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The Kins posted:This seems timely, given the discussion of retro aesthetic:
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# ? Nov 25, 2018 08:51 |
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# ? May 17, 2024 15:50 |
The Kins posted:This seems timely, given the discussion of retro aesthetic: Looks like AMC TC style they managed to get a lot out of build engine, any of those level designers working on it?
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# ? Nov 25, 2018 09:05 |
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Flannelette posted:Looks like AMC TC style they managed to get a lot out of build engine, any of those level designers working on it?
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# ? Nov 25, 2018 14:44 |
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Actually that reminds me - was TekWar as bad as I vaguely remember it being? I think I played a demo of it as a kid and bounced off it pretty hard, but I have no idea why it’s bad or how bad it is. In fact I know very little about it, aside from vague memories that are sorta interspersed with WitchHaven
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# ? Nov 25, 2018 14:49 |
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Pathos posted:Actually that reminds me - was TekWar as bad as I vaguely remember it being? I think I played a demo of it as a kid and bounced off it pretty hard, but I have no idea why it’s bad or how bad it is. In fact I know very little about it, aside from vague memories that are sorta interspersed with WitchHaven
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# ? Nov 25, 2018 14:53 |
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Do is it just kind of meh? I remember WitchHaven (which I think was capstone?) being fun-ish when I was a kid, but with really awful level design. My impression was always that TekWar was worse, but I don’t know much about how it actually was.
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# ? Nov 25, 2018 15:40 |
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SolidSnakesBandana posted:Reveal trailer I just saw: You know what that reminds me of? Project MSX, only I think MSX had the right idea of it in terms of execution. It might be worth keeping tabs on, though.
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# ? Nov 25, 2018 15:42 |
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Pathos posted:Do is it just kind of meh? I remember WitchHaven (which I think was capstone?) being fun-ish when I was a kid, but with really awful level design. My impression was always that TekWar was worse, but I don’t know much about how it actually was. TekWar is unfinished and half broken. The enemies barely move. There are grenade pickups that don’t do anything. You have a third energy bar called “consciousness” that doesn’t do anything. The digitized sprites are extremely shoddy. Watch some gameplay videos and forget about it.
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# ? Nov 25, 2018 15:55 |
Pathos posted:Actually that reminds me - was TekWar as bad as I vaguely remember it being? I think I played a demo of it as a kid and bounced off it pretty hard, but I have no idea why it’s bad or how bad it is. In fact I know very little about it, aside from vague memories that are sorta interspersed with WitchHaven It was really bad but I guess I was dumb enough to find novelty in a little first person city open areas with civilians walking around in them and a little boat and cars doing laps even. It had a VR computer level at the end that I didn't know what the hell to do it was just confusing and flashing lights were everywhere so I gave up. edit: it was somehow worse than I remembered it https://www.youtube.com/watch?v=S2OS4Vl_TUM Pathos posted:Do is it just kind of meh? I remember WitchHaven (which I think was capstone?) being fun-ish when I was a kid, but with really awful level design. My impression was always that TekWar was worse, but I don’t know much about how it actually was. WitchHaven was better but was also kind of boring and looked ugly and uneven, I got as far as a level where you had to jump over a tiny pit full of instant death spikes around the exit tile which I could never figure out how to get over since I'd bounce off the roof jumping over it. Flannelette fucked around with this message at 16:56 on Nov 25, 2018 |
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# ? Nov 25, 2018 16:46 |
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I have never used the axe in Amid Evil, and don't really ever plan to tbh.
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# ? Nov 25, 2018 18:32 |
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Say one thing for Prodeus; one of the dudes working on it has some bonafides, having done level design at Raven, Irrational and Overkill. E: but this is what I'm talking about https://twitter.com/ProdeusGame/status/1065671282212118533 That's a good enough model that imo the game doesn't need to rely on pixel-filters as a crutch, though of course who knows how well it's animated. Mordja fucked around with this message at 20:44 on Nov 25, 2018 |
# ? Nov 25, 2018 20:42 |
Mordja posted:Say one thing for Prodeus; one of the dudes working on it has some bonafides, having done level design at Raven, Irrational and Overkill. So are Prodeus enemies 2d things with normal maps, lighting, shadows like Amid Evil or 3d things without interpolation between 8 facing directions and animations or a mix of both?
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# ? Nov 26, 2018 01:19 |
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Pathos posted:Actually that reminds me - was TekWar as bad as I vaguely remember it being? I think I played a demo of it as a kid and bounced off it pretty hard, but I have no idea why it’s bad or how bad it is. In fact I know very little about it, aside from vague memories that are sorta interspersed with WitchHaven a couple years back where i was trying to do big posts about all the early fps games i could find, i tried tekwar. the post is probably still in this thread somewhere, though im betting imgur has probably broken all my image links by now. its loving terrible though, its very confusing and directionless
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# ? Nov 26, 2018 01:35 |
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Just played the first few levels of Amid Evil, pretty cool in some ways, I dig the level design and movement. The combat does feel like you're just kiting people running at you like the Serious Sam headless guy, I dig you mentioned here they improved that a bit, but it's still kind of not that great combat to me. Will keep giving it a go though. Though I didn't find the combat in Dusk's first episode that engaging either, was more fun for the clever and charming level design. Although tough to top the classics in that regard, while Ion Maiden does hit the spot well for me. And Doom 2016 also rocked.
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# ? Nov 26, 2018 01:49 |
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The first episode is still a little weak, it really kicks up the enemy and encounter design after that.
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# ? Nov 26, 2018 02:13 |
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Convex posted:Looks pretty fun, but the graphics looks weirdly scaled to be honest. Reminds me of playing Doom 3 at the absolute minimum resolution because my I didn't have a graphics card. Always want a reason to repost this gem: https://www.youtube.com/watch?v=nUVXAl0dgYY
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# ? Nov 26, 2018 02:19 |
Problem I'm seeing with Prodeus: https://twitter.com/i/status/1023232240824795136 Grey, grey, grey and grey! Enemies just blend straight into the background and everything kind of looks the same.
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# ? Nov 26, 2018 02:33 |
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I'm intrigued by Prodeus, but it just looks like Doom3/4 with the resolution scaled down.
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# ? Nov 26, 2018 04:28 |
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Flannelette posted:Problem I'm seeing with Prodeus: They're just following the Wolfenstein II design philosophy.
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# ? Nov 26, 2018 04:33 |
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Anyone here have any experience with playing Reelism multiplayer? I tried it both with GZdoom and Zandronum but both had issues, with desyncing or scripting failing.
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# ? Nov 26, 2018 05:20 |
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catlord posted:I'm intrigued by Prodeus, but it just looks like Doom3/4 with the resolution scaled down. This is really my problem with it. From the little clips we've seen so far the movement, level design, and overall feel looks so absurdly similar (but worse) to New Doom that it's pretty unappealing. I think with a little bit of inspired art direction it could be something special but right now I'm really not feeling it.
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# ? Nov 26, 2018 05:53 |
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Glagha posted:Anyone here have any experience with playing Reelism multiplayer? I tried it both with GZdoom and Zandronum but both had issues, with desyncing or scripting failing. GZDoom's multiplayer become slowly more unreliable after the whole engine was changed to floating point (I've heard reports of it breaking when using something a simple as a railgun now), whether that's a coincidence and/or zscript is to blame is a thus far unanswered question (I'm certainly not in a hurry to go check). The developers of DRLA haven't left ZDoom 2.8.1 because of it. Meanwhile Zandronum is so far behind that I'd be surprised if Reelism could even start up. You might be SOL at this point.
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# ? Nov 26, 2018 06:00 |
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seeing prodeus in action kind of reminds me of quake 2, but that game is a pretty cohesive package altogether and the sum is greater than the parts so prodeus would have to pull out all the stops to match up with it
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# ? Nov 26, 2018 06:02 |
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Pathos posted:This is really my problem with it. From the little clips we've seen so far the movement, level design, and overall feel looks so absurdly similar (but worse) to New Doom that it's pretty unappealing. I think with a little bit of inspired art direction it could be something special but right now I'm really not feeling it. I definitely see what you mean and I don't think the sloppy visual design does it any credit, but at the same time, if it delivers on the "indie Doom 3/4 pastiche" thing, I'd definitely slam $5-10 on that at a Steam sale, if nothing else.
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# ? Nov 26, 2018 06:04 |
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Plan Z posted:Always want a reason to repost this gem: That's just… so much better. 3dfx saves PC gaming again!
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# ? Nov 26, 2018 06:33 |
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3DFX Vodoo had the coolest branding of just about any computer thing ever. It's really held up well. You could slap it on a modern product and it would look fine. Well maybe not the Voodoo2 one with the red guy with the X on his forehead, but anything else.
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# ? Nov 26, 2018 06:52 |
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Casimir Radon posted:3DFX Vodoo had the coolest branding of just about any computer thing ever. It's really held up well. You could slap it on a modern product and it would look fine. Well maybe not the Voodoo2 one with the red guy with the X on his forehead, but anything else.
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# ? Nov 26, 2018 07:02 |
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There's something I just really, really dig about Amid Evil's level design. The way the levels flow, the locations you visit, and the vistas you see on your journey through the various episodes are really striking at times. I think my favorite episode so far is whatever one has all the sun themed stuff in it, and it's because of what I mentioned above.
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# ? Nov 26, 2018 07:10 |
Casimir Radon posted:3DFX Vodoo had the coolest branding of just about any computer thing ever. It's really held up well. You could slap it on a modern product and it would look fine. Well maybe not the Voodoo2 one with the red guy with the X on his forehead, but anything else. What you don't like star fox frog on your box?
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# ? Nov 26, 2018 07:14 |
chocolateTHUNDER posted:There's something I just really, really dig about Amid Evil's level design. The way the levels flow, the locations you visit, and the vistas you see on your journey through the various episodes are really striking at times. Some of the music has really grown on me, too, and reminds me faintly of Unreal. JerryLee posted:I definitely see what you mean and I don't think the sloppy visual design does it any credit, but at the same time, if it delivers on the "indie Doom 3/4 pastiche" thing, I'd definitely slam $5-10 on that at a Steam sale, if nothing else. That's where I am with it. If the gameplay is relatively solid, I'm in for $10.
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# ? Nov 26, 2018 08:42 |
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I've wanted to try a Voodoo card in a retro build for a while now to see what the buzz was about (and play with games that used the Glide API without having to use dgVoodoo2 or nGlide or whatever to remap it to DirectX), but by all accounts the nVidia and ATi/AMD graphics cards I've been using in contemporary computers I have are generally the better picks anyway. The Voodoo 5 just wasn't strong enough for the time it came out. That said, I've been trying to tidy up an old Socket 7 PC that my family had during the late 1990s; might pair nicely with a Voodoo 3 2000 or 3000 or something, depending on just how weak the CPU in there turns out to be (I mean, it's Socket 7, not Super Socket 7, and it's not even Slot 1, so we're fairly strictly talking Pentium 1 range here - maybe Pentium MMX). (Certainly cheaper than going for Voodoo 2 SLI, cool as that sounds. Saves me some PCI slots too, I only get four to play with here. I suppose I could also do a Banshee for V2 instead, but when a Voodoo 3 is as powerful as a V2 SLI configuration but on a single PCI/AGP card, a Banshee doesn't seem like the best proposition - though it's not like any of these cards are not gonna be CPU-bottlenecked...) Rocket Pan posted:GZDoom's multiplayer become slowly more unreliable after the whole engine was changed to floating point (I've heard reports of it breaking when using something a simple as a railgun now), whether that's a coincidence and/or zscript is to blame is a thus far unanswered question (I'm certainly not in a hurry to go check). The developers of DRLA haven't left ZDoom 2.8.1 because of it.
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# ? Nov 26, 2018 08:59 |
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3DFX stuff went and jumped in price on Ebay some time in the last decade. You used to be able to get all of it pretty cheap. I think retro gaming youtubers probably have something to do with it. Back around 2010 or so I bought a couple of new old stock OEM Voodoo2s for $15 each. The guy had found a crate full of them some place. Most of the offers on Ebay right now are over $100 with a few exceptions. Doesn't mean people are necessarily paying that much, but if I'd bought a bunch of them I could be selling them for maybe $50. Still haven't done anything with those cards. I had a dumb idea a little while back about machining water blocks that fit around them so they'd look like a double stacked card.
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# ? Nov 26, 2018 09:09 |
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Buttcoin mining with glide probably
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# ? Nov 26, 2018 09:15 |
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Mordja posted:Say one thing for Prodeus; one of the dudes working on it has some bonafides, having done level design at Raven, Irrational and Overkill. At this level of detail they have this kinda painted miniature look to them that's a lot cooler than Pixel Art imo. If you're gonna go that route give me those Diablo 2/Mars Matrix level pre rendered sprites instead of 3D with a filter.
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# ? Nov 26, 2018 11:09 |
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Prodeus doesn't look half-bad imho. Five of these throwback FPS games come out every year now and for as cool as some of them looked the gameplay just didn't deliver so if Prodeus can make good on that front then people will adjust to the visuals.
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# ? Nov 26, 2018 12:39 |
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It would be cool if it has some visual options though, which it may. I could play it as is, but the blurry/blocky pixel filter thing does seem a bit much. The trailer looks better in a small youtube window, oddly enough, if it can't be turned off I may just play the game in windowed mode. And put Magnum P.I. or something in a window next to it, so he's solving crimes and charming while I shoot and look around the maze thing.
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# ? Nov 26, 2018 22:24 |
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Heavy Metal posted:It would be cool if it has some visual options though, which it may. I could play it as is, but the blurry/blocky pixel filter thing does seem a bit much. The trailer looks better in a small youtube window, oddly enough, if it can't be turned off I may just play the game in windowed mode. And put Magnum P.I. or something in a window next to it, so he's solving crimes and charming while I shoot and look around the maze thing. Most responses I've seen are "neat, can we have options because the pixels make my brain barf," so I think it'll happen.
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# ? Nov 26, 2018 22:26 |
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the prodeus model someone posted in that tweet reminds me of the more high-res 2.5d games like Witchhaven where it was almost like fighting claymation monsters. i like that style a lot. also have any good doom tcs/mods come out lately? im way behind on stuff, i saw there was a splatterhouse thing and some type of post apoc thing?
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# ? Nov 27, 2018 08:10 |
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juggalo baby coffin posted:also have any good doom tcs/mods come out lately? im way behind on stuff, i saw there was a splatterhouse thing and some type of post apoc thing?
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# ? Nov 27, 2018 08:39 |
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# ? May 17, 2024 15:50 |
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juggalo baby coffin posted:the prodeus model someone posted in that tweet reminds me of the more high-res 2.5d games like Witchhaven where it was almost like fighting claymation monsters. i like that style a lot. If you haven’t played it yet, there’s a stand-alone Doom mod called Harmony that uses clay models too. It’s pretty cool.
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# ? Nov 27, 2018 15:39 |