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GreyjoyBastard posted:[Beasts and Exploration: Supporter Edition] is just the banner, they're separate on steam and presumably separate there
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# ? Nov 30, 2018 13:40 |
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# ? May 25, 2024 15:24 |
I'm getting a small steam patch new this morning, any idea what it does?
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# ? Nov 30, 2018 13:53 |
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I made a Nachzehrer trophy necklace and I'm already in love with this DLC.
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# ? Nov 30, 2018 16:16 |
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Covski posted:So I learned that if you go up against alps in forests with an early-mid game company, you simply just die. Those fuckers can kite you around for ages. I faced my first alp group in a forest, 7 of them against my day-30-ish 12, and I managed not to lose anyone but it was a close run thing. Terrifying to deal with. All that saved me was that I had pathfinder on a couple brothers.
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# ? Nov 30, 2018 16:20 |
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John Charity Spring posted:I faced my first alp group in a forest, 7 of them against my day-30-ish 12, and I managed not to lose anyone but it was a close run thing. Terrifying to deal with. All that saved me was that I had pathfinder on a couple brothers. Pro-tip: doggos wreck alps - just another reason to get some furry friends!
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# ? Nov 30, 2018 16:22 |
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aparmenideanmonad posted:Pro-tip: doggos wreck alps - just another reason to get some furry friends! Oh drat, that's a good idea.
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# ? Nov 30, 2018 16:32 |
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So, the DLC is cool and all but I kinda hate the new retreat mechanic. It seems like it'll be almost impossible to retreat from a fight that has gone against you anymore without losing bros. That's not great, but what really annoys me is that for some reason retreating happens at regular game speed and if there is a way to speed it up I haven't found it yet. As I'm writing this post, my 7 low level bros are - slowly - running from a group of Raiders that jumped out of the fog of war.
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# ? Nov 30, 2018 18:01 |
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Hieronymous Alloy posted:I'm getting a small steam patch new this morning, any idea what it does? crash hotfix, maybe, i had exactly one crash and i know of another person who did under different circumstances
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# ? Nov 30, 2018 18:05 |
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Wizard Styles posted:So, the DLC is cool and all but I kinda hate the new retreat mechanic. Yeah I'm a little disappointed by the new retreat mechanics. First of all because it takes way longer than I expected. I thought it would be a very quick auto-calculate of the rest of the battle but instead it just zooms out while everyone runs away. I can't even imagine how long it would take to run away through a forest or a swamp if you got jumped by a giant pack of spiders or something, and had to watch all 30 of them take their turns every time. Second of all because the tradeoffs are completely different than they used to be. It seems like either everyone gets away fine if you're retreating before entering combat, or some people get away fine and some die if you're already in combat. Whereas before it was everyone got away but also everyone got a severe injury, and it ended the battle immediately. Also now some campaigns are going to be permanently ended by things like wolfriders attacking you in the woods and there being literally no way to retreat from them without everyone dying, which seems like a real anti-fun move.
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# ? Nov 30, 2018 18:12 |
Seems to be some sort of bug with seed generation, seeds are repeating.
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# ? Nov 30, 2018 18:18 |
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I notice Necromancers can break now, is that new?
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# ? Nov 30, 2018 20:46 |
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I got a wildman with 123 base Fatigue, 57 Melee Attack, and 3 talent stars in melee fighting. He's also Tough. Now it is time to go see what fighting Alps is like. I'm sure it will be fine.
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# ? Nov 30, 2018 22:53 |
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there is now a lindwurm-hunt contract i did not take it
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# ? Dec 1, 2018 00:34 |
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I fought my first Unhold. Six broken bones but no-one died. I like to imagine he was doing crazy wrestling moves the whole fight.
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# ? Dec 1, 2018 00:36 |
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Found a witch's hut. She talks me into fighting a group of Nachzehrera direwopves, unholds, webknects and Hexen. Didn't go well.
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# ? Dec 1, 2018 00:44 |
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team overhead smash posted:Found a witch's hut. I found same hut, decided I would fight them later. my boyos are too weak right now. also, has anyone considered that ancient honor guard with the armor perk are going to be horrifying? cause it think its going to be horrifying.
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# ? Dec 1, 2018 00:47 |
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there is a "cultist procession" town temporary modifier i do not know what exactly it does, i do not see any recruitable cultists and the only mission is "go punch some orcs at an orc housing development"
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# ? Dec 1, 2018 01:11 |
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events like those are meant to increase the number of the applicable recruit in the town but it may be bugged and not work the way it's supposed to all the time, someone i know got the archery contest town status and no archery types (poachers, hunters, bowyers) were available to recruit
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# ? Dec 1, 2018 01:41 |
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Virulence posted:events like those are meant to increase the number of the applicable recruit in the town but it may be bugged and not work the way it's supposed to all the time, someone i know got the archery contest town status and no archery types (poachers, hunters, bowyers) were available to recruit i was totally up for recruiting a cultist or two too
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# ? Dec 1, 2018 01:58 |
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Wizard Styles posted:That's pretty cool. Just 15 a day, though? I'd sell it in an instant. Yeah the economics of it don't make much sense unless there are future events that I don't know about that will modify it. I checked in a random neutral village and it was worth even more than I previously posted. I'm gonna hang on to it and see what happens.
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# ? Dec 1, 2018 02:47 |
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Hieronymous Alloy posted:Seems to be some sort of bug with seed generation, seeds are repeating. I am disappointed by the tryout feature too. I don't give a poo poo about traits. Let me see their starred stats before I shell out the full amount to hire.
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# ? Dec 1, 2018 06:25 |
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I think giving Wildmen maces is one of my favorite ways to use them. They've got the stamina to KO people endlessly and maces are really pretty solid weapons in general.
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# ? Dec 1, 2018 07:59 |
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Got a 1510 gold contract to fight 3 Schrats, day 67. I dragged them into a 19-man noble company. 15 of those nobles died so that I may make that money and get some sweet Schrat bits. Schrats are really, really goddamn mean and I would not gently caress with them this early if I couldn't use nobles as bait.
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# ? Dec 1, 2018 11:51 |
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Some of the new enemies are loving annoying and not in a good way.
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# ? Dec 1, 2018 12:08 |
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My game was going pretty well, then I ran into a bunch of Alps and now everyone is dead.
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# ? Dec 1, 2018 12:34 |
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I like all the new enemies so far but goddamn its making me carry more poo poo.
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# ? Dec 1, 2018 14:56 |
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Demiurge4 posted:My game was going pretty well, then I ran into a bunch of Alps and now everyone is dead. I haven't fought schrats or, obviously, yet, but Alps are super duper fun. And yeah, also responsible for my only TPK so far.
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# ? Dec 1, 2018 18:43 |
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This here is a decent map for starters: BHFOAGDIIH The North is rather poor unfortunately and you will only venture there to pick up an extra hunter maybe. But the South has copper, gems, salt, amber and dye - all not too far from a large harbor city. Also 2 fortresses relatively close to each other with a smelter, furnace and workshop. Bros are average: Spearguy has Night Owl and Irrational Axeman is Athletic Archer is gluttonous and a team player
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# ? Dec 1, 2018 19:22 |
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GreyjoyBastard posted:I haven't fought schrats or, obviously, yet, but Alps are super duper fun. Fought 2 Schrats on day 31, highest level bro: 6. Holy hell batman, those things are nasty. They regrow a big defense shield, hit in a line across 3 spaces that is highly effective against armor and has good penetration, and if you do a decent amount of damage in a single attack they spawn a mini-schrat. I am not looking forward to fighting more of them, ever, 2 was only moderately manageable and they still dropped 3 dudes. If I didn't regularly keep 2 axe bros on hand they would have been a wipe.
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# ? Dec 1, 2018 20:06 |
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So I thought this game had been abandoned "finished" as the devs chased their next idea? Is that not actually the case now with this new dlc? And is the base game in a good state right now without the dlc?
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# ? Dec 1, 2018 21:19 |
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Pharnakes posted:So I thought this game had been abandoned "finished" as the devs chased their next idea? Is that not actually the case now with this new dlc? And is the base game in a good state right now without the dlc? the game was feature complete and completely solid when they "abandoned it." the dlc adds new weapons/armors and monsters, but i had already put over 200 hours into the game without it, so if you are interested in the game, get the base game and see if you enjoy it before throwing another 10 bucks at the dlc. Roobanguy fucked around with this message at 21:29 on Dec 1, 2018 |
# ? Dec 1, 2018 21:24 |
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Pharnakes posted:So I thought this game had been abandoned "finished" as the devs chased their next idea? Is that not actually the case now with this new dlc? And is the base game in a good state right now without the dlc? Releasing a completed game does not mean it was abandoned. The base game was already really good and 100% a finished product, the DLC just adds more stuff.
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# ? Dec 1, 2018 21:34 |
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(last town is a harbor city on a small island south of Thunburg) Map Seed: 9876543210 Bros: shield - no traits/62 melee 2h - iron lungs/61 melee ranged - iron lungs/48 ranged Factions: 9 Tree (south) 5 Wolf (north) 4 Sun (north) The North has all of the weapon/armorsmiths with blast furnaces+smelters. I've had a number of weapon and armor legendaries spawn. The South has fletchers and a trade circuit. Harbors connect the north and south/southwest. Layout: 2 citadels 4 keeps/mottes 2 trading hubs 5 harbors 3 blast furnaces 3 ore smelters 3 workshops 6 weaponsmiths 8 armorers 3 fletchers 3 taxidermists 9 taverns 4 barbers 3 kennels 5 temples 2 training halls 2 hunting cabins 2 gatherer's huts 1 trappers 1 herbalists 2 fishing huts 1 peat 1 salt 1 gem 2 amber 3 dye 1 wine 1 wool 1 brewery Gyoru fucked around with this message at 22:26 on Dec 1, 2018 |
# ? Dec 1, 2018 21:46 |
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DKMIFFDVRC Starting bros aren't bad but nearly half the map is Swampworld. For the masochists. I'm still having trouble getting a company going for some reason.
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# ? Dec 1, 2018 22:38 |
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Dreylad posted:DKMIFFDVRC It seems harder than before for a similar difficulty setting - maybe it's the under-the-hood AI buffs to the humans. Another contributor might be a slightly lower proportion of human fights, so you can't loot quite as much usable gear as quickly.
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# ? Dec 2, 2018 00:51 |
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GreyjoyBastard posted:Another contributor might be a slightly lower proportion of human fights, so you can't loot quite as much usable gear as quickly. This really hurts. I used to be able to rely on finding tons of Raiders early and it's really hurt my ability to get flails for free.
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# ? Dec 2, 2018 00:56 |
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On the other hand raiders can drop some of the new weapons so you can get stuff like the longsword pretty early.
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# ? Dec 2, 2018 01:40 |
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welp, there's two tpks day 35, hexe defense mission, she brought two schrats to the party i was not prepared also, while the minions show up as charmed, they do not up and leave if you kill the hexe, they will continue killing your bros
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# ? Dec 2, 2018 02:41 |
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edit: also i'm increasingly certain some of the recruit-boosting events don't work right - the witch burning got some witch hunters to show up but i've seen a cultist procession and an archery contest with zero (0) relevant hires Goatse James Bond fucked around with this message at 03:23 on Dec 2, 2018 |
# ? Dec 2, 2018 03:00 |
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# ? May 25, 2024 15:24 |
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GreyjoyBastard posted:
Ice had the cultist event a couple times and bot had cultists, but only 1 each time. It seems the events increase the likely hood of recruits but dont guarantee anything.
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# ? Dec 2, 2018 03:48 |