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Obstacles are the same too.
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# ? Oct 1, 2018 22:02 |
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# ? May 28, 2024 10:40 |
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Cool, thanks. It never occurred to me, even briefly, to throw anything away so I'm not concerned.
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# ? Oct 1, 2018 22:15 |
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What's the rarest XWing promo? Someone was telling me they think it was the acrylic Conner nets. They were a top 16 prize for Nationals, but only were given out at a single Nationals because they changed the prizing midseason for the rest of them.
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# ? Oct 1, 2018 22:32 |
canyoneer posted:What's the rarest XWing promo? Coruscant Invitational Champion trophy.
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# ? Oct 1, 2018 22:34 |
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canyoneer posted:What's the rarest XWing promo? The various Worlds top prizes I would assume.
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# ? Oct 1, 2018 22:43 |
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The lack of tokens did feel very strange following years of having a plano stuffed full of poo poo alongside bags of extras that were tempting to just throw in the garbage because holy gently caress. Now it's just a handful of cardboard ratting around and I too feel emptier inside. It would be a good excuse to jump on on some fancy rear end acrylic stuff if I had any money left.
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# ? Oct 1, 2018 23:00 |
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Some of the old movie still alt arts are quite rare, especially Vader and Boba. The red mirrored acrylic disarm tokens are also surprisingly rare and fetch a pretty high price.
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# ? Oct 2, 2018 01:58 |
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https://images-cdn.fantasyflightgames.com/filer_public/ca/45/ca45cc77-776b-4a27-a4e2-72a4f493571b/x-wing_tournament_regulations_20_v2.pdf Tournament regs are up. edit: Fortressing is illegal (!!!) All the 1e tournament legal obstacles are legal in 2e. Tokens and indicators are considered "non essential" components and can be third party as long as they are easy to distinguish for other players (e.g. charge tokens are visibly ON or OFF from across the table) Half points on all ships is same as in 1e, triggering at damaging at least half of a ship's combined total of hull/shield, including upgrades. canyoneer fucked around with this message at 22:48 on Oct 2, 2018 |
# ? Oct 2, 2018 22:28 |
Haha I love they put in the equivalent of “just use your first edition shield tokens” lol
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# ? Oct 2, 2018 23:09 |
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Looks like they dorked up the fortressing resolution verbiage? It looks like there's supposed to be two paragraphs, one for "the guy is indeed fortressing, is informed he is doing so, and fails to stop doing it (and loses immediately)" and another for when he's informed and then stops fortressing, but they copy-pasted the same blurb twice so we don't know what, if any, punishment there is for that.
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# ? Oct 2, 2018 23:24 |
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also you can still fortress as long as at least 1 ship isn't.
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# ? Oct 2, 2018 23:52 |
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overdesigned posted:Looks like they dorked up the fortressing resolution verbiage? It looks like there's supposed to be two paragraphs, one for "the guy is indeed fortressing, is informed he is doing so, and fails to stop doing it (and loses immediately)" and another for when he's informed and then stops fortressing, but they copy-pasted the same blurb twice so we don't know what, if any, punishment there is for that. : ffg : can't come soon enough.
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# ? Oct 2, 2018 23:58 |
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banned from Starbucks posted:also you can still fortress as long as at least 1 ship isn't. Verbage suggests that only self-bumps are fortressing also, which I'm sure will be the source of many disputes.
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# ? Oct 3, 2018 00:22 |
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I’m happy fortressing is going away, but they need to clear up the rule. There have been a few times where I have caused all my ships to bump into each other in the middle of the table to cause my opponent to bump into me. Think triple jump masters .
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# ? Oct 3, 2018 01:06 |
Raged posted:I’m happy fortressing is going away, but they need to clear up the rule. There have been a few times where I have caused all my ships to bump into each other in the middle of the table to cause my opponent to bump into me. Think triple jump masters . And that's not a problem unless literally none of your ships move for multiple rounds. The list that I've played that did the most self-bumping was Incredible Bulk. And I think only one single game did NONE of my ships move for three rounds straight.
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# ? Oct 3, 2018 01:10 |
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Raged posted:I’m happy fortressing is going away, but they need to clear up the rule. There have been a few times where I have caused all my ships to bump into each other in the middle of the table to cause my opponent to bump into me. Think triple jump masters . Well according to the rules you have to go 2 full turns without moving for a judge to be called, and then you need to be set up to not move again to get in trouble, and THEN you need to not move for a 4th turn to actually get DQ'd. It even has a clause for "legal moves" so you can't get DQ'd for some sort of ion lock. You would have to really try to get a judge called, and then actively ignore their warning to get any disciplinary action. This seems pretty safe, you have to be clearly fortressing in order to have this affect you. Just a full squad bump isn't gonna trigger it.
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# ? Oct 3, 2018 01:24 |
LanceKing2200 posted:Yeah according to the rules you have to go 2 full turns without moving for a judge to be called, and then you need to be set up to not move again to get in trouble, and THEN you need to not move for a 4th turn to actually get DQ'd. It even has a clause for "legal moves" so you can't get DQ'd for some sort of ion lock. You would have to really try to get a judge called, and then actively ignore their warning to get any disciplinary action. This seems "working as intended" to me. It breaks the fortress, which is all the other player really wants to happen. And if someone's a dick and continues to fortress, kaboom!
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# ? Oct 3, 2018 01:26 |
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LanceKing2200 posted:: ffg : can't come soon enough. not good enough for ya?
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# ? Oct 3, 2018 01:31 |
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Tacopocalypse posted:not good enough for ya? Not when we could have
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# ? Oct 3, 2018 01:40 |
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Fine. You have two choices or
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# ? Oct 3, 2018 01:58 |
Tacopocalypse posted:Fine. You have two choices I vastly prefer the first one from a design standpoint, but the letters are too smooshed together. Can you increase the kerning, even if it means a slightly smaller font overall?
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# ? Oct 3, 2018 02:00 |
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or or
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# ? Oct 3, 2018 02:17 |
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The top one with the bold lettering looks best, IMO.
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# ? Oct 3, 2018 02:20 |
Tacopocalypse posted:
#1 or #3. No preference between them.
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# ? Oct 3, 2018 02:21 |
#3, baby.
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# ? Oct 3, 2018 02:47 |
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So unless I'm mistaken as long as you have one ship that can alternate 0 stopping and bumping you can still fortress forever because the rules specifically state that all of a players ships have to overlap in order for it to be declared fortressing.
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# ? Oct 3, 2018 02:59 |
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Admiral Joeslop posted:#3, baby. lol too bad bye bye
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# ? Oct 3, 2018 03:04 |
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KongGeorgeVII posted:So unless I'm mistaken as long as you have one ship that can alternate 0 stopping and bumping you can still fortress forever because the rules specifically state that all of a players ships have to overlap in order for it to be declared fortressing. Which would mean the ship Lambda would be fine lol. Raged fucked around with this message at 13:42 on Oct 3, 2018 |
# ? Oct 3, 2018 03:46 |
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Yesssssss
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# ? Oct 3, 2018 13:22 |
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Raged posted:Which would mean the ship Lambda would be fine lol. It's all at the TO's discretion so he'll just DQ you anyway for trying to rules lawyer fortressing.
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# ? Oct 3, 2018 13:29 |
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ALL ships are half-point now? I.e. do two damage to a 0 shield/3 hull TIE/ln, and you get half points for it?
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# ? Oct 3, 2018 13:54 |
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TheCenturion posted:ALL ships are half-point now? I.e. do two damage to a 0 shield/3 hull TIE/ln, and you get half points for it? Yep
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# ? Oct 3, 2018 13:55 |
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Ok, FFG has another thing to add to their list of things to fix. If you export your list to PDF from the FFG app, it claims that the threshold on a tie/ln is '2 health,' but the threshold on a y-wing is '4 health.' A tie/ln with 2 health shouldn't count for half points, because you haven't hit half shield+hull. A Y-wing with 4 hull should count, because you have hit half shield+hull. Or, I'm misunderstanding things terribly.
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# ? Oct 3, 2018 14:36 |
I’m pretty sure the app is saying “deal two damage to this ship to get half points” not “this ship give half points when it only has two health left”
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# ? Oct 3, 2018 14:43 |
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ConfusedUs posted:I’m pretty sure the app is saying “deal two damage to this ship to get half points” not “this ship give half points when it only has two health left” If so, that's awkward as gently caress on any ship that has shields.
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# ? Oct 3, 2018 15:25 |
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TheCenturion posted:If so, that's awkward as gently caress on any ship that has shields. Only if you don't know how many shields a ship has.
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# ? Oct 3, 2018 15:35 |
TheCenturion posted:If so, that's awkward as gently caress on any ship that has shields. Basically look at its total health (hull + shields). You gotta make that ship suffer X damage combined against those two values to get half points.
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# ? Oct 3, 2018 15:44 |
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I've no idea why they would choose to make the threshold damage taken and not health remaining. Like it's the same number in effect but one make perfect sense and other is stupid.
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# ? Oct 3, 2018 15:45 |
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Aramoro posted:I've no idea why they would choose to make the threshold damage taken and not health remaining. Like it's the same number in effect but one make perfect sense and other is stupid. Red shield tokens and damage cards are the physical items on the table that you can count, health remaining is an abstract concept you can get to quickly, but only after you've counted them, so why not remove that extra step?
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# ? Oct 3, 2018 15:50 |
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# ? May 28, 2024 10:40 |
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Hence why the shield tokens are reversible. Count up the red shields and damage cards, that's the damage dealt. Easy
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# ? Oct 3, 2018 15:57 |