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Quote-Unquote
Oct 22, 2002



Push El Burrito posted:

Kiryu's answer to everything is to punch or kick it. And it actually does solve every problem.

Excuse me, Kiryu sometimes doesn't punch or kick things to solve problems. Like when he wants to buy a porn mag without being spotted and subsequently very embarrassed.

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Punished Chuck
Dec 27, 2010

Samuringa posted:

Kenshiro, on the other hand

https://www.youtube.com/watch?v=Ap6NK_q0dvs

This will probably get repetitive at some point but drat if I ain't enjoying it.

I was so glad to see the Hokuto Zankai Ken made it in as a finishing move. That was one of my favorite kills in the show. Although I am a little disappointed that they didn't include the little timer in the corner

https://www.youtube.com/watch?v=qwjV-JtsXZI

Agent355
Jul 26, 2011


Disgaea 5 came to PC recently so I'm tromping through another grindfest happily.

I don't really mind most grinding in games anyway, I can chill and watch movies while making progress doing random crap in a game, but the way grinding works in Disgaea games is so god drat satisfying. I haven't reached the post game yet but I'm already excited to get that exp engine rolling and play with all the systems.

CJacobs
Apr 17, 2011

Reach for the moon!


In the Spyro Reignited Trilogy there's a level with these stumpy wizard shepherd guys, who are attempting to feed their big beasties some apples. Most of the time the apples just bonk off the beast and it doesn't pay any attention, but sometimes he gets lucky and it lands in the thing's mouth!





And then the beast just spits it back at him. I very much enjoy the 'welp' expression on his face. I like all the extra details in the enemy idle animations in this game, they really went the extra ten miles to give it even more character. :3:

edit: The snoozing beast on the right in the last shot is extra :3: :3: :3:

Don Gato
Apr 28, 2013

Actually a bipedal cat.
Grimey Drawer
Man I haven't played those games literally since they came out and as soon as I saw those screenshots, I could hear the music in my head.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
I just beat my first playthrough of The Cave and actually quite enjoyed it despite some frustrating/repetitive parts, as I liked that the backstories were not just given in the slideshows, you actually watched them play out, or at least an idealised version of them. Through their puzzles you actively watch the Twins Murder their parents with rat poison The Time Traveller Ousting her rival by murdering his oldest ancestor and the scientist launching a nuke Of course I got the bad endings because I can't work out right now how to do the good endings, so I'm solving the puzzles the obvious way first.

I also love that (endings)the villanous acts destroy the perpetrators too - The twins are forced to sell the ruse by eating the soup themselves so they die alongside their parents, the Time Traveller ruins her whole timeline in her petty act of revenge, and the scientist starts a Nuclear war that destroys the entire world as she gleefully watches from the prow of a yacht that she bought with her government contract money. No one gets away with it, except for the scientist who seems to not be all there...

MiddleOne
Feb 17, 2011

Don Gato posted:

Man I haven't played those games literally since they came out and as soon as I saw those screenshots, I could hear the music in my head.

It's killing me that they didn't release it for PC.

McDragon
Sep 11, 2007

Reignited Trilogy just looks disgustingly good. Even with the masses of nostalgia I have for those games.

Speaking of nostalgic remake stuff, Let's Go Eevee is wonderful so far. But really as a small thing the fact that wild encounters are just there on the field kicks rear end. It just completely fills with critters all doing their thing. It's the same old pokemon game, even simpler, but dang it it works.

Also Eevee is cute af.

CJacobs
Apr 17, 2011

Reach for the moon!

MiddleOne posted:

It's killing me that they didn't release it for PC.

They said they had nothing to announce regarding that matter, but the website has always listed PC as one of the platforms it'll be available on, so it'll probably eventually be there.

FactsAreUseless
Feb 16, 2011

Agent355 posted:

Disgaea 5 came to PC recently so I'm tromping through another grindfest happily.

I don't really mind most grinding in games anyway, I can chill and watch movies while making progress doing random crap in a game, but the way grinding works in Disgaea games is so god drat satisfying. I haven't reached the post game yet but I'm already excited to get that exp engine rolling and play with all the systems.
Disgaea 5 has so many quality-of-life improvements over the earlier ones, too.

Lunchmeat Larry
Nov 3, 2012

CJacobs posted:

They said they had nothing to announce regarding that matter, but the website has always listed PC as one of the platforms it'll be available on, so it'll probably eventually be there.

Yeah they originally announced it for the Switch as well and that hasn't happened yet, and it would be utterly idiotic not to go for that, so there's definitely more platforms to come

Simply Simon
Nov 6, 2010

📡scanning🛰️ for good game 🎮design🦔🦔🦔
I'm slightly salty because I haven't been excited for a videogame in quite a while now, mostly deliberately, but I really wanted to play Spyro. I didn't pay attention to release dates like usual but decided to check early in November because I felt like it should come out soon, or maybe it was already?

Learned that it was supposed to have come out already in mid-October, but they pushed it back to mid-November, so that was a bit of a bummer, but otoh something to look forward to! And it wasn't like I had the initial October date in mind anyway, so that's nice.

Then the day before it comes out, something else crosses my mind. I think I want it on PC because my Steam library is quite full but empty of things I actually WANT to play, but I do have a Switch here and maybe Spyro on the go? So I check if it's actually on Switch, and...

...oh.


My PS4 is back in Germany :(. gently caress me for assuming that things just come out on all platforms, I guess. I'm 100% sure that it will be on both Switch and PC eventually, but it's still a bit annoying.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


I'm planning to get a switch during a black Friday sale and the fact Spyro isn't out for it is disappointing. I think I'll get Zelda and hopefully not bounce off it like I did for the WiiU.

bunnyofdoom
Mar 29, 2008

I've been here the whole time, and you're not my real Dad! :emo:
Spider-man for ps4. When he wall runs, he has a unique animation for runnjng up a fire escape where he will web up to each platform.

Sad lions
Sep 3, 2008

Len posted:

I'm planning to get a switch during a black Friday sale and the fact Spyro isn't out for it is disappointing. I think I'll get Zelda and hopefully not bounce off it like I did for the WiiU.

I just got one with it and I'm appreciating how it feels like the most and least 'Zelda' Zelda so far. It's amazingly open ended and unguided, willing to just let you figure poo poo out for yourself for the most part. The way they implemented familiar tools is neat as hell though. They're part of the regular limited (and destructible) weapon inventory but work in new ways. The boomerang is a melee weapon if you treat it as such but if you toss it it'll come back. You have to catch it midair though. You want ice or fire magic? Kill a wizrobe and take their rod. Bow no longer is a dungeon-found special item, they're now everywhere.
Their uses are familiar but massively expanded and the way you get things completely changes the whole dynamic.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Sad lions posted:

I just got one with it and I'm appreciating how it feels like the most and least 'Zelda' Zelda so far. It's amazingly open ended and unguided, willing to just let you figure poo poo out for yourself for the most part. The way they implemented familiar tools is neat as hell though. They're part of the regular limited (and destructible) weapon inventory but work in new ways. The boomerang is a melee weapon if you treat it as such but if you toss it it'll come back. You have to catch it midair though. You want ice or fire magic? Kill a wizrobe and take their rod. Bow no longer is a dungeon-found special item, they're now everywhere.
Their uses are familiar but massively expanded and the way you get things completely changes the whole dynamic.

I just wasn't a big fan of my weapons breaking every three hits or the fact that it could start raining at any point and my options would be wait it out or stop climbing the giant cliff I'm over halfway up

Also from what I played the map felt huge just to be huge. Like it's cool that Hyrule is that big but it felt like mostly empty space which isn't my jam. If it's taking me forever to get from point a to b I want there to at least be things to do.

Admittedly I didn't get very far in BotW before Persona 5 came out and I haven't gone back to it because it didn't grab me like best Zelda of all time Majora's Mask does

Ugly In The Morning
Jul 1, 2010
Pillbug

Len posted:

I just wasn't a big fan of my weapons breaking every three hits or the fact that it could start raining at any point and my options would be wait it out or stop climbing the giant cliff I'm over halfway up

Also from what I played the map felt huge just to be huge. Like it's cool that Hyrule is that big but it felt like mostly empty space which isn't my jam. If it's taking me forever to get from point a to b I want there to at least be things to do.

Admittedly I didn't get very far in BotW before Persona 5 came out and I haven't gone back to it because it didn't grab me like best Zelda of all time Majora's Mask does

Majora’s mask was the first game I played where NPC’s had schedules and their own lives and it blew my mind when I was a kid.

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.

Ugly In The Morning posted:

Majora’s mask was the first game I played where NPC’s had schedules and their own lives and it blew my mind when I was a kid.

Ultima V did NPC schedules already back in 1988, imagine what kind of arcane fuckery that must've been for kids at the time.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Len posted:

I just wasn't a big fan of my weapons breaking every three hits or the fact that it could start raining at any point and my options would be wait it out or stop climbing the giant cliff I'm over halfway up

You'll find weapons and shields that last a lot longer once you're not using a stick you found on the ground or some lovely moblin sword. You wind up drowning in decent gear pretty fast once you're off the Great Plateau.

Rain is just annoying as hell though, there's no question about that.

Sad lions
Sep 3, 2008

Neddy Seagoon posted:

You'll find weapons and shields that last a lot longer once you're not using a stick you found on the ground or some lovely moblin sword. You wind up drowning in decent gear pretty fast once you're off the Great Plateau.

Rain is just annoying as hell though, there's no question about that.

At first I wasn't so keen but I'm starting to enjoy the improvisational feel it gets as a result. I've definitely taken to having half the inventory dedicated to utility weapons I may need for specific moments and the other half is whatever has the highest damage number when I'm passing pick ups.

The size of the world feels like the space they could merely 'imply' with the previous game's maps. I'm a fan of desolate locations and don't necessarily see it as a drawback when the tone fits. When in the middle of nowhere I'm definitely getting a shadow of the colossus vibe from how they used Hyrule.

(They did overdo it on the rain causing surfaces to be slippy though. It blows.)

Sad lions has a new favorite as of 17:28 on Nov 18, 2018

moosecow333
Mar 15, 2007

Super-Duper Supermen!
It would have been nice if something like the full climbing set would make you immune to slipping in the rain, but nope, no counter what so ever.

Nostradingus
Jul 13, 2009

moosecow333 posted:

It would have been nice if something like the full climbing set would make you immune to slipping in the rain, but nope, no counter what so ever.

Rain barely matters after you get revali's gale.

HenryEx
Mar 25, 2009

...your cybernetic implants, the only beauty in that meat you call "a body"...
Grimey Drawer
Full climbing set also makes climbing moderately tall walls possible in rain. Do 6-8 manual grabs, then jump up. Even with slipping down a ways, you get far enough up to actually get somewhere. It' still annoying and expensive on stamina though.

RareAcumen
Dec 28, 2012




If only the Shieka had managed to put research into climbing through rain before being wiped out.

aardwolf
Apr 27, 2013
Just being able to have Link construct a tent / time skip forward everywhere would have made the weather a lot more tolerable. If we've got ancient ipads I don't think folding fabric is too much to ask.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


An ancient iPad that looks exactly like the WiiU controller but can't actually have the WiiU controller give any functionality because it would alienate Switch users.

Wind Waker was fantastic with having all the inventory and map right in your palm at all times but nope can't have that anymore

Ariong
Jun 25, 2012



aardwolf posted:

Just being able to have Link construct a tent / time skip forward everywhere would have made the weather a lot more tolerable. If we've got ancient ipads I don't think folding fabric is too much to ask.

Can't you just find somewhere sheltered from the rain to set up your campfire?

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer

Len posted:

An ancient iPad that looks exactly like the WiiU controller but can't actually have the WiiU controller give any functionality because it would alienate Switch users.

Wind Waker was fantastic with having all the inventory and map right in your palm at all times but nope can't have that anymore

I understand this was more a time constraint, not a deliberate choice to not alienate Switch people.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Maxwell Lord posted:

I understand this was more a time constraint, not a deliberate choice to not alienate Switch people.

https://www.polygon.com/2017/3/8/14852882/legend-of-zelda-breath-of-the-wild-wii-u-gamepad-support


quote:

Hidemaro Fujibayashi told IGN that developers "aimed to provide the same gameplay experience across both on Switch and Wii U," noting that when development began, well before the Switch was announced, touch screen features were present.


Course in the next paragraph it says

quote:

"In doing our testing without the touch features," he said, "we noticed looking back and forth between the GamePad and the screen actually took a little something away from this type of Zelda game."

Fujibayashi went on to say that removing the touch features resulted in "a really strong gameplay experience."



So who knows what the real reason is

aardwolf
Apr 27, 2013

Ariong posted:

Can't you just find somewhere sheltered from the rain to set up your campfire?

That often means a bunch of backtracking down the mountain you had just very slowly climbed up. I feel that the primary gameplay mechanic in BOTW is exploration so it's a little weird that you get randomly punished for doing it and there is no way for the player to prepare for or negate this.

Ariong
Jun 25, 2012



Meh, tehre's usually a way to get to anything of interest that can be navigated even in the rain. Sure it's annoying when I have to stop climbing something big that I was in the middle of, but there's so much to see that there's always something else to switch to.

Stick Figure Mafia
Dec 11, 2004

Necrothatcher posted:

Astro Bot Rescue Mission is basically flawless - and aside from all the cool VR stuff it has an absolutely incredible soundtrack.

https://www.youtube.com/watch?v=nxO7b25HxKM

This game is so fantastic and is filled with "Little things"
Flashlight interacting with almost everything
https://i.imgur.com/9zYChxj.mp4
Shooting yourself in the face
https://i.imgur.com/2ol518j.mp4
Sunflowers dancing to your movement
https://i.imgur.com/FwxYseH.mp4

Stick Figure Mafia has a new favorite as of 05:13 on Nov 19, 2018

Morpheus
Apr 18, 2008

My favourite little monsters
I'm so disappointed that Astro Bot Rescue Mission isn't co-op, or at least doesn't have a co-op version, like the game it's based off of. Would've bought it immediately. As is, it's just another really nice looking game that gets buried behind in a backlog that I want to get around to playing sometime.

CordlessPen
Jan 8, 2004

I told you so...

Agent355 posted:

Disgaea 5 came to PC recently so I'm tromping through another grindfest happily.

I don't really mind most grinding in games anyway, I can chill and watch movies while making progress doing random crap in a game, but the way grinding works in Disgaea games is so god drat satisfying. I haven't reached the post game yet but I'm already excited to get that exp engine rolling and play with all the systems.

I don't want to be a downer in the feel good thread, but I felt exactly the same as you do now when I first played Disgaea 5; I was having a lot of fun with the 10 different ways you can make your dudes stronger, but in the post-game, there's only one way to grind if you want to make a viable team and it kind of sucks.

Still, you'll get literally 100 hours before you hit that point, and it really is fun all the while!

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

I take it the intended reaction wasn't "Oh God kill it!" :gonk:

Necrothatcher
Mar 26, 2005




Stick Figure Mafia posted:

This game is so fantastic and is filled with "Little things"
Flashlight interacting with almost everything
https://i.imgur.com/9zYChxj.mp4
Shooting yourself in the face
https://i.imgur.com/2ol518j.mp4
Sunflowers dancing to your movement
https://i.imgur.com/FwxYseH.mp4

I just got Astrobot stuck to my face.

This game is so stuffed with brilliant little touches that it makes me smile more than anything I've played in a long time. It's a common but totally accurate sentiment that if this was reskinned as a Mario game everyone would be calling it the next quantum leap in gaming.

RareAcumen
Dec 28, 2012




I'm not playing Hitman but this is still pretty neat.

https://i.imgur.com/Yn6ubAZ.mp4

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.
You should be playing Hitman.

Kennel
May 1, 2008

BAWWW-UNH!
Hitman 2: Silent Prankster

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jojoinnit
Dec 13, 2010

Strength and speed, that's why you're a special agent.

RareAcumen posted:

I'm not playing Hitman but this is still pretty neat.

https://i.imgur.com/Yn6ubAZ.mp4

I love those games but never actually have the patience to play them properly but drat do I want to do that for hours

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