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I can see how that spell would gently caress up a whole campaign. The DM would need to be careful about what kind of furniture is in every single room. Looks like our level 8 game is just before the point where it becomes unfun for everyone except the wizard lol
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# ? Nov 16, 2018 00:21 |
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# ? May 30, 2024 13:05 |
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Conspiratiorist posted:Bad casters do and it's really annoying when on the first combat they unnecessarily blow all their slots, and then the group has to stop for a long rest else carry dead weight around. Ignoring that, 1d8 all day + spike damage/cool effects when needed is better than 1d8 +5 all day. The "when needed" is obviously dependent on good play, but is we're allowing "What if they're built and played poorly?" as counterarguments then let me introduce you to "Fighter with 16 in Cha for roleplaying reasons who keeps try to bowfight with 8 dex". Ignoring THAT, the other point is that if the Wizard DOES blow their load unnecessarily in the first fight then, as you said, the entire party takes the consequences so they're probably going to take a long rest anyway. The caster's ability to blow all their good spells in one fight isn't a weakness, it's narrative agency and control a non-caster can only dream of. Splicer fucked around with this message at 00:26 on Nov 16, 2018 |
# ? Nov 16, 2018 00:21 |
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Amethyst posted:I can see how that spell would gently caress up a whole campaign. The DM would need to be careful about what kind of furniture is in every single room. Looks like our level 8 game is just before the point where it becomes unfun for everyone except the wizard lol psh like that will help if your wizard has 10 copper coins then congrats they can theoretically do 4d10+40 damage every round as a bonus action
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# ? Nov 16, 2018 00:33 |
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I halved my druid's summon spells number of creatures, and let him choose the creatures. When they hit level 9 and I read the text of animate object, I told the bard that they can animate whatever they want but it's gonna have the stats of a single huge creature. It was a complete success! The bard chose a different spell. Summon spells are really dumb in this game and I have no idea how anyone who has thought about it for a few minutes could think otherwise.
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# ? Nov 16, 2018 00:41 |
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Jeffrey of YOSPOS posted:anyone who has thought about it for a few minutes
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# ? Nov 16, 2018 00:53 |
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Amethyst posted:I can see how that spell would gently caress up a whole campaign. The DM would need to be careful about what kind of furniture is in every single room. Looks like our level 8 game is just before the point where it becomes unfun for everyone except the wizard lol Pfft, you just carry a bunch of silver coins. Most classes get a big powerspike somewhere between levels 9~12, it's just that for some it's a culmination building their characters towards a particular gimmick, while for others its suddenly having access to options that are good and just work completely independently of their actual character. And if you're a Wizard with gold and time, in a setting where magic is sufficiently abundant or you've otherwise killed another highly level wizard or two, you get most if not all of those options.
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# ? Nov 16, 2018 01:42 |
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Splicer posted:There's a dumb thing idiots say, which is that the Fighter is as good as the Wizard because while the Wizard can do more and better things than the Fighter, the Fighter can do their one thing all day!!! https://twitter.com/ilovechrissia/status/1043013265519865861
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# ? Nov 16, 2018 03:14 |
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lightrook posted:Jeez, every time I think my expectations can't get lower, I get proven wrong. I can't for the life of me even understand why the literal highest authority on the game has to be so goddamn coy about his answers. Like, you "could" effect more than one ray, as if there's ever a time when you would choose not to? web dm had a q&a with crawford recently where he mentioned he has a theology background and i was like “ohhhhh yeah now it all makes sense”
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# ? Nov 16, 2018 03:58 |
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Had a very successful set of draws of the Deck of Many Things. The wizard (me) and the sorcerer are now level 16 instead of 14, several of us have magical swords, and I have acquired a knight who is now level 6 and I have adopted as my son, because I also drew a card that gave me a keep and I need someone to inherit it if I die. Our paladin got stuck in the void, but we got her back out again, so that's all well and good. Although we also got a Euryale and a Ruin, but hey, pretty good all things considered.
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# ? Nov 16, 2018 07:21 |
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Splicer posted:Rebuttals to the Rebuttal: Fighter attacks are better than Cantrips, and casting a Cantrip means you're not casting a spell. Elysiume posted:Had a very successful set of draws of the Deck of Many Things. The wizard (me) and the sorcerer are now level 16 instead of 14, several of us have magical swords, and I have acquired a knight who is now level 6 and I have adopted as my son, because I also drew a card that gave me a keep and I need someone to inherit it if I die. Our paladin got stuck in the void, but we got her back out again, so that's all well and good. Although we also got a Euryale and a Ruin, but hey, pretty good all things considered.
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# ? Nov 16, 2018 11:32 |
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escalator dropdown posted:web dm had a q&a with crawford recently where he mentioned he has a theology background and i was like “ohhhhh yeah now it all makes sense” ... seriously? I thought we were being over the top when this happened: Giodo! posted:Sometimes the way Jeremy Crawford tweets it seems like he is a canon or rabinical lawyer interpreting an ancient, contentious work. Like I expect him to say, "When you see the word 'object', you have to realize that in the original Aramaic the word was objectia meaning 'item that can be manipulated', therefore one must interpret that the true intent of the writer was blah blah blah..." AlphaDog posted:When Mearls or Crawford comes across as implying that they're interpreting an
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# ? Nov 16, 2018 11:39 |
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Even if you animate 10 coins, won't only 8 be able to reasonably surround someone and attack without having to conga line and draw attacks of opportunity?
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# ? Nov 16, 2018 14:32 |
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Toshimo posted:Even if you animate 10 coins, won't only 8 be able to reasonably surround someone and attack without having to conga line and draw attacks of opportunity? You can only give orders to one per round. They'll continue following them after that round, but it takes a bit to mobilize them.
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# ? Nov 16, 2018 14:40 |
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kidkissinger posted:You can only give orders to one per round. They'll continue following them after that round, but it takes a bit to mobilize them. "As a Bonus Action, you can mentally Command any creature you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can Command any or all of them at the same time, issuing the same Command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general Command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete."
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# ? Nov 16, 2018 14:44 |
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Toshimo posted:Even if you animate 10 coins, won't only 8 be able to reasonably surround someone and attack without having to conga line and draw attacks of opportunity? Table on DMG 251 for the space creatures take up says you can have 4 tiny creatures in one 5x5' square, so they can stack up and still surround small/medium things.
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# ? Nov 16, 2018 14:46 |
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Toshimo posted:"As a Bonus Action, you can mentally Command any creature you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can Command any or all of them at the same time, issuing the same Command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general Command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete." I've been seriously misinterpreting that for my own character thanks!
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# ? Nov 16, 2018 14:53 |
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Successful Businessmanga posted:Table on DMG 251 for the space creatures take up says you can have 4 tiny creatures in one 5x5' square, so they can stack up and still surround small/medium things. Yeah, they can do 3/3/4 or 4/4/2 stacks.
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# ? Nov 16, 2018 17:11 |
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Fwiw I'm in a 5E game that I think the DM is doing a decent-ish job of making weapon-using classes feel strong in combat:
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# ? Nov 16, 2018 17:42 |
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Magil Zeal posted:There's definitely a perception out there that a fighter putting out "big numbers" is somehow on the edge of breaking the system. This is just reminding me of people during 3.x who thought sneak attack was super powerful because you get to roll SO MANY DICE! (and then never actually run the numbers on what those dice are actually gonna give you). Alternately, it reminds me of how many people constantly throw themselves into DPS classes in MMOs and are absolute garbage at them because they're blinded by big numbers. What I'm saying is, human beings are really loving bad with numbers and their context, and nerds are, perhaps hilariously, often especially bad with numbers and their context. ( Also how it's bullshit that "Fighters don't have to be good at anything else because they're the best at fighting!" when people still get upset when they even so much as perceive that fighters might actually be the best at fighting )
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# ? Nov 16, 2018 19:24 |
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The funny thing is, Paladins are the best at melee fighting.
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# ? Nov 17, 2018 03:54 |
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They released the errata apparently. Not sure any of that's really gonna make Beast Master a good thing to play.
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# ? Nov 17, 2018 06:16 |
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Looking through the errata... http://dnd.wizards.com/articles/sage-advice/errata-november-2018 -Paladin smites buffed to 6d8 maximum from 5d8 and their Find Steed is now 2-way communication. -A monk buff: Grappling and shoving now auto-succeed if the target is incapacitated. -Spear now works with Polearm Master. Doesn't really matter unless you dream of playing a Spartan. -Contagion poisons the target right away now, then they still get the 3 saves to possibly get a disease. -Disintegrate nerfed slightly, now it only obliterates the target if they end at 0HP, not get reduced to. That used to be a problem if you were polymorphed or wild shaped into a low-HP critter. -Sanctuary + Spirit Guardians combo nerfed. Damage now ends the sanc. -Being raised from death now lowers exhaustion by 1. Because at max exhaustion you would just die again. Instantly. -Bears buffed. Druid supremacy?
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# ? Nov 17, 2018 06:27 |
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The paladin smites is only 6d8 if you're attacking a fiend or undead. I guess to clear up any confusion on whether burning 4th level spell slot was wasted on a fiend or undead. "The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8." The very specific wording for Disintegrate makes it The Counter to a Zealot Barbarian, it ignores their Level 14 class feature. I think damage always ended sanctuary. They nerfed Four Elements Monks, like a dead horse needed further beating. Most of it is just old stuff compiled. Arthil fucked around with this message at 07:03 on Nov 17, 2018 |
# ? Nov 17, 2018 07:00 |
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Did they seriously nerf Four Elements Monk
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# ? Nov 17, 2018 07:13 |
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Nehru the Damaja posted:Did they seriously nerf Four Elements Monk No.
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# ? Nov 17, 2018 08:05 |
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Buffed:
Nerfed:
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# ? Nov 17, 2018 08:25 |
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Nehru the Damaja posted:Did they seriously nerf Four Elements Monk They nerfed them a long time ago this is just the first time it's been in an errata.
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# ? Nov 17, 2018 08:27 |
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Toshimo posted:Buffed: Bear buff is hilarious. I understand why you put contagion under nerfed but this change finally makes it useful as a player spell so that’s an upgrade to me.
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# ? Nov 17, 2018 13:49 |
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Kaysette posted:Bear buff is hilarious. I understand why you put contagion under nerfed but this change finally makes it useful as a player spell so that’s an upgrade to me. Yeah, poisoned for 3 turns as long as you hit is huge tbh. If it's something with legendaries it's real good at burning through those as well. Seems really good to me?
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# ? Nov 17, 2018 20:04 |
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Kaysette posted:I understand why you put contagion under nerfed but this change finally makes it useful as a player spell so that’s an upgrade to me. Contagion would have won awards in Poor Wording. RAW, the disease effect was immediate. RAI (Sage Advice), the spell did nothing until 3 failed saves. RAW, the spell was 10/10 broken. RAI, the spell was 0/10 useless. Contagion 2.0 is weak, but narrowly usable. You can file it away with the other half of spells that seem like they'd be great if you didn't have limited spell prep slots.
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# ? Nov 17, 2018 20:18 |
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ProfessorCirno posted:What I'm saying is, human beings are really loving bad with numbers and their context, and nerds are, perhaps hilariously, often especially bad with numbers and their context. I tend to agree; I remember getting on the Reddit DnD Discord briefly and got into an argument with people who thought the UA Tunnel Fighting style was incredibly overpowered because, in theory, it let a fighter make infinite attacks in one round. Never mind the practicality of it, nor the fact that it eats your bonus action for a chance to get multiple attacks. As I put it, you need to get three opportunity attacks before that bonus action becomes better than the one you get from GWM or PM. They didn't bite, still thought it was incredibly overpowered. Kaysette posted:Bear buff is hilarious. The new values do match their ability mod + proficiency bonus, but they seemed to always play fast and loose with those on monsters anyway from my looking through the monster manual. At first I thought this was a simple correction but looking deeper into the MM it seems to me they don't really care about ability mod + prof bonus. Nice bonus for those who can keep their horses alive for mounted combat too.
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# ? Nov 17, 2018 20:54 |
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Magil Zeal posted:I tend to agree; I remember getting on the Reddit DnD Discord briefly and got into an argument with people who thought the UA Tunnel Fighting style was incredibly overpowered because, in theory, it let a fighter make infinite attacks in one round. Never mind the practicality of it, nor the fact that it eats your bonus action for a chance to get multiple attacks. As I put it, you need to get three opportunity attacks before that bonus action becomes better than the one you get from GWM or PM. They didn't bite, still thought it was incredibly overpowered. It's overpowered, but what you need for it is the full Tunnel Fighter + PAM + Sentinel combo, with Precision to guarantee the hits. It gives you a wide zone of control where you stop enemies in their tracks, and that can't hit you back if they lack reach or ranged attacks, and on your next turn you can attack then step back 5ft and do it all again. As a pure offense contribution it's mediocre at best.
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# ? Nov 17, 2018 21:03 |
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Conspiratiorist posted:It's overpowered, but what you need for it is the full Tunnel Fighter + PAM + Sentinel combo, with Precision to guarantee the hits. It gives you a wide zone of control where you stop enemies in their tracks, and that can't hit you back if they lack reach or ranged attacks, and on your next turn you can attack then step back 5ft and do it all again. Even then, you're use your bonus action every turn, you need to actually hit to stop them, only works against melee without reach, etc.. It wouldn't be what I call "overpowered", given how incredibly narrow that circumstance is. You can lock down one foe that way anyway even without Tunnel Fighter, all the fighting stance does is extend it to multiple targets. Which again narrows the scope. Edit: I'd like to point out that inherent flight is a much easier way to gently caress melee fighters forever and can be "easier" to get depending on what you define as "easier" when compared to two feats + a fighting style. Magil Zeal fucked around with this message at 22:53 on Nov 17, 2018 |
# ? Nov 17, 2018 22:35 |
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The thing to remember is that, for a lot of people, the more complicated something sounds, the more potent it's assumed to be. It's why so many dumb grogs thought massive multiclassing was overpowered in 3e and would list absurd builds with ten different classes as things they had to ban - when anyone who actually thought about how that would play for more then two seconds would realize how witheringly weak it'd be.
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# ? Nov 18, 2018 00:05 |
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For too long a time, I thought (3.5) monks were overpowered (2d10 FOR DAMAAGE), sorcerers were the clear winner in spellcasting (I can cast SO MANY FIREBALLS), and that power attack didn't make sense (Why would I just choose to miss more often???). It's an easy trap to fall into. Some time after I actually started figuring out the math, I got into a 3.5 game; I was playing a crusader, two handing a reach weapon and blasting through with power attack, and another person was playing a rogue/fighter/swashbuckler. gently caress I loved the tome of battle. It was the nice realm for me between "Power recycling means I can do fun things" and "the things I can do are somewhat meaningful". I mean, not compared to spellcasters ending a battle, but if they decided to engage the game like mortals, it was a hoot and a half.
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# ? Nov 18, 2018 00:30 |
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Gharbad the Weak posted:
It's mentioned so often here I wish I'd played 3e / 3.5e and experienced it, it would have really informed the way I structured the Universal Martial Maneuvers homebrew. I'm reading it for inspiration but I know it isn't the same as having run characters with it. In a way I'm happier with having come up with a simpler system that bolts onto 5e but I know it lacks the depth of ToB. I looked up ToB 5e conversions out there and found four (only one for $10 on DMs Guild), I don't know if anyone here has checked them out or has thoughts on how well a conversion could work with 5e? https://www.gmbinder.com/share/-LFgmEkbQvvZyJwiMFPj http://homebrewery.naturalcrit.com/share/ryejTJ2Ox https://drive.google.com/file/d/0B3J5qdNzFt-LZHo3RUpabE9GT3M/view https://www.dmsguild.com/product/198305/Tome-of-Battle-Book-of-Nine-Swords
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# ? Nov 18, 2018 04:29 |
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That first link using Manœuvre is throwing me off
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# ? Nov 18, 2018 04:48 |
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errata posted:Eternal Mountain Defense (p. 81). “11th How are these errata?
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# ? Nov 18, 2018 05:47 |
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Nickoten posted:How are these errata? Because they are obvious mistakes when compared to the other features.
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# ? Nov 18, 2018 05:56 |
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# ? May 30, 2024 13:05 |
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Magil Zeal posted:Even then, you're use your bonus action every turn, you need to actually hit to stop them, only works against melee without reach, etc.. It wouldn't be what I call "overpowered", given how incredibly narrow that circumstance is. 2D combat against multiple predominantly melee opponents is the single most common type of combat challenge, and Polearm Master + Sentinel is already a highly effective offensive combo on their own - Tunnel Fighter is strong because it improves it further. It also supports allies through area control, whereas flight can give you personal safety but does nothing for the rest of the party. I'm not saying it's the end-all, but it's a way to improve an already very effective playstyle that is inherently available to weapon users.
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# ? Nov 18, 2018 06:20 |