|
mewse posted:For others like me that didn't play vanilla Holy poo poo I had totally forgotten about this
|
# ? Nov 5, 2018 19:04 |
|
|
# ? May 31, 2024 07:53 |
|
mewse posted:For others like me that didn't play vanilla lol you got punished for messing with your equipment
|
# ? Nov 5, 2018 19:12 |
|
There was so much garbage at launch it’s hard to remember it all. Monk was so disappointing for me at launch because the class wasn’t viable at all it’s so night and day to where they are now
|
# ? Nov 5, 2018 19:16 |
|
U-DO Burger posted:lol you got punished for messing with your equipment Devs were super concerned about preventing a d2 situation (recreating the game to run the same boss 1000x, changing your loadout to deal with different boss abilities) and came up with the worst possible solutions to prevent it.
|
# ? Nov 5, 2018 19:21 |
|
Mr Scumbag posted:So where's the bit about Jay Wilson throwing a tantrum? His response to people beating it was to nerf everything instead of giving other classes a viable way to beat it too
|
# ? Nov 5, 2018 19:22 |
|
I remember when the best way to get loot was to break pots in act 4 inferno while completely avoiding actual combat.
|
# ? Nov 5, 2018 19:25 |
|
D3 on release sounds like a wild time
|
# ? Nov 5, 2018 19:36 |
|
I remember when because of that they nerfed pots
|
# ? Nov 5, 2018 19:38 |
|
The free demo which lasted up to the skeleton king was really good and fun. People thought the whole game would be that good and ..
|
# ? Nov 5, 2018 19:39 |
|
D3 players love to open these old wounds. I still have my day one witch doctor.
|
# ? Nov 5, 2018 19:46 |
|
Mindblast posted:Didn't that come because there was a big flaw in how prism armor worked for wizzies? How it reduced all damage to a small percentage of your health, so you roll all vit off your gear and take a good amount of life steal/per hit anf become immortal? Also, inferno had so little testing that certain bosses were bugged at release in inferno and some of the inferno abilities had no animations due to different radiuses/etc. They really didn't think diablo nerds would push the game which blows my mind.
|
# ? Nov 5, 2018 19:46 |
|
My memory is bad, was the entire 1.0 experience bad, or just at launch? I know RoS/2.0 was a dramatic change I just can't remember if they did better before that
|
# ? Nov 5, 2018 19:47 |
|
myron cope posted:My memory is bad, was the entire 1.0 experience bad, or just at launch? I know RoS/2.0 was a dramatic change I just can't remember if they did better before that It was in some ways on par with RoS. Of course RoS added rifts and greater rifts and the ladders and an entirely different flow to the game and most people probably like it better. Even RoS evolved significantly from S1 through I don't even remember which season. Most people never experienced that part of vanilla d3's history because for a certain subset of neanderthals release d3 was "SUPER HARDCORE FOR HARDCORE GAMERS" and making the game not a dumpster fire made it "for casuals". And for everyone else, d3 at release was the only time I can think of in my 30 years of playing video games that I've felt let down and outright shocked at the level of incompetence on display. Khorne fucked around with this message at 19:53 on Nov 5, 2018 |
# ? Nov 5, 2018 19:50 |
|
The game felt good right up until the last difficulty when you were suddenly made of tissues and styrofoam It really only sucked for masochistic, stoned nerds like us who wanted hundreds of hours out of a purchase. Which after D2 did not feel unreasonable.
|
# ? Nov 5, 2018 19:51 |
|
Vanilla D3 was hot garbage broken, but it wasn't universally broken, so there was ways you could carve out your own lil bit of fun in it despite itself. And everyone knew it was broken, devs included, but the Wilson team had no idea how to fix it, so each new patch was just another way for you to exploit the poo poo out of One Weird Trick Devs Hate until they nerfed/ban hammered that and in the process of doing so, opened up a new exploit.
|
# ? Nov 5, 2018 19:51 |
|
I remember being totally bored with loot. Combat felt as good as it does now, but it wasn't very rewarding. That's what made vanilla bad; it was just boring to play after a short while.
|
# ? Nov 5, 2018 19:53 |
|
myron cope posted:My memory is bad, was the entire 1.0 experience bad, or just at launch? I know RoS/2.0 was a dramatic change I just can't remember if they did better before that They had a weird tug of war going on between different elements of the fanbase and in their attempts to please everybody they satisfied no one. You had the casual "played Diablo 2 through once for the storyline and that's it" crowd being super vocal wanting a single player ARPG set in the Diablo universe. Then you had the online zealots who spent countless hours farming Mephisto, doing Bloody Foothills runs, trading items on D2JSP. (most goons were in the latter category) At launch you had a game that was too crushingly hard for the casual folks, and farming was so ridiculously unrewarding the latter crew hated it too. The lone bright spot was the RMAH making a bunch of us a ton of cash. Pretty much everything else felt bad.
|
# ? Nov 5, 2018 19:55 |
|
big cummers ONLY posted:The game felt good right up until the last difficulty when you were suddenly made of tissues and styrofoam I stuck around for a few weeks after because I'm dumb as hell but also because I wanted to get ready for rated arena pvp. The main reason I didn't quit d3 immediately after killing inferno diablo. Well, we all know how successful and definitely existent the core feature of arena pvp is. The weird thing is many class kits were designed around it, or designed around a game that didn't exist, so d3 at release was overall just real confusing and lame. I'd be bitter about it, but late vanilla and RoS made up for it all with a super chill grind experience. They fixed up most of the kits, or at least parts of them that are relevant to end game builds, and built fun things on top of all the bad mechanics I dislike. I've had good fun playing d3 off and on for a long time now. When people compliment any of the things I mentioned as hating, I just assume they're talking about how smooth it looks or transitions rather than the implications on play. Like, in d3 if you get hit you take damage that's it even if the melee swing is from 50 miles away. In d3 kiting is not really a thing. In d3 "dodging" isn't even really a thing outside of some affixes some of the time. In d3, the affixes are cool on mobs but the way they use those affixes is so bad - like there's no gameplay "solution" to how mobs crap out abilities and there's no limitations to how they can be placed initially. The very equations for toughness and damage make no sense for an ARPG unless you want it to be purely based on stat scaling. Which is design I strongly dislike. That's the kind of stuff I take issue with. ARPGs stem from removing the turn limitation to a turn based game, so if you are creating unsolvable situations and just relying purely on outscaling you are making a real lame game to me. Also, how latency impacts some things is real bad and they never had east coast servers. They fixed all of this indirectly by making the builds where latency matters a lot not top builds (charge barb, the soloing kind, is a prime example of a latency sensitive build), by giving you abilities or cooldowns that let you "ignore" that you are taking endless damage or placed into a situation where you're going to get hit by a bunch of stuff, etc. They made it so you never have to touch story mode, especially not multiple times. They made standardized torment levels and did some math to figure out the average play time it takes to hit them and added seasonal gift sets. They did a whole lot of things to take what is a real disaster of a game and make it a fun experience that functions well. I really like how they indirectly solved the problems and made lemonade with a lemon. I even like enchants and paragon levels and leveling gems and all that stuff even though it sounds like I don't. Khorne fucked around with this message at 20:14 on Nov 5, 2018 |
# ? Nov 5, 2018 19:56 |
|
Dameius posted:No not impossible. They play tested it until all their testers said, "yeah this is just about the limits of our ability." Assuming your playtesters aren't the best players in the world isn't really a bad idea. The problem was that they didn't tune the numbers back down far enough, fast enough.
|
# ? Nov 5, 2018 20:00 |
|
Everything in launch Inferno difficulty felt like gumming a steak. Even trash mobs were ridiculously tedious to kill.
|
# ? Nov 5, 2018 20:01 |
|
Is there a good guide for getting Diablo 1 running on a modern day Mac with Mac OSX instead of Windows?
|
# ? Nov 5, 2018 20:10 |
|
Toady posted:I remember being totally bored with loot. Combat felt as good as it does now, but it wasn't very rewarding. That's what made vanilla bad; it was just boring to play after a short while. Yep. Because of the auction house being a thing they had to insanely tone down loot drops, so there wasn't really a carrot on the end of the stick. And of course if you did get a great drop you had to pray that it would actually have the right mainstat on it.
|
# ? Nov 5, 2018 20:26 |
|
Toady posted:I remember being totally bored with loot. Combat felt as good as it does now, but it wasn't very rewarding. That's what made vanilla bad; it was just boring to play after a short while. That's exactly how I felt - combat was really fun, the massacre bonuses etc were really fun, the story sucked balls and loot was boring af. I didn't make it past level 40
|
# ? Nov 5, 2018 20:39 |
|
I remember playing vanilla, and I have achievements for Hell difficulty stuff. I don't know that I played on Inferno and/or got very far in it. I'm not good at the game now (and it's gotten much easier) but I was especially bad then. I might not have even killed Diablo on Hell, because my achievements are Rakanoth (Hell) and then Diablo (Nightmare). I must have given up and stopped until RoS came out or something. I also have an achievement for playing in the closed beta. I vividly remember the loot being bad
|
# ? Nov 5, 2018 20:49 |
|
myron cope posted:I remember playing vanilla, and I have achievements for Hell difficulty stuff. I don't know that I played on Inferno and/or got very far in it. I'm not good at the game now (and it's gotten much easier) but I was especially bad then. I might not have even killed Diablo on Hell, because my achievements are Rakanoth (Hell) and then Diablo (Nightmare). I must have given up and stopped until RoS came out or something. I also have an achievement for playing in the closed beta. Anyone remember socketed rings that required level 53?
|
# ? Nov 5, 2018 20:52 |
|
Andrast posted:D3 on release sounds like a wild time I sold a rare one handed axe I farmed from the seige demon for $200. Edit: found the receipt in my email - real money auction house owned. Item name1 Battle GoreTime of transaction14 Jun 2012 04:31 PM PDTSale price$199.99Transaction fee$1.00Paypal transaction fee$29.85Applicable taxes$0.00Your proceeds$169.14 wet_goods fucked around with this message at 21:00 on Nov 5, 2018 |
# ? Nov 5, 2018 20:58 |
|
mewse posted:That's exactly how I felt - combat was really fun, the massacre bonuses etc were really fun, the story sucked balls and loot was boring af. I didn't make it past level 40 I thought this was the case for me as well. I looked at my achievements and looks like I gave up around act 2 inferno. I'm really surprised I made it that far. In that time I received one legendary, a very lovely rolled goldwrap that didn't sell for even $5 on the RMAH. I remember trying to farm up gold (didn't spend any real money on this poo poo) to buy a better weapon because I didn't do enough damage, but only could ever make very small incremental improvements. I hate trading so I like where D3 is at currently with the loot explosions everywhere and no AH. I couldn't do PoE due to the trading annoyance, either. Admittedly I haven't tried it in a while though.
|
# ? Nov 5, 2018 21:02 |
|
IcePhoenix posted:Yep. Because of the auction house being a thing they had to insanely tone down loot drops, so there wasn't really a carrot on the end of the stick. AND if you got the right mainstat (and desired substats that you knew were trendy for certain builds) you THEN had to hem and haw with yourself whether or not to use the item or to begrudgingly hand it over to rich kids with mommy's credit card on RMAH. Vanilla D3 loot was awful. RMAH was the root cause. I'm glad some goons got rich, but playing Diablo: Wall Street Edition was not fun for casual fans of the series and I'm glad its dead and gone. I distinctly remember my final moments in vanilla D3 before uninstalling being an hour long session of trying to flip undervalued postings on the gold AH, making far more money doing that then actually playing the game, and then audibly uttering "what the gently caress even is this game?" as I started uninstalling.
|
# ? Nov 5, 2018 21:04 |
|
I wish the RMAH notification e-mails showed you an image of the item you sold because I sold a ring for $250 which was immediately outclasses by literally everything when they got rid of the AH.
|
# ? Nov 5, 2018 21:10 |
|
Siets posted:Vanilla D3 loot was awful. RMAH was the root cause. See, everyone always says this and I don't feel like it's the case. They're related, yes, but I feel like the RMAH was more like a spotlight on the really bad loot than the root cause of it. I'd be really curious to see what the RMAH would look like in today's environment, honestly.
|
# ? Nov 5, 2018 21:11 |
|
Kyrosiris posted:See, everyone always says this and I don't feel like it's the case. They're related, yes, but I feel like the RMAH was more like a spotlight on the really bad loot than the root cause of it. In order to effectively manage a healthy economy of loot that has everything from [garbage] <--- to ---> [best-in-slot], you need a healthy bell curve of loot to fall off of monsters at a rate that is proportional to the size of the trading market. Thus, in order to guarantee the AH did not get flooded with best-in-slot items, they had to tune drop rates way the gently caress down accordingly. Remember, vanilla D3 launched with a playerbase of between 5 and 6 million players. If we assume that only 20% of those players made it to Inferno, and then we assume that each of them is allowed to get only 1(!!!) best-in-slot item over the course of their character's leveling arc, then you're still looking at millions of perfectly rolled Skorns, Echoing Furies, etc. flooding the AH boards and totally breaking the economy. It's even more of an issue when you tune the difficulty of Inferno to be Jay Wilson Impossible which just makes players that much more hungry for the limited number of best-in-slot items available, which then drives up their gold value to insane levels, etc. Droprates are a direct factor for the AH economy and the two are fundamentally connected. Siets fucked around with this message at 21:23 on Nov 5, 2018 |
# ? Nov 5, 2018 21:21 |
|
Taredan posted:I sold a rare one handed axe I farmed from the seige demon for $200. I sold a Natalya’s set chestpiece for $250, the max you could get. It was so sweet. The RMAH was the one bright shining good idea in a sea of bad decisions in early D3. Glorious video game socialism where the fruits of our labor was shared by worker and corporation alike. It was too beautiful for this world.
|
# ? Nov 5, 2018 21:23 |
|
I still feel that this item is the single most accurate reflection of what D3 was like back in the day.
|
# ? Nov 5, 2018 21:23 |
|
MMAgCh posted:I still feel that this item is the single most accurate reflection of what D3 was like back in the day. Please tell me this is photoshopped. All three base stats AND the item name Kill Blizzard? I don't believe it.
|
# ? Nov 5, 2018 21:24 |
|
BGrifter posted:I sold a Natalya’s set chestpiece for $250, the max you could get. It was so sweet. It really was, a RMAH is better than zero trade.
|
# ? Nov 5, 2018 21:41 |
|
Don't forget the nerf to gold drops and repair costs in vanilla. If you were trying to farm Inferno elites/champs, some were so drat difficult that you couldn't afford to die to them repeatedly. If you do, you have to go down a difficulty, farm up gold, then try again.
|
# ? Nov 5, 2018 21:44 |
|
Apparently blizzard can be even stupider. https://kotaku.com/sources-blizzard-pulled-diablo-4-announcement-from-bli-1830232246
|
# ? Nov 5, 2018 21:50 |
|
So it literally would've been an Elder Scrolls: Blades situation instead of the current firestorm. Jesus christ on toast.
|
# ? Nov 5, 2018 21:52 |
|
Called it. Though that wasn't particularly hard to call. But that is a lot of directors to have cycled through, yikes.
|
# ? Nov 5, 2018 21:55 |
|
|
# ? May 31, 2024 07:53 |
|
Holyshoot posted:Apparently blizzard can be even stupider. "Hey that reveal strategy that worked extremely well for Bethesda who were in a very similar situation as us? Yeah... Let's not do that."
|
# ? Nov 5, 2018 21:56 |