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Why is the Veleera skin so boring? Your criteria for skin design here was: TOYS. CHILDREN'S TOYS. And you went with a skin that might as well have just been a part of the mecha series. At least make her look like a barbie doll with like, brush accessories in place of the swords or something
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# ? Dec 3, 2018 19:31 |
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# ? Jun 5, 2024 07:07 |
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There’s a tiny little line in the patch notes about reducing hero radii by 5-15% across the board, which seems like a huge nerf to every single skillshot-based hero at gold and below. Please tell me I’m wrong and that they’re just referring to the little circle drawn under the models, not the actual hitbox?
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# ? Dec 3, 2018 19:33 |
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It's probably just a spray, but the trailer shows a green army man Jimmy (with platform molded feet) that would be a godamn amazing skin.
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# ? Dec 3, 2018 19:38 |
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Elysium posted:It's probably just a spray, but the trailer shows a green army man Jimmy (with platform molded feet) that would be a godamn amazing skin. The only skins are the 3 they show in the trailer. But this wouldn't be the first time they showed a potential skin design in a game event before it was actually made. They did the same thing with McCree during the first Halloween event in OW. Granted, in this game, that seems counter intuitive, since like, the point of making skins is to make money since this is a free to play game, so actively not making skins is a very interesting business strategy.
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# ? Dec 3, 2018 19:45 |
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ToastyPotato posted:The only skins are the 3 they show in the trailer. But this wouldn't be the first time they showed a potential skin design in a game event before it was actually made. They did the same thing with McCree during the first Halloween event in OW. Granted, in this game, that seems counter intuitive, since like, the point of making skins is to make money since this is a free to play game, so actively not making skins is a very interesting business strategy. Might just be they didn't finish it in time?
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# ? Dec 3, 2018 19:48 |
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Shadowlyger posted:Might just be they didn't finish it in time? I mean, sure that's a possibility, but that's also hilariously bad for a studio of this size. It's a holiday skin, not a new character. Solo modders make character skins as a hobby in their spare time. I would hope a team of pro artists working full time hours could make skins for an annual deadline. I would think and hope that it just comes down to management not approving more designs and keeping the artist's hands tied. Though that doesn't explain the general lack of additional tints for some existing skins and mounts.
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# ? Dec 3, 2018 20:00 |
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Skins that only exist in sprays are always the best ones
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# ? Dec 3, 2018 20:05 |
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blastron posted:There’s a tiny little line in the patch notes about reducing hero radii by 5-15% across the board, which seems like a huge nerf to every single skillshot-based hero at gold and below. Please tell me I’m wrong and that they’re just referring to the little circle drawn under the models, not the actual hitbox? Nope, all heroes have had their hitboxes reduced. It's also an indirect nerf to body-blocking, because now pathing around people is much easier. Also, just got out of the PTR. Initial findings:
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# ? Dec 3, 2018 20:10 |
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Fenix changes look good; having some talent diversity on his level 7 is nice.
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# ? Dec 3, 2018 20:16 |
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The new Divert Power: Weapons is real loving dumb though, holy poo poo. Not only is maintaining the bonus via attacking people trivial, but now there's effectively no tradeoff - if it was something like "take damage equal to shields at the end of the effect" I'd be able to live with it, but since you keep your shields while the ability is active and lose them when it ends... there's basically no downside to popping it, taking major aggressive action, and then just peacing out whenever you start taking real damage. The risk/reward factor that used to be there is effectively gone.
Kith fucked around with this message at 20:30 on Dec 3, 2018 |
# ? Dec 3, 2018 20:28 |
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Yardbomb posted:Skins that only exist in sprays are always the best ones Sharkhaka
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# ? Dec 3, 2018 20:48 |
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Kith posted:The new Divert Power: Weapons is real loving dumb though, holy poo poo. Not only is maintaining the bonus via attacking people trivial, but now there's effectively no tradeoff - if it was something like "take damage equal to shields at the end of the effect" I'd be able to live with it, but since you keep your shields while the ability is active and lose them when it ends... there's basically no downside to popping it, taking major aggressive action, and then just peacing out whenever you start taking real damage. The risk/reward factor that used to be there is effectively gone. Yeah sounds dope lol. And plus the 35% boost from the stutter-step lvl1...noice
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# ? Dec 3, 2018 20:59 |
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Doflamingo posted:Sharkhaka Shark Pirate Greymane when
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# ? Dec 3, 2018 21:24 |
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blastron posted:There’s a tiny little line in the patch notes about reducing hero radii by 5-15% across the board, which seems like a huge nerf to every single skillshot-based hero at gold and below. Please tell me I’m wrong and that they’re just referring to the little circle drawn under the models, not the actual hitbox?
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# ? Dec 3, 2018 21:31 |
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quote:Removed all Experience earned from destroying a Fort or Keep So how long until the game is just a single lane?
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# ? Dec 3, 2018 21:40 |
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moush posted:So how long until the game is just a single lane? Not soon enough. I unironically think this would be for the better considering the way so many people "play" the game.
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# ? Dec 3, 2018 21:44 |
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If we work really hard we might be as big as Battlerite soon.
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# ? Dec 3, 2018 21:48 |
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They really have to get rid of the -600 for dc'ing during the draft... Spectrum reset my modem and welp.
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# ? Dec 3, 2018 21:49 |
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Kith posted:Nope, all heroes have had their hitboxes reduced. It's also an indirect nerf to body-blocking, because now pathing around people is much easier. They are really trying to take anything interesting or good out of this game
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# ? Dec 3, 2018 21:55 |
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guys new stitches is so good holy poo poo
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# ? Dec 3, 2018 21:59 |
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appropriatemetaphor posted:They really have to get rid of the -600 for dc'ing during the draft... Spectrum reset my modem and welp. Draft dodging is a thing though. skipThings posted:They are really trying to take anything interesting or good out of this game Yeah I have no idea why they felt the need to nerf body blocking and skillshots. Making it harder to be effective at your character is the last thing this game needs. I have to wonder if the reason for this was because they couldn't be bothered to make better pathfinding and if the smaller radius "improves" it.
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# ? Dec 3, 2018 22:03 |
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No Wave posted:If we work really hard we might be as big as Battlerite soon. Battlerite was a really good game though, the problem was SLS's handling, not the game itself which was holding a really good sized community until SLS started going radio silent for giant spans and torpedoing balance randomly.
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# ? Dec 3, 2018 22:11 |
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ToastyPotato posted:Yeah I have no idea why they felt the need to nerf body blocking and skillshots. Making it harder to be effective at your character is the last thing this game needs. I have to wonder if the reason for this was because they couldn't be bothered to make better pathfinding and if the smaller radius "improves" it. Has to be it, like every problem with the game it goes back to them being to lazy or short sighted to not design this game in the SC2 map editor
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# ? Dec 3, 2018 22:12 |
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ToastyPotato posted:Draft dodging is a thing though. Yeah just seems a bit much, like if you win 50% of your games a 10 seconds dc sets you back what like at least 6-7 games.
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# ? Dec 3, 2018 23:11 |
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I choose to believe that the new Announcer is Li'l Kevin from the Li'l Heroes Dev Team.
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# ? Dec 3, 2018 23:15 |
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appropriatemetaphor posted:Yeah just seems a bit much, like if you win 50% of your games a 10 seconds dc sets you back what like at least 6-7 games. Its also kind of strange because I think you only lose 200 points if you leave a match once its actually in progress so you can save yourself 400 lost points if you just afk instead of dodging (this makes you a jerk though)
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# ? Dec 3, 2018 23:26 |
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I finally got to play Mephisto in a Brawl. Only the second time I've ever seen him offered (first time he was on the other team). It was glorious.
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# ? Dec 3, 2018 23:36 |
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I usually play the ARAM way past getting the chest, but I gave up this time because every game seemed awful and either had an afker, or a feeder. I also can't help but feel that the hero selection is just terrible a lot of the time. Malganis probably makes it feel worse, when the other team rolls MG and your team didn't even have the option.
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# ? Dec 3, 2018 23:55 |
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Orthodox Rabbit posted:Its also kind of strange because I think you only lose 200 points if you leave a match once its actually in progress (the threshold for actually being punished by reports for afking in games is ridiculously high fyi)
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# ? Dec 3, 2018 23:55 |
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Kith posted:guys new stitches is so good holy poo poo A rework made a hero OP? color me surprised.
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# ? Dec 4, 2018 00:13 |
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BattleHamster posted:A rework made a hero OP? color me surprised. Big, big difference between "good" and "OP" in this case. He's still incredibly reliant on Hook and if you gently caress it up then you're just a big smelly boy fumbling around.
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# ? Dec 4, 2018 00:21 |
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I don't want to play a Battlerite-type game.
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# ? Dec 4, 2018 00:28 |
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Kith posted:Big, big difference between "good" and "OP" in this case. He's still incredibly reliant on Hook and if you gently caress it up then you're just a big smelly boy fumbling around. Just like me!
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# ? Dec 4, 2018 00:33 |
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Man they super just don't know what they want to do with laning I guess
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# ? Dec 4, 2018 01:03 |
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this is a really dumb change. I guess the thought is that killing buildings is supposed to advance map pressure, not snowball exp. but the problem is that this just shifts a relatively greater percentage of your exp into minion kills, and with pults showing up earlier it’ll push out your waves and make soaking harder. we’ll have more stalemate games on big maps where one side can’t effectively soak due to how pushed the lanes are. catchup mechanic I guess, but implemented in a frustrating, weird way.
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# ? Dec 4, 2018 01:28 |
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It's a stealth buff to stealth characters, who will be able to soak super pushed lanes safely because they don't show on the minimap.
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# ? Dec 4, 2018 01:29 |
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Also someone hashed out the details of the size reductions on the PTR. Kael's hitbox is no longer loving enormous, which is wild considering that was supposed to be one of his balancing factors. Tychus's hitbox is disjointed because it's the midpoint between his body and his gun rather than following his body.
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# ? Dec 4, 2018 01:38 |
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Stealth buff to aba who can easily soak 2 lanes mapwide
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# ? Dec 4, 2018 01:42 |
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If only they'd tell us why.
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# ? Dec 4, 2018 02:53 |
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# ? Jun 5, 2024 07:07 |
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Uh, watching some PTR play, taking the turret camp on Volkskaya gave over 1k XP. A player kill shortly after was 970 xp. Minions were dropping 74-77xp (7 minions in the wave.) That means getting a turret camp is double a clearing a wave, and a bit more than securing a kill. If you manage to steal a camp and get one or two kills in the process, and they miss out on a wave or two of xp because of it, that seems like a lot of XP deficit... Both teams hit lvl 20 before 20 mins and one team still has all of their keeps. That isn't normal right? I feel like 20 is usually endgame and keeps are usually down. At least one. ToastyPotato fucked around with this message at 04:59 on Dec 4, 2018 |
# ? Dec 4, 2018 04:52 |