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I R SMART LIKE ROCK
Mar 10, 2003

I just want a hug.

Fun Shoe

The Rat posted:

Just did the Liao flashpoint and got a gauss rifle as a reward.

Finally running a double gauss King Crab

IT'S HAPPENING

put this poo poo straight into my veins. I'm most excited about more customization options

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RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I lucked out and incapped a Griffin but have no LLs or LRMs and can't buy any so it's now my close range brawler lmao, shut up Yang I'll do what I want

e: I am not stealing my only LL from my precious commando child

RBA Starblade fucked around with this message at 03:36 on Dec 2, 2018

Stravag
Jun 7, 2009

I did that for a while until i got some wolverines

Gobblecoque
Sep 6, 2011
Y'know, if this convoy is so important then I dunno maybe tell your guys to not drive themselves right under the heels of enemy mechs? just a thought.

Nasgate
Jun 7, 2011

Cyrano4747 posted:

Juggernaut doesn’t exist any more.

I forgot because I didn't scroll over the icon because Juggernaut was so bad. Heat venting sounds cool.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

It also just occurred to me that I don't have and have not seen a single AC weapon this run of career mode. Weird.

Gobblecoque
Sep 6, 2011
I guess it's nice on this flashpoint for the employer to offer to have one of his mechs replace mine but's it's lame that it forces it and its pilot on you. It's not even actually helpful: none of my mechs took any structure damage in the preceeding mission and they're all better than the stock hatchetman I'm being forced to use. One of the things I looked forward to with career mode is not having to deal with missions where the princess lady demands that she and her mech that overheats after one round of firing join you in place of your own guys.

Edit: Hahaha the hatchetman literally died in one attack. I had it melee a hunchback and it hit the weaponless shoulder, basically wasting a round. The hunchback then did a melee attack of its own, wiping out the center armor instantly and then blowing up the AC ammo with its small laser.

Edit2: Aaand that flashpoint was basically a waste of time. Even without the garbage mech that base defense mission was straight up impossible. I'm up against 10 or so medium mechs (all good ones too, no cicadas or poor maintenance debuffs here) and they all just ignored me to kill all the buildings.

Gobblecoque fucked around with this message at 04:52 on Dec 2, 2018

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

Nasgate posted:

I forgot because I didn't scroll over the icon because Juggernaut was so bad. Heat venting sounds cool.

It’s really really good if you have a mech that runs hot. It’s right up there with master tactician.

Nasgate
Jun 7, 2011
I think what really grinds me about base defenses is that the reinforcements spawn closer than the starting Force. It just makes zero sense. If you could drop off that close, you'd do that for the first team.

Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




also that the reinforcements usually come from two directions, forcing you to split your lance (and get hosed up/be ineffective) or ignore half the enemies.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

A griffin with three* SRM6s and a small laser shits on a lot actually, drat. On month two in career mode now, had to advance time because of too much mech damage, but I have a stock Vindicator (I keep forgetting to refit and it'd take too long, though it's not like I'm going to actually finish out four years so I don't know why I care), my brawler griffin, a sniper panther, and a close range panther. I'm on 1.5 to 2 star missions on hard config now and so far going pretty smoothly though I'm probably going to have to double back until I get a third medium. Career mode smoothing out the difficulty of random missions is so much better than campaign.

Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




jesus, six SRM-6s that's more than a kintaro

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Uh three, whoops

Amechwarrior
Jan 29, 2007

So if you like mods but hate how they get abandoned, forked and renamed 6 months later, we're working on it.

https://github.com/BattletechModders

The modders on the various discords have made an organization to host our mods, allowing teams to be assigned and projects kept up to date if the original author departs without forking. We're still getting everything setup and migrated but if anyone uses these mods this is where they will be found from now on.

BetterAI - I forked from the one hosted by mpstark as I didn't have GH yet. This will be my main distro from now on.
BT-RTVersion
cFixes -
We're fixing HBS's typos, should launch tomorrow.
CommanderPortraitLoader
InternalHeaters
MechEngineer
MechResizer
MercDeployments
PanicSystem -
On its 3rd or 4th fork due to authors going dark.
Pilot_Quirks
- This one might not be the original, this is a fork and the original author is still active. Not sure if he's gotten the news about the org yet.
QuickCam
RandomCampaignStart
WarTech

Stravag
Jun 7, 2009

Love you long time don. On a related note: does anyone have a 1.3 working panic system or does that one listed work?

isk
Oct 3, 2007

You don't want me owing you

Amechwarrior posted:

So if you like mods but hate how they get abandoned, forked and renamed 6 months later, we're working on it.

https://github.com/BattletechModders

The modders on the various discords have made an organization to host our mods, allowing teams to be assigned and projects kept up to date if the original author departs without forking. We're still getting everything setup and migrated but if anyone uses these mods this is where they will be found from now on.

BetterAI - I forked from the one hosted by mpstark as I didn't have GH yet. This will be my main distro from now on.
BT-RTVersion
cFixes -
We're fixing HBS's typos, should launch tomorrow.
CommanderPortraitLoader
InternalHeaters
MechEngineer
MechResizer
MercDeployments
PanicSystem -
On its 3rd or 4th fork due to authors going dark.
Pilot_Quirks
- This one might not be the original, this is a fork and the original author is still active. Not sure if he's gotten the news about the org yet.
QuickCam
RandomCampaignStart
WarTech


This rules

CommunityEdition
May 1, 2009

Nasgate posted:

I forgot because I didn't scroll over the icon because Juggernaut was so bad. Heat venting sounds cool.

Didn’t the earlier version flood the cockpit with coolant instead? Where did that particular engineering choice come from?

Stravag
Jun 7, 2009

CommunityEdition posted:

Didn’t the earlier version flood the cockpit with coolant instead? Where did that particular engineering choice come from?

I think the justification would be you're opening up some access near the seals to get more airflow on the coolant, so any leaking coolant that had turned into gas would then escape and find their way to the cockpit. or instead of being a passive system with the heat generated forcing the hot coolant to the top of the mech and forcing colder coolant down, you're actively pumping it would would be more likely to bust a seal being under pressure and getting the toxic cold juice on the pilot.
I was fine with the idea of taking the pilot hit on a flush without any jsutification just because +3injury resist cockpit mods are a thing and your pilots are much less likely to get knocked down several times a mission after the increase to max stab each mech has over launch.

Armadillo Tank
Mar 26, 2010

I really wish a mod would add tabletop rules for melee back in to banshees and other punch mechs can finally do their thing.

Also a little sad that you can't add hatchets to any mech with hand actuators.

Another fun thing would be adding the "each arm can lift 5% of a mech's mass (10% with triple strength myomer)"

If your gm isn't poo poo that means that you can pick up 20 ton mechs as a 100 ton mech and beat other mechs to death with it.

Hawgh
Feb 27, 2013

Size does matter, after all.
I've never so much as looked as a Battletech tabletop rulebook. How did melee work in it?

Comstar
Apr 20, 2007

Are you happy now?

Hawgh posted:

I've never so much as looked as a Battletech tabletop rulebook. How did melee work in it?

You can pick up the arm or leg of the Mech you just lost and beat the enemy over the head with it instead.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

Hawgh posted:

I've never so much as looked as a Battletech tabletop rulebook. How did melee work in it?

Post-shooting attack with either one or both arms or one kick as long as the limbs you wanted to use didn't shoot anything that turn. Kicks did basically double one punch and were easier to do so they were basically always the best option.

Nasgate
Jun 7, 2011

RBA Starblade posted:

A griffin with three* SRM6s and a small laser shits on a lot actually, drat. On month two in career mode now, had to advance time because of too much mech damage, but I have a stock Vindicator (I keep forgetting to refit and it'd take too long, though it's not like I'm going to actually finish out four years so I don't know why I care), my brawler griffin, a sniper panther, and a close range panther. I'm on 1.5 to 2 star missions on hard config now and so far going pretty smoothly though I'm probably going to have to double back until I get a third medium. Career mode smoothing out the difficulty of random missions is so much better than campaign.

Idk about the smoothing out. It's probably a bit better but of my 3 career starts it goes from half skulls to 2 skulls, forcing me to spend half a month flying to a single skull planet with no job paying for it. So I'm two and a half months in with just an additional panther.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

AtillatheBum posted:

I bought the season pass for like 25% off across all 3 expansions and that feels like a decent price for what's here.

If the other expansions are the same price as this one, the Season Pass is only 10% off and if the launch discounts happen again will actually be slightly more expensive than buying the expansions individually.

b0lt
Apr 29, 2005

Strobe posted:

Post-shooting attack with either one or both arms or one kick as long as the limbs you wanted to use didn't shoot anything that turn. Kicks did basically double one punch and were easier to do so they were basically always the best option.

Except if you miss a kick, you have to pass a check to not fall down, punches were safer (especially if you had terrible pilots). Also, punches hit on the punch table, which was a 1/6 chance of hitting the head. This is especially strong with a hatchet or TSM (which doubles melee damage if you're on at a certain heat level or higher) on a 55-ton or heavier mech, both of which guarantee a one shot kill if they hit the head (and TSM mechs get to try twice per turn, since each arm rolls separately for both attacking and hit location)

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Jedit posted:

If the other expansions are the same price as this one, the Season Pass is only 10% off and if the launch discounts happen again will actually be slightly more expensive than buying the expansions individually.

That's basically what stopped me from doing it. That and I'm really hesitant to preorder stuff thanks to how hosed up and scummy the games industry is these days. If the price was closer to giving a 50% discount then I probably would have purchased it. HBS is one of the few companies that I actually trust (along with the Stellaris and Witcher guys).

That said the poor stability and bugs of this update has made me question if they belong in that category, or if they're closer to the "trust but verify" level.

George Rouncewell
Jul 20, 2007

You think that's illegal? Heh, watch this.
"Well shucks sir I'm real sorry you lost the base and the prototype, bad luck, we took some heavy losses too welp time to go yang you hide that poo poo right now we need to leave before they figure it out please don't hesitate to call us on further business opportunities"

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Beer4TheBeerGod posted:

That's basically what stopped me from doing it. That and I'm really hesitant to preorder stuff thanks to how hosed up and scummy the games industry is these days. If the price was closer to giving a 50% discount then I probably would have purchased it. HBS is one of the few companies that I actually trust (along with the Stellaris and Witcher guys).

That said the poor stability and bugs of this update has made me question if they belong in that category, or if they're closer to the "trust but verify" level.

Yeah I preordered just for the 10% discount because I know I'm going to play the poo poo out of this over Christmas but I'm really suspicious of "season pass" type deals unless they're at a deep discount. I don't know if I'm actually going to be that interested in whatever future new content they're offering.

Cease to Hope
Dec 12, 2011

Hawgh posted:

I've never so much as looked as a Battletech tabletop rulebook. How did melee work in it?

you could either punch with both hands or kick, in lieu of firing any arm/leg weapons. kicking had a higher chance to knock down but also risked causing your mech to fall. there's also a charge attack, a special whole-body tackle, that more closely resembles how melee works all the time in the video game.

there are also extremely arcane rules for using clubs made of downed mechs, severed mech limbs, or uprooted trees as improvised clubs. it wasn't really worth the action economy loss in most situations but it was extremely metal.

in particular, there's no such thing as "support weapons" in tabletop, in the sense of weapons that can be used while meleeing. you can melee and shoot an AC20, as long as it's torso mounted.

Klyith
Aug 3, 2007

GBS Pledge Week

Pornographic Memory posted:

the secret of the firestarter is that machine guns and small lasers are way better than flamers, it's like the grasshopper of the light/medium phase of the game

Flamers suck because shutdown isn't really that much of a penalty, and a disabling weapon is not so great in single player. When the AI outnumbers you 2-1 using one of your mechs to disable one of theirs isn't a great trade. Shutdown clears all heat, so unless you kill them it's actually doing them a favor.

And then they got even more nerfed with less ammo because that math completely changes in multiplayer, they are worth using especially against player "optimal builds" that run the redline. 4v4 that works out.



Cyrano4747 posted:

What’s the math in the heat exchanger? When does it become viable?

never

evilmiera
Dec 14, 2009

Status: Ravenously Rambunctious

Klyith posted:

Flamers suck because shutdown isn't really that much of a penalty, and a disabling weapon is not so great in single player. When the AI outnumbers you 2-1 using one of your mechs to disable one of theirs isn't a great trade. Shutdown clears all heat, so unless you kill them it's actually doing them a favor.

And then they got even more nerfed with less ammo because that math completely changes in multiplayer, they are worth using especially against player "optimal builds" that run the redline. 4v4 that works out.


never

It is a bit hard to make out, but is that with the top tier 20 percent exchangers?

Edit: I just read the drat text instead, and yes, it is. Too bad.

Edit 2: So, after finishing every flashpoint for every great house, I decided to tie myself to Marik for at least a year. Mostly since that's the missions I felt most challenged in, and I enjoy playing for a group that tends not to see a lot of the spotlight (until a lot later). I'm thinking I might cycle through every alliance, including Liao and the pirates, to see how that pans out.

evilmiera fucked around with this message at 16:09 on Dec 2, 2018

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
Since the lawsuit came up before, PGI must have got a really good deal out of it, because there's a Marauder in their Mechwarrior 5 footage. So at the very least they didn't just get "we can keep everything in MWO as it is but can't do Unseen again".

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
At this point, if PGI can use the Unseen, I'm wondering if HBS agreed to not use the Unseen and removed themselves from the lawsuit without fighting because Paradox mandated it be resolved by any means before they finalized the purchase of the studio.

Cease to Hope
Dec 12, 2011

Sky Shadowing posted:

At this point, if PGI can use the Unseen, I'm wondering if HBS agreed to not use the Unseen and removed themselves from the lawsuit without fighting because Paradox mandated it be resolved by any means before they finalized the purchase of the studio.

There's the additional complication of Jordan Weisman entering into a (still-secret) settlement contract with Harmony Gold, which restricts him (and apparently any company he works for or owns) above and beyond the limitations of copyright law. Weisman is working directly with HBS, but not PGI.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
All of the legal bullshit ends soon though. I want to say 2020 (I assume that even in the world of completely dumb legal wrangling there's nothing for HG to do once their license has expired)

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

b0lt posted:

Except if you miss a kick, you have to pass a check to not fall down, punches were safer (especially if you had terrible pilots). Also, punches hit on the punch table, which was a 1/6 chance of hitting the head. This is especially strong with a hatchet or TSM (which doubles melee damage if you're on at a certain heat level or higher) on a 55-ton or heavier mech, both of which guarantee a one shot kill if they hit the head (and TSM mechs get to try twice per turn, since each arm rolls separately for both attacking and hit location)

Kicking was still easily the better option for 99% of Mechs 95% of the time. The fact that it takes special equipment to change that calculus only reinforces it, really. And even then, getting two chances to hit the head is still probably going to be harder than just ripping a leg off with a kick because in the TT game getting up and walking around with a destroyed leg is practically impossible.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
Melee should be an option if you end up next to an enemy regardless of whether or not you shot.

John Charity Spring
Nov 4, 2009

SCREEEEE

RabidWeasel posted:

All of the legal bullshit ends soon though. I want to say 2020 (I assume that even in the world of completely dumb legal wrangling there's nothing for HG to do once their license has expired)

So what mechs are available in the 2020 sourcebook?

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Cease to Hope posted:

There's the additional complication of Jordan Weisman entering into a (still-secret) settlement contract with Harmony Gold, which restricts him (and apparently any company he works for or owns) above and beyond the limitations of copyright law. Weisman is working directly with HBS, but not PGI.

It's just a pity Morgan Kell didn't have his Archer.

The Orion he's using suuuuuuuucks.

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evilmiera
Dec 14, 2009

Status: Ravenously Rambunctious

PoptartsNinja posted:

It's just a pity Morgan Kell didn't have his Archer.

The Orion he's using suuuuuuuucks.

Where did he even find it? I mean, personally I'd have loved to just donate one of my own mechs for his use, if that option was available.

But then I'm also the sort of person who would donate the plethora of mechs in my hold for a chance at some new gear. Or just to prop up the Arano restoration.

Edit: My absolute favorite mission remains the one against the Steel Beast, without cheating. Takes forever, but what a wonderful feeling to finally defeat that challenge.

evilmiera fucked around with this message at 18:16 on Dec 2, 2018

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