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Plutonis posted:I mean the "zombie horde" is said to come from third world countries and are said to being directed to Europe by the US... Is it a part of euroracist narratives that the US is sending immigrant hordes to Europe? Actually never mind, the answer's probably real dumb. Hypnobeard posted:The Extraordinary Adventures of Baron Munchausen. Yeah, I was gonna try and think of a better answer but honestly this one clinches it imo.
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# ? Sep 10, 2018 04:18 |
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# ? May 28, 2024 00:25 |
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Kai Tave posted:Is it a part of euroracist narratives that the US is sending immigrant hordes to Europe? Actually never mind, the answer's probably real dumb. Well, the USA is the hegemonic world power at the moment, so any conspiracy theory has to explain what that power is doing about stuff. Plus, the US is seen by many racists as pushing multiculturalism, which to them means something a lot more involved than 'a full selection of ethnic restaurants.' Which is to say, yes, it's a common racist trope that the 'liberal elite' (read, Jews and intellectuals and so on) are encouraging immigration and pushing countries to accept refugees, for sinister purposes. American racists believe the same thing.
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# ? Sep 10, 2018 04:41 |
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Antivehicular posted:Heroquesting through the plots of dreadful Ed Greenwood novels would make this all worthwhile. do something from the Time of Troubles and basically recreate Inception
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# ? Sep 10, 2018 05:27 |
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Hypnobeard posted:The Extraordinary Adventures of Baron Munchausen. This would be awesome
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# ? Sep 10, 2018 05:29 |
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Nuns with Guns posted:This would be awesome It's not a bad suggestion, really. Lots of tall tales like that going around the Realms. The obvious contender to run the Realms is your favourite edition of AD&D. That's what the published material is written for, and it's obviously the easiest game to run. I think you can have a viably good FR game with anything in between the Old Gray Box for 1e to 4e's Neverwinter. Don't touch the stuff afterwards, it's poo poo. Find a published version of the Realms you like, pick a system that can fit it, have fun. Ed still runs his home games in a very-customized AD&D 1e. If you look up the original meaning of Forgotten Realms, Ed's original idea was basically Toril as a second world connected to our own, with lots of Narnia-style crossovers, families that stretched over both worlds and those kinds of things. I'm not sure what system would be best for that, but it would definitely be a different approach. And one more that Libertad came up with: running a Godbound game where everyone is one of the big deities thrown down to Toril during the Time of Troubles really lets you do all the crazy hosed up world-destroying poo poo you could ever want to do.
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# ? Sep 10, 2018 06:04 |
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New blogpost for The Next Project is up! Today, we're talking about an area of playtest feedback that I think deserves some attention: character sheets, and the layout used for class progression. Most of the suggestions were to the tune of making the progression a straight, by-level breakdown -- whereas I prefer the classes to be set up in a way that silos off the different modes of the game. Hopefully, by incorporating some new ideas, the next iterations of the text will strike the right balance between these two schools of thought. Shoutouts to forums-poster Emy for their feedback on this topic! If you're interested in talking about the game's designs, all goons are invited to join the TNP Discord.
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# ? Sep 10, 2018 06:16 |
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Covok posted:I don't think I ever put this much effort into a game ever. You don't put much 'game' in your games either. Seriously though it wasn't much more effort that what I normally put into a game. The map of KC required a few hours of cleanup in GIMP but after that it was maybe 10 minutes searching for the pip-boy font and a nice version of the vault tech logo on google followed up with a quick and export to pdf. It cost about $50 to get printed. I put way more effort than that into the ToEE maps and those are all half assed in the hours before the game starts every other week.
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# ? Sep 10, 2018 06:26 |
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Oh yeah another thing about MyFAROG modern is that Varg goes "for legal reasons I can't include certain religions and ethnicities to have automatic picks for flaws but a GM can make that a homebrew for his game *wink wink*" and then shows flaws like "parasite" which pretty much says you are a blight on society that feeds on people's goodwill and makes you more likely to be a banker, merchant or criminal.
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# ? Sep 10, 2018 14:30 |
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Plutonis posted:Oh yeah another thing about MyFAROG modern is that Varg goes "for legal reasons I can't include certain religions and ethnicities to have automatic picks for flaws but a GM can make that a homebrew for his game *wink wink*" and then shows flaws like "parasite" which pretty much says you are a blight on society that feeds on people's goodwill and makes you more likely to be a banker, merchant or criminal. That’s the white people flaw right?
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# ? Sep 10, 2018 14:40 |
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gradenko_2000 posted:in the sense that D&D 5e is not a game I would like to play (which is why I'm posting this question here and not in the thread), but in recognizance of the on-going discussion of FR lore, what would be the most suitable game to play in the Forgotten Realms setting with? I'm guessing 4e is also out in this situation? If not, consider 4e.
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# ? Sep 10, 2018 15:34 |
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Plutonis posted:Oh yeah another thing about MyFAROG modern is that Varg goes "for legal reasons I can't include certain religions and ethnicities to have automatic picks for flaws but a GM can make that a homebrew for his game *wink wink*" and then shows flaws like "parasite" which pretty much says you are a blight on society that feeds on people's goodwill and makes you more likely to be a banker, merchant or criminal. What the gently caress? Like, seriously, what the gently caress!?
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# ? Sep 10, 2018 19:47 |
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Covok posted:What the gently caress? Like, seriously, what the gently caress!? It's a game made by a neo-Nazi, what the gently caress did you expect?
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# ? Sep 10, 2018 20:07 |
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Specifically, a black metal Neo-Nazi who looks like a Duck Dynasty character
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# ? Sep 10, 2018 20:11 |
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Covok posted:What the gently caress? Like, seriously, what the gently caress!? Varg hasn't made anything close to a secret of his worldview.
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# ? Sep 10, 2018 20:18 |
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Neo-nazi murderer and arsonist. Varg has had a very eventful career.
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# ? Sep 10, 2018 20:19 |
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Helping to run an airsoft-based Fallout event in a month or so that kinda fits in the tradgames mold (being descended from larp stuff), and the planning of a game experience with props is something I’ve definitely missed. Got a live radio station for the game thanks to low-powered broadcasting exemptions and existing site infrastructure, along with some good temporary structures and at least one dedicated player showing up in full Brotherhood power armor. Aside from the extensive prop prep, any recommendations for little things that could get overlooked by people scrambling to do the full big-picture logistics and planning?
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# ? Sep 10, 2018 23:24 |
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John Wick made A Hack, did you know
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# ? Sep 11, 2018 17:52 |
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Jesus Christ I thought maybe he was done being like that.
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# ? Sep 11, 2018 18:03 |
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quote:You want me to play with your toys? Fine. sir, this was a toys r us
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# ? Sep 11, 2018 18:35 |
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John Wick's writing style has the most punchable face.
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# ? Sep 11, 2018 19:02 |
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That Old Tree posted:Jesus Christ I thought maybe he was done being like that. (Ron Howard voice) He was not done being like that.
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# ? Sep 11, 2018 19:04 |
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quote:Rule #4: Ergodic Cows go gently caress yourself john.
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# ? Sep 11, 2018 19:22 |
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Deliberate obscurantism and pranking your readers with fake lacunae is an interesting idea. Incredibly stupid, but interesting. Wick is, at this point, a couple steps from the guy who created HYBRID. That is, someone who literally doesn't understand the point of a roleplaying game, and is writing what he thinks is a roleplaying game with the goal of some self-gratification that a healthy mind cannot fathom.
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# ? Sep 11, 2018 19:26 |
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I'm sure that idea will take off, after all, we have so many fewer entertainment options today than in the 70s and 80s when roleplaying games were nascent that OBVIOUSLY people will be even more inclined to put up with shoddy workmanlike products, out of nostalgia for an era that precisely none of the target audience experienced.
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# ? Sep 11, 2018 21:56 |
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Man there's a broad level where I agree that it can be fun to digest a piece of obtuse but interesting writing, but that's in situations where reading the thing is something you're doing for its own sake, not trying to understand a game system so that you can go on to actually play the game.
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# ? Sep 11, 2018 21:59 |
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food court bailiff posted:I'm sure that idea will take off, after all, we have so many fewer entertainment options today than in the 70s and 80s when roleplaying games were nascent that OBVIOUSLY people will be even more inclined to put up with shoddy workmanlike products, out of nostalgia for an era that precisely none of the target audience experienced.
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# ? Sep 11, 2018 22:04 |
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That, and a free handjob for everyone who went on a shrieking tirade about gnomes or rust monsters.
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# ? Sep 11, 2018 22:06 |
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Splicer posted:Have you not been paying attention to 5e. This was their marketing pitch. Nobody pays attention to 5E, least of all Hasbro of the Coast. But still, I'm going to say that no matter what your feelings on 5E are it's pretty disingenuous to compare its marketing to whatever this thing is. Like, 5E had a ton of playtesting support and stuff (that they completely ignored, but even then...) - it's a far cry from "we left out a WHOLE PAGE, do you guys remember Kevin Siembieda? lolwackyrandom!".
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# ? Sep 11, 2018 22:33 |
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"Hey, guys, remember back when games were written and edited for poo poo? Well, with this game I did that on purpose! It's completely useless! The line to thank me for my genius starts on your left; no autographs, and no flash photography please."
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# ? Sep 11, 2018 22:41 |
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He's interpreting ergodic literature to mean "hard to understand," but that's a really bad definition of what "nontrivial work" means. One of the very first examples Espen Aarseth gives when coining the term is the I-Ching. Using a randomizing method, you use the book to produce one of more than 4,000 possible texts. It's not that the reader is confused or has to struggle to read, it's that there's some outside process that the reader has to produce to organize a linear text. More simple, "more than trivial" =/= "hard". I think the most pragmatic version of an ergodic rulebook would be one that changes the rules depending on the number of players on the table, but it could also be a rulebook that changes based on the room you're playing in or what time of year you're reading it. Where I think this is coming from is that Wick heard that TTRPG's are naturally ergodic, because they generate stories through interfacing with a mechanic (e.g. dice rolls and ability scores), he misunderstood that to mean the rulebooks are also ergodic, and he took "the author doesn't give you everything you needed" to be an excuse to leave the game unfinished. He cites adding healing rules to Call of Cthulhu, but I can grab Huck Finn and write in a chapter about Huck's thoughts on Bitcoin. Still doesn't make Twain's novel ergodic literature.
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# ? Sep 11, 2018 22:57 |
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I really miss when people did stuff with utter sincere reasons.
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# ? Sep 11, 2018 22:59 |
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Plutonis posted:I really miss when people did stuff with utter sincere reasons. John Wick is completely sincere though.
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# ? Sep 11, 2018 23:02 |
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Plutonis posted:I really miss when people did stuff with utter sincere reasons. This and discussion of ergodic literature makes me want to dig into some Jenna Moran books when I get home. Never did finish Chuubo's, and it deserves my time.
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# ? Sep 11, 2018 23:03 |
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Kai Tave posted:John Wick is completely sincere though. He isn't when he deliberately does oversights by intent rather than neglect and then boasts about it.
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# ? Sep 11, 2018 23:06 |
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Precambrian posted:Where I think this is coming from is that Wick heard that TTRPG's are naturally ergodic, because they generate stories through interfacing with a mechanic (e.g. dice rolls and ability scores), he misunderstood that to mean the rulebooks are also ergodic, and he took "the author doesn't give you everything you needed" to be an excuse to leave the game unfinished. He cites adding healing rules to Call of Cthulhu, but I can grab Huck Finn and write in a chapter about Huck's thoughts on Bitcoin. Still doesn't make Twain's novel ergodic literature.
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# ? Sep 11, 2018 23:15 |
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Antivehicular posted:This and discussion of ergodic literature makes me want to dig into some Jenna Moran books when I get home. Never did finish Chuubo's, and it deserves my time. I haven't read all her stuff but I wouldn't quite describe her stuff as ergodic. From what I've read her stuff works best read straight through linearly, as long as you get rid of any preconceptions, and act as if all the text is literal and there are no metaphors (similes will be explicit).
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# ? Sep 11, 2018 23:40 |
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Plutonis posted:He isn't when he deliberately does oversights by intent rather than neglect and then boasts about it. I mean don't get me wrong, I wasn't being complimentary. I suppose what I mean is that John Wick is 100% sincere in his belief that he's an amazing game design auteur instead of a dumb wanker. "Deliberately making a lovely game" isn't an amazing feat of craftsmanship to brag about, but he genuinely believes in his own genius. As far as completely sincere game design goes, we still pretty much exist in a golden age for game designers doing exactly that. Blades in the Dark, Lancer's ongoing development, reading about how Flying Circus is continuing to grow by someone who's incredibly enthusiastic about aircraft design and air combat, Legacy, all that stuff is completely sincere and all the better for it.
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# ? Sep 11, 2018 23:43 |
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bewilderment posted:I haven't read all her stuff but I wouldn't quite describe her stuff as ergodic. From what I've read her stuff works best read straight through linearly, as long as you get rid of any preconceptions, and act as if all the text is literal and there are no metaphors (similes will be explicit). Well, sure; Jenna Moran definitely isn't trying to deliberately be obscure, just trying to get a lot across. I was mostly just thinking in the sense of "digging into something that'll take a fair amount of time and attention but will also reward the effort."
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# ? Sep 11, 2018 23:44 |
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There could be an art to deliberately putting flaws in your game in a subtle and deliberate way if you're doing it largely as an art project, or just... I think there's a thing where a lot of popular games are badly flawed, and my conspiracy brain tells me that has to be deliberate at some point no matter how unlikely that seems. Flaws generate discussion. There's not much to say about a game that doesn't have many flaws, because, you know. It's just good. But in any case, I am struggling to think of anything Wick has done that I could apply the word "subtle" to.
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# ? Sep 11, 2018 23:58 |
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# ? May 28, 2024 00:25 |
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Alien Rope Burn posted:There could be an art to deliberately putting flaws in your game in a subtle and deliberate way if you're doing it largely as an art project, or just... I think there's a thing where a lot of popular games are badly flawed, and my conspiracy brain tells me that has to be deliberate at some point no matter how unlikely that seems. Flaws generate discussion. There's not much to say about a game that doesn't have many flaws, because, you know. It's just good. I mean, in most cases I think it's much more likely that games are flawed because the bar to calling yourself a Professional Roleplaying Game Designer is so low as to be nonexistent rather than some sort of "any publicity is good publicity" gambit.
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# ? Sep 12, 2018 00:04 |