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Ugh I've got most of what I want to restart skorne but now I'm thinking about running mammoth and hydra together because lmao
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# ? Oct 12, 2018 15:50 |
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# ? Jun 5, 2024 23:49 |
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Buffbot casters are generally pretty boring as a whole
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# ? Oct 12, 2018 15:50 |
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Truth
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# ? Oct 12, 2018 16:03 |
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Lucant is boring. He is efficient and strong but boring.
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# ? Oct 12, 2018 16:09 |
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S.J. posted:Ugh I've got most of what I want to restart skorne but now I'm thinking about running mammoth and hydra together because lmao Theme: Imperial Warhost 3 / 3 Free Cards 75/ 75 Army Xerxis, Fury of Halaak - WB: +28 - Desert Hydra - PC: 35 (Battlegroup Points Used: 28) - Mammoth - PC: 35 - Basilisk Krea - PC: 0 - Agonizer - PC: 0 - Basilisk Krea - PC: 0 Siege Animantarax - PC: 17 Supreme Guardian - PC: 16
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# ? Oct 12, 2018 16:21 |
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Yes. I'm also thinking Makeda 1 That gives the second turtle instead of Supreme Guardian S.J. fucked around with this message at 16:59 on Oct 12, 2018 |
# ? Oct 12, 2018 16:54 |
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Nah my dude, get in on that Mak3 train before it leaves the station. I'm sure she's still dirt cheap enough places that you can get her for less than 50% MSRP before the CID is done. She's not gonna win you any tournaments, but she's sure gonna be a lot more fun.
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# ? Oct 12, 2018 16:59 |
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waah posted:Nah my dude, get in on that Mak3 train before it leaves the station. I'm sure she's still dirt cheap enough places that you can get her for less than 50% MSRP before the CID is done. I already own her and I'm going to e: Mak 3 has been my favorite of them since she came out and her CID buffs are insane to me. I love it.
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# ? Oct 12, 2018 16:59 |
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Ehh you take mak1 so you can turn scarab packs into shield guards
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# ? Oct 12, 2018 17:51 |
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But... scarab packs.
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# ? Oct 12, 2018 18:47 |
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I still want to try Mak 1 an a ton of soldiers or sentinels with shield guard auto with carapace.
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# ? Oct 12, 2018 19:07 |
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Denny 0 and Croak Jr Warlock, Under Chief Myre , will be released at WMW. Was really hoping for Sorscha 0....
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# ? Oct 12, 2018 19:11 |
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Jimmy Hats posted:Ehh you take mak1 so you can turn scarab packs into shield guards Or I can turn my gargantuan who gets speed boosts from taking damage into a shield guard Which of course means double mammoth instead of hydra S.J. fucked around with this message at 19:27 on Oct 12, 2018 |
# ? Oct 12, 2018 19:25 |
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For_Great_Justice posted:I still want to try Mak 1 an a ton of soldiers or sentinels with shield guard auto with carapace. Yeah the new spray bugs with her seem legit
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# ? Oct 12, 2018 19:25 |
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How are minions these days? I loved Blindwater back during 2e, but haven't played 3e.
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# ? Oct 12, 2018 19:35 |
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LeSquide posted:How are minions these days? I loved Blindwater back during 2e, but haven't played 3e. They are great. I do wish they had a theme that let me mix and match all the units from both sub factions but other than that they have good models, good rules and good times.
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# ? Oct 12, 2018 19:39 |
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waah posted:But... scarab packs. Eh boostable attacks and 10 boxes is good mang. Also they are adorable uwu
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# ? Oct 12, 2018 19:41 |
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S.J. posted:Yeah the new spray bugs with her seem legit Its something I've always wanted to drop in a heavy gun list. 6x bugs with arm 23-5 depending on krea placement. Shoot me now idiots. An bugs still have steady for no knock downs.
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# ? Oct 12, 2018 20:10 |
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LeSquide posted:How are minions these days? I loved Blindwater back during 2e, but haven't played 3e. Blindwater is quite good because it has gotten a CID. Pigs aren't that great because they havethe last group of beasts to have not gotten overhauled since the launch of MK3.
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# ? Oct 12, 2018 21:57 |
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counterspin posted:Blindwater is quite good because it has gotten a CID. Pigs aren't that great because they havethe last group of beasts to have not gotten overhauled since the launch of MK3. I’m hoping that next year we get a Farrow CiD and expansion.
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# ? Oct 13, 2018 00:17 |
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why am I also restarting trolls oh that's right it's because trolls are loving rad e; someone throw Ragnor lists at my stupid face. he's my favorite S.J. fucked around with this message at 08:16 on Oct 13, 2018 |
# ? Oct 13, 2018 02:13 |
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S.J. posted:why am I also restarting trolls War Room Army Trollblood - New Army Theme: Band of Heroes 2 / 2 Free Cards 75 / 75 Army Ragnor Skysplitter, the Runemaster - WB: +30 - Trollkin Runebearer - PC: 0 - Mountain King - PC: 36 (Battlegroup Points Used: 30) - Dire Troll Brawler - PC: 16 Horthol, Long Rider Hero - PC: 8 - Horthol, Long Rider Hero (Continued) Trollkin Fennblades - Leader & 9 Grunts: 15 - Trollkin Fennblade Officer & Drummer - Officer & Drummer: 5 Krielstone Bearer & Stone Scribes - Leader & 3 Grunts: 6 - Stone Scribe Elder - PC: 3 Trollkin Champions - Leader & 4 Grunts: 16 - Skaldi Bonehammer - PC: 0 THEME: Band of Heroes --- GENERATED : 10/14/2018 01:47:47 BUILD ID : 2069.18-10-06 Smash face, get up in peoples faces and know that heroes never die. My buddy was working on an anti shooting list and we came up with this Gunnbjorn list as well: War Room Army Trollblood - New Army Theme: Band of Heroes 2 / 2 Free Cards 75 / 75 Army Captain Gunnbjorn - WB: +28 - Trollkin Runebearer - PC: 5 - Dozer & Smigg - PC: 18 (Battlegroup Points Used: 18) - Dire Troll Mauler - PC: 15 (Battlegroup Points Used: 10) Horthol, Long Rider Hero - PC: 8 - Horthol, Long Rider Hero (Continued) Fell Caller Hero - PC: 5 Fennblade Kithkar - PC: 4 Stone Scribe Chronicler - PC: 4 Feralgeist - PC: 2 Trollkin Fennblades - Leader & 9 Grunts: 15 - Trollkin Fennblade Officer & Drummer - Officer & Drummer: 0 Trollkin Champions - Leader & 4 Grunts: 16 - Skaldi Bonehammer - PC: 0 Sons of Bragg - Wrathar, Tor & Rhudd: 11 THEME: Band of Heroes --- GENERATED : 10/14/2018 01:51:04 BUILD ID : 2069.18-10-06 I played against this today and only won because of some bad dice rolls on my opponents side. Being able to get 14 inches of no shooting was just brutal. He wanted to try a list with no stone but if you feel like you need one then I’d swap out the SoB for them.
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# ? Oct 14, 2018 08:53 |
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Excelsiortothemax posted:War Room Army This is surprisingly close to what I was wanting to put into a list, I just can never tel looking at Troll lists how they're going to perform on the table. Is Horthol better here than, say, Fell Caller, Chronicler, or Champ solos?
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# ? Oct 14, 2018 09:28 |
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Fell Caller and Champ solos can do good things, I just thought of a list that got rid of a lot of Troll support bloat that seems to be the norm in their list and wanted face punching action all the time.
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# ? Oct 14, 2018 23:59 |
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That's definitely fair. Although one thing I've always kind of liked about a lot of troll support (well, Fell Callers anyways) is that they can still get quite a bit of work done.
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# ? Oct 15, 2018 02:47 |
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I'm thinking of using this (along with a Irusk2 AK list pairing). Mind telling me your opinions please? And no, I sadly haven't got enough WG or IF to play more infantry based lists. War Room Army Khador - Hide and Seek Theme: Jaws of the Wolf 2 / 2 Free Cards 75 / 75 Army Kommander Oleg Strakhov - WJ: +28 - Spriggan - PC: 17 (Battlegroup Points Used: 17) - Destroyer - PC: 14 (Battlegroup Points Used: 11) - Juggernaut - PC: 13 - Kodiak - PC: 13 - Juggernaut - PC: 13 Widowmaker Marksman - PC: 0 Yuri the Axe - PC: 0 Manhunter - PC: 4 Manhunter - PC: 4 Gobber Tinker - PC: 2 Kayazy Eliminators - Leader & Grunt: 5 Kayazy Eliminators - Leader & Grunt: 5 Widowmaker Scouts - Leader & 3 Grunts: 8 Battle Mechaniks - Leader & 5 Grunts: 5 THEME: Jaws of the Wolf --- GENERATED : 10/15/2018 16:36:50 BUILD ID : 2069.18-10-06
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# ? Oct 15, 2018 15:39 |
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I'm honestly not sure what to think. Relying on getting a significant alpha with his feat is gonna be very difficult with more than one jack, and you don't have infantry to screen with. I feel like you need more guns in your battlegroup so you can get in the fight early and not have to risk using your feet just to interact with your opponent. One destroyer and one spriggan isn't gonna put a check on anyone's game plan.
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# ? Oct 15, 2018 16:35 |
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Would swapping a Juggernaut and the Tinker for a Decimator help?
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# ? Oct 15, 2018 17:45 |
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Iceclaw posted:Would swapping a Juggernaut and the Tinker for a Decimator help? The Decimator is still fairly short ranged on an already low SPD chassis. I'm thinking like, a second Destroyer or Behemoth or something along those lines. That being said, I think the basic idea of the list is at least worth trying out for a couple games. I just don't know how much I like Strakhov with that battlegroup.
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# ? Oct 16, 2018 00:31 |
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waah posted:I am excited to have a week of having playable items only for the rest of the community to go overboard and say Skorne is OP and how can they possibly have good units this good? Then we'll have the last 3 weeks of of our CID ruined by people who will never play Skorne complaining about Skorne. Only to find out once CID is over that all the complainers kept Skorne from getting anything decent. It's almost like I am a prophet or something. all our Makeda3 dreams. Her hand of death spell doesn't work on warbeasts anymore, only on warrior models. Bullshit. Gunbugs lose gun fighter. Some stuff got cheaper but I am still mad. All I have to hold onto is that Makeda3 took the nerf for the Mammoth. Edit: Like i really don't understand changing Mak3 to what they did. They basically made her a more boring version of her earlier incarnation. I'm not trying to be all overreaction here, but that was the fun of Mak3. One turn of dude surfing with Tibbers or Karn and then you lose to any opponent who sees it coming but at least you got to smash dudes. Now uhh.. I guess you can send Hakaar to kill like 3 dudes, or you can get Mak3 super dead next turn while her beasts just kinda chill. waah fucked around with this message at 00:38 on Oct 16, 2018 |
# ? Oct 16, 2018 00:31 |
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Overtake is useless on most decent combat warriors outside of exalted, since they'll make like two attacks at most. But an Ancestral Guardian with 3 souls to spend can get a good amount of work in, at least. Not that that really makes up for it. Incite is still insanely strong, though, despite the nerf. You can also cast it on multiple models in a turn, and if you have marketh, he can cast it for free.
S.J. fucked around with this message at 01:18 on Oct 16, 2018 |
# ? Oct 16, 2018 01:14 |
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S.J. posted:Overtake is useless on most decent combat warriors outside of exalted, since they'll make like two attacks at most. But an Ancestral Guardian with 3 souls to spend can get a good amount of work in, at least. Not that that really makes up for it. Incite is still insanely strong, though, despite the nerf. You can also cast it on multiple models in a turn, and if you have marketh, he can cast it for free. Literally the only Skorne non-caster warrior models with multiple attacks who are playable in theme with Makeda (other than Marketh who's losing them) either (a) have easy access to side step as they are praetorian swordsmen or legends and can ignore tough in theme, (b) are ferox with leap, a 2" base, and a 2" reach one side and a bite the other and can ignore tough in theme, (c) are nihilators and not in a theme with Marketh (d) are Ancestral Guardians, or (e) are character models; Zaadesh, Hakaar, and Vorkesh. This just feels like an absurdly lazy nerf. "That spell is causing problems? Let's nerf it and not even bother to see how it interacts with the faction". With the result her signature spell, the spell that tried to give her back her Mark 2 functionality, is pretty close to useless. I don't believe after that there's anyone on the PP dev team who even plays Skorne outside Exalted.
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# ? Oct 16, 2018 02:45 |
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neonchameleon posted:Literally the only Skorne non-caster warrior models with multiple attacks who are playable in theme with Makeda (other than Marketh who's losing them) either (a) have easy access to side step as they are praetorian swordsmen or legends and can ignore tough in theme, (b) are ferox with leap, a 2" base, and a 2" reach one side and a bite the other and can ignore tough in theme, (c) are nihilators and not in a theme with Marketh (d) are Ancestral Guardians, or (e) are character models; Zaadesh, Hakaar, and Vorkesh. As I said to a friend, it's a change that stinks of Soles, since he can't design his way out of a paper bag. Edit- and Nihilators are only in a theme she explicitly cant be used in.
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# ? Oct 16, 2018 02:55 |
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I haven't been paying too much attention to the CID for armies I don't play. How does it usually shake out? Is it mostly the last iteration of things that goes live or do they ever go back to earlier tests for final?
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# ? Oct 16, 2018 03:14 |
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I don't mind the change to Makeda really, although I probably would like to see a bit more compensatory buffs. Surfing a heavy was extremely strong (especially a heavy like Molik or Tiberion) and I can understand why they would be leary of it. Having it be a lower impact 1 cost spell that you use to get a bit more work out of Hakaar or an AG and then cause Makeda herself to become a dangerous threat on feat turn is a decent niche. I think what I'd ideally like to see is Makeda herself becoming a bit more durable so that you can get even more value out of Incite on a turn-to-turn basis and on feat turn she can realistically be able to do work without having to end the game then and there. Giving her Exalted handmaids 8 Hp+Guard Dog or something to that effect.
AttackBacon fucked around with this message at 04:06 on Oct 16, 2018 |
# ? Oct 16, 2018 04:00 |
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neonchameleon posted:Literally the only Skorne non-caster warrior models with multiple attacks who are playable in theme with Makeda (other than Marketh who's losing them) either (a) have easy access to side step as they are praetorian swordsmen or legends and can ignore tough in theme, (b) are ferox with leap, a 2" base, and a 2" reach one side and a bite the other and can ignore tough in theme, (c) are nihilators and not in a theme with Marketh (d) are Ancestral Guardians, or (e) are character models; Zaadesh, Hakaar, and Vorkesh. I mean... thanks for saying in long form the point I was making I guess I just don't think it's quite as huge a deal, but we don't know for sure if it'll stick yet or not. I have the feeling that it will, but with Incite buffing everything including guns, I don't think it kills her ability to be played.
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# ? Oct 16, 2018 05:00 |
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S.J. posted:I mean... thanks for saying in long form the point I was making I guess Oh, it doesn't kill her ability to be played. It just makes her boring and little more than a buff-bot when part of the charm of Mk2 Makeda3 was she was more like a cousin of the Butcher with interactions with animi (most notably Molik's Fate Walker and Vortex of Destruction as well as the old bronzeback's animus and her feat) that both made her extremely active and could only happen in Skorne. No caster with bulwark and incite is going to be terrible.
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# ? Oct 16, 2018 07:10 |
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Yeah, I 100% agree. My favorite thing about Makeda 3 was that she needed to live the dream in order to do well, but The Dream doesn't really exist anymore. Of course, it hasn't since her Mk3 incarnation, regardless, even last weeks CiD didn't really change that in my mind.
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# ? Oct 16, 2018 07:20 |
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My suggestion on the PP forums when told that Mk2 Makeda couldn't be recreated in Mk3 was that to play like her old self in Mk3 her kit should be something like Field Marshal: Overtake, her sword inflicting a -3 ARM debuff rather than having Blood Boon, either Flashing Blade or Thresher, and some sort of serious reposition ability that didn't take free strikes. Probably also bulwark. Far more interesting than the direction PP are taking her.
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# ? Oct 16, 2018 07:37 |
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# ? Jun 5, 2024 23:49 |
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neonchameleon posted:some sort of serious reposition ability that didn't take free strikes. Herserious reposition ability is Fate Walker though
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# ? Oct 16, 2018 18:59 |