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Upgrading levied units for free will turn an otherwise staggeringly shite ability into something cool. The Hassar getting combat bonuses for alliances when the civ itself seem very domination-inclined is a bit counter-intuitive though.
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# ? Nov 28, 2018 03:16 |
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# ? Jun 5, 2024 04:21 |
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I hope there’s a new Civ thats main play style is one city and then capturing the city state’s like that one in Civ V. Which was that? Venice?
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# ? Nov 28, 2018 04:01 |
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Ghost Stromboli posted:Hungary seems like a civ that'll be fun to try once and never again. I didn't even remember levied units were a thing until someone posted Hungary's abilities. That's because levying cost 10000 gold, the CSs only have three era old units, and your enemies can just put envoys into the CS to cancel put your alliance. So nobody uses it.
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# ? Nov 28, 2018 04:18 |
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Roger Explosion posted:Upgrading levied units for free will turn an otherwise staggeringly shite ability into something cool. The Hassar getting combat bonuses for alliances when the civ itself seem very domination-inclined is a bit counter-intuitive though. I don’t think that free upgrade will be very strong considering you would have to move the levied units into your own borders to upgrade. Nice for getting good value out of the dumbass city states who only build warriors and never upgrade to swords though.
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# ? Nov 28, 2018 05:02 |
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chaosapiant posted:I hope there’s a new Civ thats main play style is one city and then capturing the city state’s like that one in Civ V. Which was that? Venice? Bingo, and trade routes. Lots of trade routes.
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# ? Nov 28, 2018 07:30 |
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The video shows an archer being upgraded to a crossbow within Auckland's borders.
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# ? Nov 28, 2018 08:45 |
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chaosapiant posted:I hope there’s a new Civ thats main play style is one city and then capturing the city state’s like that one in Civ V. Which was that? Venice? Yea it was. I want a builder civ, like Germany at the moment. Maybe they've decided it's too strong to do that. It's really boring that so many of the new civs that came in the small DLC are so war focused, especially when the AI is so atrocious at war. Also I find it really strange that just like with Civ5 they released a load of small DLC with some civs in after release then once the first expansion was released they entirely stopped it. I guess it's down to how they allocate resources but why not just make 3 expansions instead?
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# ? Nov 28, 2018 09:32 |
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Magil Zeal posted:The video shows an archer being upgraded to a crossbow within Auckland's borders. Yes, you can already upgrade your units in allies' territory, including city states if you're the suzerain, so it's not necessarily a huge detour. I've been watching a bit of a let's play and the player did actually levy a city state's military so that's the first time I've ever seen it used, and it actually helped him conquer a neighbour so it can be useful - just very specific. Can anyone confirm if you can just cancel the levy by shifting suzerain status? Also anyone know if the AI ever used the ability?
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# ? Nov 28, 2018 10:14 |
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Marmaduke! posted:Can anyone confirm if you can just cancel the levy by shifting suzerain status? You can, unless they've changed that for the expansion.
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# ? Nov 28, 2018 10:21 |
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Taear posted:with Civ5 they released a load of small DLC with some civs in after release, then once the first expansion was released they entirely stopped it. I once heard (in some thread, but it feels convincing) that this is because they don't want to release DLCs that are reliant on other DLCs. So, if they were to release a scenario pack now, it should only have civs that use the base mechanics, no R&F or GS additions. I guess they feel like they've exhausted what can be done with the base mechanics.
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# ? Nov 28, 2018 10:41 |
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Krazyface posted:I once heard (in some thread, but it feels convincing) that this is because they don't want to release DLCs that are reliant on other DLCs. So, if they were to release a scenario pack now, it should only have civs that use the base mechanics, no R&F or GS additions. I guess they feel like they've exhausted what can be done with the base mechanics. Ahh that makes sense I guess although other companies manage it. I've no idea what size or skill the Civ teams are nowadays though. I'm going to say I had no idea Levy was even a thing and I've played about 40 hours of Civ6.
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# ? Nov 28, 2018 11:10 |
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https://www.youtube.com/watch?v=aL6wlTDPiPU
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# ? Nov 29, 2018 00:00 |
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There is a live stream going on right now that was intended to show off canals. But the save game they are using to show off canals started 7 technologies away from the technology required for canals. So they are probably not going to get to show canals in their canal live stream.
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# ? Nov 29, 2018 20:51 |
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# ? Nov 29, 2018 21:42 |
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is civ vi still getting updated
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# ? Nov 29, 2018 21:48 |
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hubris.height posted:is civ vi still getting updated nah
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# ? Nov 29, 2018 21:54 |
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hell yes, consequence-free war crimes
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# ? Nov 29, 2018 22:00 |
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hubris.height posted:is civ vi still getting updated No, sadly, VI is not getting updated at all. We're totally not getting another large game-mechanic updating expansion in February. It's cheap and game-y, but if it works and finally lets me prune douchebag neighbors back without the world going "Oh you dared to defend yourself? HAVE AT THEE!" I will be so damned glad.
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# ? Nov 29, 2018 22:02 |
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Alkydere posted:It's cheap and game-y, but if it works and finally lets me prune douchebag neighbors back without the world going "Oh you dared to defend yourself? HAVE AT THEE!" I will be so damned glad. Frankly I love stuff like this where all the numbers involving diplomacy are clearly laid out and are able to be calculated so we know what's going on. This even shows on turns where the actions were done which is nice. Granted this is just a start, need more info to see where this goes, but I like the look of it.
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# ? Nov 29, 2018 22:12 |
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I like the math.
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# ? Nov 29, 2018 22:16 |
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seems good
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# ? Nov 29, 2018 22:19 |
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Cynic Jester posted:I like the math. That screen really should grey out grievances that don't count anymore. Another great information screen by Firaxis.
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# ? Nov 29, 2018 22:31 |
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Here's some other stuff that can be inferred from the stream:
Magil Zeal fucked around with this message at 22:43 on Nov 29, 2018 |
# ? Nov 29, 2018 22:41 |
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Mountain tunnels don't get mentioned as often as canals do, but they seem right up there as something you wonder why they hadn't done it sooner. We get unit warping with airports, we should have similar advances for land and sea travel. The other changes make sense, but they also highlight some weird design choices like Military Tactics being entirely a dead-end tech or knights not requiring horses.
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# ? Nov 30, 2018 17:25 |
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Ghost Stromboli posted:Mountain tunnels don't get mentioned as often as canals do, but they seem right up there as something you wonder why they hadn't done it sooner. We get unit warping with airports, we should have similar advances for land and sea travel. I always figured that knights didn't require Horses under the assumption that the resource was ubiquitous and universally available by that point. Same with all the modern units not requiring niter since it's no longer the limiting factor in production.
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# ? Nov 30, 2018 17:33 |
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Herewaard posted:I always figured that knights didn't require Horses under the assumption that the resource was ubiquitous and universally available by that point. Same with all the modern units not requiring niter since it's no longer the limiting factor in production. except cavalry comes later and requires horses again
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# ? Nov 30, 2018 17:37 |
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Knights as landed gentry and provide their own horses.
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# ? Nov 30, 2018 18:20 |
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Ghost Stromboli posted:The other changes make sense, but they also highlight some weird design choices like Military Tactics being entirely a dead-end tech or knights not requiring horses. A brief glimpse of the tech tree during the last video showed it was not anymore.
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# ? Dec 1, 2018 00:11 |
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I'm really not sure about how builders work in this game
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# ? Dec 1, 2018 10:06 |
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Very important information from the Well of Souls update hawks: Moai "Moai provide +1 Culture, +1 Culture for every 2 adjacent Moai, +2 Culture if on or adjacent to a Volcanic Soil tile. +1 Culture if on or adjacent to a Coast or Lake tile. Additional Culture and Tourism as you advance through the Civics and Technology tree. Can be built on Plains, Plains Hills, Grassland, Grassland Hills, or Volcanic Soil. Cannot be placed adjacent to a Woods or Rainforest tile." Notes: This improvement is enabled by becoming suzerain of the Rapa Nui city-state. Definitely gonna clear cut the Amazon to have a garbage city that produces nothing but culture. Zulily Zoetrope fucked around with this message at 10:30 on Dec 1, 2018 |
# ? Dec 1, 2018 10:28 |
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Zulily Zoetrope posted:Very important information from the Well of Souls update hawks: If I'm going for a Cultural victory, you can bet your rear end I *will* clear out the Amazon to get that poo poo.
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# ? Dec 1, 2018 10:44 |
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fridge corn posted:I'm really not sure about how builders work in this game The main difference to previous games is that builders now have a limited number of charges. Each charge can be used to improve one tile (eg quarry, mine etc) to increase tile yields and gain access to strategic/luxury resources. Or harvest one resource - remove a (eg forest, stone) from the map for a large one-off bonus of yield. You'll need to research particular techs before you can do most of these things (mines require mining etc). A good rule of thumb is to improve strategic/luxury resources first. Then either build mines on hills for extra production, or harvest forest/stone to build things quicker. Some civs like China, have special extra things they can do with builders.
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# ? Dec 1, 2018 13:13 |
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HappyCamperGL posted:The main difference to previous games is that builders now have a limited number of charges. Each charge can be used to improve one tile (eg quarry, mine etc) to increase tile yields and gain access to strategic/luxury resources. Or harvest one resource - remove a (eg forest, stone) from the map for a large one-off bonus of yield. You'll need to research particular techs before you can do most of these things (mines require mining etc). Yeah I get all that I'm just not sure I like it compared to how builders always worked I feel like I have to constantly be spamming builders
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# ? Dec 1, 2018 13:27 |
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I only played the original, and enjoyed the planning required in the interaction between builder charges, juggling policy slots (that give +builder production or +charges) and eurekas (there are many that require some number of tile improvements). Previous civ games were just about improving all your tiles, best tile first. I find Civ6 to be quite a lot deeper. But just building the basic builder without any bonuses is a drag and inefficient yeah
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# ? Dec 1, 2018 14:10 |
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Just a shame that the military engineers were implemented so badly. Does anyone use them?
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# ? Dec 1, 2018 16:42 |
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Marmaduke! posted:Just a shame that the military engineers were implemented so badly. Does anyone use them? They cost more than a builder and can build a whopping two roads or a mostly useless fort/airport so uh no. I don't understand why you'd need a military engineer to build a railroad.
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# ? Dec 1, 2018 16:48 |
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Builders are good and they tie your land development to your production in a mechanically neat way. I've used Military Engineers to tidy up some roads a couple times, but they're really awful and it's a huge waste of resources since they'll put down two tiles of road and be spent. I've never found a use for airstrips or missile silos.
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# ? Dec 1, 2018 16:52 |
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Yeah I made a ME once and I thought considering they cost 5 gold to upkeep that would be the price to pay for unlimited roads but when he disappeared after the second road I was flabbergasted. I think I've seen the AI use them, a bit of a trap choice that makes things easier on human players...
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# ? Dec 1, 2018 17:33 |
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I've pretty much only ever used engineers to pick up a couple eurekas. Maybe once I actually used an airstrip? I don't think it actually made a difference though.
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# ? Dec 1, 2018 17:53 |
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# ? Jun 5, 2024 04:21 |
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Straight White Shark posted:I've pretty much only ever used engineers to pick up a couple eurekas. Maybe once I actually used an airstrip? I don't think it actually made a difference though. There was one game where I was basically bombing the poo poo out of everyone and I had so many planes I built some airstrips for better launching points and to create more space for them
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# ? Dec 1, 2018 18:05 |