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PlasticAutomaton posted:Reminder: The win condition for this mission is NOT kill all enemies. You really aren't geared for that. My successful run I only killed one pod using the reaper to guide my way out. Wipe out the first pod with the officer using a claymore, sneak into the prison and bust out Shen, then run out the back. The last pod is camping the exit, so using the reaper to scout (I highly recommend using Gotcha Again mod) can make it so you don't activate them till everyone can dash to evac. You don't need the kills to get Gold either. You're thinking of Lazarus, the fourth campaign. He's talking about the third campaign, where you start with Shen and Bradford never appears. Killing all enemies is absolutely required in that one. Honestly, my biggest recommendation is simply to be very cautious while fighting the first pod, because it is STUPIDLY easy to accidentally activate the second pod and possibly the turret while you're still trying to deal with the first pod.
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# ? Oct 20, 2018 06:13 |
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# ? Jun 10, 2024 12:18 |
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Do negative traits just go away on their own after awhile? I cured one manually, went to go put the second guy in the infirmary, and now no one else has any. e: I put one of the soldiers with an old negative trait in bond training, and suddenly got a popup that she had gotten that negative trait. the other guy with a negative trait that went away still doesn't have it. Owl Inspector fucked around with this message at 06:44 on Oct 20, 2018 |
# ? Oct 20, 2018 06:36 |
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I think they can gently caress off on their own if the soldier recovers from shaken
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# ? Oct 20, 2018 06:40 |
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Soldiers can recover from Negative traits manually. In order to do so, the Infirmary has to be built, and then the soldier must participate in a certain number of missions where he does not get injured. Eventually, the trait will vanish. If you have the "More Traits" mod that adds positive traits, this is the only way to GET those positive traits without a further mod that allows some soldiers to start with traits. If you toss them in therapy to shake the negative trait, they won't replace it with a positive one like they will if they shake it off naturally.
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# ? Oct 20, 2018 06:51 |
The fashion randomizer mods work on all the classes Templer Scrimmager Rupert
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# ? Oct 20, 2018 08:31 |
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code:
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# ? Oct 20, 2018 11:45 |
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So this guy showed up at the Avenger. I only changed his nickname (and biography):
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# ? Oct 20, 2018 15:50 |
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Anybody played the XCOM mobile game recently? Worth $10 on a 5.5 inch phone?
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# ? Oct 20, 2018 16:39 |
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Lima posted:So this guy showed up at the Avenger. I only changed his nickname (and biography):
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# ? Oct 20, 2018 16:41 |
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Thom12255 posted:Anybody played the XCOM mobile game recently? Worth $10 on a 5.5 inch phone? Yesssss it'r great for getting your fix in on the train. The only thing it lacks from real EW is maps. It's the full game otherwise, and controls decently. Just don't play ironman (it will crash occasionally, and you will occasionally misclick. Not often at all, but multiple times in a full campaign, for sure).
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# ? Oct 20, 2018 16:44 |
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anyone know a known reason i would be crashing on a defend from ufo mission? Any specific mod I should try removing?
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# ? Oct 20, 2018 16:56 |
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Lima posted:So this guy showed up at the Avenger. I only changed his nickname (and biography): I got a similarly naked soldier from one of those rescue mission things and he ended up being one hell of a killa.
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# ? Oct 20, 2018 17:03 |
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I've been using fulton extraction and MOCX together and that has allowed me to recruit two extra skirmishers I have no business having, as well as a shinobi who has become a great asset. Wishlist for a mod update: that when you beat a MOCX and the map ends before they can evac, that it counts as automatically capturing them.
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# ? Oct 20, 2018 17:11 |
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If the legacy mode has one function it’s to reveal how a well-deployed Skirmisher can save your whole rear end
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# ? Oct 20, 2018 18:21 |
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I find skirmishers are good out of the box and always an asset while Templars can sometimes be dead weight and reapers need a few ranks to really get their essential tools.
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# ? Oct 20, 2018 18:31 |
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marshmallow creep posted:I find skirmishers are good out of the box and always an asset while Templars can sometimes be dead weight and reapers need a few ranks to really get their essential tools. Yeah templars without bladestorm/reaper are close to useless. They can do some neat tricks with invert/exchange but I think exchange should have been useable as part of their momentum move. Skirmishers just need a scoped rifle and an aim pcs to go from good to .
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# ? Oct 20, 2018 18:42 |
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Oh poo poo, being able to use their location-swapping powers in place of Momentum moves would be really cool and would give Templars a pretty robust toolbox of options (move, Parry, teleport shenanigans) after doing their Main Thing (Rend). That's a genuinely great idea.
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# ? Oct 20, 2018 19:19 |
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Backhand posted:Yeah, I wound up losing a guy on that mission and getting two more wounded. It's rough with nothing but squaddies; they give you some fairly nasty enemies considering just how little you've got to work with. The below is what I did, but it's not particularly clever or anything.... mostly just common sense combined with a bit of luck. If you wait until turn 3, the first pod walks over to the explosive. Claymoring them then makes the explosive blow up as well and it's just 4 free kills at that point. After you do that, dash over to the turret, kill that from a distance on the left and wait for the second pod to blunder into range a turn later. The rest of the mission plays itself.
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# ? Oct 20, 2018 19:27 |
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Figured I might as well start two tonight, I hope it is fun as the first. Can't wait to bring back the old legends. Does it have the second wave options where your rookies have rando stats and stat increases? I like that one a lot because it's usually balanced and now and then you get a murder machine that feels nothing as other rookies get minced around them
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# ? Oct 20, 2018 20:09 |
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I lost a soldier last night because his hitbox got stuck on top of a truck despite his body hitting the ground, and he bled out because my other soldier couldn't see the final Lost behind a chain link fence, This is after having a skirmisher Wrath across a rooftop and just straight up not ripjack the lost he grappled to, and instead got stuck on a non-existant tile he could leave until he could grapple back out of it. I'm usually about losing soldiers, even Lieutenants, but that was just some dead-rear end cheating
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# ? Oct 20, 2018 20:18 |
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Is the Reaper Banish ability OP as hell or what? I killed the final boss (one of?) of the game by using it once and even then I had two Reapers. There's also the gun mod with a small chance to instantly kill which seems to work on bosses and I used it to kill two of those portal bosses on the first encounter.
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# ? Oct 20, 2018 20:25 |
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Pyromaniac Ida posted:Is the Reaper Banish ability OP as hell or what? I killed the final boss (one of?) of the game by using it once and even then I had two Reapers. That mod saved my rear end so many times, usually taking out an Avatar, I won the last level due to it.
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# ? Oct 20, 2018 20:31 |
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Pyromaniac Ida posted:Is the Reaper Banish ability OP as hell or what? I killed the final boss (one of?) of the game by using it once and even then I had two Reapers. Yes. Add your best extended magazine and repeater, upgrade to Annihilate, see what happens.
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# ? Oct 20, 2018 20:34 |
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aegof posted:Yes. Add your best extended magazine and repeater, upgrade to Annihilate, see what happens. Hey wasn't there an entire pod here a minute ago? Shrug.
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# ? Oct 20, 2018 20:36 |
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I've never had a stand out skirmisher but I've also never beaten gatecrasher on legendary with zero wounds without one. It's technically cheating to use the mid skipping that first mission but it's so based in your rookies not constantly loving up that I don't mind since I've won it perfectly a couple times now.
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# ? Oct 20, 2018 22:06 |
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Should I play on commander if I played the first game on classic? Gonna hope so!
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# ? Oct 20, 2018 22:13 |
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Emmy-O-Lantern posted:Should I play on commander if I played the first game on classic? Gonna hope so! Yep! That's a pretty solid difficulty, the one below is really easy
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# ? Oct 20, 2018 22:22 |
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do the legacy unlocks persist across installs on steam
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# ? Oct 20, 2018 22:31 |
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Super No Vacancy posted:do the legacy unlocks persist across installs on steam should get saved as part of your save games on steam cloud
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# ? Oct 20, 2018 22:52 |
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RBA Starblade posted:Yep! That's a pretty solid difficulty, the one below is really easy Perfect! I am doing the tutorial to see what's changed up and I guess killing all your guys in the tutorial is still a mainstay! I'm assuming your survivor other than Central is supposed to match your nationality which is p cool. I'd suspected the first game of having a feature where you were more likely to get characters from your home country. That could just be confirmation bias though. Might restart the game in a few hours after I clear all the tutorial stuff because IIRC it was a really bad idea to play it generally in the first game. Also I didn't see second wave options and how do I check my guys stats? There was an icon for it in the last game
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# ? Oct 20, 2018 22:58 |
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jane kelly is always irish iirc
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# ? Oct 20, 2018 23:03 |
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Emmy-O-Lantern posted:Perfect! I am doing the tutorial to see what's changed up and I guess killing all your guys in the tutorial is still a mainstay! I'm assuming your survivor other than Central is supposed to match your nationality which is p cool. I'd suspected the first game of having a feature where you were more likely to get characters from your home country. That could just be confirmation bias though. IIRC if you have the story intro on, Jane Kelly is always the one who survives, while Peter Osei and... the lady who dies first are also set in stone. Same with Outrider and Mox always being your first two resistance recruits if you activate Lost and Abandoned. Both tutorial missions are why the Commander is in charge and not Bradford. He got everyone killed in Enemy Unknown's intro too, but Jane was buff enough to tank a plasma hit to the back. Stick to flying this tub, dork
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# ? Oct 20, 2018 23:04 |
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hell ye Sorry to all the other soldiers I will be sending to stand in the open if I ever gently caress up and put her in danger
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# ? Oct 20, 2018 23:04 |
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jane actually gets called out by the chosen if you bring her on missions the hunter remarks that there's a sizable bounty on her head for example
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# ? Oct 20, 2018 23:05 |
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That's pretty cool. I might not rename her and it'll be cool to have a normal name beside Police Cop, Ghost Dad, and An Actual Motherfucker.
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# ? Oct 20, 2018 23:10 |
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Emmy-O-Lantern posted:it'll be cool to have a normal name beside Police Cop, Ghost Dad, and An Actual Motherfucker. I mean there's no law saying you can't change Jane's name Like WOULD it be cool to have a normal name look deep within yourself. WOULD it be cool
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# ? Oct 20, 2018 23:14 |
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Okay imagine this though. I recreate my OG team of killers from XCOM Emperor Ice Cream, An Actual Motherfucker, Literally A Werewolf, Ghost Dad, Police Cop, Riot Dude, and Tiger Tiger. Then they're joined by a new person who's dope af and called Jane Kelly. Oh yeah I also had a pink MEC called Miami ULTRAVIOLENCE. Lost An Actual Motherfucker to a misclick just before my base invasion
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# ? Oct 20, 2018 23:20 |
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Sometimes you gotta have a totally normal person with a normal name and a normal hat in there to really show off how dope everyone else's hats and names are.
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# ? Oct 20, 2018 23:21 |
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My best ever soldier was a normie on a totally failed C/I run. Emily 'Axel' Evans had insane stats and when everyone else died on the first Thin Man mission she just loving kept icing them and could not miss. Took a hit and a poisoning and didn't die or panic. Not Created Equally and Hidden Potential owned
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# ? Oct 20, 2018 23:25 |
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# ? Jun 10, 2024 12:18 |
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Emmy-O-Lantern posted:Not Created Equally and Hidden Potential owned
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# ? Oct 20, 2018 23:26 |