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deathbagel
Jun 10, 2008

Psycho Landlord posted:

It's not ironic in the slightest, Breetai didn't need a pod to wreck poo poo.

Jesus gently caress I'm old.

That is true, he did get into a fistfight with multiple Veritechs at one point. I'm also old!

https://www.youtube.com/watch?v=GVq9dhpGFjw

deathbagel fucked around with this message at 00:15 on Dec 4, 2018

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Stravag
Jun 7, 2009

Conspiratiorist posted:

Oh nvm I had an aneurysm and substracted engine heatsink on top of 16.

Yeah no, it's crap.

Its also underarmored as gently caress in the hangar of the dispossed mod. 85 side torso armor and its overweight by .38 tons

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

We just got a patch. Version 1.3.1 - 417R.

Can’t find patch notes. Anyone have an idea what was fixed?

Stravag
Jun 7, 2009

No idea gog has had that patch for a few days without notes

Alchenar
Apr 9, 2008

I've done the story campaign again this time but there's gently caress all chance I'm playing through the pre-argo period of the game again when the next expansion comes out.

In fact I suspect the next two expansions will need to shake up career mode like Firaxis did with War of the Chosen to keep my interest.

I R SMART LIKE ROCK
Mar 10, 2003

I just want a hug.

Fun Shoe
I thought career mode did skip the leopard-only section of the campaign?

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day
Career mode indeed starts you up with the Argo.

Amechwarrior
Jan 29, 2007

They just posted the patch notes:

https://forum.paradoxplaza.com/forum/index.php?threads/live-battletech-hotfix-1-3-1-release-notes.1133136/

quote:

Thank you for playing BATTLETECH! Release 1.3.1 is now available for users on Steam and GoG. Other platforms release as soon as possible.

Release 1.3.1 Notes, 12/3/2018

Fixed a GOG-specific issue that caused the Flashpoint DLC to not be available when players were logged out of GOG in offline mode
Fixed an issue that caused all combat weapon SFX to become distorted after a Turret Generator was destroyed
Fixed an issue that caused the icon of the Bulwark passive MechWarrior ability to disappear after one combat mission
Fixed an issue regarding deletion of any customized 'Mech to cause the other 'Mech from the custom list to duplicate
Fixed an issue that caused the Spore Cloud sticky effect to not display / update Properly in the combat UI
Flashpoint: Fixed an issue that caused a hidden objective to appear in the After Action Report at the end of some flashpoint missions.
Flashpoint: Fixed an issue that caused unintended DropShip behavior during the "Extracurricular Activities" Capture Escort contract
Flashpoint: Fixed an issue that caused the user to gain reputation with House Liao and lose reputation with the Pirates after completing the Branch B mission of the Criminal Minds flashpoint.
Flashpoint: Fixed an issue that caused the Branch A mission in "The Braying of Hounds" Flashpoint to potentially be completed successfully even if Morgan Kell died in the action
Flashpoint: Fixed an issue that caused The Company's morale to not be increased after completing the Branch A mission in the "Steel Beast" Flashpoint
Flashpoint: Fixed an issue in the "Greed" Flashpoint that caused the player to receive the GRF-4N 'Mech as a reward even when choosing to leave it for House Liao
Flashpoint: Fixed an issue in the "Bourbon & BattleMechs" Flashpoint that caused Alexandria Cunningham to be displayed as the client in the CMD CENTER instead of Justin Allard

Known Issues
New Paradox accounts are not able to be created in-game. They can still be created on Paradox Plaza and logged in through the game
Some players using a platter hard drive may experience a significant delay during the initial splash screen
Flashpoint content cannot be used in Multiplayer games against players who do not own Flashpoint

IMPORTANT: Additional note for players who mod various game files…Reminder that modding is not officially supported. If you have saved a game with any mod active, that saved game will not work after an update has been applied unless you replace all modded files exactly as they were when the save game file was created. Saved games require the exact same data state in order to function properly.

As always, if you experience further issues please contact Customer Support at: https://support.paradoxplaza.com

Ardlen
Sep 30, 2005
WoT



That new patch activated Flashpoint for my GOG version. I thought it odd that I hadn't seen anything new after over 100 days into a career.

OXBALLS DOT COM
Sep 11, 2005

by FactsAreUseless
Young Orc
Shouldn't that be "The Baying of the Hounds"?

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

I thought it was weird too but that’s what the mission is called

deathbagel
Jun 10, 2008

Maybe they are insinuating that Kell is a jackass?

Stravag
Jun 7, 2009

Ardlen posted:

That new patch activated Flashpoint for my GOG version. I thought it odd that I hadn't seen anything new after over 100 days into a career.

Mine hadnt activated either until i hit the 0DLCs thing on GOG and turned on the checkbox so i thought that was a feature welp.

imweasel09
May 26, 2014


deathbagel posted:

Maybe they are insinuating that Kell is a jackass?

After playing that mission he's either a jackass or the galaxy's worst mech designer.

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
hot take: if a mech's arm's get blown off it shouldn't be able to melee headshot you unless it's like kicking you from above or something

source: I de-armed a Cyclops-Q and was all like "aw hell yeah gimme my missile machine" and then it shoulder-checked Behemoth's Grasshopper in the chest and somehow squashed her cockpit :(

Stravag
Jun 7, 2009

The melee damage can be anywhere. Had a downslope shadowhawk kick my marauder IIs head in.

Amechwarrior
Jan 29, 2007

Pattonesque posted:

hot take: if a mech's arm's get blown off it shouldn't be able to melee headshot you unless it's like kicking you from above or something

source: I de-armed a Cyclops-Q and was all like "aw hell yeah gimme my missile machine" and then it shoulder-checked Behemoth's Grasshopper in the chest and somehow squashed her cockpit :(

In my head, it used its eye to poke yours out.

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Amechwarrior posted:

In my head, it used its eye to poke yours out.

that's what I get for going after one of the cooler-looking robbits

I considered it :xcom: enough that I just reloaded the save :(

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Boy it's a real assclenching moment when you realize the hard config 1.5 star "destroy vehicles" mission against pirates in career mode you think you can safely do with lights is actually against demolishers and lrm carriers and you just bumbled something into four of them. I lived but wow that's not loving around

Armadillo Tank
Mar 26, 2010

deathbagel posted:

That is true, he did get into a fistfight with multiple Veritechs at one point. I'm also old!

https://www.youtube.com/watch?v=GVq9dhpGFjw

Gosh the animation wasn't that bad. Stop it. Please.

Seriously though this goes to show how much I loved giant stompy bots as a kid to not remember the bad animation. (Also min mae, ugh. Gosh I lived for robot space fights)

Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




Chicks dig giant robots

Cease to Hope
Dec 12, 2011
stock tabletop mechs tended to skimp on armor since it's the least sexy part of a mech. that goes doubly for really inefficient weights like 45t.

Gobblecoque
Sep 6, 2011

DatonKallandor posted:

Classic Battletech mechs are not optimized.

People want to have the Marauder because it's a cool mech model and poo poo, but when we finally get it it'll be a trashmob enemy, because the stock Marauder is hilariously bad.

The hatchetman default is actually extremely optimized, but with the goal of dying as fast as possible instead of being good at anything.

Cease to Hope
Dec 12, 2011
there is one really good 45t mech in battletech and it's terrible when you can customize mechs because custom builds can fix the armor loadout and ammo placement and weapon choice but they can't fix being 45t

Cease to Hope
Dec 12, 2011
and in any case there is already a 55t version of the vindicator: the griffin

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.
I had never actually USED an UrbanMech until the RNG gave me one for my starting lance in this Ironman career mode run (Vindi/Hatchetman/Urbie/Spider/Locust), and man now I know why it's a meme.

The Panther is slow but at least it has a long-range weapon so you don't have to bring it up to short range to be useful. This variant Urbie has an AC20 and an SL AND is probably the slowest light in existence?

who designed this thing and can one of the lore nerds tell me they were shot for treason?

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Do not disparage the proud urbie

e: I've run across a couple crabs now, they look cool but they seem largely harmless

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

Cease to Hope posted:

and in any case there is already a 55t version of the vindicator: the griffin

I’ve said it before but this right here is why a drop limit needs to be implemented. It actually makes mechs of non-optimal weights have a purpose. Got 110 tons to play with? Taking a merely decent 45 tonner so you can field your optimal 75 ton death machine becomes a viable choice.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Cyrano4747 posted:

I’ve said it before but this right here is why a drop limit needs to be implemented. It actually makes mechs of non-optimal weights have a purpose. Got 110 tons to play with? Taking a merely decent 45 tonner so you can field your optimal 75 ton death machine becomes a viable choice.

You wouldn't want the 45 tonner then either :v:

My current squad is that griffin brawler still, two vindicators (one long range one close, which is tearing poo poo up actually), and my rapidly obsoleting panther sniper. I'm so close to getting a shadow hawk 2d and centurion then I can move on to higher skull planets and start inching towards this 2.5 skull flashpoint I'll probably lose because it's the base defense one.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
The Hatchetman is poo poo. Not only does a melee-oriented mech not have any point defense weapons, but it has a -5 penalty to melee damage from a chassis quirk.

Also how the hell do you equip the 6R variant of the Wolverine?

Cease to Hope
Dec 12, 2011

Cyrano4747 posted:

I’ve said it before but this right here is why a drop limit needs to be implemented. It actually makes mechs of non-optimal weights have a purpose. Got 110 tons to play with? Taking a merely decent 45 tonner so you can field your optimal 75 ton death machine becomes a viable choice.

the problem remains that a few tons here or there is more of a big deal at the bottom of the tonnage scale than at the top. an optimized cent/forcer/hunch is a significantly better mech than a vindicator, while the difference between 65-80t mechs with the same walkspeed is less noticeable.

45t and 60t are two of the worst weights in the game. even under weight limits, you're best off avoiding those weights whenever possible.

Beer4TheBeerGod posted:

Also how the hell do you equip the 6R variant of the Wolverine?

it's real bad OP

AC5, ML, some LRMs if you really gotta find a use for it

Cease to Hope fucked around with this message at 05:38 on Dec 4, 2018

Synthbuttrange
May 6, 2007

DatonKallandor posted:

People want to have the Marauder because it's a cool mech model and poo poo, but when we finally get it it'll be a trashmob enemy, because the stock Marauder is hilariously bad.



I want my marauder melee

Taerkar
Dec 7, 2002

kind of into it, really

Dallan Invictus posted:

I had never actually USED an UrbanMech until the RNG gave me one for my starting lance in this Ironman career mode run (Vindi/Hatchetman/Urbie/Spider/Locust), and man now I know why it's a meme.

The Panther is slow but at least it has a long-range weapon so you don't have to bring it up to short range to be useful. This variant Urbie has an AC20 and an SL AND is probably the slowest light in existence?

who designed this thing and can one of the lore nerds tell me they were shot for treason?

House Liao. It was pretty much to make Urban fights very dangerous for their many invaders.

Cease to Hope
Dec 12, 2011
it's a joke mech that only the designated yellow peril opfor faction uses

Taerkar
Dec 7, 2002

kind of into it, really

First time I used one as part of the OpFor in a tabletop Merc campaign it got TAC'd in the foot by a max range AC/2. The saddest little waddler was then ignored by the players until the very end of the fight.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Cease to Hope posted:

AC5, ML, some LRMs if you really gotta find a use for it

I gave it an AC20 and some jump jets. It sucks but in a fun way.

Amechwarrior
Jan 29, 2007

Dallan Invictus posted:

I had never actually USED an UrbanMech until the RNG gave me one for my starting lance in this Ironman career mode run (Vindi/Hatchetman/Urbie/Spider/Locust), and man now I know why it's a meme.

The Panther is slow but at least it has a long-range weapon so you don't have to bring it up to short range to be useful. This variant Urbie has an AC20 and an SL AND is probably the slowest light in existence?

who designed this thing and can one of the lore nerds tell me they were shot for treason?

The TT Urbie is even slower. It's on par with the AS7 and other slow assaults here, but it's actually a tier slower. They had to scale it up and it's still too slow for the AI Lance as it drags the team down because they use a "fence" distance to try and stay together. They also upped the max number of jets you can install, it should only be allowed two but can mount 4.

Horace Kinch
Aug 15, 2007

Urbies in MWO can reach speeds of 97 kph and they are legit terrifying when played right. Fear the Urbie.

Cease to Hope
Dec 12, 2011
urbanmechs in MWO have incredibly buffed movement and durability to make them not a joke, possibly related to the fact that MWO's developers sell mechs for real money

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sebmojo
Oct 23, 2010


Legit Cyberpunk









Cease to Hope posted:

urbanmechs in MWO have incredibly buffed movement and durability to make them not a joke, possibly related to the fact that MWO's developers sell mechs for real money

Isn't that a natural consequence of how engines and speed work in mwo?

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