXES YET?! I just got mine... and it's all surprisingly well-produced... Full color manual and book with LB's notes for his Akalabeth D&D campaign. A coin, a very heterosexual-looking ankh, and a really nice quality cloth map. I'm seriously surprised how nice this stuff is based on... everything else.
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# ? Sep 1, 2018 20:59 |
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Unctuous Cretin posted:DID ANYONE GET THEIR BOXES YET?! All for the low, low cost of your dignity and pumping money into a scam
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# ? Sep 2, 2018 01:37 |
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# ? May 27, 2024 02:59 |
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WebDO posted:All for the low, low cost of your dignity and pumping money into a scam If you post on SA you've already checked your dignity at the door. Scam? Well can't argue with that. Funny story. I've played a few hours of *checks steam library because forgot the name* Resequenced. Which is a small team indie game that uses mostly unity asset store uh... assets. Not quite a flip because there is a complete game in there but it's nothing much to speak of. Never mind the game anyway, it's forgettable but for the price of a couple coffees gently caress it right? The funny part is the first open world level is full of those desert themed houses SotA sells for 50-100 realbucks a pop. You know, as scenery. I think I paid seven dollars for the game.
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# ? Sep 4, 2018 10:26 |