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I like to believe that all the Mechwarrior player characters are really 0/0 WOB sleeper agent cyborgs and that's why they get 3rd person views.
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# ? Nov 26, 2018 19:32 |
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# ? Jun 4, 2024 15:10 |
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PoptartsNinja posted:Every author, particularly every early author, had a different idea of what the Neurohelmet did or didn't do. At the same time Justin Allard was getting his fancy prosthetic, Minobu Tetsuhara was piloting a Dragon with a prosthetic arm and leg made out of a hunk of wood. Well there is the possibility that even the mechwarriors don't really know how it works and are just assuming. Also Justin *might* have been overselling that bit because of the whole plot involving him.
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# ? Nov 26, 2018 19:40 |
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TheCenturion posted:Where the fluff tends to not quite agree is on 'how' the pilot controls the 'Mech. Is it like the MechWarrior games, where you're just piloting a walking tank with a HOTAS, or do you have a pedal for the left leg, a pedal for the right leg, and you're basically playing QWOP? If it's the latter, how do quad pilots do it? Are they recruited from a pool of bronies?
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# ? Nov 26, 2018 19:46 |
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So tomorrow is the big day eh? I'm excited for double gauss KGC's and to become the pirate king ofc
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# ? Nov 26, 2018 19:46 |
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wiegieman posted:I like to believe that all the Mechwarrior player characters are really 0/0 WOB sleeper agent cyborgs and that's why they get 3rd person views. Taerkar posted:Well there is the possibility that even the mechwarriors don't really know how it works and are just assuming. Also Justin *might* have been overselling that bit because of the whole plot involving him. VVV Oh, I know. It's just that the "Battle Armor" from MechAssault looks a lot like the Gestalt. PoptartsNinja fucked around with this message at 20:05 on Nov 26, 2018 |
# ? Nov 26, 2018 19:49 |
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Taerkar posted:Well there is the possibility that even the mechwarriors don't really know how it works and are just assuming. Also Justin *might* have been overselling that bit because of the whole plot involving him. To be fair, the whole conceit really just doesn't stand up to scrutiny. "Hey, we can clone human beings and upload memories, but we'll be damned if we can invent non-toxic coolant.' Oh, and when I say 'MechWarrior' games, I mean like https://en.wikipedia.org/wiki/MechWarrior_2%3A_31st_Century_Combat not like MechAssault. TheCenturion fucked around with this message at 19:52 on Nov 26, 2018 |
# ? Nov 26, 2018 19:50 |
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Nasgate posted:Gonna have 3 mech bays of hatchets to throw at missions and develop my Merc image.
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# ? Nov 26, 2018 20:07 |
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So I guess the media embargo is lifted on FP/1.3 https://www.youtube.com/watch?v=mfzbvi5jJz0 https://www.youtube.com/watch?v=AS8D68ZnRn8
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# ? Nov 26, 2018 20:34 |
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DatonKallandor posted:The most important thing to know about Roguetech is don't play Roguetech. There's mixed opinions, somehow, for playing or not playing Roguetech. As someone who has played Roguetech, don't play it. It is awful until you reach the top tier of play, at which point you've forced yourself to endure some of the most sluggish and annoying fights you can imagine, along with tedious mechbuilding and just barely staying afloat because you have no idea what you are doing and only very particular argo upgrades should be obtained at certain points because gently caress you. And somehow fighting assault mechs when you're toting lights, on one of the lowest difficulty levels possible. I like the IDEA of Roguetech, being to introduce a bunch of different mods and cool new content that the base game needs to keep it fresh. Unfortunately, almost none of the stuff has been tested worth a drat. Not to mention a bunch of audio and visual glitches from trying to make the base game do stuff it shouldn't.
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# ? Nov 26, 2018 20:51 |
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If you like the idea but not the bloat check out that company commander mod.
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# ? Nov 26, 2018 21:01 |
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Any suggestions for good LPs of this game? It looks like it's going to be a bit longer than I thought before I can pick it up, and I feel like watching some gameplay until then. I've already been spoilered on most of the plot, so my only concern is finding someone who is good at the game and presents it well (Smite's Into the Breach LP is a prime example of what I'm hoping for).
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# ? Nov 26, 2018 21:05 |
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evilmiera posted:There's mixed opinions, somehow, for playing or not playing Roguetech. I am also someone who played Roguetech and I have a different opinion of course! I love the variety and how in-depth the mechbuilding is and definitely don't think it's the least bit tedious. It's actually my favorite part. The early battles are challenging for sure, but I also like that, but really once you learn the tactics that favor Roguetech instead of the tactics that work in vanilla then the combat really isn't any more challenging, especially considering how much more powerful you can make your mechs due to the extensive customization that can be done.
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# ? Nov 26, 2018 21:30 |
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My two cents on Roguetech: I love it. Not as a player, but as a developer. It's a way for people to explore other ideas for how to make various game systems work, and it's relatively risk-free. One of the most common conversations we've had since the Kickstarter is 'here's how you should implement [feature]', and often those conversations are full of interesting ideas, but we simply don't have the bandwidth or the confidence in the idea to try it out, put it in front of players, see what people think. I mean, we've managed one significant skill rebalance since launch. Compare to the number of times modders have revised or replaced the skills. Because we're necessarily obsessive about mitigating risk, we can't iterate that fast. But having that as a kind of skunkworks means we get to see a lot of really interesting gameplay as practical, hands-on examples rather than forum arguments and theorycrafting. Roguetech means that all those ideas are collected into a central location, so it's easy for people to try out and give the kinds of feedback I see here, and in other forums. And whether we use the specific ideas in RT or not, we're reading every bit of that feedback to see what kinds of things people like and don't like.
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# ? Nov 26, 2018 21:34 |
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isildur posted:My two cents on Roguetech: I love it. Not as a player, but as a developer. Now there's something I can agree with. Seeing the effects of weapons and how they're implemented, as well as other changes is interesting and cool. I just don't want to play to the point where switching stuff out is easier for the player and I just watch videos of other people doing that same thing instead.
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# ? Nov 26, 2018 21:39 |
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isildur posted:My two cents on Roguetech: I love it. Not as a player, but as a developer. It's a way for people to explore other ideas for how to make various game systems work, and it's relatively risk-free. One of the most common conversations we've had since the Kickstarter is 'here's how you should implement [feature]', and often those conversations are full of interesting ideas, but we simply don't have the bandwidth or the confidence in the idea to try it out, put it in front of players, see what people think. I'm sure RT and other mods that throw around lots of ideas are super cool for you. I also love that RT can exist even if I don't want to play it. Just, ah, please don't take the popularity of RT as the majority opinion on how people want to enjoy a game. spacetoaster posted:How many things (planets, moons, spacestations, asteriods, etc) do humans inhabit in BT? Has anyone ever said what the population is? I think the only reasonable explanation for the number of inhabited worlds and total population in the BT universe is that sometime between now and about 2200 humans suddenly evolved the ability to reproduce by fission, like bacteria.
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# ? Nov 26, 2018 21:45 |
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Klyith posted:I think the only reasonable explanation for the number of inhabited worlds and total population in the BT universe is that sometime between now and about 2200 humans suddenly evolved the ability to reproduce by fission, like bacteria. I think it was easier to have large families during the Star League era when a Terra-level of standard of living was the norm on developed worlds. The average workweek on Terra is between twenty and thirty hours and they can spend the vast majority of it on entertainment, luxuries or flying cars. Plus, people are living for 120 years and having kids as late as their 70s. It's one Holodeck short of living in the Federation.
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# ? Nov 26, 2018 21:59 |
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Cohhcarnage did a good pre launch one, he's not too wildly wHaCkY or anything and his enthusiasm for it is fairly adorable
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# ? Nov 26, 2018 22:02 |
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PoptartsNinja posted:Every author, particularly every early author, had a different idea of what the Neurohelmet did or didn't do. At the same time Justin Allard was getting his fancy prosthetic, Minobu Tetsuhara was piloting a Dragon with a prosthetic arm and leg made out of a hunk of wood. I've always appreciated that the inputs are not standardized. We have KBM, Controller, HOTAS division within gaming, so I don't see how mechs from different manufactures, some hundreds of years apart, don't have radically different input styles. It fits into the "everything is old and cobbled together" shtick that the early fiction had. On the other hand Titanfall totally spoiled me on depicting mechs, and now I just imagine all Battletech Mechs function like Titans but without the lovable AI.
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# ? Nov 26, 2018 22:10 |
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deathbagel posted:I am also someone who played Roguetech and I have a different opinion of course! I love the variety and how in-depth the mechbuilding is and definitely don't think it's the least bit tedious. It's actually my favorite part. The early battles are challenging for sure, but I also like that, but really once you learn the tactics that favor Roguetech instead of the tactics that work in vanilla then the combat really isn't any more challenging, especially considering how much more powerful you can make your mechs due to the extensive customization that can be done. I loved it up until it kept on crapping out on me and stopped working. Huge giant ball of "stuff" tacked on not as well thought out as I'd like, but hey, it's a bunch of mods collected by one person not getting paid to do it and I'm fine with that take it or leave bit that they (she?) does. I liked most of it.
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# ? Nov 26, 2018 22:31 |
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That dude who made the mechwarrior revival animation made something that was anime as gently caress that i still would watch several seasons of. Does anyone know someone at roosterteeth to give that man a show? If rwby can run for 4(?) seasons I'm sure that guy could make a drat good show that went for 5+.
Stravag fucked around with this message at 03:54 on Nov 27, 2018 |
# ? Nov 27, 2018 03:50 |
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Polka_Rapper posted:Any suggestions for good LPs of this game? It looks like it's going to be a bit longer than I thought before I can pick it up, and I feel like watching some gameplay until then. I've already been spoilered on most of the plot, so my only concern is finding someone who is good at the game and presents it well (Smite's Into the Breach LP is a prime example of what I'm hoping for). Soon I should have one up. Started working on it back in Sept, then life happened Aiming to launch a thread in LP once Flashpoint drops.
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# ? Nov 27, 2018 03:53 |
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evilmiera posted:There's mixed opinions, somehow, for playing or not playing Roguetech. i played about a dozen attempted-campaigns in roguetech and this is my experience as well. it adds a lot of new toys but you generally won't see most of them unless you start with them, and the 'mech salvage/rebuilding system (especially mechs starting empty without even a (very expensive) fusion core to make them go) is punishing. my first six games lasted about a month or three in-game and i was frequently running only three 'mechs on a mission because that awful deathtrap locust (or valkyrie, gently caress those things) you start with just never gets replaced. it's really lovely how evasion doesn't get stripped away from shooting and you don't have access to sensor lock to strip evasion so unless you lucked out and got a TAG or some pulse lasers or streak missiles you can just get hosed. it's especially noticable on some of the pimped out light 'mechs (ex. Dagger, Pirate's Bane, Venom, Ex Mortis) or anything with stealth/NSS and ECM - those can pull up to 7 evasion pips for a whopping <10% chance to get hit. the economy balance is less of a "space mercs" thing and more of a "struggling small business". i described it to my friends as "an excellent space poverty simulator" where you never really leave that starting phase of "doing missions just to keep the company afloat". admittedly you can mitigate some of this with the customization settings and i wound up playing with both salvage and money set to generous but by that time i had just gotten so burned out on facing six locusts or whatever yet again and never seeing a medium mech i could salvage, or even if i did see one i wouldn't see it again because there's so many loving 'mechs.
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# ? Nov 27, 2018 04:32 |
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Paingod556 posted:Soon I should have one up. Started working on it back in Sept, then life happened Thanks, I'll check it out when it's up.
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# ? Nov 27, 2018 05:16 |
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Defiance Industries posted:I think it was easier to have large families during the Star League era when a Terra-level of standard of living was the norm on developed worlds. The average workweek on Terra is between twenty and thirty hours and they can spend the vast majority of it on entertainment, luxuries or flying cars. Plus, people are living for 120 years and having kids as late as their 70s. It's one Holodeck short of living in the Federation. Doesn't elevated standards of living tend to decrease birth tates though.
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# ? Nov 27, 2018 10:15 |
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So I have flashpoint, but steam isn't downloading it. Is the expansion not officially available/active yet?
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# ? Nov 27, 2018 13:44 |
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Organ Fiend posted:So I have flashpoint, but steam isn't downloading it. Is the expansion not officially available/active yet? Not for a few more hours according to this post. https://forum.paradoxplaza.com/forum/index.php?threads/what-time-is-flashpoint-and-1-3-dropping-tomorrow.1131376/#post-24889184 quote:The release time for Flashpoint is closer to 19:00 CET. The countdown stream starts a couple of hours earlier.
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# ? Nov 27, 2018 13:49 |
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Can I just say I am HYPED to be playing this game again, I got through one (suboptimal) playthrough shortly after release, and had a bunch of performance issues, but enjoyed the game. Psyched to see how the game is today.
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# ? Nov 27, 2018 14:10 |
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pumped to start flashpoint after work. Looking forward to new tactics and hopefully, a bit more time in little mechs.
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# ? Nov 27, 2018 14:37 |
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Amechwarrior posted:Not for a few more hours according to this post. Ah, so it's in about an hour 15 minutes? That means I can get something to eat properly at least before then.
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# ? Nov 27, 2018 17:45 |
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evilmiera posted:Ah, so it's in about an hour 15 minutes? That means I can get something to eat properly at least before then. I feel that. Release day is bad on diets. Especially around the holidays. Time to go get some romaine and.. oh wait that will kill you. Pizza it is!
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# ? Nov 27, 2018 18:00 |
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Announcement is live on Steam And Bulkwark Changes quote:The possible states a Mech can be in are thus: This might make cover actually worth using, which is exciting to me. Can't wait to try this out tonight! quote:Guts 8 (Juggernaut) is now Coolant Vent. Rectovagitron fucked around with this message at 18:24 on Nov 27, 2018 |
# ? Nov 27, 2018 18:17 |
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https://forum.paradoxplaza.com/foru...-notes.1131637/ Patch Notes Download is live!
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# ? Nov 27, 2018 18:20 |
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the only change that matters: quote:Players can now move 'Mechs from one Mech Bay slot to another. Organize away! (there's a lot of good changes actually)
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# ? Nov 27, 2018 18:23 |
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Is career mode on? I'm not keen on playing another round of the storyline, fun as it was the first go-round. EDIT: Nevermind, I'm a dope.
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# ? Nov 27, 2018 18:35 |
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Looking forward to be extra space-impoverished since I don't get welfare assaults.
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# ? Nov 27, 2018 18:44 |
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Does the existing release of BTML still work? I don't have the big mods where I have to worry about the game not working at all, but I won't be able to continue my campaign without it.
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# ? Nov 27, 2018 18:53 |
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Is it right that Flashpoint isn't active yet but 1.3 is? I don't seem to be able to do anything to make Steam activate the DLC.
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# ? Nov 27, 2018 18:54 |
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dreadmojo posted:Cohhcarnage did a good pre launch one, he's not too wildly wHaCkY or anything and his enthusiasm for it is fairly adorable Also congrats to isildur for writing this thing.
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# ? Nov 27, 2018 18:58 |
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DeepThrobble posted:Cohh's mentioned that he wants to try out the new expansion soon, but dates are still TBA. Nice work kiva, unless it's super terrible in which case commiserations I guess?
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# ? Nov 27, 2018 19:01 |
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# ? Jun 4, 2024 15:10 |
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RabidWeasel posted:Is it right that Flashpoint isn't active yet but 1.3 is? I don't seem to be able to do anything to make Steam activate the DLC. correct, still an hour out I think for Flashpoint
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# ? Nov 27, 2018 19:01 |