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isndl posted:I'm drowning in husky puppies, help. Husky conveyor belt. Never need a hauler pawn again. edit: had to go digging through the thread to find my implementation of this. Most of them are in the kennel, but if you look inside the tunnels, you can see them. Warmachine fucked around with this message at 04:30 on Dec 8, 2018 |
# ? Dec 8, 2018 04:26 |
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# ? May 22, 2024 05:02 |
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Is there a mod that gets rid of backer pawns?
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# ? Dec 8, 2018 04:42 |
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I did it, I found the worst mod (it's worksafe). Warmachine posted:Husky conveyor belt. Never need a hauler pawn again. I eventually gave up on animal and pawn hauling and just installed that cleaner and hauler robot mod. They do a good enough job and consume power as well as can be murdered, so I feel they're pretty fair overall.
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# ? Dec 8, 2018 04:44 |
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Anticheese posted:Is there a mod that gets rid of backer pawns? ye
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# ? Dec 8, 2018 05:31 |
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Warmachine posted:Husky conveyor belt. Never need a hauler pawn again. They need so much food though! And they keep popping out more! Also cremating is a hauling task so I had a whole pile of corpses making bad moods until I realized what was up and reenabled hauling on pawns.
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# ? Dec 8, 2018 06:23 |
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isndl posted:They need so much food though! And they keep popping out more! I think (assuming you're not a cannibal clan) that you can just create a small freezer where you keep dumping every dead raider you get in there and letting your pups have access to it can deal with the food problem. This also bypasses the whole butchering debuff problem, which you would get if you made them into kibble instead. of course, you might need more than that if you go through a dry spell on raids.
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# ? Dec 8, 2018 06:26 |
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Build a stone room with a stone door. make it not a home area. haul bodies/contaiminated clothing in. throw molotov. the room will get to 3k degrees and burn it all to ash. no hauling job needed. This room can heat a large area if you connect it to a central heating plan. I had a huge under ground base get the halls to a nice 130 mid winter for a few days.
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# ? Dec 8, 2018 06:45 |
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isndl posted:I'm drowning in husky puppies, help.
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# ? Dec 8, 2018 07:13 |
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I just started an ice sheet run. Things were going OK, got a sun lamp room up with potatoes but I wasn't fast enough and they didn't grow in time. Colonists started dropping due to hunger, all three were at extreme malnutrition in bed when a mysterious man in black show up and joins. Two minutes later all my original colonists die. New guy has <1 mining and crafting, but he can shoot and already downed a raider...hoping he can convince her to join or I don't think we'll survive. e: they didn't make it. e2: tried another ice sheet and another man in black showed up so I guess he's like some sort of AI lifeline? Looks like next time the plan is to rush research geothermal with a couple research benches, I'm just not having enough time to grow stuff before I run out of food. Wifi Toilet fucked around with this message at 12:37 on Dec 8, 2018 |
# ? Dec 8, 2018 09:57 |
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Ice sheet and sea ice are fairly brutal if you are adamantly against cannibalism for the most part. It's a little easier in terms of food if you only use a single pawn.
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# ? Dec 8, 2018 13:26 |
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Wouldn’t rice be better than potatoes?
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# ? Dec 10, 2018 01:00 |
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Yeah, they're the fastest growing crops and are perfect if you need some food in a real hurry.
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# ? Dec 10, 2018 03:50 |
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Jay Rust posted:Wouldn’t rice be better than potatoes? Dunno, I haven't done the math to see if rice with the lovely soil penalty is still faster than potatoes which are supposed to tolerate lovely soil better. e: anyway, finally got a viable colony going. Two of my original colonists died of starvation, the man in black came in and saved Lynn, they fell in love, got married and survived the winter. Added several more stragglers over the next year and honestly at this point it's getting pretty boring with nothing to hunt and hardly and traders coming through. Also power is starting to limit my expansion and I like building bases too much to keep playing this one. Wifi Toilet fucked around with this message at 04:51 on Dec 10, 2018 |
# ? Dec 10, 2018 03:56 |
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Wifi Toilet posted:Dunno, I haven't done the math to see if rice with the lovely soil penalty is still faster than potatoes which are supposed to tolerate lovely soil better. The wiki already did that.
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# ? Dec 10, 2018 04:47 |
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Why not caravan to another place and set up there, Mr toilet
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# ? Dec 10, 2018 05:54 |
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What's relatively new is that a bit below freezing no longer automatically kills every type of crop, potatoes tolerate cold better than rice does. Healroot can also survive a very cold winter pretty easily fyi.
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# ? Dec 10, 2018 05:57 |
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McGiggins posted:Why not caravan to another place and set up there, Mr toilet Hey, I didn't even think of that. That might be cool to try.
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# ? Dec 10, 2018 06:44 |
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How does the resettlement thing work? I have a really stable colony right now, but I'm gonna run out of resources eventually and I'm kinda thinking about loading up a shitload of pods with people and supplies and jetting over somewhere else and starting over (basically just with full research and some essentials). Can you leave colonists behind?
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# ? Dec 10, 2018 13:22 |
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robotsinmyhead posted:How does the resettlement thing work? I have a really stable colony right now, but I'm gonna run out of resources eventually and I'm kinda thinking about loading up a shitload of pods with people and supplies and jetting over somewhere else and starting over (basically just with full research and some essentials). there are settings in the options to change the maximum amount of settlements you can control at the same time, so you can run up to 5 at once. The way I do it is to just keep the setting at 2 so I can send some good builders to pootle off ahead of time to the new site and get the basic structure up, then start ferrying stuff over. You'll want to deconstruct stuff to get the components and that back if you can't just uninstall it.
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# ? Dec 10, 2018 16:06 |
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Kibble/meat eaters are a pain in quantity. I just slaughter them usually but I do have a cobra I'm fond of so I let roam and eat what she wants. Also I like to butcher raider's corpses, make valuable cowboy hats and jackets out of the human leather, then if it so happens the tribe that invaded me is not a warring tribe I'll offer the hats as gifts to them to get back on speaking terms, then sell them the hats and jackets, made from their own dudes. Rimworld is not a nice place.
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# ? Dec 11, 2018 00:21 |
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For cranking up the weight allowance on your caravans, do you guys use Muffalos or something else?
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# ? Dec 11, 2018 00:38 |
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Alpacas work too. I mostly use muffalo.
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# ? Dec 11, 2018 00:41 |
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isndl posted:For cranking up the weight allowance on your caravans, do you guys use Muffalos or something else? Muffalos are the most most common/efficient, but any decent sized herbivore will fit the bill. Elephants, rhinos, megasloths, and alpacas are all good pack animals.
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# ? Dec 11, 2018 02:18 |
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Kanos posted:Muffalos are the most most common/efficient, but any decent sized herbivore will fit the bill. Elephants, rhinos, megasloths, and alpacas are all good pack animals. Elephants are great because they also make awesome war animals. This is made even better by the Giddy Up mod. You too can recreate ancient Carthage.
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# ? Dec 11, 2018 02:46 |
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I really adore the Giddy Up mod. Combine that with Megafauna and Dinosauria and I really enjoy having a pack of mufflos supporting a triceratops and a stegosaurus caravan, with colonists riding utah raptors going 2x speed on the map because everyone's riding. Animal Armor mod can make War Bears a definite thing with the bear armor. That visitors and trade caravans bring along mounts too and you can have a little stable for them while they visit is very And then you get raided by mounted tribals. I think Nature's Pretty Sweet added Giant Snails, and one wandering tribal was riding a snail (something like 0.5 c/s movement speed). His buddies passed out from exhaustion waiting for him at the map edge and he eventually collapsed from malnutrition before exiting the map.
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# ? Dec 11, 2018 02:56 |
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There definitely needs to be a lower boundary on what is generated as ridable for pawns, where anything less than walking speed either isn't selected as a mount or it gets rerolled for another one.
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# ? Dec 11, 2018 15:11 |
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I had a rat self-tame that I was going to slaughter, but then I managed to recruit a little ratkin (Korean mod) murder lady into my colony and decided she should have a pet rat. Make some sort of weird Goofy - Pluto situation.
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# ? Dec 11, 2018 15:12 |
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playing rimworld as a space western Vermintide colony is the only excuse for the war crime playthroughs y'all do
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# ? Dec 11, 2018 15:25 |
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Cup Runneth Over posted:playing rimworld as a space western Vermintide colony is the only excuse for the war crime playthroughs y'all do I think they're cute anime rats not gross hoard rats. They get all new clothes and one of them is a Guardener suit or some-such for guarding the gardens
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# ? Dec 11, 2018 16:19 |
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I don't perform warcrimes. I kill all the people with red names who are trying to kill me. The red names hurt my colonists. The red names have bits that can fix my colonists. This is simply them paying for the harm they have caused. Restitution. Quite literally making my colonists whole under the frontier law. Sometimes I even let them go with enough parts to theoretically survive.
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# ? Dec 11, 2018 16:24 |
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McGiggins posted:I don't perform warcrimes. I kill all the people with red names who are trying to kill me. The red names hurt my colonists. The red names have bits that can fix my colonists. the weak are meat, and the strong do eat
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# ? Dec 11, 2018 16:30 |
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I've got a colony of about 13 people that includes an elf, a half-elf, a hobbit, an argonian, a camel man and a bear man, two vampires, a werewolf, and an android. Many of them are wizards, a couple are jedi. We had a dwarf ranger who died, but not before bonding with a T-rex who is still hanging around the colony, mostly being used to ride around on. I also have a giant slug mechanoid that produces edible slime, a sheep with metal wool, and a platypus. I haven't started a cult yet but I probably will soon. This game is ridiculous and I love it.
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# ? Dec 11, 2018 17:58 |
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McGiggins posted:I don't perform warcrimes. I kill all the people with red names who are trying to kill me. The red names hurt my colonists. The red names have bits that can fix my colonists. Same, I commit warcrimes constantly.
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# ? Dec 11, 2018 18:01 |
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Cup Runneth Over posted:playing rimworld as a space western Vermintide colony is the only excuse for the war crime playthroughs y'all do I'll have you know that any and all hats my "alternative meat eater" colony produces comes only from those who are dead and once hostile thankyouverymuch. It isn't a war crime....it's recycling
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# ? Dec 11, 2018 22:07 |
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Waste not, want not
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# ? Dec 11, 2018 23:59 |
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I've definitely had my pawns execute downed colonists that they know are alive and no longer a threat. We're all criminals here.
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# ? Dec 12, 2018 03:04 |
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Warmachine posted:I've definitely had my pawns execute downed colonists that they know are alive and no longer a threat. We're all criminals here. I never got a declaration of war from any of the raiders. So it's not a war, I'm just invoking Stand Your Ground.
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# ? Dec 12, 2018 08:35 |
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Case in point. Just play the disgusting, brutal, immoral vermin you're all already acting like anyway.
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# ? Dec 12, 2018 09:10 |
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Unethical medical practices on prisoners may be a war crime, but it's valuable medical
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# ? Dec 12, 2018 09:36 |
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# ? May 22, 2024 05:02 |
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I'm a good person! Usually! Mechanoids deserve to be disassembled.
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# ? Dec 12, 2018 12:48 |