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Are there certain conditions that have to be met before the game will give you the contract to kill bandits playing dress up as direwolves? or is it just incredibly rare? I've reloaded about 20 times on a 3 skull contract on day 24 to try and get the bandits but so far no luck. I wish it was more common.
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# ? Oct 25, 2018 06:03 |
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# ? May 14, 2024 12:31 |
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It's merely extremely rare.
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# ? Oct 25, 2018 06:34 |
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I got the mission but am not sure what condition triggered it. The wolf armors are aesthetically pleasing but not the best (100 for the leather and 140 for the chainmail), even at my mid-levels.
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# ? Oct 25, 2018 06:58 |
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I just hired a retired soldier with base 65 and 3 stars in MA, base 10 and 2 stars in MD, and base 11 and 3 stars in RD. e: He just beheaded a bandit on his very first turn in combat. He did it with a shortsword Wafflecopper fucked around with this message at 13:18 on Oct 25, 2018 |
# ? Oct 25, 2018 11:49 |
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He could reach 100 Melee Skill at level 11. That's not too bad.torsoboy posted:I got the mission but am not sure what condition triggered it. The wolf armors are aesthetically pleasing but not the best (100 for the leather and 140 for the chainmail), even at my mid-levels.
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# ? Oct 25, 2018 12:42 |
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How do you build duellists? I want to try it but i just don’t have an idea
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# ? Oct 25, 2018 13:07 |
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Affi posted:How do you build duellists? I want to try it but i just don’t have an idea They must have high melee attack and defense. Just take duelist on a character you would make a two-hander and you are good to go basically (don't take reach advantage obviously). Axes, flails, daggers and swords are good weapons for them. Some people make nimble duelists, who wear light armor and use their high initiative and the overwhelm perk to the full. They can take almost any enemy one on one but they are a bit finicky. One very unlucky hit from a orc warlord's mansplitter axe and they are done. In my current game I have a squire with around 90 MA, 40 MD and the brute perk (which gives bonus damage to hits on head). I gave him a unique orc axe + the duelist & headhunter perk and he's a very scary dude basically. He does not get the most kills, but he puts reliable damage to everyone and regularly one shots raiders. fspades fucked around with this message at 17:07 on Oct 25, 2018 |
# ? Oct 25, 2018 16:59 |
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Yeah the trick to those is you need to only really send them to 1v1 the dudes without the mansplitters.
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# ? Oct 25, 2018 17:04 |
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I like to give Duelists Anticipation instead of Reach Advantage.
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# ? Oct 25, 2018 17:08 |
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dogstile posted:Yeah the trick to those is you need to only really send them to 1v1 the dudes without the mansplitters. Fortune favours the bold.
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# ? Oct 25, 2018 17:12 |
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Was browsing the subreddit when I came across this tip:quote:Random Tip: Brothers get paid/fed from top left, to bottom right. So if you're running out of food/money, put greedy/gluttonous/disloyal brothers in the top left to feed/pay them first. Anyone verify this?
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# ? Oct 26, 2018 06:26 |
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Sounds like hearsay BS to me, but then I've also never been careless enough to reach the point where I'm out of money or food.
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# ? Oct 26, 2018 08:29 |
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ShootaBoy posted:but then I've also never been careless enough to reach the point where I'm out of money or food. I have! Helical Nightmares posted:Anyone verify this? I just missed a partial paycheck and it doesn't hold up. A random selection of both my lines had the "did not get paid" morale penalty, mixed in with those who did not have the penalty. No pattern to it in terms of their position that I could see. I did notice that none of my three companions from the start had the penalty, while my two newest guys did have it, so maybe it goes by time with the company? I don't remember the order I hired the rest of the roster so I can't check properly. Wafflecopper fucked around with this message at 11:18 on Oct 26, 2018 |
# ? Oct 26, 2018 11:16 |
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A thing I just learned: friendly fire hits count for Reach Advantage. Sorry militia buddy, the undead would have done it if I hadn't.
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# ? Oct 26, 2018 12:44 |
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http://battlebrothersgame.com/dev-blog-109-the-kraken/
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# ? Oct 26, 2018 13:40 |
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e: Supporter edition! I hope people throw them enough money for them to consider more expansions. Fewd fucked around with this message at 13:48 on Oct 26, 2018 |
# ? Oct 26, 2018 13:45 |
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I think my game might be bugged, in a good way. I've just had 4 contracts in a row to take out a bandit encampment; and all of them have had the twist where a bandit leader just happens to be visiting and you get extra money from presenting his head.
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# ? Oct 26, 2018 13:47 |
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Fewd posted:
Eh, it's a complete game. I'm happy about getting an expansion, but they clearly wanted to do something new and are doing this because they need/want a bit more cash to do it. I'm all for them getting that cash and then making that new game (which IIRC is a spiritual reboot of Jagged Alliance, which I think they could do well).
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# ? Oct 26, 2018 14:47 |
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The Lord Bude posted:I think my game might be bugged, in a good way. I've just had 4 contracts in a row to take out a bandit encampment; and all of them have had the twist where a bandit leader just happens to be visiting and you get extra money from presenting his head. The game is setting you up to get Charlie Browned when a group of bounty hunters shows up on the fifth one.
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# ? Oct 26, 2018 15:34 |
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Also I'm absolutely buying that supporters' edition and then making a Davkul-themed company.
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# ? Oct 26, 2018 15:51 |
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vyelkin posted:The game is setting you up to get Charlie Browned when a group of bounty hunters shows up on the fifth one. The Bounty hunters showed up on number 4. I just let them take the drat head, an extra 900 gold wasn't worth the effort when my guys were all completely hosed from the last battle. I've also killed several fallen heros; and my three 2h dudes have managed to get equipped with 240 helmets and armor free of charge. I thought they'd object to wearing armor that had an undead dude inside it for god knows how long but they're cultists so I guess they're into that poo poo? They look cool in their big black helmets.
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# ? Oct 26, 2018 18:06 |
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vyelkin posted:Also I'm absolutely buying that supporters' edition and then making a Davkul-themed company. Same, just gotta have money left after buying Holy Fury.
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# ? Oct 26, 2018 19:24 |
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Mandatory swamp fight. Affi posted:How do you build duellists? I want to try it but i just don’t have an idea No defensive perks like Colossus because a bro like this needs to have good Melee Defense and I take Quick Hands with a shield always ready to discourage enemies from attacking him in the first place. Also because enemies around cleaver duelists die quickly. This screenshot was taken over a year ago and I'd assign stats differently now (I give my bros a lot more Resolve now) but I still use the same perks. Pathfinder is always up to personal taste but I'll pretty much fight whatever, whenever, wherever so I always take it on everyone. Alchenar posted:Eh, it's a complete game. I'm happy about getting an expansion, but they clearly wanted to do something new and are doing this because they need/want a bit more cash to do it. I'm all for them getting that cash and then making that new game (which IIRC is a spiritual reboot of Jagged Alliance, which I think they could do well). The option to rebuild destroyed settlements would be nice. Additional enemy types added to existing factions would be a good thing. I like the new monster types added for the DLC but they seem to mostly be enemies you encounter in homogenous groups. Like, I don't expect to randomly run into groups made up of spiders, wolves and angry trees working together all the time. So adding more variety to existing groups would be good. Like, give noble companies skirmishers with thrown weapons, dogs and spears. Add something like Ancient Acolytes that serve as a precursor and later support for Ancient Priests. Let Necromancers send reanimated Unholds and Lindwurms at you. Something like that. On that note, an additional crisis would be a good thing as well. e: Also, terrain features and actual city and dungeon/ruin maps. Wizard Styles fucked around with this message at 00:18 on Oct 27, 2018 |
# ? Oct 27, 2018 00:14 |
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Wizard Styles posted:On that note, an additional crisis would be a good thing as well. What would that even be? The spiders trying to invade?
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# ? Oct 27, 2018 01:21 |
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VolticSurge posted:What would that even be? The spiders trying to invade? Vampires vs. Werewolves conflict flares up and cities all around the world are witness to devastating battles. Sometimes you pick a side, sometimes you're stuck in a 3-way battle.
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# ? Oct 27, 2018 01:55 |
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Peasant revolt. You either go EZ-mode and make some money or go... very very hard mode, and when (if) you win, the very best fighters among the populace join your company.
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# ? Oct 27, 2018 01:56 |
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Add possible modifiers to crises. Maybe the undead invasion happens because of an ultra-powerful necromancer, and the world is in a permanent night. We all know you don't need ranged fighters.
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# ? Oct 27, 2018 01:58 |
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A crisis where one of the noble houses makes some kind of dark pact and fights the other noble houses with the aid of the undead.
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# ? Oct 27, 2018 01:59 |
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Orks & goblins take over a noble house and its cities. You can trade with them, but only if you have a good enough relationship with them. You gain relationship by attacking other noble houses. Plot twist - the undead take over another house later on, and you have the option to switch sides before an apocalyptic war between the orcs and undead.
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# ? Oct 27, 2018 02:04 |
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If I have a patrol mission that pays by the head; will I get money for kills I make if I wander off and take out an enemy fortress? or does it only count kills within a specific geographic area?
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# ? Oct 27, 2018 02:34 |
The Lord Bude posted:If I have a patrol mission that pays by the head; will I get money for kills I make if I wander off and take out an enemy fortress? or does it only count kills within a specific geographic area? Yup! Any head will do, except for dog heads. Even gheist heads count.
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# ? Oct 27, 2018 02:37 |
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A crisis where it's the undead crisis but with undead greenskins instead, with some reanimated orc warlord necromancer at the heart of it all.
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# ? Oct 27, 2018 05:34 |
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Unique monster bosses for high-end legendary locations? yes yes yessssssssssss quote:Should you manage to beat the Kraken, you’ll not only get the treasure it guarded, but you’ll be able to craft items from its remains, and you’ll unlock it to appear as a regular albeit rare enemy in swamps across the wild for your epicly long campaign. lol
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# ? Oct 27, 2018 05:47 |
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A crisis where one noble house allies with an orc warlord and you get combined noble company/orc groups to fight.
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# ? Oct 27, 2018 06:13 |
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vyelkin posted:A crisis where one noble house allies with an orc warlord and you get combined noble company/orc groups to fight. orc young stun your front line and the arbalesters and billmen open up
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# ? Oct 27, 2018 06:15 |
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Nah just add units and make some more mission variety. Maybe short questlines where multiple missions string together .
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# ? Oct 27, 2018 08:04 |
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I actually love that they did this, if I want to have all my brothers at level 30 with kraken armour or whatever coming out of my rear end then let me do it!
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# ? Oct 27, 2018 09:51 |
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I've played this game quite a bit and its alright but I gotta say, I'd enjoy it a lot more if the idiots i employed were retro xcom tier expendable instead of having to care about "builds" and "levels" or any sort of fancy smanshy grindy trash like that. I refuse to recognize them as bros; they are louts and leeches and wastes of my time, and i want to throw them haphazardly to their early deaths in pursuit of victory. the longer they are in my service the more i long for them to die, and yet the whole design of the game seems to be based around making their deaths as exasperating as possible.
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# ? Oct 27, 2018 11:32 |
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Tiler Kiwi posted:I've played this game quite a bit and its alright but I gotta say, I'd enjoy it a lot more if the idiots i employed were retro xcom tier expendable instead of having to care about "builds" and "levels" or any sort of fancy smanshy grindy trash like that. I refuse to recognize them as bros; they are louts and leeches and wastes of my time, and i want to throw them haphazardly to their early deaths in pursuit of victory. the longer they are in my service the more i long for them to die, and yet the whole design of the game seems to be based around making their deaths as exasperating as possible. It's a problem with all these sorts of games, players generally like to be able to get attached to long lived units and have them become huge badasses which tends to mean that the difficulty curve of the game is designed to take into account the fact that you're building up some experienced units. Which then means if you just want to play full meatgrinder style you get outscaled.
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# ? Oct 27, 2018 11:42 |
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# ? May 14, 2024 12:31 |
Also kinda weird when GUSTAV THE BLOODTHIRSTY is a Davkul-worshipping veteran of 200+ hideous combats and is responsible for more deaths than typhoid, but he'll still wig out and get nervous when some scratter you hired the day before yesterday to ping arrows at the enemies gets killed. Motherfucker is wearing the skin of a dragon he personally beat to death with a magic sledgehammer he wrestled an orc for, why does he give a poo poo about some asthmatic midget beggar?
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# ? Oct 27, 2018 17:56 |