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Basic Chunnel posted:In any turn-based system, abilities that affect action economy are going to break balance, that’s just a fundamental law of game design physics. Free actions, extra actions, are absurdly powerful. Yeah, but what I described didn't even GET to using those. A single fan fire with that set up will eliminate the toughest enemies in the game without a thought required. And it can be done multiple times in a single map.
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# ? Oct 29, 2018 19:00 |
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# ? May 30, 2024 14:13 |
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Sure, but it’s a top-tier ability and in keeping with the pistol power curve, which is designed to fool people who don’t think too hard about how the game works.
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# ? Oct 29, 2018 19:04 |
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I'd like an extension/a DLC where we have a worldwide battle. I mean online. Like, Firaxis would have "campaigns" (or "seasons" if you're a Blizzard fella) where the community needs to reach a given amount of point in, say, one week. You'd play by rolling random maps, and based on the relative difficulty you choose you'd score more or less points (you could say "give me a Moderately difficult mission for this squad of rookies, Commander-level of difficulty". They could have a ranked ladder, save your character pool for the season, etc. As the campaign/season advances more enemies are introduced, etc. We could even imagine that Advent/Aliens are also ran by humans Am I the only one seeing great potential for something like this?
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# ? Oct 29, 2018 21:07 |
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Rend the lost is extremely cheating but I don't care because it's fun as hell to go wild with rangers or templar.
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# ? Oct 29, 2018 21:14 |
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Man, I just finished my first I/I campaign on the android port and have 1 thing to say. Six punch-mech troopers is still comically busted.
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# ? Oct 29, 2018 21:38 |
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Anyone have quality of life mod recommendations for WotC? Already have Gotcha Again and Evac All.
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# ? Oct 29, 2018 22:18 |
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Numeric Hitpoint display.
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# ? Oct 29, 2018 22:26 |
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Fangz posted:Numeric Hitpoint display. I contest this with Additional Icons - maintains the pips, but *adds* a numeric health display, as well as other info, such as their primary weapon's damage range, their aim, their mobility, and whether or not they are carrying loot.
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# ? Oct 29, 2018 23:03 |
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BlazetheInferno posted:I contest this with Additional Icons - maintains the pips, but *adds* a numeric health display, as well as other info, such as their primary weapon's damage range, their aim, their mobility, and whether or not they are carrying loot. All of that sounds like basically cheating next to the simplicity of Show Health Values. I'm gonna add EU Aim Rolls, Immersive Strategy Layer, and Hours Instead of Days, for starters. Maybe play a month or two without Immersive, but you'll want it before long.
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# ? Oct 30, 2018 00:36 |
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Bradford's campaigns: Endless crits, perfect accuracy, sectopods, gatekeepers, and avatars slain with ease, liquor flows freely when found Lily's campaign: Minimum damage, miss every shot, skirmisher is like all my skirmishers and did....nothing!, Not Bradford Ranger is sad, pathetic, sober
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# ? Oct 30, 2018 01:05 |
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SilverMike posted:Anyone have quality of life mod recommendations for WotC? Already have Gotcha Again and Evac All. Gotcha Again isn't working for me. I have the WotC version and am obviously playing WotC. Anyone have any idea why? I mean, it's not a big deal to hold down alt, but Gotcha had a better system.
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# ? Oct 30, 2018 01:10 |
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Lmao Not Bradford died because he did minimal damage every sword stroke, the skirmisher missed six shots straight, and no one else can aim for poo poo either. Good start there Lily e: It almost feels on purpose - Bradford's Big Bullshit versus What Actually Happened lmao
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# ? Oct 30, 2018 01:19 |
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RBA Starblade posted:Lmao Not Bradford died because he did minimal damage every sword stroke, the skirmisher missed six shots straight, and no one else can aim for poo poo either. Good start there Lily "Badford" was right there, smdh
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# ? Oct 30, 2018 01:20 |
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Jabor posted:"Badford" was right there, smdh gently caress e: I still can't believe this was free btw, this is like a whole game's worth of content RBA Starblade fucked around with this message at 01:59 on Oct 30, 2018 |
# ? Oct 30, 2018 01:42 |
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I have one single complaint with the Legacy Ops. I wanted a mission with Tygan on board as a proper soldier. Give him a grenadier kit with one of each standard nade, be like 'IN THIS CASE I MUST RECOMMEND USAGE OF EXPLOSIVES.'
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# ? Oct 30, 2018 02:28 |
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Bogart posted:I have one single complaint with the Legacy Ops. I wanted a mission with Tygan on board as a proper soldier. Give him a grenadier kit with one of each standard nade, be like 'IN THIS CASE I MUST RECOMMEND USAGE OF EXPLOSIVES.' Oh dang do you never get him as a soldier? That's a bummer.
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# ? Oct 30, 2018 02:31 |
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RBA Starblade posted:Oh dang do you never get him as a soldier? That's a bummer. Nope, just an escort. Good codename tho.
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# ? Oct 30, 2018 03:06 |
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RBA Starblade posted:Bradford's campaigns: Endless crits, perfect accuracy, sectopods, gatekeepers, and avatars slain with ease, liquor flows freely when found Bradford's campaigns did manage to feel amazingly fun - especially the first one, for me. The DJ one was more serious, and don't me wrong, I loved it too. But I loved the way the narrative flowed on the first one. 1. "We were a bunch of scavengers desperately trying to scrape together enough to survive and stay one step ahead of the patrols." 2. "Hey, looks like this team actually works pretty well together." 3. "Huh, I guess we accidentally saved some civilians while trying to steal some more Advent poo poo. Being heroes kind of feels nice." 4. "You know what? We're total badasses, let's go deliberately pick some fights!" 5. "gently caress the aliens, they should be afraid of US!" Dumb though the whole thing may have been, it actually felt surprisingly organic. Like there was a subtext in the squad of a bunch of random dregs gradually and completely accidentally, turning into genuine heroes. Even Bradford wasn't really expecting it, nor had he been planning it.
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# ? Oct 30, 2018 03:19 |
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SilverMike posted:Anyone have quality of life mod recommendations for WotC? Already have Gotcha Again and Evac All. New Promotion Screen By Default Detailed Solider Lists I also like I'm The Commander Here but it's not really a quality of life mode, it lets you spend ability points to respec the training center abilities.
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# ? Oct 30, 2018 05:18 |
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Bruceski posted:Good codename tho.
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# ? Oct 30, 2018 09:03 |
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Just got into this, and there's some things I don't get. Like, I pickup hair thin triggers, scopes and stuff, and I have researched the tech that lets me mount enemy accessories, but I can't tell where or how to do this
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# ? Oct 30, 2018 13:47 |
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SilverMike posted:Anyone have quality of life mod recommendations for WotC? Already have Gotcha Again and Evac All. One of the camera mods that allows you to rotate the camera 45 degrees at a time instead of the usual 90 (so you can see things square-on instead of forced isometric) is essential as far as I’m concerned. There were a couple to choose from last I checked.
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# ? Oct 30, 2018 13:49 |
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Lily's campaign is pretty mean but I still love that one mission in the final campaign where there's multiple overlapping pods and you have absolutely zero long range weapons.Tias posted:Just got into this, and there's some things I don't get. Like, I pickup hair thin triggers, scopes and stuff, and I have researched the tech that lets me mount enemy accessories, but I can't tell where or how to do this It's a bit obtuse. When you are selecting a squad for a mission, click on the option to Edit the appropriate soldier, and then choose Weapon Upgrade in the menu that appears.
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# ? Oct 30, 2018 14:05 |
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Didn’t get I play during the week but had a day off yesterday and played a bit. Started my first mission with The Lost yesterday where you separately meet up with Elena and Mox. Finished the Elena half and it went fine because I had a heavy with two grenades. They remind me of the EXALT missions but not as hard due to them having no range currently and the bonus action points.
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# ? Oct 30, 2018 14:43 |
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The Lost are really less of a discrete threat and more of an environmental hazard. They're usually not a problem at all, but if poo poo gets out of hand when you're fighting someone else, they can very very rapidly turn an otherwise mundane mission into a total clusterfuck. This is doubly true if a lot of explosions happen unexpectedly (such as from stray bullets hitting cars) and the Lost spawn in right at the end of your turn and then immediately get to move. e: the flipside to this is that watching a beefy enemy whiff a shot, get swarmed by Lost, and subsequently get beaten to death by zombies in ripped jeans remains incredibly funny no matter how many times you see it. Angry Diplomat fucked around with this message at 14:57 on Oct 30, 2018 |
# ? Oct 30, 2018 14:54 |
Is there a reliable way to trigger lost onto advent? Every time I try it maybe gets two of them to attack advent and the rest do fuckall.
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# ? Oct 30, 2018 15:28 |
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TK-42-1 posted:Is there a reliable way to trigger lost onto advent? Every time I try it maybe gets two of them to attack advent and the rest do fuckall. By default they have a 70% chance of targeting your dudes and 30% of targeting Advent. Only way to ensure it is to make none of your dudes valid targets by being in concealment or being out of reach. Lost Lures will also train Lost on to whatever is on their radius
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# ? Oct 30, 2018 15:38 |
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Angry Diplomat posted:The Lost are really less of a discrete threat and more of an environmental hazard. They're usually not a problem at all, but if poo poo gets out of hand when you're fighting someone else, they can very very rapidly turn an otherwise mundane mission into a total clusterfuck. This is doubly true if a lot of explosions happen unexpectedly (such as from stray bullets hitting cars) and the Lost spawn in right at the end of your turn and then immediately get to move. A Better Advent introduces a Lost variant called a Boomer. Their feature is that they explode on death. I find it a great idea in all its simple dickishness, and it's especially funny when you don't pay attention and one of them explodes between two cars.... EDIT: Zore posted:By default they have a 70% chance of targeting your dudes and 30% of targeting Advent. Only way to ensure it is to make none of your dudes valid targets by being in concealment or being out of reach. I also have the Fair Lost Targeting mod, which makes it a 50/50 whether they go after you or ADVENT. Nordick fucked around with this message at 16:48 on Oct 30, 2018 |
# ? Oct 30, 2018 16:26 |
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Use a Reaper, go within view of an Advent pod that hasn't seen your squad yet, and use Remote Start. Works every time.
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# ? Oct 30, 2018 17:10 |
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Angry Diplomat posted:Use a Reaper, go within view of an Advent pod that hasn't seen your squad yet, and use Remote Start. Works every time. i like to imagine the aftermath of this trick is the XCOM equivalent of a sportsball game everyone brings snacks and beer
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# ? Oct 30, 2018 17:19 |
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I dont even understand why faction even plays a part in their targeting. Maybe it's a difficulty balance thing or something, but its hella frustrating to watch them dash to stand next to my guys when they started out in attack range on advent dudes.
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# ? Oct 30, 2018 17:31 |
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Well I have a bizarre mod problem. Last night I installed a bunch of new mods. Mostly voice packs and a few sundry small things. This somehow caused One Million Colours and Detailed Soldier Lists to dead-rear end stop working. I figured alright, this happens, just gotta figure out which of the new things did it. (It had to be one of those because I literally just closed the game to install the new mods, and the old ones were working fine before that.) Well, long story short, uninstalling all the new mods and then reinstalling the two.... didn't help. In fact, I have now wiped out every single other mod except those two and they still do not work. And I mean wiped out, the workshop folder and mod.ini are both empty apart from them. And they do not work. What the gently caress, game? Time to reinstall the game next, I guess. EDIT: Ok scratch the last bit, just wiping the game's config folder did the trick. Still wish I knew what the gently caress caused the whole thing in the first place, but ugh. Nordick fucked around with this message at 17:54 on Oct 30, 2018 |
# ? Oct 30, 2018 17:45 |
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Everything about the lost is just garbage, even their maps which somehow tank the frame rate on my system which should be destroying this game I wish they could be modded out entirely but they’re a little too ingrained in the expansion to be removed cleanly.
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# ? Oct 30, 2018 17:48 |
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Actually you are wrong and the lost are fun as poo poo.
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# ? Oct 30, 2018 17:54 |
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the lost are great
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# ? Oct 30, 2018 17:55 |
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You haven't played WotC if you haven't Lured an army of Lost into surrounding a Chosen and watched them pummel it to death.
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# ? Oct 30, 2018 17:56 |
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Nordick posted:Actually you are wrong and the lost are fun as poo poo. My bladestorm reaper and templar agree with you, with some giggling from a sniper w/ fan fire
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# ? Oct 30, 2018 17:56 |
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I mean to be fair, I wouldn't want to fight the Lost ALL the time, and the Lost maps are inexplicably heavy at least in the post-mission Photobooth, but still. They're a fun change of pace and the clusterfucks they cause when things get a bit too explodey are pretty hilarious. EDIT: I'm losing control of the situation! Nordick fucked around with this message at 18:27 on Oct 30, 2018 |
# ? Oct 30, 2018 18:06 |
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Only 90’s kids will remember the Lost World dark event Bug that meant every single mission had Lost spawns. No explosives for you!
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# ? Oct 30, 2018 18:23 |
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# ? May 30, 2024 14:13 |
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Bogart posted:Only 90’s kids will remember the Lost World dark event Bug that meant every single mission had Lost spawns. No explosives for you! No, bring explosives, just also bring lures and watch that framerate plummet
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# ? Oct 30, 2018 18:31 |