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Thanks for the replies all, I've got Splendor and Century Golem already so I won't need a third version.
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# ? Dec 5, 2018 04:41 |
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# ? May 16, 2024 06:07 |
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Terminally Bored posted:Are there any legit good roll&move games? They're not uncontroversial greats, but both Merchant of Venus (Classic Version) and Septikon: Uranium Wars do interesting and clever things with roll and move. Merchant of Venus uses the directional intersections (eg. can only move thisaway if one of your dice is a 3) to force you to reroute on the fly and plan for multiple contingencies. You might not be able to get that load of Designer Genes to the horse planet this turn, but maybe you can take the long way and pick up that passenger on the Ice World... Whereas in Septikon, you usually have about 6-10 different dudes on different tracks, and each space activates a different effect. So a lot of the planning is about setting up your men to give you options for different roles. It has a slightly too powerful FOO strategy (laser rush) though.
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# ? Dec 5, 2018 05:13 |
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Tekopo posted:Oh My Goods! is random as hell and overall not that exciting, although some of the production chaining is quite interesting as well as the rather limited ways to get workers. Overall though the impact of the market offers is too much to make it enjoyable for me. Also probably one of the worst game names ever. I like Oh My Goods! well enough but I'll probably never get it to the table often enough to get any good at it. I also picked up the first expansion because it's got a solo mode but I never really got around to deciphering it.
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# ? Dec 5, 2018 07:19 |
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Terminally Bored posted:Are there any legit good roll&move games?
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# ? Dec 5, 2018 09:29 |
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Impact: Battle of the Elements is the new printing of the so-dumb-it's-good dice dexterity game Strike a.k.a. Der große Wurf. You throw dice into an arena, hoping to topple other dice and get matching sides. Sometimes they bounce out instead. I like it, but i don't have the old edition to compare it to.
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# ? Dec 5, 2018 12:42 |
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I just remembered, weirdest thing at PAX was a Metal Gear Solid game from Emerson Matsuuchi but there was no demo unit and zero information available, it was just a billboard stealth announcement. Also, from the company that brought us great titles like the Mega Man board game came Cowboy Bebop Boardgame Boogie which had two copies hidden between a million Buffy the Vampire Slayer licensed games. I thought about buying it because Cowboy Bebop is the greatest anime of all time, if not one of the greatest original TV shows, but again there's zero information on BGG not even a single production screenshot.
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# ? Dec 5, 2018 16:01 |
I saw the same thing, and was completely confused by it.
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# ? Dec 5, 2018 16:22 |
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Magnetic North posted:There is a Wikipedia article for those that want a laugh. Afterwards, remember that this was not done by some private military company. It was done by a company that sells those foam balls kids used to make models of the solar system. United States versus Approximately 450 Ancient Cuneiform Tablets sounds like it came from the Simpsons. What was Hobby Lobby going to do with these, anyway? Have the owner loot them out of the company?
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# ? Dec 5, 2018 16:25 |
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al-azad posted:I just remembered, weirdest thing at PAX was a Metal Gear Solid game from Emerson Matsuuchi but there was no demo unit and zero information available, it was just a billboard stealth announcement. Also, from the company that brought us great titles like the Mega Man board game came Cowboy Bebop Boardgame Boogie which had two copies hidden between a million Buffy the Vampire Slayer licensed games. I thought about buying it because Cowboy Bebop is the greatest anime of all time, if not one of the greatest original TV shows, but again there's zero information on BGG not even a single production screenshot. Can anyone who knows how licensing works explain to me how it's so easy for people to make what feels like the 100th iteration of a buffy game? And is there a single good buffy game out there?
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# ? Dec 5, 2018 16:32 |
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al-azad posted:I just remembered, weirdest thing at PAX was a Metal Gear Solid game from Emerson Matsuuchi but there was no demo unit and zero information available, it was just a billboard stealth announcement. Also, from the company that brought us great titles like the Mega Man board game came Cowboy Bebop Boardgame Boogie which had two copies hidden between a million Buffy the Vampire Slayer licensed games. I thought about buying it because Cowboy Bebop is the greatest anime of all time, if not one of the greatest original TV shows, but again there's zero information on BGG not even a single production screenshot. I remember a write up from someone in this thread many moons ago. It didn't sound like anything ground breaking. I will see if I can find his post through my thread history.
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# ? Dec 5, 2018 16:38 |
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rchandra posted:United States versus Approximately 450 Ancient Cuneiform Tablets sounds like it came from the Simpsons. It's a family-run business, so I guess just have them. Maybe decode them to hasten the end times or something. Another good hobby lobby story is that they don't use bar codes because the three thick bars at the beginning, middle, and end of every code are apparently 666, suggesting that barcodes are the mark of the beast as spoken of in the book of revelation.
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# ? Dec 5, 2018 16:52 |
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LuiCypher posted:I'm crossposting this post of mine from the Gen Con thread, for it is board game-related. Here is the post from the dude who played the Cowboy Bebop game last year.
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# ? Dec 5, 2018 17:02 |
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I don't know if they Kickstarted it but there were maybe 3 total and they were literally hidden among the stack of Buffy games. It's up for preorder at a few places and looks to come out either this month or next but this company doesn't seem to be pushing it hard at all. Not nearly as hard as they pushed Mega Man and I would argue Cowboy Bebop has more reverence among their target audience than Mega Man. Doubly so with Netflix announcing a live action show, that's just free advertising guys.
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# ? Dec 5, 2018 17:40 |
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FulsomFrank posted:Can anyone who knows how licensing works explain to me how it's so easy for people to make what feels like the 100th iteration of a buffy game? And is there a single good buffy game out there? Brands that don't carry a ton of equity at this point are often very willing to license their product out to any number of different licensees and/or product categories just to make any amount of money off the brand still. That's why you see stuff like Buffy which, while it carries a dedicated fan base for sure, is old and doesn't really run risk of hurting the brand by just pumping out products through anyone who expressed interest in making them. And generally your licensees don't care enough to fully understand niche products like board games; they only enter into a licensing agreement with a trust that their licencor will make the best choices for the product in the market which they are presumably the experts. This isn't true of all brands, but generally tends to be my experience. I worked for a company who at one point made a deep pitch for a large series of card games, board games, and collectibles based on James Bond, for example. It's a brand that has more recent life in it for sure, but in general it's a lot of old content that's pretty well established, yet they were still incredibly protective of their brand and how it would be portrayed. To my knowledge they never did agree on any terms to produce anything. Licensing is weird.
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# ? Dec 5, 2018 17:50 |
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I think the answer to the Bebop question is more that Jasco is a bad company filled with bad designers who are hoping to coast off the reputation of their powerful licensed properties (Cowboy Bebop, Street Fighter, Megaman) than spend any amount of time or money innovating or advertising.
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# ? Dec 5, 2018 17:56 |
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Shadow225 posted:I think the answer to the Bebop question is more that Jasco is a bad company filled with bad designers who are hoping to coast off the reputation of their powerful licensed properties (Cowboy Bebop, Street Fighter, Megaman) than spend any amount of time or money innovating or advertising. yeah this is the right answer 100% of the time if you're wondering if a Jasco game is good
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# ? Dec 5, 2018 18:40 |
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Speaking of weird licensing, I can't believe anyone still wants to work with Harmony Gold over Robotech knowing their reputation for being flaky and litigious. There were two or three Robotech games at the con by at least two separate publishers. Also, did the Jordan Draper Tokyo games ship? I couldn't resist and bought them all but there's no reviews up for the games beyond the print and play versions. Tokyo Metro is a pretty handsome production but wooooooooobooooooooy the rules could've used a lot of work clarifying things and using specific language. Still I'm excited to play it because it has the same kind of few-rules/high-complexity that a Splotter game does. Any game where you bid for turn order is going to fly well in my group.
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# ? Dec 5, 2018 19:04 |
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Not surprising, I/E has a terrible rulebook as well. It needs a complete rewrite.
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# ? Dec 5, 2018 19:13 |
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Bottom Liner posted:Not surprising, I/E has a terrible rulebook as well. It needs a complete rewrite. Very true. It's organized so weird. Don't think we managed to play with the correct rules until the 3rd game.
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# ? Dec 5, 2018 19:24 |
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How are the Jordan Draper Tokyo games? I saw them at PAX unplugged and they looked interesting, but I had just bought $250 of 18xx and Hollandspiele and needed to stay within budget
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# ? Dec 5, 2018 19:24 |
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Mr. Squishy posted:Another good hobby lobby story is that they don't use bar codes because the three thick bars at the beginning, middle, and end of every code are apparently 666, suggesting that barcodes are the mark of the beast as spoken of in the book of revelation. If you buy a bunch of hobby paint and one or two more expensive ones they will without fail, 100% of the time, ring them all up as the cheapest item because they look similar and it's better to get robbed blind due to your own ignorance than buy into the Mark of the Beast UPC system. gently caress Hobby Lobby, though, for real. They actively go out of their way to make life worse for millions of people because of their insane evangelical beliefs.
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# ? Dec 5, 2018 19:26 |
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Much like a Splotter game Tokyo Metro makes many unfortunate design choices and will never change because the designer likes it. I would never introduce this to a colorblind person, this game where cyan and teal are adjacent colors.
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# ? Dec 5, 2018 19:32 |
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At least that Cowboy Bebop game looks like a standard, inoffensive coop design, compared to the actively terrible Mega Man game. I would imagine if they had KS’d Bebop with minis and stuff it would have easily made a ton of money.
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# ? Dec 5, 2018 19:36 |
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All the Good Mega Man Game mojo was stolen by Pixel Tactics. Play Mega Man Pixel Tactics.
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# ? Dec 5, 2018 19:53 |
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I had a lot of fun with the Concordia base game when I played it, but it wasn't my copy. I'm now looking to add it to my collection, has anyone played the new Venus version? Would that be a good entry point?
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# ? Dec 5, 2018 20:02 |
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Oenis posted:I had a lot of fun with the Concordia base game when I played it, but it wasn't my copy. I'm now looking to add it to my collection, has anyone played the new Venus version? Would that be a good entry point? AFAIK Venus adds team play rules and the standalone version has a good 2-player map (Cyprus) which the original lacked. I'd say it's a really good entry point, you get 4 maps which pretty much cover all player counts, the updated rules and everything the original game had.
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# ? Dec 5, 2018 20:15 |
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Is something going on with Catalyst? They had a huge booth but the only thing available was Dragonfire and some other Hasbro licensed games. I don't remember seeing any Shadowrun products and they had a couple boxes of their Battletech skirmish game. I've asked them at three separate cons over the past year when the new Battletech box set was coming out to get a lot of shrugged shoulders.
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# ? Dec 5, 2018 20:19 |
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Is there a rewritten import export rulebook somewhere
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# ? Dec 5, 2018 20:23 |
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For the curious, there was a Bebop video from Origins. https://www.youtube.com/watch?v=XMUg7U-AE1s Looks like a pretty ho-hum hand-management game with a bit of proto-Cryptid location-narrowing. The Sessions are definitely the biggest disappointment, because I was foolishly envisioning Android-style multi-card branching narratives, instead of bland contract fulfillment. Then again I'm pretty soured on non-Vlaada co-ops in general. (And even then, I'm the last human alive who actually prefers competitive Mage Knight.) So this is extremely not-my-wheelhouse.
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# ? Dec 5, 2018 20:45 |
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6p Conc with team play rules is surprisingly playable.
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# ? Dec 5, 2018 21:14 |
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Magnetic North posted:There is a Wikipedia article for those that want a laugh. Afterwards, remember that this was not done by some private military company. It was done by a company that sells those foam balls kids used to make models of the solar system. "United States versus Approximately 450 Ancient Cuneiform Tablets" is objectively the best name ever for a court case. Edit: TNJ, you moron, refresh the thread before commenting Actual content: I'll be teaching my six-year-old to play Ticket to Ride over Christmas break, and I'm curious to see how she handles it. There's a big difference between being able to make legal moves versus actually having a strategy (I can "play" chess, for instance, in that I know what all the pieces do, but I don't have a clue where to go from there). I'm going to encourage her to think out loud while playing so I can check her thought process and make sure she's thinking a step or two ahead. We already play a few games together like Pass the Pigs, Roll For It, Vegas, and checkers, so she understands the rudiments of board gaming. I'm hopeful she enjoys it. TheNakedJimbo fucked around with this message at 21:22 on Dec 5, 2018 |
# ? Dec 5, 2018 21:18 |
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al-azad posted:Speaking of weird licensing, I can't believe anyone still wants to work with Harmony Gold over Robotech knowing their reputation for being flaky and litigious. There were two or three Robotech games at the con by at least two separate publishers. I ordered his Tokyo games on thanksgiving and still haven’t received a shipping notice, so I think he is having some fulfillment issues.
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# ? Dec 5, 2018 21:18 |
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I’ve seen the Tokyo games all over fb and it was definitely at the convention. Bottom Liner posted:Not surprising, I/E has a terrible rulebook as well. It needs a complete rewrite. I like that we played at least a couple dozen (it’s so fast) games of it before I reread the book and realized that everyone starts off with a base of one generic contract. You know, so you can import on turn 1 if you’d like. Is it anywhere in the setup rules, like it should be logically? Nah it’s hidden in some example. Also I should just get 6 generic contract cards made, one in each player color, that has a nice reminder that they also get a +1 contract level to containers of that color.
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# ? Dec 5, 2018 21:23 |
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Chill la Chill posted:
Yep same exact case I was thinking of. I hate when a critical rule is hidden away in an example snippet.
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# ? Dec 5, 2018 22:08 |
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Chill la Chill posted:I like that we played at least a couple dozen (it’s so fast) games of it before I reread the book and realized that everyone starts off with a base of one generic contract. You know, so you can import on turn 1 if you’d like. Is it anywhere in the setup rules, like it should be logically? Nah it’s hidden in some example. Also I should just get 6 generic contract cards made, one in each player color, that has a nice reminder that they also get a +1 contract level to containers of that color. Why... why would you hide a SET UP RULE IN AN EXAMPLE arghhhhhh. I've been re-reading the Here I Stand rules and maybe it's just me but the book is so well-written and the examples are crystal clear. EDIT: Yeah I am with you on the faction specific stuff. FulsomFrank fucked around with this message at 22:34 on Dec 5, 2018 |
# ? Dec 5, 2018 22:10 |
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FulsomFrank posted:Why... why would you hide a SET UP RULE IN AN EXAMPLE arghhhhhh. Well, technically it isn’t even setup. There are no cards to remind players they have a base 1 contract at the start of game. The player harbor/aid says “base 1” and seeing that somewhere in those couple dozen games made me scour the rulebook as to why. Draper should’ve just removed 6 cards from the set and made those base contract cards that gave a bonus +1 contract level to each respective color. GMT rulebooks are great because of the technical writing setup but they can still have bad authors. I think it was unconditional surrender and 1846 that I had trouble with. Here I Stand is great but the faction-specific rules should’ve also been included in the general rules (even as asterisks/footnotes) as well as compiled neatly at the back. Chill la Chill fucked around with this message at 22:27 on Dec 5, 2018 |
# ? Dec 5, 2018 22:24 |
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FulsomFrank posted:Why... why would you hide a SET UP RULE IN AN EXAMPLE arghhhhhh. That sort of SPI derived wargame style may not facilitate easy learning but they are all encompassing when it comes to information.
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# ? Dec 5, 2018 22:26 |
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mark herman is awful at rulebooks
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# ? Dec 5, 2018 22:38 |
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Where does Fire in the Lake sit on a scale of Falling Sky to Pendragon, in terms of rules complexity / weight?
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# ? Dec 5, 2018 22:47 |
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# ? May 16, 2024 06:07 |
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TheNakedJimbo posted:"United States versus Approximately 450 Ancient Cuneiform Tablets" is objectively the best name ever for a court case. Someone hasn't heard of United States v. Approximately 64,695 Pounds of Shark Fins
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# ? Dec 5, 2018 23:00 |