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man I want to use all these other lancers and scouts but then that means I'm not using my boy Keigel or my girl Rosetta
Hwurmp fucked around with this message at 13:14 on Oct 8, 2018 |
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# ? Jun 11, 2024 08:49 |
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The best part about keigel is that hes a legitimate old man and not an anime old man
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Keigel and Ryan best bros.
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Near the end of the game you get a legit anti-armor sniper rifle and it, by itself, let me A-rank a mission where I went the slow way that was festooned with turrets and tanks. That three-shot rifle is great the rest of the time, but nobody makes turrets vanish like Kai with that monster.
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the guant (or whatever) is actually a royal rifle, which drops based on criteria on certain missions which includes just getting a high rank, killing all the leaders, tanks, etc etc which will give you more and more drops for it. i didn't think it was to useful outside of one turning the second to less level, tanks are usually facing you
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Finished the main story tonight. I can't connect with Claude at all, I don't like how much of a raw deal Minerva gets, and Raz is just the fuckin' worst. I like everyone else I used, though. I'm kinda bummed that they completely rolled back all the changes they made in VC2, too. Like, yeah, the stuff you had to do to earn promotions was poo poo, but that's a reason to refine that system, not cut it entirely. It was a good first step toward giving your characters a bit more identity in combat, which I think is one of the things VC needs to really elevate it to being truly excellent. The current implementation of Potentials doesn't interest me at all, because they're all random procs that you can't plan around, and even then they're generally not high enough impact that you need to care about them.
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It’s kinda crazy that the game never mentions or shows the whole Darcsen genocide thing and knowing that it’s going on kinda colors the ending. Claude you shouldnt make peace with these people, they’re doing the loving holocaust. Instead of setting off the nuke take a trip to the capital building and start taking hostages.
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Nanomashoes posted:It’s kinda crazy that the game never mentions or shows the whole Darcsen genocide thing and knowing that it’s going on kinda colors the ending. Claude you shouldnt make peace with these people, they’re doing the loving holocaust. Instead of setting off the nuke take a trip to the capital building and start taking hostages. I thought the other games made the point that the Empire was treating Jews like how Europe treated Jews in the middle ages, completely appalling but not at a genocide level.
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Hunt11 posted:I thought the other games made the point that the Empire was treating Jews like how Europe treated Jews in the middle ages, completely appalling but not at a genocide level. The first game had a mission in a concentration camp.
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Honestly it's a pretty good thing they pretty much dropped the holocaust subplot, it was the cringiest thing about the first game. EDIT: Like the closest VC4 got in terms of Tone Problems™ was the happy fun time occupation force BioMe fucked around with this message at 18:29 on Oct 8, 2018 |
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BioMe posted:Honestly it's a pretty good thing they pretty much dropped the holocaust subplot, it was the cringiest thing about the first game. fond memories of "liberate concentration camp" being followed immediately by BEACH PARTY EPISODE!!!! admittedly the beach party episode featuring the old people saying "man, remember when we were that young? god, remember jerry pulling all those dumb pranks" "oh right jerry died in the war" "alongside basically everyone our age we knew" "welp i'm sad now" was a nice touch Yeowch!!! My Balls!!! fucked around with this message at 18:33 on Oct 8, 2018 |
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In terms of the ending plot points for the game, it is kind of important to remember just where this game was made.
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VC5 plot prediction: Bizarro Japan will be the good guys
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I appreciate that there have been a few points where the 3-shot sniper rifle is not always and forever the best choice.
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Hunt11 posted:In terms of the ending plot points for the game, it is kind of important to remember just where this game was made. Yeah they don't like nukes and don't believe minorities exist, I knew that.
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Nanomashoes posted:Yeah they don't like nukes and don't believe minorities exist, I knew that. And if minorities exist, it's the hair that gives them away. (Seriously, ask the Japanese about the Ainu and how they can tell them apart from 'normal' Japanese people.)
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I've only unlocked a couple of the squad stories but they're so good ![]()
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In post game content is there supposed to be something after the aurora borealis scene? I think the popup said something about chapter 18 before I accidentally skipped past it.
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BioMe posted:In post game content is there supposed to be something after the aurora borealis scene? I think the popup said something about chapter 18 before I accidentally skipped past it. You buy the silly scene, it unlocks the date scene, then you unlock the final mission's hard mode. Also the next page of skirmishes are probably unlocked, which you have to flip through and isn't entirely clear. Doing hard mode and getting the ~real~ ending dumps you into post-game proper.
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...Do you somehow have to take both camps on Turn 1 to A rank Withdrawal from Lindbergh? Took the second camp on the third turn (took it second turn on the first run, and got rolled by SUPERTANK, so took an extra turn to get support in place) and thought I was moving fairly efficiently. Or do you have to kill Walz fast and stop the reinforcements spawning or something (I have no clue if killing him actually does that), ending the four turn holdout prematurely? Managed to kill him eventually that second run, so I probably could have done that quicker if it actually matters. Mainly asking since I got a C rank for 6 turns (took the second camp on Turn 3, then did the "hold out for 4 turns" for turns 3, 4, 5, 6). If you do need the turn 1 cap, then I think this is the first mission that seems literally impossible to A rank initially, because I have no idea how you're supposed to effectively clear enough enemies out and get the support in place to stymie SUPERTANK with the weapons you have at that point with just Turn 1 AP.
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You have to kill the supertank and all his reinforcements, obviously. If you wait for 4 turns you won't get an A rank even if you capture both bases on turn 1 (which you should do anyway, honestly). The mission isn't even close to impossible, but you're probably just thinking about it wrong. I couldn't say exactly how since I don't know how you're playing. Every single mission can be cleared with an A rank on the first try, no exceptions.
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It was played under the assumption I actually did have to hold for 4 turns (since there's nothing to indicate otherwise), rather than being able to stop the reinforcements early. So it was basically heavily stalling/damaging Walz (via Riley) while eliminating all the various support, and then killing him when I had some extra AP. If killing him does turn off the reinforcements, then yeah, I can see it being winnable in 4 turns.
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Lord Koth posted:...Do you somehow have to take both camps on Turn 1 to A rank Withdrawal from Lindbergh? Took the second camp on the third turn (took it second turn on the first run, and got rolled by SUPERTANK, so took an extra turn to get support in place) and thought I was moving fairly efficiently. Or do you have to kill Walz fast and stop the reinforcements spawning or something (I have no clue if killing him actually does that), ending the four turn holdout prematurely? Managed to kill him eventually that second run, so I probably could have done that quicker if it actually matters. Like every VC map there's very little real strategy involved, it's about learning to outbullshit the enemy's bullshit. Clean out all the enemies on the map but don't capture the final base. Instead line up a firing squad of lancers and your tank facing towards where the enemy spawns. Also have Riley in the area just to mortar their freshly spawned grenadier. Bank up action points for one giant round and then just kill the boss with big group shots from the tank+lancers. Once the boss is dead, the mission will complete when you clean the map of all the other enemies.
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Killing the tank stops the reinforcements yes so just stack grenadiers with an anti-armor mortar and deep-six him fast. You can use elevation or angles a bit to shoot him with the Hafen or a lancer, but it’s a bit finicky. Also that was the mission I learned apcs get owned by his dumb Gatling. I think that one and the hard railway skirmish are the only ones I didn’t A on the first try, mostly it comes down to abusing defense orders/APC/etc for most maps. Embrace the cheese (although turn limits are more generous than in VC1 so you could probably do things pretty “standard” for a lot of missions) RoyalScion fucked around with this message at 08:03 on Oct 9, 2018 |
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you can kill that tank in one turn when you are prepared but i don't see how anyone could be prepared their first time.
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Subvisual Haze posted:Like every VC map there's very little real strategy involved, it's about learning to outbullshit the enemy's bullshit. Just like to bring this post back up Leal posted:
E: And unlike the mission being talked about, this one doesn't replenish your CP! Leal fucked around with this message at 11:39 on Oct 9, 2018 |
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BioMe posted:VC5 plot prediction: Bizarro Japan will be the good guys And will be named 'Edoprovince'
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Was I supposed to find a blue rose in this Chapter 13 mission? I didn't see one anywhere so I just charged up the main street shelling everything in my way. ![]()
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Really Pants posted:Was I supposed to find a blue rose in this Chapter 13 mission? I didn't see one anywhere so I just charged up the main street shelling everything in my way. I found one and it did not provide a valid alternative route.
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Really Pants posted:Was I supposed to find a blue rose in this Chapter 13 mission? I didn't see one anywhere so I just charged up the main street shelling everything in my way. I found one that I thought was telling me the building in question had supplies inside so I drove my tank into the flimsy wall to open the building. It actually had an enemy tank inside that attacked me the next turn.
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By the way, it is possible for grenadiers to get radiator killshots on tanks. That mission was the first time I managed it. also they've made it pretty obvious what the Centurion's restricted area is really for ![]()
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Oh, looks like a piece of DLC dropped today. It's called..."Squad E, To The Beach!"
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Anime Normandy huh
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General Morden posted:Anime Normandy huh Y...yeah! That's it! Anime Normandy! ![]() ![]()
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Well that was a stunningly stupid ending.
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maybe i'll buy the dlc when it is all out and available in a heavily discounted bundle
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Really Pants posted:Was I supposed to find a blue rose in this Chapter 13 mission? I didn't see one anywhere so I just charged up the main street shelling everything in my way. In one of the horizontal alleys east of the starting position, there's a blue rose door that will let you teleport infantry to a point where you can snipe that loving AP-draining grenadier and hit the eastern fixed defense emplacements from behind. You can use Direct Movement on a scout to get there on the first badge of the first turn with a sniper and grenadier of your own and just clean house.
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This DLC was worth every god drat penny.
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# ? Jun 11, 2024 08:49 |
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lol @ Minerva's bikini being locked behind an insane hell gauntlet
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