|
aegof posted:It Came From the Sea is the best story of the set, so. Besides, it wasn't just about the DJ, it was also a love letter to the Newfoundland mission in EW.
|
# ? Oct 21, 2018 23:59 |
|
|
# ? May 10, 2024 12:37 |
|
I got most of the way through Blacksite when my game crashed, and the last save was back on turn four just after the Hunter showed up. So there seems to be a bug with Autosave not auto-ing, is there a way to get that working again?
|
# ? Oct 22, 2018 01:57 |
|
Iirc, you should be able to fix it by turning autosave off, confirming the change, then turning it on again. Just gotta check that it’s updating with turns every once in awhile.
|
# ? Oct 22, 2018 02:13 |
|
Welp just started a new legend campaign. Second mission I have two soldiers in full cover behind a car. Enemy gets two shots, both of which miss, both of which hit the car. It explodes and there go my soldiers. It's good to be back, XCOM.
|
# ? Oct 22, 2018 02:27 |
|
You used explosive terrain as cover? That's on par with braindead AI soldiers in FPS games hiding behind the big red barrels. Infact, that's exactly what that is.
|
# ? Oct 22, 2018 02:53 |
|
accessible high cover isn't infinite and it's pretty unlikely for enemies to take multiple shots at dudes in high cover as well as for that to happen, but sure
|
# ? Oct 22, 2018 03:04 |
|
Then use low cover. Or bait them into aggroing someone who can take the shot. Or anything that does not involve hugging things that go boom in the middle of a firefight. I doubt it works like this in XCOM (but does in Xenonauts), but think abstractly about the concept of cover and how it works; every shot that would have hit you if it wasn't for the cover, hits the cover instead. Don't use the red barrel as your bullet catcher. In more practical terms, I personally treat anything explosive as a no-go zone and give them a wide berth. In set pieces with gas stations etc, it's easy to take a step back and watch the overly aggressive XCOM2 AI dash forward into the newly vacated cover behind the boom boxes.
|
# ? Oct 22, 2018 03:27 |
|
https://steamcommunity.com/sharedfiles/filedetails/?id=1544760525
|
# ? Oct 22, 2018 04:00 |
|
Serephina posted:You used explosive terrain as cover? It was an extremely tight timer with 2 pods activated right next to each other and on a bridge type thing, I didn't have much choice. Sitting back wasn't an option.
|
# ? Oct 22, 2018 04:13 |
|
Dylan McKay posted:It was an extremely tight timer with 2 pods activated right next to each other and on a bridge type thing, I didn't have much choice. Sitting back wasn't an option. Yeah, as much as people give poo poo for using cars or low cover... when your options are that, no cover, or losing to the timer.... you take the goddamn cover you have.
|
# ? Oct 22, 2018 04:45 |
|
BlazetheInferno posted:Besides, it wasn't just about the DJ, it was also a love letter to the Newfoundland mission in EW. And also a giant tease for a new terror from the deep. Between it and the templar's bit of the ending I guess they changed their stance on Tfd.
|
# ? Oct 22, 2018 09:45 |
|
FoolyCharged posted:And also a giant tease for a new terror from the deep. Between it and the templar's bit of the ending I guess they changed their stance on Tfd. Pectoids will be no match for Swolobsters TFTD was great because it made cooking lobsters the most viable strategy until you got sonic weapons because their armour was loving ridiculous. Well, that and cruise ship missions where a single calcinite hid in a bathroom and would instakill people opening the door.
|
# ? Oct 22, 2018 09:55 |
|
Falcorum posted:Pectoids will be no match for Swolobsters https://www.youtube.com/watch?v=WziO005uM3g
|
# ? Oct 22, 2018 10:00 |
|
FoolyCharged posted:And also a giant tease for a new terror from the deep. Between it and the templar's bit of the ending I guess they changed their stance on Tfd. A new tftd would probably give the devs the chance to bring back some much needed horror to the game.
|
# ? Oct 22, 2018 12:06 |
|
Holy poo poo This person deserves a medal. And as for TFTD, I feel like Phoenix Point kinda has that base covered? Isn't the big world-ending threat in that largely based in the oceans? It even has crab men, too.
|
# ? Oct 22, 2018 14:45 |
|
I'm okay with elements of TFTD in XCOM 3 but having the entire game be TFTD seems like a waste, and it does seem that Firaxis is more comfortable doing sillier stuff which is a poor fit.
|
# ? Oct 22, 2018 15:08 |
|
I managed to do the first blacksite, kill a Avatar and fight back the Assassin all in one mission. I was convinced the mission would be a bust when the chosen showed up after the avatar had but somehow it worked out.
|
# ? Oct 22, 2018 15:49 |
|
Another mod highlight: Are you bothered by the silly way how soldiers hold cannons like rifles but switch to the minigun grip when firing? Well, there's a fix for that now. https://steamcommunity.com/sharedfiles/filedetails/?id=1541141667
|
# ? Oct 22, 2018 15:55 |
|
Nordick posted:Another mod highlight: Are you bothered by the silly way how soldiers hold cannons like rifles but switch to the minigun grip when firing? Well, there's a fix for that now.
|
# ? Oct 22, 2018 16:03 |
|
ErKeL posted:Always thought this was weird but the biggest pet peeve I've had is the sniper raising his/her rifle and adjusting before every single shot. Realise it's just for cinematic effect but always found it irrationally annoying. Yeah, that's another part of one of my niggles with this game, in that many animations are just too long. SWMT and the in-game Zip mode help a lot, but some of them still remain. For me, firing animations are the main offender. Like, magnetic rifles fire a three-round burst followed by two shots at a slower rate, and those last two just aren't necessary imo. Another is the windup in beam weapons, it'd be so much better if they just went KACHOW without charging up the beam like in loving DBZ.
|
# ? Oct 22, 2018 16:32 |
|
Rapid fire and banish fully play out every animation instead of just repeatedly firing.
|
# ? Oct 22, 2018 17:12 |
|
Ravenfood posted:Rapid fire and banish fully play out every animation instead of just repeatedly firing. Yeah, that is some of the infuriating poo poo that Stop Wasting My Time fixes.
|
# ? Oct 22, 2018 17:22 |
|
Nordick posted:Yeah, that is some of the infuriating poo poo that Stop Wasting My Time fixes. Also it just looks cooler. Speaking of, did anyone get a good "ambient fire" mod going?
|
# ? Oct 22, 2018 17:30 |
|
You mean Idle Suppression? https://steamcommunity.com/sharedfiles/filedetails/?id=1469163357
|
# ? Oct 22, 2018 18:28 |
|
As much as I love it, with Idle Suppression, it's less a question of "Will this kill my computer" and more a question of "How quickly will this kill my computer".
|
# ? Oct 22, 2018 19:54 |
|
Fangz posted:I'm okay with elements of TFTD in XCOM 3 but having the entire game be TFTD seems like a waste, and it does seem that Firaxis is more comfortable doing sillier stuff which is a poor fit. How so? You get your scary deep dive missions and your silly surface lobsterman benny hill missions
|
# ? Oct 22, 2018 20:07 |
|
I want an XCOM TFTD because I dont really want to play X-com TFTD
|
# ? Oct 22, 2018 20:12 |
|
What game are you all playing anyway? None of this sounds like XCOM 2.
|
# ? Oct 22, 2018 20:12 |
|
Pyromaniac Ida posted:What game are you all playing anyway? None of this sounds like XCOM 2. tftd is terror from the deep, the sequel to OG xcom released in the 90s.
|
# ? Oct 22, 2018 20:12 |
|
BlazetheInferno posted:As much as I love it, with Idle Suppression, it's less a question of "Will this kill my computer" and more a question of "How quickly will this kill my computer". I think you can dig around in the .ini files to adjust the amount of ambient fire anywhere from "occasional potshots" to "World War III" but yeah, it's a hell of a performance hog. Looks (and sounds) awesome, though.
|
# ? Oct 22, 2018 20:14 |
|
Coolguye posted:tftd is terror from the deep, the sequel to OG xcom released in the 90s. Oh. All the talk about fish and pods made me think someone had modded that X-Com: Enemy Unknown whale mission into X-Com 2. The only X-Com game I really played before Enemy Unknown was X-Com Apocalypse which was one of my favourite games of all time. I downloaded older titles and tried some newer but none of them really stuck with me.
|
# ? Oct 22, 2018 20:17 |
|
Goddamn. loving idiot missed his overwatch shot and instead blew up some boxes around my objective which caught fire and exploded before I could safely move somebody up to get it. I really needed that engineer
|
# ? Oct 22, 2018 20:19 |
|
Pyromaniac Ida posted:Oh. All the talk about fish and pods made me think someone had modded that X-Com: Enemy Unknown whale mission into X-Com 2. apocalypse is one of the best games of all time so your taste is good the OG XCOM games are still some of my all-time favorites but i will be the first to tell anyone that getting into them is rough as hell. getting your poo poo killed because you used one too many time units traversing a hex is even more a than getting shot on some low-odds shot and it's even more toothgrindingly frustrating.
|
# ? Oct 22, 2018 20:25 |
|
Coolguye posted:apocalypse is one of the best games of all time so your taste is good I heard the larger XCOM community considered Apocalypse to be the bastard child of the franchise. Personally I don't play it with turn based on (because each match would take like 45 minutes and a full game for me would have hundreds of them) I would play real time and line my soldiers up in a row of 6 with 6 more kneeling infront of them. Everyone with machine guns or auto cannons depending on ammo supply. Then I would throw a fire grenade to set the building on fire and then gun down burning aliens as they ran out into the open. Works on most maps and/or warehouses. Fundamental problem with Apocalypse: if you don't have a steady supply of personal shields before the enemy starts using entropy launchers then it's game over. Personal shields can only be captured if the enemy is disabled or killed using the alien poison dart weapon thing. My last playthrough I ignored the darts all together and just had all my soldiers dual wielding devastator cannons. Because they do massive damage, require no ammo and can be used to cut through walls to make holes in buildings to throw in fire grenade. When entropy launchers showed up my whole save was basically ruined then because I had failed to capture any personal shields. Katt fucked around with this message at 20:45 on Oct 22, 2018 |
# ? Oct 22, 2018 20:35 |
|
Pyromaniac Ida posted:I heard the larger XCOM community considered Apocalypse to be the bastard child of the franchise. there's a lot of things to gig apoc with. it lacks a lot of the focus on mechanics that other entries had, the balance is all over the place, and it's buggy as sin. but ultimately it's got an experience that no other game really has, and no other series seems even remotely interested in offering.
|
# ? Oct 22, 2018 21:11 |
|
Pyromaniac Ida posted:I heard the larger XCOM community considered Apocalypse to be the bastard child of the franchise.
|
# ? Oct 22, 2018 21:13 |
|
Coolguye posted:this was true back in the early 2000s but people have gotten kinder to it over time as it becomes apparent that it did what it did pretty well and nobody else is crazy enough to even attempt what apoc did even with modern toolsets. just the strategy and tactical layer integration is something that hadn't been done before and hasn't really been done since. Apocalypse did set a high bar for UFO/Vehicle combat. I miss wrecking buildings and outfitting my attack ships Slightly less I miss losing 12 fully armed elite XCom soldiers to a falling skybridge after a police cars auto cannon round knocked it down onto my airship. But it was always the franchise of save scumming.
|
# ? Oct 22, 2018 21:25 |
|
My most memorable experience in Apocalypse was having one alien left in the building and not being able to find the fucker, then suddenly The best song in the game and one of the best in the series comes rocking the gently caress out as a terrified, panicking Anthropod flees in terror from the twelve or so screaming lunatics firing wildly at it. I didn't even know aliens could panic before then. I legit got so hyped that I minimized the game and looked up what song it was. I'm glad to see people came around to Apocalypse, it's real good when it actually functions.
|
# ? Oct 22, 2018 22:32 |
|
My favorite part of Apocalypse was being able to show up with troops at some hostile organization's place for no reason whatsoever and just shoot the crap out of the building and its inhabitants. Actually sawing through the bottom pillars of that one slum to bring the whole thing down was enough to bankrupt the owner for years.
|
# ? Oct 22, 2018 23:25 |
|
|
# ? May 10, 2024 12:37 |
1337JiveTurkey posted:My favorite part of Apocalypse was being able to show up with troops at some hostile organization's place for no reason whatsoever and just shoot the crap out of the building and its inhabitants. Actually sawing through the bottom pillars of that one slum to bring the whole thing down was enough to bankrupt the owner for years. Another mandatory post
|
|
# ? Oct 22, 2018 23:38 |