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Lance of Llanwyln posted:Yeah, if you’re planning on fighting the French, you definitely want Administrative and Defensive. I mean, generally you want those, but if you’re investing in crushing the French, Exploration can wait until your 3rd idea slot. Hell, you can leave it until your 4th as long as you don’t have your heart set on a particular part of America or the Cape. I assume this cheesy trick still works: Start the game by releasing your continental holdings as vassals, put them on scutage just to make sure. Now the Surrender of Maine event chain will not fire so you will not be railroaded into an early war with France but can pick a fight at a time of your choosing (i.e. when you're good and ready and the French are not in the best shape). Also since your continental vassals are on scutage France will be able to get SFA war score against you in any case. Makes it quite easy to force a PU, and then you can use France to beat up the other colonizers.
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# ? Oct 14, 2018 20:56 |
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# ? Jun 13, 2024 03:53 |
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Sephyr posted:What do you mean, just once? I thought there'd be the early war (usually over Maine), and the you get the CB to unite them, meaning at the very least 2 wars. The Maine war is for restoration of the union
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# ? Oct 14, 2018 21:09 |
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Sephyr posted:What do you mean, just once? I thought there'd be the early war (usually over Maine), and the you get the CB to unite them, meaning at the very least 2 wars. The war started by the Surrender of Maine event is a Restoration of Union war: quote:ENG = { If you avoid the event you need two wars. One to get the CB by occupying Paris and then a second where you declare with the CB.
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# ? Oct 15, 2018 00:03 |
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Groogy posted:Quick but dumb questions... how many of you never realized the morale bar goes yellow if you don't have 100% land maintenance? Or you have problems spotting the color difference? It's super obvious because my eyes aren't busted or whatever.
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# ? Oct 15, 2018 00:21 |
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Sephyr posted:What do you mean, just once? I thought there'd be the early war (usually over Maine), and the you get the CB to unite them, meaning at the very least 2 wars. If you refuse to surrender Maine, the war you start has the restoration of union CB.
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# ? Oct 15, 2018 07:46 |
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Apparently there’s a mission tree for the ruthenian countries releasable from Lithuania. It’s a bit difficult playing as them
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# ? Oct 16, 2018 14:54 |
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Apparently I'm fever struck. All I want to do is run a multiplayer game with OPMs who are not allowed to gain more provinces who are all located in the HRE. Get tall or die.
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# ? Oct 16, 2018 16:07 |
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That sounds fun actually. Everyone is a free city and whoever has the most gp score at the end wins
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# ? Oct 16, 2018 17:43 |
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Baudin posted:Apparently I'm fever struck. All I want to do is run a multiplayer game with OPMs who are not allowed to gain more provinces who are all located in the HRE. Get tall or die. sometimes i say im gonna play as a 10 province tall prussia or so, and then next thing I know it's 1750 and I own most of continental europe
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# ? Oct 16, 2018 18:07 |
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Hot drat does the AI colonize fast. I was testing the new england missions, had just PU'd France (which wrecked my manpower and cash for a while, since Burgundy and pals launched a coalition war almost immediately), and after I nibbled Scotland and Ireland to get back in gear anf finish other missions, Spaoin formed and was already all over the Brazilian coast and Caribbean when I made my first colony. I picked Exploration as the second idea group; was that too late?
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# ? Oct 16, 2018 18:44 |
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Castile/Spain and Portugal always picks it as their first idea. But they also start much closer so they can reach much easier than you can too.
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# ? Oct 16, 2018 19:03 |
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I managed to do pretty well even picking it as my third group. Part of it is about getting lucky with where they choose to focus their efforts, and part of it is how strong Castile/Spain is to begin with, I think.
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# ? Oct 16, 2018 19:11 |
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Sephyr posted:Hot drat does the AI colonize fast. I was testing the new england missions, had just PU'd France (which wrecked my manpower and cash for a while, since Burgundy and pals launched a coalition war almost immediately), and after I nibbled Scotland and Ireland to get back in gear anf finish other missions, Spaoin formed and was already all over the Brazilian coast and Caribbean when I made my first colony. I picked Exploration as the second idea group; was that too late? Too late? Beat on Spain and nick their stuff. They're just colonising for you.
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# ? Oct 16, 2018 19:27 |
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If you want to be a seriously dominant colonizer you should take exploration first — especially as England-France since you have no existential threats to worry about in that case apart from keeping the French loyal. You CAN definitely become a dominant colonizer with exploration second or third but it’s much more dependent on what your colonial rivals are doing and how willing you are to shake them down for colonies. They will almost always beat you to Brazil anyway just because of where they’re located — for the same reason you can almost always beat them to the North American zones, but you should try and get the Caribbean just because it’s so good by itself and also opens up the possibility of Mexico/Colombia/Peru. If you take exploration later than third or fourth then you’re probably going to have to resign yourself to scraps unless the other colonizers are really lax or you want to fight serious colonial wars (which however with France as a subject is always an option).
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# ? Oct 16, 2018 19:28 |
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The best way to be the dominant colonizer is to take all the ports of your competitors
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# ? Oct 16, 2018 19:42 |
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Blinks77 posted:Too late? Beat on Spain and nick their stuff. They're just colonising for you. Yeah, just started doing that. With France helping it's not really hard, but I thought I'd manage to reach at least -some- choice bits before them. Spain has been pretty peaceful on the world stage all game, so it figures they'd just colonize like mad. I did beat them to India and the spice islands, though, and managed circumnavigation early because I rolled an explorer with ridiculously amazing stats that then came home to wreck the danish navy for good. Question: When you guys colononize, do you leave the colonist there all the while until it finishes or do you recall him to start another (and another)? Is there an 'optimal' point to do that so you can cover more ground?
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# ? Oct 16, 2018 19:45 |
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Sephyr posted:Question: When you guys colononize, do you leave the colonist there all the while until it finishes or do you recall him to start another (and another)? Is there an 'optimal' point to do that so you can cover more ground? Depends how much income surplus I have. The only penalty to having lots of colonies running at once is money. If you’re rolling in cash it sometimes makes more sense to start as many new colonies as you want — for example as Vijayanagar you’re so freakin rich you can just blanket the whole Cape at once and still be making bank. If you’re poor then you can try and recall your colonist such that the colony will complete roughly the same time he arrives at the new one. Bit chancy but it should tide you over for a while, if you’re colonizing well you probably won’t be that poor for long.
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# ? Oct 16, 2018 19:54 |
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i always maintain as many colonies as i can possibly afford. now i haven't run the numbers but i suspect they pay themselves back sometime in the late 23rd century.
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# ? Oct 16, 2018 19:59 |
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In the early game I usually aim to have 1-2 "extra" colonies up depending on my income. Typically I recall and resend at the 600~800 mark. As your income increases, you can stack more and more colonies safely; by endgame I often have 7 or 8 growing at once, lol. Keep in mind it's partly a strategic decision, though, not just a numbers one. If you're mostly trying to extend your range so you can get the juicy stuff, leave the colonist there so it completes faster. On the other hand, if you're trying to Tordesillas the Caribbean or stake an early claim on Cape, it might be good to just eat the debt necessary to go hog wild before anyone can gently caress with you.
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# ? Oct 16, 2018 20:04 |
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Prav posted:i always maintain as many colonies as i can possibly afford.
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# ? Oct 16, 2018 21:40 |
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I just came back to this game after a year or so away, and fired up the ol' Muscovy game just to see if it felt much different, and god drat is it frustrating the way alliances and warfare work. I mean it shouldn't be surprising at all, I guess I just forgot how much of a mess it could be where every AI throws every ounce of effort they have into every conflict, including the allies of all involved. And holy hell are Personal Unions terribly modelled. Whenever EU5 comes around, I really hope they improve things to the point where low level conflicts are possible; in my opinion some ability to play out a reasonably facsimile of the Muscovite-Lithuanian wars would be a great benchmark. PittTheElder fucked around with this message at 22:09 on Oct 16, 2018 |
# ? Oct 16, 2018 22:06 |
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Senor Dog posted:That sounds fun actually. Everyone is a free city and whoever has the most gp score at the end wins That was the idea yea. Getting vassals and massive would be weirdly fun with the right mapgoons.
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# ? Oct 17, 2018 00:18 |
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230 years into my Austria game and I finally managed to snake my way into the West Bengal area, now all I need is some spare cash and I'll have that achievement. I already have some of the ugliest loving borders ever.
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# ? Oct 17, 2018 08:31 |
Prav posted:i always maintain as many colonies as i can possibly afford. new world colonies in the right places can yield ludicrous tariffs as long as you oppress them with tariff raises every time the event fires caribbean, mexico, etc. should basically always pay back rather quickly
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# ? Oct 18, 2018 05:37 |
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The key is to build buildings and stack tariff efficiency. It's sort of a thing people forget with the colonies they will apply their production/trade efficiency on the goods before you collect. Which means if you have 100% tariff rate taking as much as you can and then 100% tariff efficiency is then a doubling after they've already applied their own modifiers to the income. I believe even building a manufactory in frozen over Alaska the ROI is somewhere like 16-19 years. That's without counting you pulling the trade home and collecting it. If you just colonize and let them to their own, then it's going to be super long time until they pay off. Doing it like this means you can easily get a single 100-200 dev CN pay you back 30-50 ducats a month. Example: (Fun fact: before my rework of tariffs you could get tariffs paying out thousands of ducats) Groogy fucked around with this message at 08:58 on Oct 18, 2018 |
# ? Oct 18, 2018 08:51 |
In other words the right amount of colonies is likely the amount of colonists you have, since you're better off uaing any extra cash to build stuff in your existing colonies rather than maintaining a double cost colony with 0% settler chance. And the one after that costs 10 ducats per month, so even if you have 100 growth/year you'll pay 1200 ducats for it, close to three manufactories even if your only building discount is embracing the Renaissance. And +100 is pretty difficult to hit before tech 22, though doable if you're repressing natives or trading in cotton.
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# ? Oct 18, 2018 09:27 |
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Pretty much, and very well said. Of course it might be worth taking that cost if you are trying to block off another colonizer from an area. But that's strategic value and not monetary.
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# ? Oct 18, 2018 09:33 |
Though, looking at the wiki, 0% maintenance maxes out at a -125 growth modifier? Later on you might be able to power through that. At diplo tech 22 you have +100 from tech, if you have both exploration and expansion and are running the policy you can get +50, +20 from native repression policy lands you at 45 growth at 0% maintenance. Then you can get additional bonuses from trading in cotton or a protestant aspect, +10 from burghers, maybe a bonus from your idea set... at that point there probably isn't that much left to colonize, but running colonies everywhere you can reach at 0% maintenance sounds like it might actually make sense? Plus you'd be able to block everyone else. ...Does the slider actually go down to zero maintenance, or just 50%?
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# ? Oct 18, 2018 11:10 |
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Well this England run is off to a good start. It's 1451 and I have Castille and France PUed. I'm sure the liberty desire from two huge subjects will be fine and my 2.5k of loans will be totally manageable, what can go wrong?
Wafflecopper fucked around with this message at 13:13 on Oct 18, 2018 |
# ? Oct 18, 2018 13:09 |
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Beat the poo poo out of Burgundy and make them pay for your wars. In the process you acquire development to lower the liberty desire from your PUs.
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# ? Oct 18, 2018 13:28 |
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Wafflecopper posted:what can go wrong? Henry died, Castille PU dissolved. :anticlimax:
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# ? Oct 18, 2018 13:34 |
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Wafflecopper posted:Henry died, Castille PU dissolved. :anticlimax: Restore union on them. With France by your side, it'll be a cakewalk. And you'll literally be 3 major colonizers rolled into one (and at that point I'd just vassalize Portugal for shits and giggles and literally rule the whole new world by proxy)
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# ? Oct 18, 2018 13:41 |
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Groogy posted:The key is to build buildings and stack tariff efficiency. It's sort of a thing people forget with the colonies they will apply their production/trade efficiency on the goods before you collect. Which means if you have 100% tariff rate taking as much as you can and then 100% tariff efficiency is then a doubling after they've already applied their own modifiers to the income. I believe even building a manufactory in frozen over Alaska the ROI is somewhere like 16-19 years. That's without counting you pulling the trade home and collecting it. Woah.
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# ? Oct 18, 2018 14:05 |
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TorakFade posted:Restore union on them. I completely forgot about that. Thanks.
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# ? Oct 18, 2018 14:05 |
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TorakFade posted:Restore union on them. With France by your side, it'll be a cakewalk. And you'll literally be 3 major colonizers rolled into one (and at that point I'd just vassalize Portugal for shits and giggles and literally rule the whole new world by proxy) subjects won’t take exploration
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# ? Oct 18, 2018 14:14 |
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oddium posted:subjects won’t take exploration Yeah but if you vassalize/PU them after they've opened up the group they will unlock the ideas and use their colonists (as long as they have money). Wafflecopper posted:I completely forgot about that. Thanks. Actually, due to the above, I'd wait for them to take the Exploration idea group before re-enforcing the PU - I think Restore Union CB lasts 20 years or so, there should be enough time. I mean with a PU over France and Castile in 1450 you've basically already won the game and don't strictly need Castile to colonize for you, but why not
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# ? Oct 18, 2018 14:31 |
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I reached a personal milestone in EU4 last night when I finally formed Spain for the first time, from Aragon. That felt a lot easier than any of my Castile attempts. I also lucked into a PU over France two years before I formed Spain, so now I feel pretty invincible. The Burgundian inheritance never fired - it’s 1520 now, can that still happen? Next goals will be colonizing, along with taking the rest of Italy. Down the road I want to start tearing the Ottomans apart. They’ve somehow allied with Hungary.
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# ? Oct 18, 2018 15:19 |
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Lucas Archer posted:The Burgundian inheritance never fired - it’s 1520 now, can that still happen? No, must be before 1500: quote:trigger = {
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# ? Oct 18, 2018 15:31 |
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What gives better bang for your buck: trade buildings on your colonies or production buildings there? What are the best trade node chains to pursue as england? Don't think I ever managed to chain merchants all the way from Malacca to the english channel. Also, holy hell, Spain is a tough nut to crack in the mid-1500s. The Iberian wedding fired super early for them, and in every war they just munch through my troops, my french vassal's stack (it helps that they basically forgot two stack of their soldiers in Ireland after i conquered it and seem to be in no hurry to bring them back -grumble) AND Austria's. I even waited until they were engaged in Morocco for the last one, sending my navy to Gibraltar to lock them in Africa, but they just insta-nuked a coastal fort and ran back to Europe to lift all my sieges.
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# ? Oct 18, 2018 15:45 |
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# ? Jun 13, 2024 03:53 |
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West Africa is crucial as any northern European colonizer imo, because it flows out to both Sevilla and... Bordeaux or the Channel, I forget which. Point is, control West Africa and you get to leech off basically all Iberian activity in Africa and Asia. Production buildings are probably better than trade buildings In General bc they actually increase the value being generated, not just how good you are at steering it. Markets and such are more about getting a bigger slice of the value that's already there.
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# ? Oct 18, 2018 16:29 |