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The Skeleton King
Jul 16, 2011

Right now undead are at the top of my shit list. Undead are complete fuckers. Those geists are fuckers. Necromancers are fuckers. Necrosavants are big time fuckers. Skeletons aren't too bad except when they bleed everyone in the company. Zombos are at least not too bad.


Bad recruits is a good way to sink a run during the early game. Money at that point is severely limited so your first few recruits need to be worth their cost or they’ll either die or just be dead weight in fights.

Like I said in my last post, those 3 wildmen I got in the first 10 days made a huge difference just because they could hit things so well and don’t tire out very fast. Early game brigands don’t stand a chance against them, and even a dozen skeleton auxiliaries couldn’t stop them. Usually I can’t take on more than a 6 or so skeletons until much later.

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golden bubble
Jun 3, 2011

yospos

No one is going to deny that this game snowballs pretty hard. If anything, it needs a system to detect when the player has just gotten crushed in a fight so that losing five bros and two suits of heavy (>200) armor on day 45 isn't an effective game over.

grill youre saelf
Jan 22, 2006

I play ironman and I'm still a huge cheater. I click on a town, hire all of the recruits and see the ones I like. I then alt-f4 before I leave the city/the game saves! Hooray!

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

vyelkin posted:

I'll probably stop savescumming recruits at all once the DLC drops since you'll now be able to give bros a trial before hiring them. To me it makes no sense that you just hire someone without even making them demonstrate they can hit the broad side of a barn first.

I think the trial just lets you see their traits, not their starting star rolls and stars. At least, that's how I read it

Palcontent
Mar 23, 2010

Ironman, beginner economy, expert combat is by far my favorite way to play this game and I wish I'd tried it earlier.

Sandwich Anarchist
Sep 12, 2008

golden bubble posted:

No one is going to deny that this game snowballs pretty hard. If anything, it needs a system to detect when the player has just gotten crushed in a fight so that losing five bros and two suits of heavy (>200) armor on day 45 isn't an effective game over.

As much as I tend to hate level scaling, there should be at least an option for it or something.

Pornographic Memory
Dec 17, 2008

grill youre saelf posted:

I play ironman and I'm still a huge cheater. I click on a town, hire all of the recruits and see the ones I like. I then alt-f4 before I leave the city/the game saves! Hooray!

I'm glad they're overhauling retreating because #1 cause of iron man alt+f4's for me is getting into an obviously lovely battle (usually because it's some kind of hideout and the game didn't tell me anything about who was in it) and not wanting to play it out.

grill youre saelf
Jan 22, 2006

Pornographic Memory posted:

I'm glad they're overhauling retreating because #1 cause of iron man alt+f4's for me is getting into an obviously lovely battle (usually because it's some kind of hideout and the game didn't tell me anything about who was in it) and not wanting to play it out.

every battle in the forest turns into an alt f4 fest until I find something feasible as well.

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

Forest battles are easy if you have enough ranges to bait the AI into attacking. They're full of choke points so you can set up lots of 2 or 3 vs 1 frontlines in your favour and just destroy the enemy while half their force mills around uselessly in the background.

I do really wish the battle ui had a mode that shades impassable hexes red though, because that poo poo is really hard to parse.

TheAnomaly
Feb 20, 2003

The Skeleton King posted:

For further recruits, what is your opinions on deserters? They have solid stats but obviously they will be worthless against the undead. I prefer squires and militia men but those deserters still look tempting at times.

They, thieves, and killers have an event problem as well - you can get a noble company after them, and if you don't just let them kill you have to fight them. It's really lovely if you get them too early to hang against a handful of nobles.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

TheAnomaly posted:

They, thieves, and killers have an event problem as well - you can get a noble company after them, and if you don't just let them kill you have to fight them. It's really lovely if you get them too early to hang against a handful of nobles.

You can also bluff them with a pretty high chance of success.

Pornographic Memory
Dec 17, 2008
I also got that event for a raider

Roobanguy
May 31, 2011

I think if your renown is high enough you can also tell them to shove it and they run away.

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead

TheAnomaly posted:

They, thieves, and killers have an event problem as well - you can get a noble company after them, and if you don't just let them kill you have to fight them. It's really lovely if you get them too early to hang against a handful of nobles.

For some reason I think Raiders had a horrible bullshit event and held off hiring them. Am I wrong?

Pornographic Memory posted:

I also got that event for a raider

aha

Unzip and Attack
Mar 3, 2008

USPOL May
So I keep getting tons and tons of retired soldiers (lovely), militiamen (usually lovely) adventurous nobles (often lovely), and sellswords (can be decent) and almost no squires or hedge knights. Is the spawn rate really low for the latter or what? I'm on day 50 and haven't seen a single hedge knight.

brakeless
Apr 11, 2011

So I got this game a while ago. Doing ironman runs, I've had three get beyond the early game so far.

1st run ended in a swamp, shot to death by brigand marksmen.

2nd one ended when I decided to take part in a siege in the noble war.
Turned out that I chose the side whose troops sucked rear end.

3rd one ended against 13 goblins. Had to rush them cos there's no way to win at range.
Then my decently armored and experienced frontline just got taken apart by the cackling little fucks.

Game's fun, just wish that I knew how to fight anything more threatening than brigands, zombies and angry monkies
without even well-equipped and leveled guys dying like flies. Also how to get archers that don't suck.

ilmucche
Mar 16, 2016

brakeless posted:

So I got this game a while ago. Doing ironman runs, I've had three get beyond the early game so far.

1st run ended in a swamp, shot to death by brigand marksmen.

2nd one ended when I decided to take part in a siege in the noble war.
Turned out that I chose the side whose troops sucked rear end.

3rd one ended against 13 goblins. Had to rush them cos there's no way to win at range.
Then my decently armored and experienced frontline just got taken apart by the cackling little fucks.

Game's fun, just wish that I knew how to fight anything more threatening than brigands, zombies and angry monkies
without even well-equipped and leveled guys dying like flies. Also how to get archers that don't suck.

When in doubt, dogs. Every enemy loving hates dogs

dogstile
May 1, 2012

fucking clocks
how do they work?

The Skeleton King posted:

Bad recruits is a good way to sink a run during the early game. Money at that point is severely limited so your first few recruits need to be worth their cost or they’ll either die or just be dead weight in fights.

Like I said in my last post, those 3 wildmen I got in the first 10 days made a huge difference just because they could hit things so well and don’t tire out very fast. Early game brigands don’t stand a chance against them, and even a dozen skeleton auxiliaries couldn’t stop them. Usually I can’t take on more than a 6 or so skeletons until much later.

I kinda like having lovely recruits to start, but it does make me end my game earlier.

My current game i've got maybe 5 decent bro's, everyone else is a meatshield with either a board of wood strapped to them, or a bow taped to their hands to make people run to me.

Broken Cog
Dec 29, 2009

We're all friends here
Figured I'd try a run with 4 archers with Crippling Strikes, and have my frontline use Executioner.
Would crossbows be better than normal bows for this?

Also yeah, I know undead is gonna be an issue.

dogstile
May 1, 2012

fucking clocks
how do they work?
Bow's will be better, stack them with overwhelm too.

If you come up against armour you can just slam one target together.

Broken Cog
Dec 29, 2009

We're all friends here
Cheers, gonna try that then, just gotta finish up this Orc invasion on my old run first.

Gobblecoque
Sep 6, 2011

brakeless posted:

So I got this game a while ago. Doing ironman runs, I've had three get beyond the early game so far.

1st run ended in a swamp, shot to death by brigand marksmen.

2nd one ended when I decided to take part in a siege in the noble war.
Turned out that I chose the side whose troops sucked rear end.

3rd one ended against 13 goblins. Had to rush them cos there's no way to win at range.
Then my decently armored and experienced frontline just got taken apart by the cackling little fucks.

Game's fun, just wish that I knew how to fight anything more threatening than brigands, zombies and angry monkies
without even well-equipped and leveled guys dying like flies. Also how to get archers that don't suck.

You might consider turning off ironman for a while, at least until you have a better grasp on the game. Battle Brothers can be quite difficult and it can be very easy to send any run into a death spiral.

Nordick
Sep 3, 2011

Yes.

Unzip and Attack posted:

So I keep getting tons and tons of retired soldiers (lovely), militiamen (usually lovely) adventurous nobles (often lovely), and sellswords (can be decent) and almost no squires or hedge knights. Is the spawn rate really low for the latter or what? I'm on day 50 and haven't seen a single hedge knight.

Hedge knights are kinda rare, yeah. Which makes sense, since they're supposed to be these super imposing figures that really stand out from the crowd.

Also hey, don't diss retired soldiers. They make for great polearm wielders where the low fatigue and health aren't such an issue. Their melee skills are consistently pretty high. They're budget swordmasters, basically.

EDIT: Also, this week's dev blog touches on the "Exploration" side of the expansion:

http://battlebrothersgame.com/dev-blog-106-legendary-locations/

Nordick fucked around with this message at 13:43 on Sep 28, 2018

Hunt11
Jul 24, 2013

Grimey Drawer
I am glad that they are working on making places like the Black Obelisk feel more unique.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Nordick posted:

EDIT: Also, this week's dev blog touches on the "Exploration" side of the expansion:

http://battlebrothersgame.com/dev-blog-106-legendary-locations/

God I want this expansion directly into my veins right now.

Nordick
Sep 3, 2011

Yes.

Dev Blog posted:

we’re also adding several new ambitions that focus on exploration, uncovering legendary locations and besting a legendary beast we have yet to reveal.

That thing better be a goddamn giant Lindwurm. I wanna be a dragon slayer!

Hunt11
Jul 24, 2013

Grimey Drawer

Nordick posted:

That thing better be a goddamn giant Lindwurm. I wanna be a dragon slayer!

I would be down to go dragon hunting, I am not so keen on the idea of fighting something that even if it never hits me will still destroy almost all of my armor.

Broken Cog
Dec 29, 2009

We're all friends here
I haven't found a single unique weapon in my current run, found 5 350+ armors and 4 270+ helmets though, so my 2-Handed guys are basically invincible.

dogstile
May 1, 2012

fucking clocks
how do they work?
God i need this expansion.

The Skeleton King
Jul 16, 2011

Right now undead are at the top of my shit list. Undead are complete fuckers. Those geists are fuckers. Necromancers are fuckers. Necrosavants are big time fuckers. Skeletons aren't too bad except when they bleed everyone in the company. Zombos are at least not too bad.


I’d personally like if they made location have more effect on terrain. I’d like if graveyards had headstones and a desaturated color for the ground, or old forts have crumbling walls, fortifications have little wood barricades, just little stuff like that to suggest that the place you went to actually exists. I think it’s weird that forts and graveyards only exist on maps and in your imagination.

Wizard Styles
Aug 6, 2014

level 15 disillusionist


I guess I'll make a spear bro now.

Nordick posted:

EDIT: Also, this week's dev blog touches on the "Exploration" side of the expansion:

http://battlebrothersgame.com/dev-blog-106-legendary-locations/
My companies usually start disappearing into the wilderness for days at a time from midgame on, so this is basically all I could have ever wanted from the expansion right there.

Nordick posted:

That thing better be a goddamn giant Lindwurm. I wanna be a dragon slayer!
It's a horse.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

The Skeleton King posted:

I’d personally like if they made location have more effect on terrain. I’d like if graveyards had headstones and a desaturated color for the ground, or old forts have crumbling walls, fortifications have little wood barricades, just little stuff like that to suggest that the place you went to actually exists. I think it’s weird that forts and graveyards only exist on maps and in your imagination.

Yeah that was the obvious first dlc I thought.

Nordick
Sep 3, 2011

Yes.

Hunt11 posted:

I would be down to go dragon hunting, I am not so keen on the idea of fighting something that even if it never hits me will still destroy almost all of my armor.

Pro tip: You only get acid on you if you hit them from an adjacent hex.

Here's what my (so far only) fight with lindwurms looked like;



Shield bros should just tank them, doing nothing except keep shield wall up. The rest will stay out of reach of the bitey end of the wurms and either whale on the tail end with polearms, or just shoot at whichever part they can. I don't know if I was exceedingly lucky or lindwurms don't have very good accuracy, but if things go as well as they did for me in that fight, you should remain mostly unscathed. Depends mostly on how good your shield bros are defensively, I guess.



God drat that is a nice spear. I have a unique one too, but it's not nearly as impressive. :(

Rabbi Tupac
Jan 1, 2010

Heroes of the Storm
Goon Tournament Champion



Thank you RNJesus for making this Beggar a murder machine.

TescoBag
Dec 2, 2009

Oh god, not again.

So I just got offered 3x the price of a contract for an item a guys wants (that the group I was chasing stole) how much does it tank reputation exactly if I accept their offer?

Broken Cog
Dec 29, 2009

We're all friends here
Man, it's cathartic when you finally get 3-4 90+ ranged skilled archers and can outsnipe goblins.

TescoBag
Dec 2, 2009

Oh god, not again.

TescoBag posted:

So I just got offered 3x the price of a contract for an item a guys wants (that the group I was chasing stole) how much does it tank reputation exactly if I accept their offer?

Turns out, it's a loving lot

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
Yeah those betrayal jobs are rarely worth it unless it's a huge chunk of cash early in the game. I might piss off a town in the very early game for like 1k+ extra crowns because that can bump you up the power curve quite substantially but sometimes they only offer an extra 2-300 and that's totally not worth the hassle.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Nordick posted:

God drat that is a nice spear. I have a unique one too, but it's not nearly as impressive. :(
The unique item lottery is definitely in full effect in my current run.
Sometimes I follow a rumor to a large Orc camp and one of my best bros dies for some throwing axes. Sometimes I get a terrible axe with extra durability and shield damage. I also got two unique daggers and neither one has a damage bonus. :toot:

But then sometimes I get crazy poo poo like that spear or this thing:





e: Oh yeah, also: I fought Lindwurms twice so far and their attacks definitely aren't very accurate.

Wizard Styles fucked around with this message at 23:03 on Sep 29, 2018

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Nordick
Sep 3, 2011

Yes.
That's also a very nice chopper.

I can't exactly complain about my overall situation, there was a point way earlier where I was complaining about a dearth of unique weapons, but then the game started handing them out like candy. Just realised in one battle the other day that I had all of three bros on the field without a unique weapon. :v:

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