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Blooming Brilliant posted:So in my DM'ing session today the side character of Aremag, the Dragon Turtle of Port Nyanzaru, has turned into the campaign's main villain. Did they seriously not pay the toll
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# ? Oct 18, 2018 01:20 |
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# ? May 14, 2024 17:58 |
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CofD breaks it up on two axes, Physical/Mental/Social and Power/Finesse/Resistance for a total of nine stats, which seems neat theoretically but in practice since it's a modern game you can almost always dump Strength.
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# ? Oct 18, 2018 01:28 |
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dreadmojo posted:Rolemaster bitches, it has 10 plus potential and temporary scores that go up and down each level which you calculate by rolling on three separate tables per score Yesssssss
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# ? Oct 18, 2018 01:36 |
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What exactly is the best CR for a "goblin" level monster to threaten CR3 characters? I know goblins are CR1/4, so I imagine a CR 1 or so monster would be a good choice, but with how wonky 5e monster math can be I know it might not be such an exact science.
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# ? Oct 18, 2018 01:44 |
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Costume Fairy Adventures has Moxie, Focus, Craft, Grace, and Shine, I think that's a good starting point.
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# ? Oct 18, 2018 01:46 |
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separate intelligence into IQ and EQ, with race modifiers
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# ? Oct 18, 2018 02:00 |
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Piell posted:Punch, Hugs, and Diss I think this a PBTA game
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# ? Oct 18, 2018 02:00 |
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The Bee posted:What exactly is the best CR for a "goblin" level monster to threaten CR3 characters? I know goblins are CR1/4, so I imagine a CR 1 or so monster would be a good choice, but with how wonky 5e monster math can be I know it might not be such an exact science. There is the "Goblin Boss" stat-block in the MM you could reference. Or reflavor any of the higher CR Hobgoblin's as a normal Gob.
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# ? Oct 18, 2018 02:15 |
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Strength Agility Constitution Intelligence Intuition Presence Appearance Quickness Reasoning Memory Empathy The Bee posted:What exactly is the best CR for a "goblin" level monster to threaten CR3 characters? I know goblins are CR1/4, so I imagine a CR 1 or so monster would be a good choice, but with how wonky 5e monster math can be I know it might not be such an exact science. if the party is composed of four level 3 characters, then by the book, a single CR 3 monster should be threatening to them if the party is composed of four level 3 characters, then by the book, four monsters of CR 1/2 should be threatening to them your sweet spot is probably somewhere in the middle, with the usual caveat that putting up a single monster against four players is usually less threatening than the math would imply because of action economy gradenko_2000 fucked around with this message at 02:35 on Oct 18, 2018 |
# ? Oct 18, 2018 02:28 |
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Opening Navigation Persuasion Consolation
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# ? Oct 18, 2018 03:15 |
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Combine every stat into Moxie.
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# ? Oct 18, 2018 03:18 |
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Character Relationship Objective Where
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# ? Oct 18, 2018 03:23 |
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The Bee posted:What exactly is the best CR for a "goblin" level monster to threaten CR3 characters? I know goblins are CR1/4, so I imagine a CR 1 or so monster would be a good choice, but with how wonky 5e monster math can be I know it might not be such an exact science. Assuming you mean level 3 characters. A pair of Bugbears could work. As they are Goblinoids CR 1 and decently tough. Alternatively a Goblin boss and a few lesser Goblin underlings could work.
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# ? Oct 18, 2018 03:25 |
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# ? Oct 18, 2018 03:36 |
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Kaysette posted:Combine every stat into Moxie. There's the Three M system of Muscle, Moxie, and Mysticality that's seen some success... I was also going to suggest Strongness, Quickness, and Rewriting the Universeness, but that's no different from 3.5.
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# ? Oct 18, 2018 03:37 |
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Piell posted:Punch, Hugs, and Diss What about harm, hug, and harass?
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# ? Oct 18, 2018 03:57 |
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Kaysette posted:Moxie. You beautiful bastard...
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# ? Oct 18, 2018 05:16 |
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mastershakeman posted:D&d needs more ability scores not less. 3 physical (strength, toughness, agility) 3 mental (memorization, problem solving, mental agility) and then another 3 (luck, leadership, looks)
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# ? Oct 18, 2018 11:31 |
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Kaysette posted:Moxie. Imagination Pulchritude Vim
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# ? Oct 18, 2018 11:33 |
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Two 6 point spectra: Smart < -- > Tough Cool < -- > Weird
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# ? Oct 18, 2018 11:50 |
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AlphaDog posted:Two 6 point spectra: make this an X/Y scale and I am sold
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# ? Oct 18, 2018 11:55 |
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I'm really loving what peps are doing with the ability score mechanic. Mind if i grab some :3.
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# ? Oct 18, 2018 12:54 |
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Y'all remember the 2e Skills and Powers book that broke each ability score down into subabilities? I think there were two for each ability. Best set of abilities possible Dexterity Energy Endurance Zeal Neatness Utility Thinking Socializing Cool Dad fucked around with this message at 13:21 on Oct 18, 2018 |
# ? Oct 18, 2018 13:19 |
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Scary Sporty Posh Baby Ginger
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# ? Oct 18, 2018 13:41 |
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I wouldn’t even use attributes. Just select skills. If your skill comes up in play, you get to do something special. If not, you get a mundane result.
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# ? Oct 18, 2018 13:42 |
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Farg posted:Scary Fruity, use this one.
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# ? Oct 18, 2018 14:03 |
I made a character so fat that I have to make Dex saves every time I go up or down stairs. He's hoping to find a magic carpet to use like those old people chairs for stairs.
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# ? Oct 18, 2018 14:05 |
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Okay has anyone in history ever actually PLAYED Eoris?
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# ? Oct 18, 2018 15:59 |
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Glagha posted:Okay has anyone in history ever actually PLAYED Eoris? This, but for a good game of 5e.
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# ? Oct 18, 2018 16:03 |
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Arivia posted:This, but for a good game of 5e. Oh my god shut up Arivia.
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# ? Oct 18, 2018 16:04 |
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Arivia posted:This, but for a good game of 5e. Yes, every Monday.
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# ? Oct 18, 2018 16:38 |
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Glagha posted:Okay has anyone in history ever actually PLAYED Eoris? played? god no, but I did read the corebook and it was exactly how you'd think it was. baffling game mechanics and asinine worldbuilding. the main thing I remember is that there were rules for "emotional combat" which worked the same as the physical combat rules. so you could stab someone with whatever they call a sword in eoris, or you could insult their mother for equivalent emotional damage
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# ? Oct 18, 2018 16:39 |
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Tetracube posted:the main thing I remember is that there were rules for "emotional combat" which worked the same as the physical combat rules. so you could stab someone with whatever they call a sword in eoris, or you could insult their mother for equivalent emotional damage
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# ? Oct 18, 2018 16:44 |
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Tetracube posted:played? god no, but I did read the corebook and it was exactly how you'd think it was. baffling game mechanics and asinine worldbuilding.
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# ? Oct 18, 2018 16:54 |
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Farg posted:Scary
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# ? Oct 18, 2018 16:54 |
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the only scores true role players need are their characters meyers-briggs results
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# ? Oct 18, 2018 17:14 |
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That's ableist because no S in real life could ever roleplay an N.
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# ? Oct 18, 2018 17:17 |
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Malpais Legate posted:Oh my god shut up Arivia. https://twitter.com/dril/status/247222360309121024
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# ? Oct 18, 2018 17:19 |
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Look at all these nerds with their bad ideas about ability scores. You only need 2.
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# ? Oct 18, 2018 18:05 |
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# ? May 14, 2024 17:58 |
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y'all are just listing adjectives the secret to fixing ability scores is to realize that there's no reason the mechanic that improves your effectiveness should be the same mechanic that gates your access to power lists the other secret is that the first thing is called "level" and the second thing is called "class" and that unless you're going to make further meaningful subdivisions you don't need anything else in that space
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# ? Oct 18, 2018 19:02 |