|
Breetai posted:Just got my first fire starter, what's the common consensus on the best weapons to load it up with? I'm thinking maybe all machine guns and medium lasers so that I can overheat as I'm closing and then some cool down while punching.
|
# ? Dec 3, 2018 15:28 |
|
|
# ? May 31, 2024 00:02 |
|
Eldragon posted:I've done maybe 6 flashpoints; still have not seen a Hatchetman, except for the one that lets you borrow one for a single mission. Am I missing something on where to get one? Just run missions where you fight mediums. They spawn the same as other mediums.
|
# ? Dec 3, 2018 15:32 |
|
Eldragon posted:I've done maybe 6 flashpoints; still have not seen a Hatchetman, except for the one that lets you borrow one for a single mission. Am I missing something on where to get one? I've ran into plenty hatchetmen, but no flashpoints (maybe because campaign?)
|
# ? Dec 3, 2018 16:06 |
|
Cyrano4747 posted:Just run missions where you fight mediums. They spawn the same as other mediums. Ah, since I'm post campaign, there are no mediums to fight. I'd buy one; but the stores are random. Slight oversight on HBS's part: If you are continuing your game you don't actually get to see the new mechs they added.
|
# ? Dec 3, 2018 16:15 |
|
If you want a feee roam mech simulator start up a career game. The planet difficulties never get skewed by the plot so you have half through five skulls available all game. Honesty playing the campaign after it finishes is just kind of a shittier version of career mode.
|
# ? Dec 3, 2018 16:34 |
|
glass cannon backstabbing firestarter: 3 ML 1 SL 5 MG 1 heatsink 4 JJ on a turn when you have morale built up, jump behind a mech that carries ammo and unload everything on whichever torso slot has the most fireworks. even against a tanky boi the lasers are likely to get through rear armor, then those lovely crit-seeking MGs are free to do their thing. the heatsink is critical because it lets you do the same move twice in a row, meaning you can bounce through the center of a fight and out the other side. at which point the firestarter is kinda in the poo poo, but when enemy mechs turn to shoot at it they'll leave openings for the rest of your team. I ran almost this build (no heatsink, 6 JJ) previously and it worked, with the caveat that it's a glass cannon and I wasn't playing on CT loss difficulty. I think with the new bulwark, rear shots are gonna be worth a lot more.
|
# ? Dec 3, 2018 17:02 |
|
Cyrano4747 posted:If you want a feee roam mech simulator start up a career game. The planet difficulties never get skewed by the plot so you have half through five skulls available all game. any way we can get the variable planet difficulty setting applied to campaign mode? I do like having excuses to break out the mediums and lights
|
# ? Dec 3, 2018 17:15 |
|
I'm running 2 firestarters one with 2 ml, 6mg, 6jj, the rest of the weight in armor. The other is the same but swaps 2 mg for sl. I had a 2 skull that had a shadowhawk, a locust, a spider, and an orion k. The firestarters jumped in behind everything and murdered them before the gender and vindicator could get in range.
|
# ? Dec 3, 2018 17:18 |
|
Pattonesque posted:any way we can get the variable planet difficulty setting applied to campaign mode? I do like having excuses to break out the mediums and lights There is an old mod that disables the difficulty increasing "Milestones". Not sure if it still works in 1.3 but it can be done. I'm going to install it myself; I'm tired of every fight requiring I bring at least 1 assault and 2 heavies.
|
# ? Dec 3, 2018 17:37 |
|
Eldragon posted:Ah, since I'm post campaign, there are no mediums to fight. I'd buy one; but the stores are random. The first fp i had with my post campaign save had you controlling a hatchetman and then part 2 had one in the opfor Edit: and the fps given by baron steiglitz or whatever his name is have had a total of 7 hatchetman so far. I think the rng just hates you. Stravag fucked around with this message at 19:02 on Dec 3, 2018 |
# ? Dec 3, 2018 18:59 |
|
Was there some significant tweak to assassination missions? I'm noticing that now I always seem to have the defenders and the reinforcements engage simultaneously, leading to much harder fights.
|
# ? Dec 3, 2018 19:16 |
|
I don't believe so but on smaller maps they almost always drop immediately
|
# ? Dec 3, 2018 19:22 |
|
The stock hatchetman loadout is such a joke. The Joint Venture FP reappeared and once again the free hatchetman gets wrecked in the opening round of combat. Shadowhawk walks up and punches it, wiping out all armor from the center torso with one easy blow and if it had any support weapons I guarantee it would have detonated the ammo bins too for a one hit kill like my first attempt. Why in the world would a dedicated melee mech have almost no armor? Why does it have not one, but two ammo bins in its center? Of course, the humor is further enhanced by employer being very smug about "ha ha watch our new mech cut through these peasants!"
|
# ? Dec 3, 2018 20:36 |
|
Classic Battletech mechs are not optimized. People want to have the Marauder because it's a cool mech model and poo poo, but when we finally get it it'll be a trashmob enemy, because the stock Marauder is hilariously bad.
|
# ? Dec 3, 2018 20:56 |
|
Gobblecoque posted:The stock hatchetman loadout is such a joke. The Joint Venture FP reappeared and once again the free hatchetman gets wrecked in the opening round of combat. Shadowhawk walks up and punches it, wiping out all armor from the center torso with one easy blow and if it had any support weapons I guarantee it would have detonated the ammo bins too for a one hit kill like my first attempt. Why in the world would a dedicated melee mech have almost no armor? Why does it have not one, but two ammo bins in its center? Of course, the humor is further enhanced by employer being very smug about "ha ha watch our new mech cut through these peasants!" I really didn't expect the Hatchetman to be epic, but the lack of support weapons was a massive, massive oversight. I still want one in my collection, but for actual Melee work I'll be sticking to my 150 dmg per punch, 6xMG Grasshopper.
|
# ? Dec 3, 2018 21:03 |
|
DatonKallandor posted:Classic Battletech mechs are not optimized. The Marauder stock loadout isn't great, but it's not terrible. It runs hot and since it had an AC 5 taking up a bunch of space for nothing that was considered a drawback, but AC 5's are actually usable in this game. Once I get my hands on it, I'll be sticking an AC 20 on it and some medium lasers and going to town!
|
# ? Dec 3, 2018 21:22 |
|
The only reason I'm using a Hatcheman in my career run is because I don't have any other mediums to bring, and that's after maxing out the armor. It's just not a very good mech.
|
# ? Dec 3, 2018 21:23 |
|
Rip, if I had one more contract on a planet, I could've bought a full Banshee while I only have 4 mediums.
|
# ? Dec 3, 2018 21:28 |
|
Beer4TheBeerGod posted:The only reason I'm using a Hatcheman in my career run is because I don't have any other mediums to bring, and that's after maxing out the armor. It's just not a very good mech. All they need to do is add support slots and it would be fine imo
|
# ? Dec 3, 2018 21:36 |
|
deathbagel posted:The Marauder stock loadout isn't great, but it's not terrible. ...except its most woefully under-armoured location contains ammo and ammo only, in a tabletop game where ammo explosions transfer damage all the way to the Centre Torso meaning that a single crit destroys it entirely. I've almost never seen one die to anything else. It's got the world's biggest 'kick me' sign attached to it.
|
# ? Dec 3, 2018 21:44 |
|
OXBALLS DOT COM posted:All they need to do is add support slots and it would be fine imo Yea, with at least 4 or so support slots, you could throw a bunch of JJs on it and use it to flank then go in for a nice hatchet shot then run away again. It'd be like a slightly bigger Firestarter at that point that could actually punch something fairly hard.
|
# ? Dec 3, 2018 21:46 |
|
The hatchetman will be useful for the marik alliance fp because youre limited to 50t in the first 2 missions. Being able to slap the assaults that show up for 175 and the vehicles for 350 is very useful
|
# ? Dec 3, 2018 22:02 |
|
now I just need a mod for the hatchetman to play bits of the slap chop autotune song
|
# ? Dec 3, 2018 22:04 |
|
Psion posted:now I just need a mod for the hatchetman to play bits of the slap chop autotune song they'll be saying "ow" every time
|
# ? Dec 3, 2018 22:42 |
|
DatonKallandor posted:Classic Battletech mechs are not optimized. Nah, it'd be a pretty competent enemy. It's got the heatsinks to keep firing the AC5+PPC*2 forever (neutral on neutral maps), so that'd be an annoying sniper with a respectable 920 armor, and if it gets close then adding the MLas brings its damage up to a quite decent for stock 195 with 24 heat per round, and since it was neutral at long range that's 3 rounds close-range shooting before it takes any overheat. As a player mech, though, it's literally a 1.5 tons heavier Cataphract, and do you ever hear people talk about the Cataphract?
|
# ? Dec 3, 2018 22:44 |
|
So am I the only one watching the Argo spiral towards planets and ships because it's a pretty great and dumb bug I hope doesn't get fixed.
|
# ? Dec 3, 2018 22:49 |
|
So I don't know what you mean by spiraling towards planets but I have noticed new scenes that show the Argo coming in backwards and actually doing a realistic deceleration burn and poo poo. Is that what you're talking about? Because that's not a bug and is pretty cool.
|
# ? Dec 3, 2018 22:53 |
|
I think whoever decided to put a PPC on Panthers is the greatest villain you never see in this game. lovely pilot accuracy is already a bitch in the Light Lance Zone, let alone when you get hit by one or more of the swarms of Panthers that seem to be endemic to my save file. God help you if an enemy tags you with sensor lock too. I had one pilot in a wolverine with bulwark active start his turn with -10 to hit. Thankfully it doesn't seem to effect melee? RBA Starblade posted:So am I the only one watching the Argo spiral towards planets and ships because it's a pretty great and dumb bug I hope doesn't get fixed. I haven't had a spiral but I've definitely had the Argo flip end over end towards a planet. It was amazing.
|
# ? Dec 3, 2018 22:56 |
|
Conspiratiorist posted:Nah, it'd be a pretty competent enemy. It's got the heatsinks to keep firing the AC5+PPC*2 forever (neutral on neutral maps), so that'd be an annoying sniper with a respectable 920 armor, and if it gets close then adding the MLas brings its damage up to a quite decent for stock 195 with 24 heat per round, and since it was neutral at long range that's 3 rounds close-range shooting before it takes any overheat. The Cataphract isn't a bad mech, it's just that it's outclassed by the Black Knight and the Orions due to that extra 1.5 tons they get. Also I don't think I've ever seen one in game, if I did I don't remember it, so getting them seems extremely rare. deathbagel fucked around with this message at 23:13 on Dec 3, 2018 |
# ? Dec 3, 2018 23:10 |
|
Psycho Landlord posted:So I don't know what you mean by spiraling towards planets but I have noticed new scenes that show the Argo coming in backwards and actually doing a realistic deceleration burn and poo poo. Is that what you're talking about? Because that's not a bug and is pretty cool. No it spirals in vertically like someone just whipped it at the planet lmao
|
# ? Dec 3, 2018 23:21 |
|
It probably doesn't help that I can count the number of times I've seen a Cataphract in campaign on one hand. By the time I put together a Cataphract I was dick-deep in assault mechs anyway so I never really got a chance to let it shine.
|
# ? Dec 3, 2018 23:24 |
|
Conspiratiorist posted:Nah, it'd be a pretty competent enemy. It's got the heatsinks to keep firing the AC5+PPC*2 forever (neutral on neutral maps), Using video game rules: 2*ppc = 70 heat + 8 heat from the AC = 78 16 heatsinks = 48 heat dissipation for an overheat of 30. It's a notoriously chronically undersinked design.
|
# ? Dec 3, 2018 23:31 |
|
If I completed the original campaign, do people recommend carrying on with it, starting over or doing Career Mode?
|
# ? Dec 3, 2018 23:35 |
|
It would be fun to have an option to choose your own starting mechs. Give each mech a point value based upon weight and number of guns, and then give the player enough points to get a similar starting lance as to what you start with now. I know there is a way to edit the config files so you start with whatever, but I would prefer to not need to mod that in.
|
# ? Dec 3, 2018 23:37 |
|
Jedit posted:If I completed the original campaign, do people recommend carrying on with it, starting over or doing Career Mode? Start over. It’s much better over all if you don’t want to have the story again.
|
# ? Dec 3, 2018 23:42 |
|
Breetai posted:Using video game rules: Oh nvm I had an aneurysm and substracted engine heatsink on top of 16. Yeah no, it's crap.
|
# ? Dec 3, 2018 23:44 |
|
I think the thing we can all agree on about the Marauder, is that it is ironic a goon named Breetai is hating so much on the Officer's Battle Pod.
|
# ? Dec 3, 2018 23:49 |
|
RBA Starblade posted:No it spirals in vertically like someone just whipped it at the planet lmao Can record that? I've never seen it happen and this could be as great as the flappy Stalker from beta.
|
# ? Dec 3, 2018 23:56 |
|
Amechwarrior posted:Can record that? I've never seen it happen and this could be as great as the flappy Stalker from beta. Next time I play I'll try, I forgot windows has native recording now
|
# ? Dec 3, 2018 23:58 |
|
|
# ? May 31, 2024 00:02 |
|
deathbagel posted:I think the thing we can all agree on about the Marauder, is that it is ironic a goon named Breetai is hating so much on the Officer's Battle Pod. It's not ironic in the slightest, Breetai didn't need a pod to wreck poo poo. Jesus gently caress I'm old.
|
# ? Dec 4, 2018 00:06 |