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Capfalcon
Apr 6, 2012

No Boots on the Ground,
Puny Mortals!

Kwyndig posted:

That's pretty dystopic to have the PCs try to turn common memories into more valuable ones by murder.

I mean, that's a pretty cool hook for a serial killer who wants to become rich.

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starkebn
May 18, 2004

"Oooh, got a little too serious. You okay there, little buddy?"

sexpig by night posted:

this is so dumb, what is even the point of this, how did they sit down and brainstorm up 'so yea there's four moneys and one is cursed and one is demon stuff no one wants and another is magic money that you have to use only for magic and the main one is orbs of memory' and no one went 'shut the gently caress up'?

Sounds like a riff on any of a million phone games that have multiple currencies so you're constantly grinding. It doesn't translate well to ttrpg but I bet it had something to do with it.

Plutonis
Mar 25, 2011

starkebn posted:

Sounds like a riff on any of a million phone games that have multiple currencies so you're constantly grinding. It doesn't translate well to ttrpg but I bet it had something to do with it.

A gacha TRPG is a satanic idea and I wonder if anyone deemed to make one

Antivehicular
Dec 30, 2011


I wanna sing one for the cars
That are right now headed silent down the highway
And it's dark and there is nobody driving And something has got to give

starkebn posted:


Sounds like a riff on any of a million phone games that have multiple currencies so you're constantly grinding. It doesn't translate well to ttrpg but I bet it had something to do with it.

As someone else already mentioned, it's a whole lot like Fallen London, a browser game that has a lot of weird little sub-currencies for different functions and subcultures (and is, in a shocking and surely fully accidental coincidence, also a surreal fantasy game set in an anachronistic city steeped in weird factions and secrets, although IS is more pseudo-American-1920's than FL's mutant Victoriana). The difference there is that the vast majority of Fallen London's currencies were all readily inter-convertible and none of them were nebulously cursed.

fool of sound
Oct 10, 2012

Antivehicular posted:

As someone else already mentioned, it's a whole lot like Fallen London, a browser game that has a lot of weird little sub-currencies for different functions and subcultures (and is, in a shocking and surely fully accidental coincidence, also a surreal fantasy game set in an anachronistic city steeped in weird factions and secrets, although IS is more pseudo-American-1920's than FL's mutant Victoriana). The difference there is that the vast majority of Fallen London's currencies were all readily inter-convertible and none of them were nebulously cursed.

I’m not so sure about that last bit.

Antivehicular
Dec 30, 2011


I wanna sing one for the cars
That are right now headed silent down the highway
And it's dark and there is nobody driving And something has got to give

fool_of_sound posted:

I’m not so sure about that last bit.

Well, none of the ones in common circulation were nebulously cursed. ... I think? It's been a while since I played FL. Obviously there were options with, say, some really troubling metaphysical implications and the like.

Pieces of Peace
Jul 8, 2006
Hazardous in small doses.

fool_of_sound posted:

I’m not so sure about that last bit.

It's true! They're all properly cursed with nicely flagged random event chains that can spawn depending on the amount you have. You know, that thing Monte Cook is allergic to, follow-through.

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!

Antivehicular posted:

Well, none of the ones in common circulation were nebulously cursed. ... I think? It's been a while since I played FL. Obviously there were options with, say, some really troubling metaphysical implications and the like.

Hey now, the Dread Surmise only burns your hair if you follow through!

Lemon-Lime
Aug 6, 2009

starkebn posted:

Sounds like a riff on any of a million phone games that have multiple currencies so you're constantly grinding. It doesn't translate well to ttrpg but I bet it had something to do with it.

You're giving Monte Cook way too much credit.

Plutonis posted:

A gacha TRPG is a satanic idea and I wonder if anyone deemed to make one

FFG are making gacha card games now so don't worry, we'll get there in a couple of years.

Ratoslov
Feb 15, 2012

Now prepare yourselves! You're the guests of honor at the Greatest Kung Fu Cannibal BBQ Ever!

Capfalcon posted:

So, skipping straight to the Key (which appears to be 1/3 of the rules text, considering how everything else it keeps telling you to look it up what the words actually mean in The Path and the Way), it takes about 10 pages of bad WoD style intro fiction to get to a section titled "What do you do?" Answer: "You're all weird magic specialists who hid in another reality (i.e. Earth) where you had new lives while a big war broke everything. Now, the war's over, and you and other weird wizards are coming back to your home reality. Everything's broken and sucks due to the aftermath of the war, so sometimes you want to go back to your mundane life because it's familiar and safe. However, it's up to you and your buddies to fix things in the city, and things here are much more fantastic than Earth."

See, yeah, but as usual with this kind of game there's a difference between what the game says the game is about and what the game is actually about. For example:

Last week, we did a character creation session for my buddy's IS campaign. There's a few things you do all together- PC Bonds (see previous post), neighborhood creation, where all of the other players suggest stuff that exists in the neighborhood of your house*, like nosy neighbors or shops or whatnot, and picking out your group's 'Desideratum', which is just the reason all you assholes are working together on stuff rather than running off and pursuing your plot arcs seperately.

We were going to use a campaign that came with the books. So our group's plot arcs were as follows:
  • Our Vance wanted to help out his buddies, a Vancian spells research group, make it through the current round of grant applications. :eng101:
  • Our Maker wanted to start a business- a badass cabaret. :cheers:
  • One of our Weavers asked the GM for a plot arc that's related to the campaign, so she ended up with the mystery of finding some wierd-looking dude she called The Man With Kaleidoscope Eyes. :shroom:
  • My Weaver took the 'Growth' arc, with the goal of 'learning to like and trust these bozos.' I think of it as 'the wolverine arc'. :clint:
So we have to pick out a group motivation from a list. The list is: Money, Power, Information, Allies, Travel, or Altruism. So looking at everyone's plot arcs we decided that the least worst fit for what we all wanted was Information. Then the GM checked the campaign book and it turned out that the first thing we had apparently all decided to do was to hunt down some mythological beastie with all sorts of Sekrit Deep Lore written on it's hide. So yeah, the game turns out to be very D&D and not very 're-building the world after World War 1 + 2.'

*I may talk about house bullshit later. As a player with only access to The Key, I have no idea if there is any reason to bother having a house at all.

Kai Tave
Jul 2, 2012
Fallen Rib

Lemon-Lime posted:

FFG are making gacha card games now so don't worry, we'll get there in a couple of years.

RPGs that come blind-packed with random special dice which affect gameplay in different ways, all with different rarities. Hire me FFG.

NutritiousSnack
Jul 12, 2011
So the new L5R is up: is it any good?

Dawgstar
Jul 15, 2017

NutritiousSnack posted:

So the new L5R is up: is it any good?

People talking about it in the L5R thread seem to think of it favorably enough.

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!

sexpig by night posted:

hey those guys who wrote that get that

The answer to this question with almost anything proceeding it is, unfortunately, "no."

Also, all similarities to Fallen London are, I assure everyone, entirely coincidental. Monte Cook doesn't really "do" research or inspiration.

01011001
Dec 26, 2012

sexpig by night posted:

hey those guys who wrote that get that when you have fairy tales of poo poo like some ancient fae king bargaining for the emotions of a mortal or memories of some mundane thing is meant to be a sign of how alien and detached from the mortal world the fae are where 'you enjoy cheese, just cheese? Tell me what that's like' is a novel concept to some inhuman being who can get energy from an orgy or whatever the gently caress, right? It's not like, meant to be an actual economy.

Everything potentially cool and alien must be documented, spelled out, given explicit rules, and commoditized until it's neither.

hyphz posted:

Yea, does making a trueorb mean the maker forgets the secret it holds? If so, these super serious rebuilding wizards are throwing away important truths for a quick buck and a quick buff.

A better designer could take the idea of pissing away Important Truths and eroding the past in favor of the present and roll with it but I'm going to wager it's probably not nearly that exciting here.

fool of sound
Oct 10, 2012

ProfessorCirno posted:

The answer to this question with almost anything proceeding it is, unfortunately, "no."

Also, all similarities to Fallen London are, I assure everyone, entirely coincidental. Monte Cook doesn't really "do" research or inspiration.

What about that time he clearly read about TORG and make a remake of it?

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

ProfessorCirno posted:

Also, all similarities to Fallen London are, I assure everyone, entirely coincidental. Monte Cook doesn't really "do" research or inspiration.

I think he does try to research and explore stuff, but when he implements things in his own games he's stuck in this habit of jamming it into a D&D framework for narrative framing/rules structures. So he ends up only managing a superficial imitation of what he was inspired by. Like, there's no way he didn't at least hear someone describe how Fate Points work once before going "That sounds awesome!" and farting out the concept of GM Intrusions. What I can't figure out is how much of it is something deliberately done that way because he assumes that he has to include some familiar things for fans that followed him since his work on 3e D&D, and how much of it is him being unwilling to stray too far away from his comfort zone.

FMguru
Sep 10, 2003

peed on;
sexually
I think my favorite Monte Cook jam was his take on the World of Darkness, which managed to be the exact opposite of everything that defined the WoD (both old and new). You know how the WoD is our world, only with monsters lurking in the shadows and subtly controlling the levers of power? Well, Monte's WoD was our world, only after a giant magical apocalypse open a hell rift, and now packs of monsters wander openly in the blasted ruins.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
I'm reasonably sure that Cyphers were taken from Monte Cook's home games of D&D 3e, where he said he'd hand out scrolls of random magic effects or spells like Jump and Spider Climb for his players to use as single-use abilities

Ratoslov
Feb 15, 2012

Now prepare yourselves! You're the guests of honor at the Greatest Kung Fu Cannibal BBQ Ever!

sexpig by night posted:

hey those guys who wrote that get that when you have fairy tales of poo poo like some ancient fae king bargaining for the emotions of a mortal or memories of some mundane thing is meant to be a sign of how alien and detached from the mortal world the fae are where 'you enjoy cheese, just cheese? Tell me what that's like' is a novel concept to some inhuman being who can get energy from an orgy or whatever the gently caress, right? It's not like, meant to be an actual economy.

It is exactly intended to be an actual economy. Orbs aren't just wizard money, they're used by literally everyone in The Actuality, non-wizards included. A 'quick and greasy' meal costs 50 glass orbs, a night in a flophouse costs 150 glass orbs, and a taxi fare costs 50 glass orbs. The given reason why they use thought money is 'In this game, we value ideas! We value ideas so much, our money is made out of ideas!'

Kai Tave
Jul 2, 2012
Fallen Rib

Ratoslov posted:

It is exactly intended to be an actual economy. Orbs aren't just wizard money, they're used by literally everyone in The Actuality, non-wizards included. A 'quick and greasy' meal costs 50 glass orbs, a night in a flophouse costs 150 glass orbs, and a taxi fare costs 50 glass orbs. The given reason why they use thought money is 'In this game, we value ideas! We value ideas so much, our money is made out of ideas!'

God this is so dumb, it's something like five seconds of actual thought would be enough to go "so wait, if I want a Big Mac I have to hand someone 50 marbles? This is how every financial transaction in the game takes place?"

potatocubed
Jul 26, 2012

*rathian noises*
My Invisible Sun character is going to invent paper money and make a pile of orbs so big it can't be stacked because they're spherical, so they roll all over the floor of his gargantuan wizard house and he slips on them and breaks his neck.

Ratoslov
Feb 15, 2012

Now prepare yourselves! You're the guests of honor at the Greatest Kung Fu Cannibal BBQ Ever!

Kai Tave posted:

God this is so dumb, it's something like five seconds of actual thought would be enough to go "so wait, if I want a Big Mac I have to hand someone 50 marbles? This is how every financial transaction in the game takes place?"

One of the nice things about being rich is that you can instead do all your money transfers by cheque or by magical internet rather than having to fish out marbles from behind the fryolator.

Kai Tave
Jul 2, 2012
Fallen Rib
What's funny is that John Wick, itself another entry into the secret-world-beneath-the-modern-world club, just uses gold coins, actual Gold Pieces, as its super special currency of choice, but the incongruity of all these slick and stylish assassins using gold coins to pay for goods and services in the modern day is so incongruous that it wraps back around to actually feeling suitably evocative and mysterious, so ironically maybe if Monte had stuck with literal D&D currencies for Invisible Sun it would be cooler than the magic memory ball standard he pulled out of his hat.

Wrestlepig
Feb 25, 2011

my mum says im cool

Toilet Rascal
Took me a while to realise which John wick you were discussing

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
The John Wick movie was exactly what I thought of with 'secret assassin currency', and yeah, basically that. The whole hotel kinda comes off as like a MMO hub.

Plutonis
Mar 25, 2011

I main John Wick on Fortnite and I don't remember there being a hotel.

Aniodia
Feb 23, 2016

Literally who?

So in other news, one of the guys from Eden Studios (Unisystem games, All Flesh Must Be Eaten) is starting work on his own OSR-ish system. Something along the lines of not wanting to keep licensing systems from people, but having a system of their own creation. I did see one of the classes was Hoplite, so it very easily could have more of a Greco-Roman bent than the usual D&D setting, but that's all I've seen so far.

Source: He also owns one of the bigger FLGS in my area, and we got to talking about that and other stuff last night after the weekly Pokemon TCG league.

Capfalcon
Apr 6, 2012

No Boots on the Ground,
Puny Mortals!

Ratoslov posted:

So we have to pick out a group motivation from a list. The list is: Money, Power, Information, Allies, Travel, or Altruism. So looking at everyone's plot arcs we decided that the least worst fit for what we all wanted was Information. Then the GM checked the campaign book and it turned out that the first thing we had apparently all decided to do was to hunt down some mythological beastie with all sorts of Sekrit Deep Lore written on it's hide. So yeah, the game turns out to be very D&D and not very 're-building the world after World War 1 + 2.'

*I may talk about house bullshit later. As a player with only access to The Key, I have no idea if there is any reason to bother having a house at all.

That's the part that's stuck out the most to me. Both players and the group have to select an arc for themselves by buying them with one of the four(ish?) kinds of experience. And the arcs are very, VERY specific about the steps you have to complete in order to resolve them, because that's one of the main ways you get experience. It's comes across as "This is a serious game about ROLEplaying, so please play your characters the way I envision them."

Almost as if, you know, Monty Cook doesn't know about games other than D&D.

Coolness Averted
Feb 20, 2007

oh don't worry, I can't smell asparagus piss, it's in my DNA

GO HOGG WILD!
🐗🐗🐗🐗🐗

Plutonis posted:

I main John Wick on Fortnite and I don't remember there being a hotel.

it's to the north on the map, not a named location

bbcisdabomb
Jan 15, 2008

SHEESH

Coolness Averted posted:

it's to the north on the map, not a named location

That's a motel, and John Wick wouldn't sleep at a motel.

Even though they show it in the movies, I'm not convinced Wick even sleeps. I think it's a performative gesture learned from his wife and dog.

LongDarkNight
Oct 25, 2010

It's like watching the collapse of Western civilization in fast forward.
Oven Wrangler

Aniodia posted:

Source: He also owns one of the bigger FLGS in my area, and we got to talking about that and other stuff last night after the weekly Pokemon TCG league.

Is there a shop bigger than ZP in the area?

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
I've been trying to dig through Monte Cook's earlier writings to back up my earlier claim that Numenera/Cypher was just trimmings from his old 3e / d20 designs:

https://web.archive.org/web/20120308035105/http://www.montecook.com/diary26.html

quote:

Like those subsystems, much of the material offered in Chaositech is a self-contained subsystem. Chaositech devices provide the ability to do magiclike things, such as flying, disguising your identity or blasting energy, but they are not affected by dispel magic, spell resistance, or antimagic. Because they're not magic. They are the result of the manipulation of chaotic energies which, in turn, can change the laws of physics. Chaositech can make the impossible happen. They're all the devices that just shouldn't work, but do.

https://web.archive.org/web/20120308044725/http://www.montecook.com/diary27.html

quote:

Likewise, it would be weird to be running a fairly traditional fantasy campaign and suddenly throw in laser guns and force fields. So that means that Chaositech isn't designed for traditional fantasy campaigns, right?

No. That's not the way it's been designed. See, chaositech isn't technology. You don't look at this stuff and think Star Trek. It's meant to fit into a fantasy milieu. How? Well, it will pass as magic as easily as it will pass for technology, for it truly is neither. You'll find no discussion of scientific terms or physics applications in the description of chaositech abilities. You will find discussions on chaositech cults, the dread worship of chaos gods, chaotic spells, and how chaositech interacts with magic.

Chaositech is weird fantasy, but it is fantasy. The material within is designed to work in a standard D&D style fantasy campaign. It's how I used it (and continue to use it) in my own campaign.

In the time before time, malevolent and destructive forces moved upon the world, seeking unknowable ends. When it became clear that they would have to leave, they sought to plant the seeds of their own return. These seeds were sealed storehouses of chaositech. The dark gods knew that one day the mortals who would inhabit the world would find these devices and crave their power.

Today, people are beginning to find these vaults of chaositech. Miners discover them when creating a new shaft, dungeon adventurers find them on a delve. Within ancient citadels in far-off lands, and buried deep in cold mountain lakes, chaositech is once again resurfacing.

In this method of introducing it into the campaign, chaositech becomes the legacy of ancient times. It's not something that someone creates or even can repair. It's a resource that must be discovered. Finding caches of chaositech is like striking it rich prospecting, and probably just as dangerous. Not only is the cache most likely guarded, but it's certainly going to draw the attention of chaos cultists and evil organizations who covet its power.

https://web.archive.org/web/20080516063351/http://www.montecook.com/arch_dmonly32.html

quote:

I like one-use items. I always have. I like the idea of potions, scrolls, oils, or things like the detonations from Monte Cook's Arcana Unearthed. They give a character an interesting power to use, but only once, so the player has to be careful with them. Using the cards makes me like one-use items even more. In this particular session, they kept finding one-use stuff and using it (and others they'd found) just as quickly. In this particular scenario, a lot of the NPCs carry pills with them, as described in my steamtech mini-supplement, "Harnessing the Natural Laws," so there was a lot of "pill popping" as they PCs came across these -- particularly since these guys conveniently scratch a clue as to the function right into the pills themselves. Since the rule is that, when a one-use item is used, the card gets passed back to me, the cards were flying. It added a really fun element to the session.

http://www.enworld.org/forum/content.php?1236-EN-World-Interview-Monte-Cook-and-Numenera

quote:

When it came to creating Numenera and his vision for it, he had several options. He could have produced a simple source book and hung it on another rules system instead of going the route of the complete core book.

“I could have done that,” Monte says, “and it would have come out and been another Malhavoc Press book under the OGL/d20 license and that would have been the safe thing to do and that would have been what the expectations were, but it just really wasn't where my design head was at at the time. I had kind of been away from that kind of table top RPG design for a while. The more I thought about Numenera the more I thought this was really about this weird setting and the cool stories that happen in it. Could you make a d20 Numenera? Sure, and it would work just fine, but it didn't interest me.

Aniodia
Feb 23, 2016

Literally who?

LongDarkNight posted:

Is there a shop bigger than ZP in the area?

If by "in the area" you mean less than an hour's drive, there's Kirwan's Game Store down in Catskill, which has run a nearly 300-person yugioh tournament, the local 40k guys, and still the merchandise side of the store have room to spare.

Plutonis
Mar 25, 2011

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

I have read that comic. Despite being an ad for D&D and Rick and Morty, it has a couple good gags and seems to really revel in how ridiculous it would be for everyone in a school to be obsessed with a weird nerd game from the 70s. Absolute trash overall but I laughed out loud after their old-school AD&D session.

Xiahou Dun
Jul 16, 2009

We shall dive down through black abysses... and in that lair of the Deep Ones we shall dwell amidst wonder and glory forever.



I don't get it.

Some people liked The Adventure Zone and this is funny or a problem because?????

hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben
Can anyone estimate what system has the best trade off of system simplicity to gear porn potential?

Having finally burned out on the PF 2e Playtest, our host suggested something cyber and I know gear porn is his big deal, but because of the burnout another complex system would be a bit awkward.

Note the gear does need to be codified, so a Fate system with gear aspects wouldn’t swing it.

Der Waffle Mous
Nov 27, 2009

In the grim future, there is only commerce.
what kind of monster fantasizes about Travis?

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Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

Xiahou Dun posted:

I don't get it.

Some people liked The Adventure Zone and this is funny or a problem because?????

the thrust of the issue is that Morty knows nothing about D&D and feels left out, because obviously people who don't play D&D are ostracized outsiders

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